/* File: monster1.c */
-/* Purpose: describe monsters (using monster memory) */
-
/*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: describe monsters (using monster memory) */
+
#include "angband.h"
/*
- * Hack -- display monster information using "roff()"
- *
- * Note that there is now a compiler option to only read the monster
- * descriptions from the raw file when they are actually needed, which
- * saves about 60K of memory at the cost of disk access during monster
- * recall, which is optional to the user.
+ * Prepare hook for c_roff(). It will be changed for spoiler generation in wizard1.c.
+ */
+void (*hook_c_roff)(byte attr, cptr str) = c_roff;
+
+static void hooked_roff(cptr str)
+{
+ /* Spawn */
+ hook_c_roff(TERM_WHITE, str);
+}
+
+
+/*
+ * Hack -- display monster information using "hooked_roff()"
*
* This function should only be called with the cursor placed at the
* left edge of the screen, on a cleared line, in which the recall is
* to take place. One extra blank line is left after the recall.
*/
-static void roff_aux(int r_idx, int remem)
+static void roff_aux(int r_idx, int mode)
{
monster_race *r_ptr = &r_info[r_idx];
bool old = FALSE;
- bool sin = FALSE;
int m, n, r;
cptr p, q;
#ifdef JP
- char jverb_buf[64];
+ char jverb_buf[64];
+#else
+ bool sin = FALSE;
#endif
int msex = 0;
- int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
+ bool nightmare = ironman_nightmare && !(mode & 0x02);
+ int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
bool breath = FALSE;
bool magic = FALSE;
u32b flags5;
u32b flags6;
u32b flags7;
+ u32b flagsr;
- int vn = 0;
- byte color[64];
- cptr vp[64];
-
- monster_race save_mem;
-
+ byte drop_gold, drop_item;
- /* Cheat -- Know everything */
- if (cheat_know)
- {
- /* XXX XXX XXX */
+ int vn = 0;
+ byte color[96];
+ cptr vp[96];
- /* Save the "old" memory */
- save_mem = *r_ptr;
+ bool know_everything = FALSE;
- /* Hack -- Maximal kills */
-/* r_ptr->r_tkills = MAX_SHORT; */
+ /* Obtain a copy of the "known" number of drops */
+ drop_gold = r_ptr->r_drop_gold;
+ drop_item = r_ptr->r_drop_item;
- /* Hack -- Maximal info */
- r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR;
+ /* Obtain a copy of the "known" flags */
+ flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
+ flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
+ flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
+ flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
+ flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
+ flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
+ flags7 = (r_ptr->flags7 & r_ptr->flags7);
+ flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
- /* Observe "maximal" attacks */
- for (m = 0; m < 4; m++)
- {
- /* Examine "actual" blows */
- if (r_ptr->blow[m].effect || r_ptr->blow[m].method)
- {
- /* Hack -- maximal observations */
- r_ptr->r_blows[m] = MAX_UCHAR;
- }
- }
+ /* cheat_know or research_mon() */
+ if (cheat_know || (mode & 0x01))
+ know_everything = TRUE;
+ /* Cheat -- Know everything */
+ if (know_everything)
+ {
/* Hack -- maximal drops */
- r_ptr->r_drop_gold = r_ptr->r_drop_item =
+ drop_gold = drop_item =
(((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
/* Hack -- but only "valid" drops */
- if (r_ptr->flags1 & RF1_ONLY_GOLD) r_ptr->r_drop_item = 0;
- if (r_ptr->flags1 & RF1_ONLY_ITEM) r_ptr->r_drop_gold = 0;
-
- /* Hack -- observe many spells */
- r_ptr->r_cast_inate = MAX_UCHAR;
- r_ptr->r_cast_spell = MAX_UCHAR;
+ if (r_ptr->flags1 & RF1_ONLY_GOLD) drop_item = 0;
+ if (r_ptr->flags1 & RF1_ONLY_ITEM) drop_gold = 0;
/* Hack -- know all the flags */
- r_ptr->r_flags1 = r_ptr->flags1;
- r_ptr->r_flags2 = r_ptr->flags2;
- r_ptr->r_flags3 = r_ptr->flags3;
- r_ptr->r_flags4 = r_ptr->flags4;
- r_ptr->r_flags5 = r_ptr->flags5;
- r_ptr->r_flags6 = r_ptr->flags6;
-
- r_ptr->r_xtra1 |= MR1_SINKA;
+ flags1 = r_ptr->flags1;
+ flags2 = r_ptr->flags2;
+ flags3 = r_ptr->flags3;
+ flags4 = r_ptr->flags4;
+ flags5 = r_ptr->flags5;
+ flags6 = r_ptr->flags6;
+ flagsr = r_ptr->flagsr;
}
if (r_ptr->flags1 & RF1_FEMALE) msex = 2;
else if (r_ptr->flags1 & RF1_MALE) msex = 1;
-
- /* Obtain a copy of the "known" flags */
- flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
- flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
- flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
- flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
- flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
- flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
- flags7 = (r_ptr->flags7 & r_ptr->flags7);
-
-
/* Assume some "obvious" flags */
if (r_ptr->flags1 & RF1_UNIQUE) flags1 |= (RF1_UNIQUE);
if (r_ptr->flags1 & RF1_QUESTOR) flags1 |= (RF1_QUESTOR);
if (r_ptr->flags1 & RF1_ESCORTS) flags1 |= (RF1_ESCORTS);
/* Killing a monster reveals some properties */
- if (r_ptr->r_tkills || cheat_know)
+ if (r_ptr->r_tkills || know_everything)
{
/* Know "race" flags */
if (r_ptr->flags3 & RF3_ORC) flags3 |= (RF3_ORC);
if (r_ptr->flags3 & RF3_GOOD) flags3 |= (RF3_GOOD);
if (r_ptr->flags3 & RF3_ANIMAL) flags3 |= (RF3_ANIMAL);
if (r_ptr->flags3 & RF3_AMBERITE) flags3 |= (RF3_AMBERITE);
+ if (r_ptr->flags2 & RF2_HUMAN) flags2 |= (RF2_HUMAN);
/* Know 'quantum' flag */
if (r_ptr->flags2 & RF2_QUANTUM) flags2 |= (RF2_QUANTUM);
if (r_ptr->flags1 & RF1_FORCE_MAXHP) flags1 |= (RF1_FORCE_MAXHP);
}
+ /* For output_monster_spoiler() */
+ if (mode & 0x02)
+ {
+ /* Nothing to do */
+ }
+ else
/* Treat uniques differently */
if (flags1 & RF1_UNIQUE)
{
/* Killed ancestors */
#ifdef JP
- roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+ hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+ wd_he[msex], r_ptr->r_deaths));
#else
- roff(format("%^s has slain %d of your ancestors",
+ hooked_roff(format("%^s has slain %d of your ancestors",
+ wd_he[msex], r_ptr->r_deaths));
#endif
- wd_he[msex], r_ptr->r_deaths));
/* But we've also killed it */
if (dead)
{
#ifdef JP
- roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
+ hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
#else
- roff(format(", but you have avenged %s! ",
- plural(r_ptr->r_deaths, "him", "them")));
+ hooked_roff(format(", but you have avenged %s! ",
+ plural(r_ptr->r_deaths, "him", "them")));
#endif
}
else
{
#ifdef JP
- roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
+ hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
#else
- roff(format(", who %s unavenged. ",
- plural(r_ptr->r_deaths, "remains", "remain")));
+ hooked_roff(format(", who %s unavenged. ",
+ plural(r_ptr->r_deaths, "remains", "remain")));
#endif
}
+
+ /* Start a new line */
+ hooked_roff("\n");
}
/* Dead unique who never hurt us */
else if (dead)
{
#ifdef JP
- roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
+ hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
#else
- roff("You have slain this foe. ");
+ hooked_roff("You have slain this foe. ");
#endif
+ /* Start a new line */
+ hooked_roff("\n");
}
}
{
/* Dead ancestors */
#ifdef JP
- roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
- r_ptr->r_deaths ));
+ hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+ r_ptr->r_deaths ));
#else
- roff(format("%d of your ancestors %s been killed by this creature, ",
- r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
+ hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
+ r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
#endif
if (r_ptr->r_pkills)
{
#ifdef JP
- roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
#else
- roff(format("and you have exterminated at least %d of the creatures. ",
+ hooked_roff(format("and you have exterminated at least %d of the creatures. ", r_ptr->r_pkills));
#endif
- r_ptr->r_pkills));
}
/* Some kills past lives */
else if (r_ptr->r_tkills)
{
#ifdef JP
- roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
- "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
+ hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
+ "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
#else
- roff(format("and %s have exterminated at least %d of the creatures. ",
- "your ancestors", r_ptr->r_tkills));
+ hooked_roff(format("and %s have exterminated at least %d of the creatures. ",
+ "your ancestors", r_ptr->r_tkills));
#endif
}
else
{
#ifdef JP
- roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£",
+ hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("and %s is not ever known to have been defeated. ",
+ hooked_roff(format("and %s is not ever known to have been defeated. ", wd_he[msex]));
#endif
- wd_he[msex]));
}
+
+ /* Start a new line */
+ hooked_roff("\n");
}
/* Normal monsters */
if (r_ptr->r_pkills)
{
#ifdef JP
- roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
#else
- roff(format("You have killed at least %d of these creatures. ",
+ hooked_roff(format("You have killed at least %d of these creatures. ", r_ptr->r_pkills));
#endif
- r_ptr->r_pkills));
}
/* Killed some last life */
else if (r_ptr->r_tkills)
{
#ifdef JP
- roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
#else
- roff(format("Your ancestors have killed at least %d of these creatures. ",
+ hooked_roff(format("Your ancestors have killed at least %d of these creatures. ", r_ptr->r_tkills));
#endif
- r_ptr->r_tkills));
}
/* Killed none */
else
{
#ifdef JP
- roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
+ hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
#else
- roff("No battles to the death are recalled. ");
+ hooked_roff("No battles to the death are recalled. ");
#endif
-
}
- }
+ /* Start a new line */
+ hooked_roff("\n");
+ }
/* Descriptions */
- if (1)
{
- char buf[2048];
-
-#ifdef DELAY_LOAD_R_TEXT
+ cptr tmp = r_text + r_ptr->text;
- int fd;
-
- /* Build the filename */
-#ifdef JP
-path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
-#else
- path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info.raw");
-#endif
-
-
- /* Open the "raw" file */
- fd = fd_open(buf, O_RDONLY);
-
- /* Use file */
- if (fd >= 0)
+ if (tmp[0])
{
- huge pos;
+ /* Dump it */
+ hooked_roff(tmp);
- /* Starting position */
- pos = r_ptr->text;
-
- /* Additional offsets */
- pos += r_head->head_size;
- pos += r_head->info_size;
- pos += r_head->name_size;
-
- /* Seek */
- (void)fd_seek(fd, pos);
-
- /* Read a chunk of data */
- (void)fd_read(fd, buf, 2048);
-
- /* Close it */
- (void)fd_close(fd);
+ /* Start a new line */
+ hooked_roff("\n");
}
-
-#else
-
- /* Simple method */
- strcpy(buf, r_text + r_ptr->text);
-
-#endif
-
- /* Dump it */
- roff(buf);
-#ifndef JP
- roff(" ");
-#endif
}
if (r_idx == MON_KAGE)
{
/* All done */
- roff("\n");
+ hooked_roff("\n");
- /* Cheat -- know everything */
- if ((cheat_know) && (remem == 0))
- {
- /* Hack -- restore memory */
- COPY(r_ptr, &save_mem, monster_race);
- }
return;
}
if (r_ptr->level == 0)
{
#ifdef JP
- roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
#else
- roff(format("%^s lives in the town", wd_he[msex]));
+ hooked_roff(format("%^s lives in the town", wd_he[msex]));
#endif
old = TRUE;
}
- else if (r_ptr->r_tkills || cheat_know)
+ else if (r_ptr->r_tkills || know_everything)
{
if (depth_in_feet)
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
+ hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
#else
- roff(format("%^s is normally found at depths of %d feet",
+ hooked_roff(format("%^s is normally found at depths of %d feet",
#endif
- wd_he[msex], r_ptr->level * 50));
+ wd_he[msex], r_ptr->level * 50));
}
else
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
+ hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
#else
- roff(format("%^s is normally found on dungeon level %d",
+ hooked_roff(format("%^s is normally found on dungeon level %d",
#endif
- wd_he[msex], r_ptr->level));
+ wd_he[msex], r_ptr->level));
}
old = TRUE;
}
if (r_idx == MON_CHAMELEON)
{
#ifdef JP
- roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
+ hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
#else
- roff("and can take the shape of other monster.");
+ hooked_roff("and can take the shape of other monster.");
#endif
return;
}
if (old)
{
#ifdef JP
- roff("¡¢");
+ hooked_roff("¡¢");
#else
- roff(", and ");
+ hooked_roff(", and ");
#endif
}
else
{
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s ", wd_he[msex]));
+ hooked_roff(format("%^s ", wd_he[msex]));
#endif
old = TRUE;
}
#ifndef JP
- roff("moves");
+ hooked_roff("moves");
#endif
/* Random-ness */
if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
{
#ifdef JP
- roff("¤«¤Ê¤ê");
+ hooked_roff("¤«¤Ê¤ê");
#else
- roff(" extremely");
+ hooked_roff(" extremely");
#endif
}
else if (flags1 & RF1_RAND_50)
{
#ifdef JP
- roff("´öʬ");
+ hooked_roff("´öʬ");
#else
- roff(" somewhat");
+ hooked_roff(" somewhat");
#endif
}
else if (flags1 & RF1_RAND_25)
{
#ifdef JP
- roff("¾¯¡¹");
+ hooked_roff("¾¯¡¹");
#else
- roff(" a bit");
+ hooked_roff(" a bit");
#endif
}
/* Adjective */
#ifdef JP
- roff("ÉÔµ¬Â§¤Ë");
+ hooked_roff("ÉÔµ¬Â§¤Ë");
#else
- roff(" erratically");
+ hooked_roff(" erratically");
#endif
/* Hack -- Occasional conjunction */
#ifdef JP
- if (speed != 110) roff("¡¢¤«¤Ä");
+ if (speed != 110) hooked_roff("¡¢¤«¤Ä");
#else
- if (speed != 110) roff(", and");
+ if (speed != 110) hooked_roff(", and");
#endif
}
if (speed > 110)
{
#ifdef JP
- if (speed > 139) c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
- else if (speed > 134) c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
- else if (speed > 129) c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
- else if (speed > 124) c_roff(TERM_UMBER, "¤«¤Ê¤ê");
- else if (speed < 120) c_roff(TERM_L_UMBER, "¤ä¤ä");
- c_roff(TERM_L_RED, "ÁÇÁ᤯");
+ if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
+ else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
+ else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
+ else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
+ else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
+ hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
#else
- if (speed > 130) roff(" incredibly");
- else if (speed > 120) roff(" very");
- roff(" quickly");
+ if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
+ else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
+ else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
+ else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
+ else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
+ hook_c_roff(TERM_L_RED, " quickly");
#endif
}
else if (speed < 110)
{
#ifdef JP
- if (speed < 90) c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
- else if (speed < 95) c_roff(TERM_BLUE, "Èó¾ï¤Ë");
- else if (speed < 100) c_roff(TERM_BLUE, "¤«¤Ê¤ê");
- else if (speed > 104) c_roff(TERM_GREEN, "¤ä¤ä");
- c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
+ if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
+ else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
+ else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
+ else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
+ hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
#else
- if (speed < 90) roff(" incredibly");
- else if (speed < 100) roff(" very");
- roff(" slowly");
+ if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
+ else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
+ else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
+ else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
+ hook_c_roff(TERM_L_BLUE, " slowly");
#endif
}
else
{
#ifdef JP
- roff("ÉáÄ̤ή¤µ¤Ç");
+ hooked_roff("ÉáÄ̤ή¤µ¤Ç");
#else
- roff(" at normal speed");
+ hooked_roff(" at normal speed");
#endif
}
#ifdef JP
- roff("Æ°¤¤¤Æ¤¤¤ë");
+ hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
#endif
}
if (old)
{
#ifdef JP
- roff("¡¢¤·¤«¤·");
+ hooked_roff("¡¢¤·¤«¤·");
#else
- roff(", but ");
+ hooked_roff(", but ");
#endif
}
else
{
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s ", wd_he[msex]));
+ hooked_roff(format("%^s ", wd_he[msex]));
#endif
old = TRUE;
/* Describe */
#ifdef JP
- roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
+ hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
#else
- roff("does not deign to chase intruders");
+ hooked_roff("does not deign to chase intruders");
#endif
}
if (old)
{
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
old = FALSE;
/* Describe experience if known */
- if (r_ptr->r_tkills || cheat_know)
+ if (r_ptr->r_tkills || know_everything)
{
/* Introduction */
#ifdef JP
- roff("¤³¤Î");
+ hooked_roff("¤³¤Î");
#else
if (flags1 & RF1_UNIQUE)
{
- roff("Killing this");
+ hooked_roff("Killing this");
}
else
{
- roff("A kill of this");
+ hooked_roff("A kill of this");
}
#endif
/* Describe the "quality" */
#ifdef JP
-if (flags2 & RF2_ELDRITCH_HORROR) c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
+if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
#else
- if (flags2 & RF2_ELDRITCH_HORROR) roff(" sanity-blasting");
+ if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
#endif
#ifdef JP
-if (flags3 & RF3_ANIMAL) c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
+if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
#else
- if (flags3 & RF3_ANIMAL) roff(" natural");
+ if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, " natural");
#endif
#ifdef JP
-if (flags3 & RF3_EVIL) c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
+if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
#else
- if (flags3 & RF3_EVIL) roff(" evil");
+ if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, " evil");
#endif
#ifdef JP
-if (flags3 & RF3_GOOD) c_roff(TERM_YELLOW, "Á±ÎɤÊ");
+if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
#else
- if (flags3 & RF3_GOOD) roff(" good");
+ if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, " good");
#endif
#ifdef JP
-if (flags3 & RF3_UNDEAD) c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
+if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
#else
- if (flags3 & RF3_UNDEAD) roff(" undead");
+ if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, " undead");
+#endif
+#ifdef JP
+if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
+#else
+ if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, " Amberite");
#endif
- if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_AMBERITE)) || (flags2 & RF2_QUANTUM))
+ if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
{
/* Describe the "race" */
#ifdef JP
- if (flags3 & RF3_DRAGON) c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
+ if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
#else
- if (flags3 & RF3_DRAGON) roff(" dragon");
+ if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, " dragon");
#endif
#ifdef JP
-if (flags3 & RF3_DEMON) c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
+if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
#else
- if (flags3 & RF3_DEMON) roff(" demon");
+ if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, " demon");
#endif
#ifdef JP
-if (flags3 & RF3_GIANT) c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
+if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
#else
- if (flags3 & RF3_GIANT) roff(" giant");
+ if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, " giant");
#endif
#ifdef JP
-if (flags3 & RF3_TROLL) c_roff(TERM_BLUE, "¥È¥í¥ë");
+if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
#else
- if (flags3 & RF3_TROLL) roff(" troll");
+ if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, " troll");
#endif
#ifdef JP
-if (flags3 & RF3_ORC) c_roff(TERM_UMBER, "¥ª¡¼¥¯");
+if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
#else
- if (flags3 & RF3_ORC) roff(" orc");
+ if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, " orc");
#endif
#ifdef JP
-if (flags3 & RF3_AMBERITE) c_roff(TERM_L_WHITE, "¥¢¥ó¥Ð¡¼¤Î²¦Â²");
+if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
#else
- if (flags3 & RF3_AMBERITE) roff(" Amberite");
+ if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " human");
#endif
#ifdef JP
-if (flags2 & RF2_QUANTUM) c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
+if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
#else
- if (flags2 & RF2_QUANTUM) roff(" quantum creature");
+ if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, " quantum creature");
#endif
}
#ifdef JP
-else roff("¥â¥ó¥¹¥¿¡¼");
+else hooked_roff("¥â¥ó¥¹¥¿¡¼");
#else
- else roff(" creature");
+ else hooked_roff(" creature");
#endif
#ifdef JP
- roff("¤òÅݤ¹¤³¤È¤Ï");
+ hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
#endif
/* Group some variables */
- if (TRUE)
{
long i, j;
#ifdef JP
i = p_ptr->lev;
- roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
+ hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
(long)1000 / (p_ptr->max_plv+2) + 5) / 10);
- roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
- (long)i, (long)j ));
+ hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
+ (long)i, (long)j ));
#else
/* calculate the integer exp part */
i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
(long)1000 / (p_ptr->max_plv+2) + 5) / 10);
/* Mention the experience */
- roff(format(" is worth about %ld.%02ld point%s",
- (long)i, (long)j,
- (((i == 1) && (j == 0)) ? "" : "s")));
+ hooked_roff(format(" is worth about %ld.%02ld point%s",
+ (long)i, (long)j,
+ (((i == 1) && (j == 0)) ? "" : "s")));
/* Take account of annoying English */
p = "th";
if ((i == 8) || (i == 11) || (i == 18)) q = "n";
/* Mention the dependance on the player's level */
- roff(format(" for a%s %lu%s level character. ",
- q, (long)i, p));
+ hooked_roff(format(" for a%s %lu%s level character. ",
+ q, (long)i, p));
#endif
}
if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
{
#ifdef JP
-c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames, ice and electricity. ", wd_he[msex]));
#endif
-
}
else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
{
#ifdef JP
-c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
#endif
-
}
else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
{
#ifdef JP
-c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and ice. ", wd_he[msex]));
#endif
-
}
else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
{
#ifdef JP
-c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
#endif
-
}
else if (flags2 & RF2_AURA_FIRE)
{
#ifdef JP
-c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames. ", wd_he[msex]));
+ hook_c_roff(TERM_RED, format("%^s is surrounded by flames. ", wd_he[msex]));
#endif
-
}
else if (flags3 & RF3_AURA_COLD)
{
#ifdef JP
-c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by ice. ", wd_he[msex]));
+ hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice. ", wd_he[msex]));
#endif
-
}
else if (flags2 & RF2_AURA_ELEC)
{
#ifdef JP
-c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity. ", wd_he[msex]));
#endif
-
}
if (flags2 & RF2_REFLECTING)
{
#ifdef JP
-roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
#else
- roff(format("%^s reflects bolt spells. ", wd_he[msex]));
+ hooked_roff(format("%^s reflects bolt spells. ", wd_he[msex]));
#endif
}
if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
+ hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
#else
- roff(format("%^s usually appears with escorts. ",
+ hooked_roff(format("%^s usually appears with escorts. ",
#endif
- wd_he[msex]));
+ wd_he[msex]));
}
/* Describe friends */
else if (flags1 & RF1_FRIENDS)
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
+ hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
#else
- roff(format("%^s usually appears in groups. ",
+ hooked_roff(format("%^s usually appears in groups. ",
#endif
- wd_he[msex]));
+ wd_he[msex]));
}
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
for (n = 0; n < vn; n++)
{
#ifdef JP
- if(n!=vn-1){
- jverb(vp[n],jverb_buf,JVERB_OR);
- c_roff(color[n], jverb_buf);
- c_roff(color[n], "¤ê¡¢");
+ if (n != vn - 1)
+ {
+ jverb(vp[n], jverb_buf, JVERB_OR);
+ hook_c_roff(color[n], jverb_buf);
+ hook_c_roff(color[n], "¤ê");
+ hooked_roff("¡¢");
}
- else c_roff(color[n], vp[n]);
+ else hook_c_roff(color[n], vp[n]);
#else
/* Intro */
- if (n == 0) roff(" may ");
- else if (n < vn-1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" may ");
+ else if (n < vn - 1) hooked_roff(", ");
+ else hooked_roff(" or ");
/* Dump */
- roff(vp[n]);
+ hook_c_roff(color[n], vp[n]);
#endif
}
/* End */
#ifdef JP
- roff("¤³¤È¤¬¤¢¤ë¡£");
+ hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤ä");
+ if ( n != 0 ) hooked_roff("¤ä");
#else
- if (n == 0) roff(" may breathe ");
- else if (n < vn-1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" may breathe ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" or ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
#ifdef JP
- roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
+ hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
#endif
}
#endif
#ifdef JP
- if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
+ if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
#else
if (flags6 & (RF6_INVULNER)) {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
#endif
if (flags6 & (RF6_TELE_LEVEL)) {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
#endif
+ if (flags6 & (RF6_DARKNESS))
+ {
+ if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
+ {
+#ifdef JP
+ vp[vn] = "°Å°Ç"; color[vn++] = TERM_L_DARK;
+#else
+ vp[vn] = "create darkness"; color[vn++] = TERM_L_DARK;
+#endif
+ }
+ else
+ {
#ifdef JP
-if (flags6 & (RF6_DARKNESS)) {if ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) {vp[vn] = "°Å°Ç";color[vn++] = TERM_L_DARK;} else { vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}}
+ vp[vn] = "Á®¸÷"; color[vn++] = TERM_YELLOW;
#else
-if (flags6 & (RF6_DARKNESS)) {vp[vn] = ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) ? "create darkness" : "create light";color[vn++] = TERM_L_DARK;}
+ vp[vn] = "create light"; color[vn++] = TERM_YELLOW;
#endif
+ }
+ }
#ifdef JP
if (flags6 & (RF6_TRAPS)) {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
if (breath)
{
#ifdef JP
- roff("¡¢¤Ê¤ª¤«¤Ä");
+ hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
#else
- roff(", and is also");
+ hooked_roff(", and is also");
#endif
}
else
{
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s is", wd_he[msex]));
+ hooked_roff(format("%^s is", wd_he[msex]));
#endif
}
#ifdef JP
/* Adverb */
- if (flags2 & (RF2_SMART)) c_roff(TERM_YELLOW, "Ū³Î¤Ë");
+ if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
/* Verb Phrase */
- roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
+ hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
#else
/* Verb Phrase */
- roff(" magical, casting spells");
+ hooked_roff(" magical, casting spells");
/* Adverb */
- if (flags2 & RF2_SMART) roff(" intelligently");
+ if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¡¢");
+ if ( n != 0 ) hooked_roff("¡¢");
#else
- if (n == 0) roff(" which ");
- else if (n < vn-1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" which ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" or ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
#ifdef JP
- roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
+ hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
#endif
}
if (breath || magic)
{
/* Total casting */
- m = r_ptr->r_cast_inate + r_ptr->r_cast_spell;
+ m = r_ptr->r_cast_spell;
/* Average frequency */
- n = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
+ n = r_ptr->freq_spell;
/* Describe the spell frequency */
- if (m > 100)
+ if (m > 100 || know_everything)
{
#ifdef JP
- roff(format("(³ÎΨ:1/%d)", 100 / n));
+ hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
#else
- roff(format("; 1 time in %d", 100 / n));
+ hooked_roff(format("; 1 time in %d", 100 / n));
#endif
}
{
n = ((n + 9) / 10) * 10;
#ifdef JP
- roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
+ hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
#else
- roff(format("; about 1 time in %d", 100 / n));
+ hooked_roff(format("; about 1 time in %d", 100 / n));
#endif
}
/* End this sentence */
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
{
/* Armor */
#ifdef JP
- roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
+ hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
#else
- roff(format("%^s has an armor rating of %d",
+ hooked_roff(format("%^s has an armor rating of %d",
#endif
- wd_he[msex], r_ptr->ac));
+ wd_he[msex], r_ptr->ac));
/* Maximized hitpoints */
- if (flags1 & RF1_FORCE_MAXHP)
+ if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
{
+ u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
#ifdef JP
- roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
+ hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
#else
- roff(format(" and a life rating of %d. ",
+ hooked_roff(format(" and a life rating of %d. ",
#endif
-
- r_ptr->hdice * r_ptr->hside));
+ (s16b)MIN(30000, hp)));
}
/* Variable hitpoints */
else
{
#ifdef JP
- roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
+ hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
#else
- roff(format(" and a life rating of %dd%d. ",
+ hooked_roff(format(" and a life rating of %dd%d. ",
#endif
-
- r_ptr->hdice, r_ptr->hside));
+ r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
}
}
/* Collect special abilities. */
vn = 0;
#ifdef JP
-if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";
+ if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹"; color[vn++] = TERM_WHITE; }
+#else
+ if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "illuminate the dungeon"; color[vn++] = TERM_WHITE; }
+#endif
+
+#ifdef JP
+ if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë"; color[vn++] = TERM_L_DARK; }
#else
- if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "illuminate the dungeon";
+ if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "darken the dungeon"; color[vn++] = TERM_L_DARK; }
#endif
#ifdef JP
-if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "¥É¥¢¤ò³«¤±¤ë";
+ if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "¥É¥¢¤ò³«¤±¤ë"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "open doors";
+ if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "open doors"; color[vn++] = TERM_WHITE; }
#endif
#ifdef JP
-if (flags2 & RF2_BASH_DOOR) vp[vn++] = "¥É¥¢¤òÂǤÁÇˤë";
+ if (flags2 & RF2_BASH_DOOR) { vp[vn] = "¥É¥¢¤òÂǤÁÇˤë"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_BASH_DOOR) vp[vn++] = "bash down doors";
+ if (flags2 & RF2_BASH_DOOR) { vp[vn] = "bash down doors"; color[vn++] = TERM_WHITE; }
#endif
#ifdef JP
-if (flags2 & RF2_PASS_WALL) vp[vn++] = "Êɤò¤¹¤êÈ´¤±¤ë";
+ if (flags2 & RF2_PASS_WALL) { vp[vn] = "Êɤò¤¹¤êÈ´¤±¤ë"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_PASS_WALL) vp[vn++] = "pass through walls";
+ if (flags2 & RF2_PASS_WALL) { vp[vn] = "pass through walls"; color[vn++] = TERM_WHITE; }
#endif
#ifdef JP
-if (flags2 & RF2_KILL_WALL) vp[vn++] = "Êɤò·¡¤ê¿Ê¤à";
+ if (flags2 & RF2_KILL_WALL) { vp[vn] = "Êɤò·¡¤ê¿Ê¤à"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_KILL_WALL) vp[vn++] = "bore through walls";
+ if (flags2 & RF2_KILL_WALL) { vp[vn] = "bore through walls"; color[vn++] = TERM_WHITE; }
#endif
#ifdef JP
-if (flags2 & RF2_MOVE_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë";
+ if (flags2 & RF2_MOVE_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_MOVE_BODY) vp[vn++] = "push past weaker monsters";
+ if (flags2 & RF2_MOVE_BODY) { vp[vn] = "push past weaker monsters"; color[vn++] = TERM_WHITE; }
#endif
#ifdef JP
-if (flags2 & RF2_KILL_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹";
+ if (flags2 & RF2_KILL_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_KILL_BODY) vp[vn++] = "destroy weaker monsters";
+ if (flags2 & RF2_KILL_BODY) { vp[vn] = "destroy weaker monsters"; color[vn++] = TERM_WHITE; }
#endif
#ifdef JP
-if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦";
+ if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "pick up objects";
+ if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "pick up objects"; color[vn++] = TERM_WHITE; }
#endif
#ifdef JP
-if (flags2 & RF2_KILL_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹";
+ if (flags2 & RF2_KILL_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹"; color[vn++] = TERM_WHITE; }
#else
- if (flags2 & RF2_KILL_ITEM) vp[vn++] = "destroy objects";
+ if (flags2 & RF2_KILL_ITEM) { vp[vn] = "destroy objects"; color[vn++] = TERM_WHITE; }
#endif
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if(n!=vn-1){
- jverb(vp[n],jverb_buf,JVERB_AND);
- roff(jverb_buf);
- roff("¡¢");
+ if (n != vn - 1)
+ {
+ jverb(vp[n], jverb_buf, JVERB_AND);
+ hook_c_roff(color[n], jverb_buf);
+ hooked_roff("¡¢");
}
- else roff(vp[n]);
+ else hook_c_roff(color[n], vp[n]);
#else
- if (n == 0) roff(" can ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
+ if (n == 0) hooked_roff(" can ");
+ else if (n < vn - 1) hooked_roff(", ");
+ else hooked_roff(" and ");
/* Dump */
- roff(vp[n]);
+ hook_c_roff(color[n], vp[n]);
#endif
}
/* End */
#ifdef JP
- roff("¤³¤È¤¬¤Ç¤¤ë¡£");
+ hooked_roff("¤³¤È¤¬¤Ç¤¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
{
#ifdef JP
- roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s illuminate the dungeon. ", wd_he[msex]));
+ hooked_roff(format("%^s is shining. ", wd_he[msex]));
+#endif
+
+ }
+ if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
+ {
+#ifdef JP
+ hook_c_roff(TERM_L_DARK, format("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+#else
+ hook_c_roff(TERM_L_DARK, format("%^s is surrounded by darkness. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_INVISIBLE)
{
#ifdef JP
- roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%^s is invisible. ", wd_he[msex]));
+ hooked_roff(format("%^s is invisible. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_COLD_BLOOD)
{
#ifdef JP
- roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is cold blooded. ", wd_he[msex]));
+ hooked_roff(format("%^s is cold blooded. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_EMPTY_MIND)
{
#ifdef JP
- roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%^s is not detected by telepathy. ", wd_he[msex]));
+ hooked_roff(format("%^s is not detected by telepathy. ", wd_he[msex]));
#endif
}
else if (flags2 & RF2_WEIRD_MIND)
{
#ifdef JP
- roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is rarely detected by telepathy. ", wd_he[msex]));
+ hooked_roff(format("%^s is rarely detected by telepathy. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_MULTIPLY)
{
#ifdef JP
- c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
#else
- c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex]));
+ hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_REGENERATE)
{
#ifdef JP
- c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
#else
- c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex]));
+ hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex]));
#endif
}
if (flags7 & RF7_RIDING)
{
#ifdef JP
- c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", wd_he[msex]));
#else
- c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex]));
+ hook_c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex]));
#endif
}
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ë¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤ä");
+ if ( n != 0 ) hooked_roff("¤ä");
#else
- if (n == 0) roff(" is hurt by ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
+ if (n == 0) hooked_roff(" is hurt by ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" and ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
/* End */
#ifdef JP
- roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
+ hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
/* Collect immunities */
vn = 0;
#ifdef JP
- if (flags3 & RF3_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
+ if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
#else
- if (flags3 & RF3_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
+ if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
#endif
#ifdef JP
- if (flags3 & RF3_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
+ if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
#else
- if (flags3 & RF3_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
+ if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
#endif
#ifdef JP
- if (flags3 & RF3_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
+ if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
#else
- if (flags3 & RF3_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
+ if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
#endif
#ifdef JP
- if (flags3 & RF3_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
+ if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
#else
- if (flags3 & RF3_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
+ if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
#endif
#ifdef JP
- if (flags3 & RF3_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
+ if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
#else
- if (flags3 & RF3_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
+ if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
#endif
- /* Describe immunities */
- if (vn)
- {
- /* Intro */
-#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
-#else
- roff(format("%^s", wd_he[msex]));
-#endif
-
-
- /* Scan */
- for (n = 0; n < vn; n++)
- {
- /* Intro */
-#ifdef JP
- if ( n != 0 ) roff("¤È");
-#else
- if (n == 0) roff(" resists ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
-#endif
-
-
- /* Dump */
- c_roff(color[n], vp[n]);
- }
-
- /* End */
-#ifdef JP
- roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
-#else
- roff(". ");
-#endif
-
- }
-
-
/* Collect resistances */
- vn = 0;
#ifdef JP
-if (flags4 & RF4_BR_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
+ if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
#else
- if (flags4 & RF4_BR_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
+ if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
#endif
#ifdef JP
-if ((flags4 & RF4_BR_DARK) || (flags3 & RF3_ORC)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
+ if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
#else
- if (flags4 & RF4_BR_DARK || (flags3 & RF3_ORC)) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
+ if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
#endif
#ifdef JP
-if (flags3 & RF3_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
+ if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
#else
- if (flags3 & RF3_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
+ if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
#endif
#ifdef JP
-if (flags3 & RF3_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
+ if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
#else
-if (flags3 & RF3_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
+ if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
#endif
#ifdef JP
-if (flags3 & RF3_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
+ if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
#else
- if (flags3 & RF3_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
+ if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
#endif
#ifdef JP
-if (flags4 & RF4_BR_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
+ if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
#else
- if (flags4 & RF4_BR_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
+ if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
#endif
#ifdef JP
-if (flags4 & RF4_BR_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
+ if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
#else
- if (flags4 & RF4_BR_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
+ if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
#endif
#ifdef JP
-if (flags4 & RF4_BR_CONF) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
+ if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
#else
- if (flags4 & RF4_BR_CONF) {vp[vn] = "conf";color[vn++] = TERM_L_UMBER;}
+ if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
#endif
#ifdef JP
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
+ if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
#else
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
+ if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
#endif
#ifdef JP
-if (flags3 & RF3_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
+ if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
#else
- if (flags3 & RF3_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
+ if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
#endif
#ifdef JP
-if (flags3 & RF3_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
+ if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
#else
- if (flags3 & RF3_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
+ if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
#endif
#ifdef JP
-if (flags4 & RF4_BR_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
+ if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
#else
- if (flags4 & RF4_BR_WALL) {vp[vn] = "sound";color[vn++] = TERM_UMBER;}
+ if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
#endif
#ifdef JP
-if (flags4 & RF4_BR_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
+ if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
#else
- if (flags4 & RF4_BR_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
+ if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
#endif
#ifdef JP
-if (flags4 & RF4_BR_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
+ if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
#else
- if (flags4 & RF4_BR_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
+ if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
#endif
#ifdef JP
-if (flags4 & RF4_BR_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
+ if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
#else
- if (flags4 & RF4_BR_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
+ if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
#endif
#ifdef JP
-if (flags3 & RF3_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
+ if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
#else
- if (flags3 & RF3_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
+ if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
#endif
-#ifdef JP
-if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
-#else
- if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
-#endif
-
- /* Describe resistances */
+ /* Describe immunities and resistances */
if (vn)
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤È");
+ if ( n != 0 ) hooked_roff("¤È");
#else
- if (n == 0) roff(" resists ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
+ if (n == 0) hooked_roff(" resists ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" and ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
/* End */
#ifdef JP
- roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
+ hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
- if ((r_ptr->r_xtra1 & MR1_SINKA) || cheat_know)
+ if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
{
if (r_ptr->next_r_idx)
{
#ifdef JP
- roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
#else
- roff(format("%^s will evolve into ", wd_he[msex]));
+ hooked_roff(format("%^s will evolve into ", wd_he[msex]));
#endif
- c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
+ hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
#ifdef JP
- roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
+ hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
#else
- roff(format(" when %s gets enugh experience. ", wd_he[msex]));
+ hooked_roff(format(" when %s gets enugh experience. ", wd_he[msex]));
#endif
}
else if (!(r_ptr->flags1 & RF1_UNIQUE))
{
#ifdef JP
- roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%s won't evolve. ", wd_he[msex]));
+ hooked_roff(format("%s won't evolve. ", wd_he[msex]));
#endif
}
}
/* Collect non-effects */
vn = 0;
#ifdef JP
-if (flags3 & RF3_NO_STUN) {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+ if (flags3 & RF3_NO_STUN) {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
#else
- if (flags3 & RF3_NO_STUN) {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
+ if (flags3 & RF3_NO_STUN) {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
#endif
#ifdef JP
-if (flags3 & RF3_NO_FEAR) {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
+ if (flags3 & RF3_NO_FEAR) {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
#else
- if (flags3 & RF3_NO_FEAR) {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
+ if (flags3 & RF3_NO_FEAR) {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
#endif
#ifdef JP
-if (flags3 & RF3_NO_CONF) {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
+ if (flags3 & RF3_NO_CONF) {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
#else
- if (flags3 & RF3_NO_CONF) {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
+ if (flags3 & RF3_NO_CONF) {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
#endif
#ifdef JP
-if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
+ if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
#else
- if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
+ if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
#endif
#ifdef JP
-if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+ if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
#else
- if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
+ if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
#endif
/* Describe non-effects */
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤·¡¢");
+ if ( n != 0 ) hooked_roff("¤·¡¢");
#else
- if (n == 0) roff(" cannot be ");
- else if (n < vn - 1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" cannot be ");
+ else if (n < vn - 1) hooked_roff(", ");
+ else hooked_roff(" or ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
/* End */
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
/* Do we know how aware it is? */
if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
- (r_ptr->r_ignore == MAX_UCHAR) ||
- ((r_ptr->sleep == 0) && ((r_ptr->r_tkills >= 10) || cheat_know)))
+ (r_ptr->r_ignore == MAX_UCHAR) ||
+ (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
{
cptr act;
}
#ifdef JP
- roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
+ hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
wd_he[msex], act, 10 * r_ptr->aaf));
#else
- roff(format("%^s %s intruders, which %s may notice from %d feet. ",
- wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
+ hooked_roff(format("%^s %s intruders, which %s may notice from %d feet. ",
+ wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
#endif
}
/* Drops gold and/or items */
- if (r_ptr->r_drop_gold || r_ptr->r_drop_item)
+ if (drop_gold || drop_item)
{
- /* No "n" needed */
- sin = FALSE;
-
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s may carry", wd_he[msex]));
+ hooked_roff(format("%^s may carry", wd_he[msex]));
+
+ /* No "n" needed */
+ sin = FALSE;
#endif
/* Count maximum drop */
- n = MAX(r_ptr->r_drop_gold, r_ptr->r_drop_item);
+ n = MAX(drop_gold, drop_item);
/* One drop (may need an "n") */
if (n == 1)
{
#ifdef JP
- roff("°ì¤Ä¤Î");
+ hooked_roff("°ì¤Ä¤Î");
#else
- roff(" a");
-#endif
-
+ hooked_roff(" a");
sin = TRUE;
+#endif
}
/* Two drops */
else if (n == 2)
{
#ifdef JP
- roff("°ì¤Ä¤«Æó¤Ä¤Î");
+ hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
#else
- roff(" one or two");
+ hooked_roff(" one or two");
#endif
}
else
{
#ifdef JP
- roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
+ hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
#else
- roff(format(" up to %d", n));
+ hooked_roff(format(" up to %d", n));
#endif
}
p = "¾å¼Á¤Ê";
#else
p = " good";
-#endif
-
sin = FALSE;
+#endif
}
/* Okay */
/* Objects */
- if (r_ptr->r_drop_item)
+ if (drop_item)
{
/* Handle singular "an" */
#ifndef JP
- if (sin) roff("n");
-#endif
+ if (sin) hooked_roff("n");
sin = FALSE;
+#endif
/* Dump "object(s)" */
- if (p) roff(p);
+ if (p) hooked_roff(p);
#ifdef JP
- roff("¥¢¥¤¥Æ¥à");
+ hooked_roff("¥¢¥¤¥Æ¥à");
#else
- roff(" object");
- if (n != 1) roff("s");
+ hooked_roff(" object");
+ if (n != 1) hooked_roff("s");
#endif
}
/* Treasures */
- if (r_ptr->r_drop_gold)
+ if (drop_gold)
{
+#ifndef JP
/* Cancel prefix */
if (!p) sin = FALSE;
/* Handle singular "an" */
-#ifndef JP
- if (sin) roff("n");
-#endif
+ if (sin) hooked_roff("n");
sin = FALSE;
+#endif
/* Dump "treasure(s)" */
- if (p) roff(p);
+ if (p) hooked_roff(p);
#ifdef JP
- roff("ºâÊõ");
+ hooked_roff("ºâÊõ");
#else
- roff(" treasure");
- if (n != 1) roff("s");
+ hooked_roff(" treasure");
+ if (n != 1) hooked_roff("s");
#endif
}
/* End this sentence */
#ifdef JP
- roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
+ hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
if (r_ptr->blow[m].method == RBM_SHOOT) continue;
/* Count known attacks */
- if (r_ptr->r_blows[m]) n++;
+ if (r_ptr->r_blows[m] || know_everything) n++;
}
/* Examine (and count) the actual attacks */
if (r_ptr->blow[m].method == RBM_SHOOT) continue;
/* Skip unknown attacks */
- if (!r_ptr->r_blows[m]) continue;
+ if (!r_ptr->r_blows[m] && !know_everything) continue;
/* Extract the attack info */
method = r_ptr->blow[m].method;
#ifdef JP
- if ( r == 0 ) roff( format("%^s¤Ï", wd_he[msex]) );
+ if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
/***¼ã´³É½¸½¤òÊѹ¹ ita ***/
- /* Describe damage (if known) */
- if (d1 && d2 && know_damage(r_idx, m))
+ /* Describe damage (if known) */
+ if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
{
/* Display the damage */
- roff(format(" %dd%d ", d1, d2));
- roff("¤Î¥À¥á¡¼¥¸¤Ç");
+ hooked_roff(format(" %dd%d ", d1, d2));
+ hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
}
/* Hack -- force a method */
if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
else strcpy(jverb_buf, p);
- roff(jverb_buf);
+ hooked_roff(jverb_buf);
/* Describe the effect (if any) */
if (q)
{
if(r!=n-1) jverb( q,jverb_buf, JVERB_AND);
else strcpy(jverb_buf,q);
- roff(jverb_buf);
+ hooked_roff(jverb_buf);
}
- if(r!=n-1) roff("¡¢");
+ if(r!=n-1) hooked_roff("¡¢");
#else
/* Introduce the attack description */
if (!r)
{
- roff(format("%^s can ", wd_he[msex]));
+ hooked_roff(format("%^s can ", wd_he[msex]));
}
else if (r < n-1)
{
- roff(", ");
+ hooked_roff(", ");
}
else
{
- roff(", and ");
+ hooked_roff(", and ");
}
if (!p) p = "do something weird";
/* Describe the method */
- roff(p);
+ hooked_roff(p);
/* Describe the effect (if any) */
if (q)
{
/* Describe the attack type */
- roff(" to ");
- roff(q);
+ hooked_roff(" to ");
+ hooked_roff(q);
/* Describe damage (if known) */
- if (d1 && d2 && know_damage(r_idx, m))
+ if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
{
/* Display the damage */
- roff(" with damage");
- roff(format(" %dd%d", d1, d2));
+ hooked_roff(" with damage");
+ hooked_roff(format(" %dd%d", d1, d2));
}
}
#endif
if (r)
{
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
else if (flags1 & RF1_NEVER_BLOW)
{
#ifdef JP
- roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%^s has no physical attacks. ", wd_he[msex]));
+ hooked_roff(format("%^s has no physical attacks. ", wd_he[msex]));
#endif
}
else
{
#ifdef JP
- roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
+ hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
#else
- roff(format("Nothing is known about %s attack. ", wd_his[msex]));
+ hooked_roff(format("Nothing is known about %s attack. ", wd_his[msex]));
#endif
}
if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
{
#ifdef JP
- c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
+ hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
#else
- c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... ");
+ hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... ");
#endif
}
else if (flags7 & RF7_GUARDIAN)
{
#ifdef JP
- c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
+ hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
#else
- c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
+ hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
#endif
}
/* All done */
- roff("\n");
+ hooked_roff("\n");
- /* Cheat -- know everything */
- if ((cheat_know) && (remem == 0))
- {
- /* Hack -- restore memory */
- COPY(r_ptr, &save_mem, monster_race);
- }
}
/* Reset the cursor */
Term_gotoxy(0, 0);
+#ifndef JP
/* A title (use "The" for non-uniques) */
-#ifdef JP
- if (0)
-#else
if (!(r_ptr->flags1 & RF1_UNIQUE))
-#endif
-
{
Term_addstr(-1, TERM_WHITE, "The ");
}
+#endif
/* Dump the name */
Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
/* Append the "standard" attr/char info */
Term_addstr(-1, TERM_WHITE, " ('");
- Term_addch(a1, c1);
- if (use_bigtile && (a1 & 0x80)) Term_addch(255, 255);
+ Term_add_bigch(a1, c1);
Term_addstr(-1, TERM_WHITE, "')");
/* Append the "optional" attr/char info */
Term_addstr(-1, TERM_WHITE, "/('");
- Term_addch(a2, c2);
- if (use_bigtile && (a2 & 0x80)) Term_addch(255, 255);
+ Term_add_bigch(a2, c2);
Term_addstr(-1, TERM_WHITE, "'):");
/* Wizards get extra info */
- if (wizard)
+ if (p_ptr->wizard)
{
char buf[6];
/*
* Hack -- describe the given monster race at the top of the screen
*/
-void screen_roff(int r_idx, int remember)
+void screen_roff(int r_idx, int mode)
{
/* Flush messages */
msg_print(NULL);
/* Begin recall */
Term_erase(0, 1, 255);
+ hook_c_roff = c_roff;
+
/* Recall monster */
- roff_aux(r_idx, remember);
+ roff_aux(r_idx, mode);
/* Describe monster */
roff_top(r_idx);
/* Begin recall */
Term_gotoxy(0, 1);
+ hook_c_roff = c_roff;
+
/* Recall monster */
roff_aux(r_idx, 0);
}
-bool monster_quest(int r_idx)
-{
- monster_race *r_ptr = &r_info[r_idx];
-
- /* Random quests are in the dungeon */
- if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
-
- /* No random quests for aquatic monsters */
- if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
- /* No random quests for multiplying monsters */
- if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
-
- /* No quests to kill friendly monsters */
- if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
+/*
+ * Hack -- output description of the given monster race
+ */
+void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
+{
+ hook_c_roff = roff_func;
- return TRUE;
+ /* Recall monster */
+ roff_aux(r_idx, 0x03);
}
-bool monster_dungeon(int r_idx)
+bool mon_hook_dungeon(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
if (!(r_ptr->flags8 & RF8_WILD_ONLY))
return TRUE;
else
+ {
+ dungeon_info_type *d_ptr = &d_info[dungeon_type];
+ if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
+ (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
return FALSE;
+ }
}
-bool monster_ocean(int r_idx)
+static bool mon_hook_ocean(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_shore(int r_idx)
+static bool mon_hook_shore(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_waste(int r_idx)
+static bool mon_hook_waste(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_town(int r_idx)
+static bool mon_hook_town(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_wood(int r_idx)
+static bool mon_hook_wood(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_volcano(int r_idx)
+static bool mon_hook_volcano(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_mountain(int r_idx)
+static bool mon_hook_mountain(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_grass(int r_idx)
+static bool mon_hook_grass(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
}
-bool monster_deep_water(int r_idx)
+static bool mon_hook_deep_water(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
- if (!monster_dungeon(r_idx)) return FALSE;
+ if (!mon_hook_dungeon(r_idx)) return FALSE;
if (r_ptr->flags7 & RF7_AQUATIC)
return TRUE;
}
-bool monster_shallow_water(int r_idx)
+static bool mon_hook_shallow_water(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
- if (!monster_dungeon(r_idx)) return FALSE;
+ if (!mon_hook_dungeon(r_idx)) return FALSE;
if (r_ptr->flags2 & RF2_AURA_FIRE)
return FALSE;
}
-bool monster_lava(int r_idx)
+static bool mon_hook_lava(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
- if (!monster_dungeon(r_idx)) return FALSE;
+ if (!mon_hook_dungeon(r_idx)) return FALSE;
- if (((r_ptr->flags3 & RF3_IM_FIRE) ||
+ if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
(r_ptr->flags7 & RF7_CAN_FLY)) &&
!(r_ptr->flags3 & RF3_AURA_COLD))
return TRUE;
}
+static bool mon_hook_floor(int r_idx)
+{
+ monster_race *r_ptr = &r_info[r_idx];
+
+ if (!(r_ptr->flags7 & RF7_AQUATIC) ||
+ (r_ptr->flags7 & RF7_CAN_FLY))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+
monster_hook_type get_monster_hook(void)
{
if (!dun_level && !p_ptr->inside_quest)
switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
{
case TERRAIN_TOWN:
- return (monster_hook_type)monster_town;
+ return (monster_hook_type)mon_hook_town;
case TERRAIN_DEEP_WATER:
- return (monster_hook_type)monster_ocean;
+ return (monster_hook_type)mon_hook_ocean;
case TERRAIN_SHALLOW_WATER:
case TERRAIN_SWAMP:
- return (monster_hook_type)monster_shore;
+ return (monster_hook_type)mon_hook_shore;
case TERRAIN_DIRT:
case TERRAIN_DESERT:
- return (monster_hook_type)monster_waste;
+ return (monster_hook_type)mon_hook_waste;
case TERRAIN_GRASS:
- return (monster_hook_type)monster_grass;
+ return (monster_hook_type)mon_hook_grass;
case TERRAIN_TREES:
- return (monster_hook_type)monster_wood;
+ return (monster_hook_type)mon_hook_wood;
case TERRAIN_SHALLOW_LAVA:
case TERRAIN_DEEP_LAVA:
- return (monster_hook_type)monster_volcano;
+ return (monster_hook_type)mon_hook_volcano;
case TERRAIN_MOUNTAIN:
- return (monster_hook_type)monster_mountain;
+ return (monster_hook_type)mon_hook_mountain;
default:
- return (monster_hook_type)monster_dungeon;
+ return (monster_hook_type)mon_hook_dungeon;
}
}
else
{
- return (monster_hook_type)monster_dungeon;
+ return (monster_hook_type)mon_hook_dungeon;
}
}
monster_hook_type get_monster_hook2(int y, int x)
{
+ feature_type *f_ptr = &f_info[cave[y][x].feat];
+
/* Set the monster list */
- switch (cave[y][x].feat)
- {
- case FEAT_SHAL_WATER:
- return (monster_hook_type)monster_shallow_water;
- case FEAT_DEEP_WATER:
- return (monster_hook_type)monster_deep_water;
- case FEAT_DEEP_LAVA:
- case FEAT_SHAL_LAVA:
- return (monster_hook_type)monster_lava;
- default:
- return NULL;
+
+ /* Water */
+ if (have_flag(f_ptr->flags, FF_WATER))
+ {
+ /* Deep water */
+ if (have_flag(f_ptr->flags, FF_DEEP))
+ {
+ return (monster_hook_type)mon_hook_deep_water;
+ }
+
+ /* Shallow water */
+ else
+ {
+ return (monster_hook_type)mon_hook_shallow_water;
+ }
+ }
+
+ /* Lava */
+ else if (have_flag(f_ptr->flags, FF_LAVA))
+ {
+ return (monster_hook_type)mon_hook_lava;
}
+
+ else return (monster_hook_type)mon_hook_floor;
}
void set_pet(monster_type *m_ptr)
{
+ if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
+
/* Check for quest completion */
check_quest_completion(m_ptr);
m_ptr->smart |= SM_PET;
+ if (!(r_info[m_ptr->r_idx].flags3 & (RF3_EVIL | RF3_GOOD)))
+ m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
}
/*
void set_hostile(monster_type *m_ptr)
{
if (p_ptr->inside_battle) return;
+
+ if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
+
m_ptr->smart &= ~SM_PET;
m_ptr->smart &= ~SM_FRIENDLY;
}
/*
* Check if monster can cross terrain
*/
-bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
+bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
{
- /* Deep water */
- if (feat == FEAT_DEEP_WATER)
+ feature_type *f_ptr = &f_info[feat];
+
+ /* Pattern */
+ if (have_flag(f_ptr->flags, FF_PATTERN))
{
- if ((r_ptr->flags7 & RF7_AQUATIC) ||
- (r_ptr->flags7 & RF7_CAN_FLY) ||
- (r_ptr->flags7 & RF7_CAN_SWIM))
- return TRUE;
+ if (!(mode & CEM_RIDING))
+ {
+ if (!(r_ptr->flags7 & RF7_CAN_FLY)) return FALSE;
+ }
else
- return FALSE;
+ {
+ if (!(mode & CEM_P_CAN_ENTER_PATTERN)) return FALSE;
+ }
}
- /* Shallow water */
- else if (feat == FEAT_SHAL_WATER)
+
+ /* "CAN" flags */
+ if (have_flag(f_ptr->flags, FF_CAN_FLY) && (r_ptr->flags7 & RF7_CAN_FLY)) return TRUE;
+ if (have_flag(f_ptr->flags, FF_CAN_SWIM) && (r_ptr->flags7 & RF7_CAN_SWIM)) return TRUE;
+ if (have_flag(f_ptr->flags, FF_CAN_PASS))
{
- if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
- (r_ptr->flags7 & RF7_AQUATIC) ||
- (r_ptr->flags7 & RF7_CAN_FLY) ||
- (r_ptr->flags7 & RF7_CAN_SWIM))
- return TRUE;
- else
- return FALSE;
+ if ((r_ptr->flags2 & RF2_PASS_WALL) && (!(mode & CEM_RIDING) || p_ptr->pass_wall)) return TRUE;
}
- /* Aquatic monster */
- else if ((r_ptr->flags7 & RF7_AQUATIC) &&
- !(r_ptr->flags7 & RF7_CAN_FLY))
+
+ if (!have_flag(f_ptr->flags, FF_MOVE)) return FALSE;
+
+ /* Some monsters can walk on mountains */
+ if (have_flag(f_ptr->flags, FF_MOUNTAIN) && (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
+
+ /* Water */
+ if (have_flag(f_ptr->flags, FF_WATER))
{
- return FALSE;
+ if (!(r_ptr->flags7 & RF7_AQUATIC))
+ {
+ /* Deep water */
+ if (have_flag(f_ptr->flags, FF_DEEP)) return FALSE;
+
+ /* Shallow water */
+ else if (r_ptr->flags2 & RF2_AURA_FIRE) return FALSE;
+ }
}
+
+ /* Aquatic monster into non-water? */
+ else if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
+
/* Lava */
- else if ((feat == FEAT_SHAL_LAVA) ||
- (feat == FEAT_DEEP_LAVA))
+ if (have_flag(f_ptr->flags, FF_LAVA))
{
- if ((r_ptr->flags3 & RF3_IM_FIRE) ||
- (r_ptr->flags7 & RF7_CAN_FLY))
- return TRUE;
- else
- return FALSE;
+ if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) return FALSE;
}
return TRUE;
/*
+ * Strictly check if monster can enter the grid
+ */
+bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
+{
+ cave_type *c_ptr = &cave[y][x];
+
+ /* Player or other monster */
+ if (player_bold(y, x)) return FALSE;
+ if (c_ptr->m_idx) return FALSE;
+
+ return monster_can_cross_terrain(c_ptr->feat, r_ptr, mode);
+}
+
+
+/*
+ * Check if this monster has "hostile" alignment (aux)
+ */
+static bool check_hostile_align(byte sub_align1, byte sub_align2)
+{
+ if (sub_align1 != sub_align2)
+ {
+ if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
+ ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
+ return TRUE;
+ }
+
+ /* Non-hostile alignment */
+ return FALSE;
+}
+
+
+/*
* Check if two monsters are enemies
*/
bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
}
/* Friendly vs. opposite aligned normal or pet */
- if (((r_ptr->flags3 & RF3_EVIL) &&
- (s_ptr->flags3 & RF3_GOOD)) ||
- ((r_ptr->flags3 & RF3_GOOD) &&
- (s_ptr->flags3 & RF3_EVIL)))
+ if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
{
- if (!(m_ptr->mflag2 & MFLAG_CHAMELEON) || !(n_ptr->mflag2 & MFLAG_CHAMELEON)) return TRUE;
+ if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
}
/* Hostile vs. non-hostile */
/*
+ * Check if this monster race has "hostile" alignment
+ * If user is player, m_ptr == NULL.
+ */
+bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
+{
+ byte sub_align1 = SUB_ALIGN_NEUTRAL;
+ byte sub_align2 = SUB_ALIGN_NEUTRAL;
+
+ if (m_ptr) /* For a monster */
+ {
+ sub_align1 = m_ptr->sub_align;
+ }
+ else /* For player */
+ {
+ if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
+ if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
+ }
+
+ /* Racial alignment flags */
+ if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
+ if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
+
+ if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
+
+ /* Non-hostile alignment */
+ return FALSE;
+}
+
+
+/*
* Is the monster "alive"?
*
* Used to determine the message to print for a killed monster.
}
-
-/* Dwarves */
-static char *dwarf_syllable1[] =
-{
- "B", "D", "F", "G", "Gl", "H", "K", "L", "M", "N", "R", "S", "T", "Th", "V",
-};
-
-static char *dwarf_syllable2[] =
-{
- "a", "e", "i", "o", "oi", "u",
-};
-
-static char *dwarf_syllable3[] =
-{
- "bur", "fur", "gan", "gnus", "gnar", "li", "lin", "lir", "mli", "nar",
- "nus", "rin", "ran", "sin", "sil", "sur",
-};
-
-/* Elves */
-static char *elf_syllable1[] =
-{
- "Al", "An", "Bal", "Bel", "Cal", "Cel", "El", "Elr", "Elv", "Eow", "F",
- "Fal", "Fel", "Fin", "G", "Gal", "Gel", "Gl", "Is", "Lan", "Leg", "N",
- "Nal", "Nel", "S", "Sal", "Sel", "T", "Tal", "Tel", "Thr", "Tin",
-};
-
-static char *elf_syllable2[] =
-{
- "a", "adrie", "ara", "e", "ebri", "ele", "ere", "i", "io", "ithra",
- "ilma", "il-Ga", "ili", "o", "orfi", "u", "y",
-};
-
-static char *elf_syllable3[] =
-{
- "l", "las", "lad", "ldor", "ldur", "linde", "lith", "mir", "n", "nd",
- "ndel", "ndil", "ndir", "nduil", "ng", "mbor", "r", "rith", "ril",
- "riand", "rion", "s", "thien", "viel", "wen", "wyn",
-};
-
-/* Gnomes */
-static char *gnome_syllable1[] =
-{
- "Aar", "An", "Ar", "As", "C", "H", "Han", "Har", "Hel", "Iir", "J",
- "Jan", "Jar", "K", "L", "M", "Mar", "N", "Nik", "Os", "Ol", "P", "R",
- "S", "Sam", "San", "T", "Ter", "Tom", "Ul", "V", "W", "Y",
-};
-
-static char *gnome_syllable2[] =
-{
- "a", "aa", "ai", "e", "ei", "i", "o", "uo", "u", "uu",
-};
-
-static char *gnome_syllable3[] =
-{
- "ron", "re", "la", "ki", "kseli", "ksi", "ku", "ja", "ta", "na",
- "namari", "neli", "nika", "nikki", "nu", "nukka", "ka", "ko", "li",
- "kki", "rik", "po", "to", "pekka", "rjaana", "rjatta", "rjukka", "la",
- "lla", "lli", "mo", "nni",
-};
-
-/* Hobbit */
-static char *hobbit_syllable1[] =
-{
- "B", "Ber", "Br", "D", "Der", "Dr", "F", "Fr", "G", "H", "L", "Ler",
- "M", "Mer", "N", "P", "Pr", "Per", "R", "S", "T", "W",
-};
-
-static char *hobbit_syllable2[] =
-{
- "a", "e", "i", "ia", "o", "oi", "u",
-};
-
-static char *hobbit_syllable3[] =
-{
- "bo", "ck", "decan", "degar", "do", "doc", "go", "grin", "lba", "lbo",
- "lda", "ldo", "lla", "ll", "lo", "m", "mwise", "nac", "noc", "nwise",
- "p", "ppin", "pper", "tho", "to",
-};
-
-/* Human */
-static char *human_syllable1[] =
-{
- "Ab", "Ac", "Ad", "Af", "Agr", "Ast", "As", "Al", "Adw", "Adr", "Ar",
- "B", "Br", "C", "Cr", "Ch", "Cad", "D", "Dr", "Dw", "Ed", "Eth", "Et",
- "Er", "El", "Eow", "F", "Fr", "G", "Gr", "Gw", "Gal", "Gl", "H", "Ha",
- "Ib", "Jer", "K", "Ka", "Ked", "L", "Loth", "Lar", "Leg", "M", "Mir",
- "N", "Nyd", "Ol", "Oc", "On", "P", "Pr", "R", "Rh", "S", "Sev", "T",
- "Tr", "Th", "V", "Y", "Z", "W", "Wic",
-};
-
-static char *human_syllable2[] =
-{
- "a", "ae", "au", "ao", "are", "ale", "ali", "ay", "ardo", "e", "ei",
- "ea", "eri", "era", "ela", "eli", "enda", "erra", "i", "ia", "ie",
- "ire", "ira", "ila", "ili", "ira", "igo", "o", "oa", "oi", "oe",
- "ore", "u", "y",
-};
-
-static char *human_syllable3[] =
-{
- "a", "and", "b", "bwyn", "baen", "bard", "c", "ctred", "cred", "ch",
- "can", "d", "dan", "don", "der", "dric", "dfrid", "dus", "f", "g",
- "gord", "gan", "l", "li", "lgrin", "lin", "lith", "lath", "loth", "ld",
- "ldric", "ldan", "m", "mas", "mos", "mar", "mond", "n", "nydd", "nidd",
- "nnon", "nwan", "nyth", "nad", "nn", "nnor", "nd", "p", "r", "ron",
- "rd", "s", "sh", "seth", "sean", "t", "th", "tha", "tlan", "trem",
- "tram", "v", "vudd", "w", "wan", "win", "wyn", "wyr", "wyr", "wyth",
-};
-
-/* Orc */
-static char *orc_syllable1[] =
-{
- "B", "Er", "G", "Gr", "H", "P", "Pr", "R", "V", "Vr", "T", "Tr", "M", "Dr",
-};
-
-static char *orc_syllable2[] =
-{
- "a", "i", "o", "oo", "u", "ui",
-};
-
-static char *orc_syllable3[] =
-{
- "dash", "dish", "dush", "gar", "gor", "gdush", "lo", "gdish", "k",
- "lg", "nak", "rag", "rbag", "rg", "rk", "ng", "nk", "rt", "ol", "urk",
- "shnak", "mog", "mak", "rak",
-};
-
-
/*
- * Random Name Generator
- * based on a Javascript by Michael Hensley
- * "http://geocities.com/timessquare/castle/6274/"
+ * Is this monster declined to be questor or bounty?
*/
-void create_name(int type, char *name)
+bool no_questor_or_bounty_uniques(int r_idx)
{
- /* Paranoia */
- if (!name) return;
-
- /* Select the monster type */
- switch (type)
- {
- /* Create the monster name */
- case NAME_DWARF:
- strcpy(name, dwarf_syllable1[randint0(sizeof(dwarf_syllable1) / sizeof(char*))]);
- strcat(name, dwarf_syllable2[randint0(sizeof(dwarf_syllable2) / sizeof(char*))]);
- strcat(name, dwarf_syllable3[randint0(sizeof(dwarf_syllable3) / sizeof(char*))]);
- break;
- case NAME_ELF:
- strcpy(name, elf_syllable1[randint0(sizeof(elf_syllable1) / sizeof(char*))]);
- strcat(name, elf_syllable2[randint0(sizeof(elf_syllable2) / sizeof(char*))]);
- strcat(name, elf_syllable3[randint0(sizeof(elf_syllable3) / sizeof(char*))]);
- break;
- case NAME_GNOME:
- strcpy(name, gnome_syllable1[randint0(sizeof(gnome_syllable1) / sizeof(char*))]);
- strcat(name, gnome_syllable2[randint0(sizeof(gnome_syllable2) / sizeof(char*))]);
- strcat(name, gnome_syllable3[randint0(sizeof(gnome_syllable3) / sizeof(char*))]);
- break;
- case NAME_HOBBIT:
- strcpy(name, hobbit_syllable1[randint0(sizeof(hobbit_syllable1) / sizeof(char*))]);
- strcat(name, hobbit_syllable2[randint0(sizeof(hobbit_syllable2) / sizeof(char*))]);
- strcat(name, hobbit_syllable3[randint0(sizeof(hobbit_syllable3) / sizeof(char*))]);
- break;
- case NAME_HUMAN:
- strcpy(name, human_syllable1[randint0(sizeof(human_syllable1) / sizeof(char*))]);
- strcat(name, human_syllable2[randint0(sizeof(human_syllable2) / sizeof(char*))]);
- strcat(name, human_syllable3[randint0(sizeof(human_syllable3) / sizeof(char*))]);
- break;
- case NAME_ORC:
- strcpy(name, orc_syllable1[randint0(sizeof(orc_syllable1) / sizeof(char*))]);
- strcat(name, orc_syllable2[randint0(sizeof(orc_syllable2) / sizeof(char*))]);
- strcat(name, orc_syllable3[randint0(sizeof(orc_syllable3) / sizeof(char*))]);
- break;
- /* Create an empty name */
- default:
- name[0] = '\0';
- break;
+ switch (r_idx)
+ {
+ /*
+ * Decline them to be questor or bounty because they use
+ * special motion "split and combine"
+ */
+ case MON_BANORLUPART:
+ case MON_BANOR:
+ case MON_LUPART:
+ return TRUE;
+ default:
+ return FALSE;
}
}