/* Notice the "waking up" */
if (m_ptr->ml)
{
- char m_name[80];
-
- /* Acquire the monster name */
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
}
{
if (is_seen(m_ptr))
{
- char m_name[80];
-
- /* Acquire the monster name */
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%^sはもう加速されていない。", "%^s is no longer fast."), m_name);
}
}
{
if (is_seen(m_ptr))
{
- char m_name[80];
-
- /* Acquire the monster name */
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%^sはもう減速されていない。", "%^s is no longer slow."), m_name);
}
}
/* Message if visible */
if (is_seen(m_ptr))
{
- char m_name[80];
-
- /* Acquire the monster name */
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
}
}
/* Message if visible */
if (is_seen(m_ptr))
{
- char m_name[80];
-
- /* Acquire the monster name */
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
}
}
/* Visual note */
if (is_seen(m_ptr))
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
#ifndef JP
char m_poss[80];
/* Acquire the monster possessive */
monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
#endif
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
#ifdef JP
msg_format("%^sは勇気を取り戻した。", m_name);
#else
{
if (is_seen(m_ptr))
{
- char m_name[80];
-
- /* Acquire the monster name */
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%^sはもう無敵でない。", "%^s is no longer invulnerable."), m_name);
}
}
void dispel_monster_status(MONSTER_IDX m_idx)
{
monster_type *m_ptr = &m_list[m_idx];
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
if (set_monster_invulner(m_idx, 0, TRUE))
if (vs_player)
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
if (who == 1)
{
if (!m_ptr->r_idx) break;
process_monster(world_monster);
-
reset_target(m_ptr);
+ handle_stuff();
- /* Notice stuff */
- if (p_ptr->notice) notice_stuff();
-
- /* Update stuff */
- if (p_ptr->update) update_stuff();
-
- /* Redraw stuff */
- if (p_ptr->redraw) redraw_stuff();
-
- /* Redraw stuff */
- if (p_ptr->window) window_stuff();
-
- /* Delay */
if (vs_player) Term_xtra(TERM_XTRA_DELAY, 500);
}
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
-
- /* Update monsters */
p_ptr->update |= (PU_MONSTERS);
-
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
world_monster = 0;
}
handle_stuff();
-
return (TRUE);
}
if (m_ptr->exp >= r_ptr->next_exp)
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
int old_hp = m_ptr->hp;
int old_maxhp = m_ptr->max_maxhp;
int old_r_idx = m_ptr->r_idx;
/* Now you feel very close to this pet. */
m_ptr->parent_m_idx = 0;
}
- update_mon(m_idx, FALSE);
+ update_monster(m_idx, FALSE);
lite_spot(m_ptr->fy, m_ptr->fx);
}
if (m_idx == p_ptr->riding) p_ptr->update |= PU_BONUS;