#include "cmd-pet.h"
#include "monsterrace-hook.h"
#include "melee.h"
+#include "projection.h"
+#include "spells-summon.h"
+#include "quest.h"
+#include "avatar.h"
/*!
* @param who 打撃を行ったモンスターの参照ID
* @return なし
*/
-void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, cptr note, IDX who)
+void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, IDX who)
{
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
HIT_POINT power = 0;
HIT_POINT damage = 0;
- cptr act = NULL;
+ concptr act = NULL;
/* Extract the attack infomation */
int effect = r_ptr->blow[ap_cnt].effect;
{
GAME_TEXT m_name[MAX_NLEN];
char monmessage[1024];
- cptr filename;
+ concptr filename;
/* Acquire the monster name/poss */
if (m_ptr->ml)