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[Refactor] FORCE_DEPTHを新定義に合わせた
[hengbandforosx/hengbandosx.git] / src / monster-floor / one-monster-placer.cpp
index 7c58ba8..7debe5d 100644 (file)
@@ -29,6 +29,7 @@
 #include "monster-race/race-flags3.h"
 #include "monster-race/race-flags7.h"
 #include "monster-race/race-indice-types.h"
+#include "monster-race/race-misc-flags.h"
 #include "monster/monster-flag-types.h"
 #include "monster/monster-info.h"
 #include "monster/monster-list.h"
@@ -38,6 +39,7 @@
 #include "monster/monster-util.h"
 #include "object/warning.h"
 #include "player/player-status.h"
+#include "system/angband-system.h"
 #include "system/floor-type-definition.h"
 #include "system/grid-type-definition.h"
 #include "system/monster-race-info.h"
@@ -117,9 +119,9 @@ static MonsterRaceId initial_r_appearance(PlayerType *player_ptr, MonsterRaceId
  * @param r_idx 生成モンスター種族
  * @return ユニークの生成が不可能な条件ならFALSE、それ以外はTRUE
  */
-static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx, BIT_FLAGS mode)
+static bool check_unique_placeable(const FloorType &floor, MonsterRaceId r_idx, BIT_FLAGS mode)
 {
-    if (player_ptr->phase_out) {
+    if (AngbandSystem::get_instance().is_phase_out()) {
         return true;
     }
 
@@ -128,28 +130,23 @@ static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx,
     }
 
     auto *r_ptr = &monraces_info[r_idx];
-    if ((r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL)) && (r_ptr->cur_num >= r_ptr->max_num)) {
+    auto is_unique = r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL);
+    is_unique &= r_ptr->cur_num >= r_ptr->max_num;
+    if (is_unique) {
         return false;
     }
 
-    if (any_bits(r_ptr->flags7, RF7_UNIQUE2) && (r_ptr->cur_num >= 1)) {
+    if (r_ptr->population_flags.has(MonsterPopulationType::ONLY_ONE) && (r_ptr->cur_num >= 1)) {
         return false;
     }
 
-    if (r_idx == MonsterRaceId::BANORLUPART) {
-        if (monraces_info[MonsterRaceId::BANOR].cur_num > 0) {
-            return false;
-        }
-        if (monraces_info[MonsterRaceId::LUPART].cur_num > 0) {
-            return false;
-        }
-    }
-
-    if (any_bits(r_ptr->flags1, RF1_FORCE_DEPTH) && (player_ptr->current_floor_ptr->dun_level < r_ptr->level) && (!ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR))) {
+    if (!MonraceList::get_instance().is_selectable(r_idx)) {
         return false;
     }
 
-    return true;
+    const auto is_deep = r_ptr->misc_flags.has(MonsterMiscType::FORCE_DEPTH) && (floor.dun_level < r_ptr->level);
+    const auto is_questor = !ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR);
+    return !is_deep || !is_questor;
 }
 
 /*!
@@ -160,12 +157,12 @@ static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx,
  */
 static bool check_quest_placeable(const FloorType &floor, MonsterRaceId r_idx)
 {
-    if (!inside_quest(quest_number(floor, floor.dun_level))) {
+    if (!inside_quest(floor.get_quest_id())) {
         return true;
     }
 
     const auto &quest_list = QuestList::get_instance();
-    QuestId number = quest_number(floor, floor.dun_level);
+    QuestId number = floor.get_quest_id();
     const auto *q_ptr = &quest_list[number];
     if ((q_ptr->type != QuestKindType::KILL_LEVEL) && (q_ptr->type != QuestKindType::RANDOM)) {
         return true;
@@ -281,7 +278,7 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI
         return false;
     }
 
-    if (!check_unique_placeable(player_ptr, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
+    if (!check_unique_placeable(floor, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
         return false;
     }
 
@@ -344,7 +341,7 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI
 
     if (any_bits(r_ptr->flags7, RF7_CHAMELEON)) {
         choose_new_monster(player_ptr, g_ptr->m_idx, true, MonsterRace::empty_id());
-        r_ptr = &monraces_info[m_ptr->r_idx];
+        r_ptr = &m_ptr->get_monrace();
         m_ptr->mflag2.set(MonsterConstantFlagType::CHAMELEON);
         if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) && (who <= 0)) {
             m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
@@ -425,14 +422,14 @@ bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSI
 
     update_monster(player_ptr, g_ptr->m_idx, true);
 
-    m_ptr->get_real_r_ref().cur_num++;
+    m_ptr->get_real_monrace().cur_num++;
 
     /*
      * Memorize location of the unique monster in saved floors.
      * A unique monster move from old saved floor.
      */
     if (w_ptr->character_dungeon && (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL))) {
-        m_ptr->get_real_r_ref().floor_id = player_ptr->floor_id;
+        m_ptr->get_real_monrace().floor_id = player_ptr->floor_id;
     }
 
     if (any_bits(r_ptr->flags2, RF2_MULTIPLY)) {