-/*!
+/*!
* @brief モンスターをフロアに1体配置する処理
* @date 2020/06/13
* @author Hourier
*/
#include "monster-floor/one-monster-placer.h"
-#include "core/player-update-types.h"
#include "core/speed-table.h"
#include "dungeon/quest.h"
#include "effect/attribute-types.h"
#include "monster-floor/place-monster-types.h"
#include "monster-race/monster-kind-mask.h"
#include "monster-race/monster-race.h"
+#include "monster-race/race-brightness-mask.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags2.h"
#include "monster-race/race-flags3.h"
#include "monster-race/race-flags7.h"
#include "monster-race/race-indice-types.h"
+#include "monster-race/race-misc-flags.h"
#include "monster/monster-flag-types.h"
#include "monster/monster-info.h"
#include "monster/monster-list.h"
#include "monster/monster-util.h"
#include "object/warning.h"
#include "player/player-status.h"
+#include "system/angband-system.h"
#include "system/floor-type-definition.h"
#include "system/grid-type-definition.h"
-#include "system/monster-race-definition.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
#include "wizard/wizard-messages.h"
*/
static bool monster_hook_tanuki(PlayerType *player_ptr, MonsterRaceId r_idx)
{
- auto *r_ptr = &monraces_info[r_idx];
- bool unselectable = r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
- unselectable |= any_bits(r_ptr->flags2, RF2_MULTIPLY);
- unselectable |= r_ptr->behavior_flags.has(MonsterBehaviorType::FRIENDLY);
- unselectable |= r_ptr->feature_flags.has(MonsterFeatureType::AQUATIC);
- unselectable |= any_bits(r_ptr->flags7, RF7_CHAMELEON);
+ const auto &monrace = monraces_info[r_idx];
+ bool unselectable = monrace.kind_flags.has(MonsterKindType::UNIQUE);
+ unselectable |= any_bits(monrace.flags2, RF2_MULTIPLY);
+ unselectable |= monrace.behavior_flags.has(MonsterBehaviorType::FRIENDLY);
+ unselectable |= monrace.feature_flags.has(MonsterFeatureType::AQUATIC);
+ unselectable |= any_bits(monrace.flags7, RF7_CHAMELEON);
+ unselectable |= monrace.is_explodable();
if (unselectable) {
return false;
}
- for (int i = 0; i < 4; i++) {
- if (r_ptr->blow[i].method == RaceBlowMethodType::EXPLODE) {
- return false;
- }
- }
-
auto hook_pf = get_monster_hook(player_ptr);
return (*hook_pf)(player_ptr, r_idx);
}
int attempts = 1000;
DEPTH min = std::min(floor_ptr->base_level - 5, 50);
while (--attempts) {
- auto ap_r_idx = get_mon_num(player_ptr, 0, floor_ptr->base_level + 10, 0);
+ auto ap_r_idx = get_mon_num(player_ptr, 0, floor_ptr->base_level + 10, PM_NONE);
if (monraces_info[ap_r_idx].level >= min) {
return ap_r_idx;
}
* @param r_idx 生成モンスター種族
* @return ユニークの生成が不可能な条件ならFALSE、それ以外はTRUE
*/
-static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx)
+static bool check_unique_placeable(const FloorType &floor, MonsterRaceId r_idx, BIT_FLAGS mode)
{
- if (player_ptr->phase_out) {
+ if (AngbandSystem::get_instance().is_phase_out()) {
return true;
}
- auto *r_ptr = &monraces_info[r_idx];
- if ((r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL)) && (r_ptr->cur_num >= r_ptr->max_num)) {
- return false;
+ if (any_bits(mode, PM_CLONE)) {
+ return true;
}
- if (any_bits(r_ptr->flags7, RF7_UNIQUE2) && (r_ptr->cur_num >= 1)) {
+ auto *r_ptr = &monraces_info[r_idx];
+ auto is_unique = r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL);
+ is_unique &= r_ptr->cur_num >= r_ptr->max_num;
+ if (is_unique) {
return false;
}
- if (r_idx == MonsterRaceId::BANORLUPART) {
- if (monraces_info[MonsterRaceId::BANOR].cur_num > 0) {
- return false;
- }
- if (monraces_info[MonsterRaceId::LUPART].cur_num > 0) {
- return false;
- }
+ if (r_ptr->population_flags.has(MonsterPopulationType::ONLY_ONE) && (r_ptr->cur_num >= 1)) {
+ return false;
}
- if (any_bits(r_ptr->flags1, RF1_FORCE_DEPTH) && (player_ptr->current_floor_ptr->dun_level < r_ptr->level) && (!ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR))) {
+ if (!MonraceList::get_instance().is_selectable(r_idx)) {
return false;
}
- return true;
+ const auto is_deep = r_ptr->misc_flags.has(MonsterMiscType::FORCE_DEPTH) && (floor.dun_level < r_ptr->level);
+ const auto is_questor = !ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR);
+ return !is_deep || !is_questor;
}
/*!
* @brief クエスト内に生成可能か評価する
- * @param player_ptr プレイヤーへの参照ポインタ
+ * @param floor フロアへの参照
* @param r_idx 生成モンスター種族
* @return 生成が可能ならTRUE、不可能ならFALSE
*/
-static bool check_quest_placeable(PlayerType *player_ptr, MonsterRaceId r_idx)
+static bool check_quest_placeable(const FloorType &floor, MonsterRaceId r_idx)
{
- auto *floor_ptr = player_ptr->current_floor_ptr;
- if (!inside_quest(quest_number(player_ptr, floor_ptr->dun_level))) {
+ if (!inside_quest(floor.get_quest_id())) {
return true;
}
const auto &quest_list = QuestList::get_instance();
- QuestId number = quest_number(player_ptr, floor_ptr->dun_level);
+ QuestId number = floor.get_quest_id();
const auto *q_ptr = &quest_list[number];
if ((q_ptr->type != QuestKindType::KILL_LEVEL) && (q_ptr->type != QuestKindType::RANDOM)) {
return true;
return true;
}
int number_mon = 0;
- for (int i2 = 0; i2 < floor_ptr->width; ++i2) {
- for (int j2 = 0; j2 < floor_ptr->height; j2++) {
- auto quest_monster = (floor_ptr->grid_array[j2][i2].m_idx > 0);
- quest_monster &= (floor_ptr->m_list[floor_ptr->grid_array[j2][i2].m_idx].r_idx == q_ptr->r_idx);
+ for (int i2 = 0; i2 < floor.width; ++i2) {
+ for (int j2 = 0; j2 < floor.height; j2++) {
+ auto quest_monster = (floor.grid_array[j2][i2].m_idx > 0);
+ quest_monster &= (floor.m_list[floor.grid_array[j2][i2].m_idx].r_idx == q_ptr->r_idx);
if (quest_monster) {
number_mon++;
}
return;
}
- concptr color;
- ItemEntity *o_ptr;
- GAME_TEXT o_name[MAX_NLEN];
+ std::string color;
if (r_ptr->level > player_ptr->lev + 30) {
color = _("黒く", "black");
} else if (r_ptr->level > player_ptr->lev + 15) {
color = _("白く", "white");
}
- o_ptr = choose_warning_item(player_ptr);
+ auto *o_ptr = choose_warning_item(player_ptr);
if (o_ptr != nullptr) {
- describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- msg_format(_("%sは%s光った。", "%s glows %s."), o_name, color);
+ const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ msg_format(_("%sは%s光った。", "%s glows %s."), item_name.data(), color.data());
} else {
- msg_format(_("%s光る物が頭に浮かんだ。", "A %s image forms in your mind."), color);
+ msg_format(_("%s光る物が頭に浮かんだ。", "A %s image forms in your mind."), color.data());
}
}
*/
bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x, MonsterRaceId r_idx, BIT_FLAGS mode)
{
- auto *floor_ptr = player_ptr->current_floor_ptr;
- auto *g_ptr = &floor_ptr->grid_array[y][x];
+ auto &floor = *player_ptr->current_floor_ptr;
+ auto *g_ptr = &floor.grid_array[y][x];
auto *r_ptr = &monraces_info[r_idx];
concptr name = r_ptr->name.data();
- if (player_ptr->wild_mode || !in_bounds(floor_ptr, y, x) || !MonsterRace(r_idx).is_valid() || r_ptr->name.empty()) {
+ if (player_ptr->wild_mode || !in_bounds(&floor, y, x) || !MonsterRace(r_idx).is_valid()) {
return false;
}
- if (none_bits(mode, PM_IGNORE_TERRAIN) && (pattern_tile(floor_ptr, y, x) || !monster_can_enter(player_ptr, y, x, r_ptr, 0))) {
+ if (none_bits(mode, PM_IGNORE_TERRAIN) && (pattern_tile(&floor, y, x) || !monster_can_enter(player_ptr, y, x, r_ptr, 0))) {
return false;
}
- if (!check_unique_placeable(player_ptr, r_idx) || !check_quest_placeable(player_ptr, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
+ if (!check_unique_placeable(floor, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
return false;
}
reset_bits(mode, PM_KAGE);
}
- g_ptr->m_idx = m_pop(floor_ptr);
+ g_ptr->m_idx = m_pop(&floor);
hack_m_idx_ii = g_ptr->m_idx;
if (!g_ptr->m_idx) {
return false;
}
- monster_type *m_ptr;
- m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
+ MonsterEntity *m_ptr;
+ m_ptr = &floor.m_list[g_ptr->m_idx];
m_ptr->r_idx = r_idx;
m_ptr->ap_r_idx = initial_r_appearance(player_ptr, r_idx, mode);
m_ptr->mflag.clear();
m_ptr->mflag2.clear();
- if (any_bits(mode, PM_MULTIPLY) && (who > 0) && !floor_ptr->m_list[who].is_original_ap()) {
- m_ptr->ap_r_idx = floor_ptr->m_list[who].ap_r_idx;
- if (floor_ptr->m_list[who].mflag2.has(MonsterConstantFlagType::KAGE)) {
+ if (any_bits(mode, PM_MULTIPLY) && (who > 0) && !floor.m_list[who].is_original_ap()) {
+ m_ptr->ap_r_idx = floor.m_list[who].ap_r_idx;
+ if (floor.m_list[who].mflag2.has(MonsterConstantFlagType::KAGE)) {
m_ptr->mflag2.set(MonsterConstantFlagType::KAGE);
}
}
if ((who > 0) && r_ptr->kind_flags.has_none_of(alignment_mask)) {
- m_ptr->sub_align = floor_ptr->m_list[who].sub_align;
+ m_ptr->sub_align = floor.m_list[who].sub_align;
} else {
m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
if (r_ptr->kind_flags.has(MonsterKindType::EVIL)) {
m_ptr->fy = y;
m_ptr->fx = x;
- m_ptr->current_floor_ptr = floor_ptr;
+ m_ptr->current_floor_ptr = &floor;
for (int cmi = 0; cmi < MAX_MTIMED; cmi++) {
m_ptr->mtimed[cmi] = 0;
m_ptr->cdis = 0;
reset_target(m_ptr);
- m_ptr->nickname = 0;
+ m_ptr->nickname.clear();
m_ptr->exp = 0;
- if (who > 0 && floor_ptr->m_list[who].is_pet()) {
+ if (who > 0 && floor.m_list[who].is_pet()) {
set_bits(mode, PM_FORCE_PET);
m_ptr->parent_m_idx = who;
} else {
if (any_bits(r_ptr->flags7, RF7_CHAMELEON)) {
choose_new_monster(player_ptr, g_ptr->m_idx, true, MonsterRace::empty_id());
- r_ptr = &monraces_info[m_ptr->r_idx];
+ r_ptr = &m_ptr->get_monrace();
m_ptr->mflag2.set(MonsterConstantFlagType::CHAMELEON);
if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) && (who <= 0)) {
m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
m_ptr->dealt_damage = 0;
- m_ptr->mspeed = get_mspeed(floor_ptr, r_ptr);
+ m_ptr->mspeed = get_mspeed(&floor, r_ptr);
if (any_bits(mode, PM_HASTE)) {
(void)set_monster_fast(player_ptr, g_ptr->m_idx, 100);
m_ptr->mflag.set(MonsterTemporaryFlagType::BORN);
}
- if (any_bits(r_ptr->flags7, RF7_SELF_LD_MASK)) {
- set_bits(player_ptr->update, PU_MON_LITE);
- } else if (any_bits(r_ptr->flags7, RF7_HAS_LD_MASK) && !m_ptr->is_asleep()) {
- set_bits(player_ptr->update, PU_MON_LITE);
+ auto is_awake_lightning_monster = r_ptr->brightness_flags.has_any_of(self_ld_mask);
+ is_awake_lightning_monster |= r_ptr->brightness_flags.has_any_of(has_ld_mask) && !m_ptr->is_asleep();
+ if (is_awake_lightning_monster) {
+ RedrawingFlagsUpdater::get_instance().set_flag(StatusRecalculatingFlag::MONSTER_LITE);
}
+
update_monster(player_ptr, g_ptr->m_idx, true);
- m_ptr->get_real_r_ref().cur_num++;
+ m_ptr->get_real_monrace().cur_num++;
/*
* Memorize location of the unique monster in saved floors.
* A unique monster move from old saved floor.
*/
if (w_ptr->character_dungeon && (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL))) {
- m_ptr->get_real_r_ref().floor_id = player_ptr->floor_id;
+ m_ptr->get_real_monrace().floor_id = player_ptr->floor_id;
}
if (any_bits(r_ptr->flags2, RF2_MULTIPLY)) {
- floor_ptr->num_repro++;
+ floor.num_repro++;
}
warn_unique_generation(player_ptr, r_idx);