#include "objectkind-hook.h"
#include "projection.h"
#include "monster.h"
+#include "monster-spell.h"
#include "spells-summon.h"
#include "patron.h"
#include "quest.h"
if (speed != 110) hooked_roff(_("、かつ", ", and"));
}
- /* Speed */
if (speed > 110)
{
if (speed > 139) hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly"));
*/
void set_pet(monster_type *m_ptr)
{
- if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
-
/* Check for quest completion */
check_quest_completion(m_ptr);
void set_hostile(monster_type *m_ptr)
{
if (p_ptr->inside_battle) return;
-
- if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
-
m_ptr->smart &= ~SM_PET;
m_ptr->smart &= ~SM_FRIENDLY;
}
{
GAME_TEXT m_name[MAX_NLEN];
- /* Extract monster name */
- monster_desc(m_name, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ monster_desc(m_name, m_ptr, MD_WRONGDOER_NAME);
do_cmd_write_nikki(NIKKI_ARENA, p_ptr->arena_number, m_name);
}