static bool mon_will_run(player_type *target_ptr, MONSTER_IDX m_idx)
{
monster_type *m_ptr = &target_ptr->current_floor_ptr->m_list[m_idx];
-
-#ifdef ALLOW_TERROR
-
monster_race *r_ptr = &r_info[m_ptr->r_idx];
PLAYER_LEVEL p_lev;
HIT_POINT m_chp, m_mhp;
u32b p_val, m_val;
-#endif
-
/* Friends can be commanded to avoid the player */
if (is_pet(m_ptr))
{
/* All "afraid" monsters will run away */
if (MON_MONFEAR(m_ptr)) return TRUE;
-#ifdef ALLOW_TERROR
-
/* Nearby monsters will not become terrified */
if (m_ptr->cdis <= 5) return FALSE;
/* Strong players scare strong monsters */
if (p_val * m_mhp > m_val * p_mhp) return TRUE;
-#endif
-
return FALSE;
}
msg_print("地面に落とされた。");
#else
GAME_TEXT m_name[MAX_NLEN];
- monster_desc(m_name, &target_ptr->current_floor_ptr->m_list[target_ptr->riding], 0);
+ monster_desc(target_ptr, m_name, &target_ptr->current_floor_ptr->m_list[target_ptr->riding], 0);
msg_format("You have fallen from %s.", m_name);
#endif
}
if (!randint0(2)) return;
/* Sometimes die */
- if (!randint0((m_idx % 100) + 10) && !(r_ptr->flags1 & RF1_QUESTOR))
+ if (!randint0((m_idx % 100) + 10))
{
- bool sad = FALSE;
-
- if (is_pet(m_ptr) && !(m_ptr->ml)) sad = TRUE;
-
- if (see_m)
+ if ((r_ptr->flags1 & RF1_UNIQUE) == 0)
{
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(target_ptr, m_name, m_ptr, 0);
+ if (!(r_ptr->flags1 & RF1_QUESTOR))
+ {
+ if (see_m)
+ {
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_desc(target_ptr, m_name, m_ptr, 0);
+ msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
+ }
+
+ monster_death(target_ptr, m_idx, FALSE);
+ delete_monster_idx(target_ptr, m_idx);
+ if (is_pet(m_ptr) && !(m_ptr->ml))
+ {
+ msg_print(_("少しの間悲しい気分になった。", "You feel sad for a moment."));
+ }
- msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
+ return;
+ }
}
+ else
+ {
+ if (see_m)
+ {
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_desc(target_ptr, m_name, m_ptr, 0);
+ msg_format(_("%sは量子的効果を起こした!", "%^s produced a quantum effect!"), m_name);
+ }
+ else
+ {
+ msg_print(_("量子的効果が起こった!", "A quantum effect was produced!"));
+ }
- /* Generate treasure, etc */
- monster_death(target_ptr, m_idx, FALSE);
+ bool target = one_in_(2);
+ const int blink = 32 * 5 + 4;
+ if (target)
+ {
+ (void)monspell_to_monster(target_ptr, blink, m_ptr->fy, m_ptr->fx, m_idx, m_idx);
- delete_monster_idx(target_ptr, m_idx);
- if (sad)
- {
- msg_print(_("少しの間悲しい気分になった。", "You feel sad for a moment."));
+ }
+ else
+ {
+ teleport_player_away(m_idx, target_ptr, 10, TRUE);
+ }
}
-
- return;
}
}
if (is_riding_mon && riding_pinch < 2)
{
msg_format(_("%sは傷の痛さの余りあなたの束縛から逃れようとしている。",
- "%^s seems to be in so much pain and trying to escape from your restriction."), m_name);
+ "%^s seems to be in so much pain and tries to escape from your restriction."), m_name);
riding_pinch++;
disturb(target_ptr, TRUE, TRUE);
}
msg_format(_("%sはあなたの束縛から脱出した。", "%^s succeeded to escape from your restriction!"), m_name);
if (rakuba(target_ptr, -1, FALSE))
{
- msg_print(_("地面に落とされた。", "You have fallen from riding pet."));
+ msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
}
}
if (is_riding_mon && rakuba(target_ptr, -1, FALSE))
{
- msg_print(_("地面に落とされた。", "You have fallen from riding pet."));
+ msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
}
check_quest_completion(target_ptr, m_ptr);
if (check_hp_for_feat_destruction(f_ptr, m_ptr) && (randint0(m_ptr->hp / 10) > f_ptr->power))
{
if (have_flag(f_ptr->flags, FF_GLASS))
- msg_print(_("ガラスが砕ける音がした!", "You hear a glass was crashed!"));
+ msg_print(_("ガラスが砕ける音がした!", "You hear glass breaking!"));
else
msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));
/* Take or Kill objects on the floor */
bool is_takable_or_killable = g_ptr->o_idx > 0;
- is_takable_or_killable &= (r_ptr->flags2 & (RF2_TAKE_ITEM | RF2_KILL_ITEM));
- is_takable_or_killable &= !is_pet(m_ptr) || ((target_ptr->pet_extra_flags & PF_PICKUP_ITEMS) && (r_ptr->flags2 & RF2_TAKE_ITEM));
+ is_takable_or_killable &= (r_ptr->flags2 & (RF2_TAKE_ITEM | RF2_KILL_ITEM)) != 0;
+ bool is_pickup_items = (target_ptr->pet_extra_flags & PF_PICKUP_ITEMS) != 0;
+ is_pickup_items &= (r_ptr->flags2 & RF2_TAKE_ITEM) != 0;
+ is_takable_or_killable &= !is_pet(m_ptr) || is_pickup_items;
if (!is_takable_or_killable)
{
if (do_turn) break;