/* Acquire the effect */
switch (effect)
{
- case RBE_SUPERHURT:
+ case RBE_SUPERHURT: q = _("強力に攻撃する", "slaughter"); break;
case RBE_HURT: q = _("攻撃する", "attack"); break;
case RBE_POISON: q = _("毒をくらわす", "poison"); break;
case RBE_UN_BONUS: q = _("劣化させる", "disenchant"); break;