*/
#include "angband.h"
+#include "util.h"
+#include "term.h"
+
+#include "cmd-dump.h"
+#include "bldg.h"
#include "cmd-pet.h"
-#include "monsterrace-hook.h"
+#include "floor.h"
#include "objectkind-hook.h"
-#include "projection.h"
+#include "player-personality.h"
#include "monster.h"
#include "monster-spell.h"
+#include "monsterrace-hook.h"
#include "spells-summon.h"
#include "patron.h"
#include "quest.h"
#include "artifact.h"
#include "avatar.h"
#include "wild.h"
+#include "spells.h"
+#include "dungeon.h"
+#include "world.h"
+#include "melee.h"
+#include "japanese.h"
+#include "view-mainwindow.h"
+#include "player-class.h"
+#include "english.h"
/*
bool known = (r_ptr->r_cast_spell == MAX_UCHAR)? TRUE: FALSE;
if (cheat_know || known) return (TRUE);
-
- /* Normal monsters */
if (kills > 304 / (4 + level)) return (TRUE);
-
- /* Skip non-uniques */
if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
-
- /* Unique monsters */
if (kills > 304 / (38 + (5 * level) / 4)) return (TRUE);
-
- /* Assume false */
return (FALSE);
}
s32b d = d1 * d2;
if (d >= ((4+level)*MAX_UCHAR)/80) d = ((4+level)*MAX_UCHAR-1)/80;
-
- /* Normal monsters */
if ((4 + level) * a > 80 * d) return (TRUE);
-
- /* Skip non-uniques */
if (!(r_ptr->flags1 & RF1_UNIQUE)) return (FALSE);
-
- /* Unique monsters */
if ((4 + level) * (2 * a) > 80 * d) return (TRUE);
/* Assume false */
/* Start a new line */
hooked_roff("\n");
}
-
- /* Normal monsters */
else
{
/* Killed some this life */
*/
void set_hostile(monster_type *m_ptr)
{
- if (p_ptr->inside_battle) return;
+ if (p_ptr->phase_out) return;
m_ptr->smart &= ~SM_PET;
m_ptr->smart &= ~SM_FRIENDLY;
}
*/
void anger_monster(monster_type *m_ptr)
{
- if (p_ptr->inside_battle) return;
+ if (p_ptr->phase_out) return;
if (is_friendly(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
set_hostile(m_ptr);
- chg_virtue(V_INDIVIDUALISM, 1);
- chg_virtue(V_HONOUR, -1);
- chg_virtue(V_JUSTICE, -1);
- chg_virtue(V_COMPASSION, -1);
+ chg_virtue(p_ptr, V_INDIVIDUALISM, 1);
+ chg_virtue(p_ptr, V_HONOUR, -1);
+ chg_virtue(p_ptr, V_JUSTICE, -1);
+ chg_virtue(p_ptr, V_COMPASSION, -1);
}
}
monster_race *r_ptr = &r_info[m_ptr->r_idx];
monster_race *s_ptr = &r_info[n_ptr->r_idx];
- if (p_ptr->inside_battle)
+ if (p_ptr->phase_out)
{
if (is_pet(m_ptr) || is_pet(n_ptr)) return FALSE;
return TRUE;
object_type *q_ptr;
bool drop_chosen_item = drop_item && !cloned && !p_ptr->inside_arena
- && !p_ptr->inside_battle && !is_pet(m_ptr);
+ && !p_ptr->phase_out && !is_pet(m_ptr);
/* The caster is dead? */
if (current_world_ptr->timewalk_m_idx && current_world_ptr->timewalk_m_idx == m_idx) current_world_ptr->timewalk_m_idx = 0;
GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 3, m_name);
+ exe_write_diary(p_ptr, NIKKI_NAMED_PET, 3, m_name);
}
/* Let monsters explode! */
monster_desc(m_name, m_ptr, MD_WRONGDOER_NAME);
- do_cmd_write_nikki(NIKKI_ARENA, p_ptr->arena_number, m_name);
+ exe_write_diary(p_ptr, NIKKI_ARENA, p_ptr->arena_number, m_name);
}
}
/* Drop a dead corpse? */
if (one_in_(r_ptr->flags1 & RF1_UNIQUE ? 1 : 4) &&
(r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON)) &&
- !(p_ptr->inside_arena || p_ptr->inside_battle || cloned || ((m_ptr->r_idx == today_mon) && is_pet(m_ptr))))
+ !(p_ptr->inside_arena || p_ptr->phase_out || cloned || ((m_ptr->r_idx == today_mon) && is_pet(m_ptr))))
{
/* Assume skeleton */
bool corpse = FALSE;
{
case MON_PINK_HORROR:
/* Pink horrors are replaced with 2 Blue horrors */
- if (!(p_ptr->inside_arena || p_ptr->inside_battle))
+ if (!(p_ptr->inside_arena || p_ptr->phase_out))
{
bool notice = FALSE;
if (pet) mode |= PM_FORCE_PET;
- if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_BLUE_HORROR, mode, '\0'))
+ if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_BLUE_HORROR, mode))
{
if (player_can_see_bold(wy, wx)) notice = TRUE;
}
* Mega^3-hack: killing a 'Warrior of the Dawn' is likely to
* spawn another in the fallen one's place!
*/
- if (!p_ptr->inside_arena && !p_ptr->inside_battle)
+ if (!p_ptr->inside_arena && !p_ptr->phase_out)
{
if (!one_in_(7))
{
BIT_FLAGS mode = 0L;
if (pet) mode |= PM_FORCE_PET;
- if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_DAWN, mode, '\0'))
+ if (summon_specific((pet ? -1 : m_idx), wy, wx, 100, SUMMON_DAWN, mode))
{
if (player_can_see_bold(wy, wx))
msg_print(_("新たな戦士が現れた!", "A new warrior steps forth!"));
a_ptr = &a_info[a_idx];
} while (a_ptr->cur_num);
- /* Create the artifact */
if (create_named_art(a_idx, y, x))
{
a_ptr->cur_num = 1;
/* Hack -- Memorize location of artifact in saved floors */
- if (character_dungeon) a_ptr->floor_id = p_ptr->floor_id;
+ if (current_world_ptr->character_dungeon) a_ptr->floor_id = p_ptr->floor_id;
}
else if (!preserve_mode) a_ptr->cur_num = 1;
}
if (!a_ptr->cur_num)
{
- /* Create the artifact */
if (create_named_art(a_idx, y, x))
{
a_ptr->cur_num = 1;
/* Hack -- Memorize location of artifact in saved floors */
- if (character_dungeon) a_ptr->floor_id = p_ptr->floor_id;
+ if (current_world_ptr->character_dungeon) a_ptr->floor_id = p_ptr->floor_id;
}
else if (!preserve_mode) a_ptr->cur_num = 1;
}
if (!a_ptr->cur_num)
{
- /* Create the artifact */
if (create_named_art(a_idx, y, x))
{
a_ptr->cur_num = 1;
/* Hack -- Memorize location of artifact in saved floors */
- if (character_dungeon) a_ptr->floor_id = p_ptr->floor_id;
+ if (current_world_ptr->character_dungeon) a_ptr->floor_id = p_ptr->floor_id;
}
else if (!preserve_mode) a_ptr->cur_num = 1;
if (cloned && !(r_ptr->flags1 & RF1_UNIQUE))
number = 0; /* Clones drop no stuff unless Cloning Pits */
- if (is_pet(m_ptr) || p_ptr->inside_battle || p_ptr->inside_arena)
+ if (is_pet(m_ptr) || p_ptr->phase_out || p_ptr->inside_arena)
number = 0; /* Pets drop no stuff */
if (!drop_item && (r_ptr->d_char != '$')) number = 0;
q_ptr = &forge;
object_wipe(q_ptr);
- /* Make Gold */
if (do_gold && (!do_item || (randint0(100) < 50)))
{
- /* Make some gold */
if (!make_gold(q_ptr)) continue;
-
dump_gold++;
}
-
- /* Make Object */
else
{
- /* Make an object */
if (!make_object(q_ptr, mo_mode)) continue;
-
dump_item++;
}
(void)drop_near(q_ptr, -1, y, x);
/* Only process "Quest Monsters" */
if (!(r_ptr->flags1 & RF1_QUESTOR)) return;
- if (p_ptr->inside_battle) return;
+ if (p_ptr->phase_out) return;
/* Winner? */
if ((m_ptr->r_idx == MON_SERPENT) && !cloned)
play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FINAL_QUEST_CLEAR);
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("見事に変愚蛮怒の勝利者となった!", "become *WINNER* of Hengband finely!"));
+ exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, _("見事に変愚蛮怒の勝利者となった!", "become *WINNER* of Hengband finely!"));
admire_from_patron(p_ptr);