/* Redraw stuff */
if (p_ptr->window) window_stuff();
- /* Delay */
if (vs_player) Term_xtra(TERM_XTRA_DELAY, 500);
}
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
world_monster = 0;
/* Now you feel very close to this pet. */
m_ptr->parent_m_idx = 0;
}
- update_mon(m_idx, FALSE);
+ update_monster(m_idx, FALSE);
lite_spot(m_ptr->fy, m_ptr->fx);
}
if (m_idx == p_ptr->riding) p_ptr->update |= PU_BONUS;