OSDN Git Service

Fix a bug in monster info.
[hengbandforosx/hengbandosx.git] / src / monster1.c
index 0731446..445278c 100644 (file)
@@ -1,15 +1,15 @@
 /* File: monster1.c */
 
-/* Purpose: describe monsters (using monster memory) */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: describe monsters (using monster memory) */
+
 #include "angband.h"
 
 
@@ -120,11 +120,6 @@ static void hooked_roff(cptr str)
 /*
  * Hack -- display monster information using "hooked_roff()"
  *
- * Note that there is now a compiler option to only read the monster
- * descriptions from the raw file when they are actually needed, which
- * saves about 60K of memory at the cost of disk access during monster
- * recall, which is optional to the user.
- *
  * This function should only be called with the cursor placed at the
  * left edge of the screen, on a cleared line, in which the recall is
  * to take place.  One extra blank line is left after the recall.
@@ -134,21 +129,24 @@ static void roff_aux(int r_idx, int mode)
        monster_race    *r_ptr = &r_info[r_idx];
 
        bool            old = FALSE;
-       bool            sin = FALSE;
 
        int             m, n, r;
 
        cptr            p, q;
 
 #ifdef JP
-        char            jverb_buf[64];
+       char            jverb_buf[64];
+#else
+       bool            sin = FALSE;
 #endif
        int             msex = 0;
 
-       int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
+       bool nightmare = ironman_nightmare && !(mode & 0x02);
+       int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
 
        bool            breath = FALSE;
        bool            magic = FALSE;
+       bool            reinforce = FALSE;
 
        u32b            flags1;
        u32b            flags2;
@@ -157,12 +155,13 @@ static void roff_aux(int r_idx, int mode)
        u32b            flags5;
        u32b            flags6;
        u32b            flags7;
+       u32b            flagsr;
 
        byte drop_gold, drop_item;
 
        int             vn = 0;
-       byte            color[64];
-       cptr            vp[64];
+       byte            color[96];
+       cptr            vp[96];
 
        bool know_everything = FALSE;
 
@@ -178,8 +177,14 @@ static void roff_aux(int r_idx, int mode)
        flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
        flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
        flags7 = (r_ptr->flags7 & r_ptr->flags7);
+       flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
+
+       for(n = 0; n < 6; n++)
+       {
+               if(r_ptr->reinforce_id[n] > 0) reinforce = TRUE;
+       }
 
-       /* cheat_know or reserch_mon() */
+       /* cheat_know or research_mon() */
        if (cheat_know || (mode & 0x01))
                know_everything = TRUE;
 
@@ -206,6 +211,7 @@ static void roff_aux(int r_idx, int mode)
                flags4 = r_ptr->flags4;
                flags5 = r_ptr->flags5;
                flags6 = r_ptr->flags6;
+               flagsr = r_ptr->flagsr;
        }
 
 
@@ -267,10 +273,10 @@ static void roff_aux(int r_idx, int mode)
                        /* Killed ancestors */
 #ifdef JP
                        hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
-                                           wd_he[msex], r_ptr->r_deaths));
+                                          wd_he[msex], r_ptr->r_deaths));
 #else
                        hooked_roff(format("%^s has slain %d of your ancestors",
-                                           wd_he[msex], r_ptr->r_deaths));
+                                          wd_he[msex], r_ptr->r_deaths));
 #endif
 
 
@@ -281,7 +287,7 @@ static void roff_aux(int r_idx, int mode)
                                hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
 #else
                                hooked_roff(format(", but you have avenged %s!  ",
-                                           plural(r_ptr->r_deaths, "him", "them")));
+                                           plural(r_ptr->r_deaths, "him", "them")));
 #endif
 
                        }
@@ -293,13 +299,13 @@ static void roff_aux(int r_idx, int mode)
                                hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
 #else
                                hooked_roff(format(", who %s unavenged.  ",
-                                           plural(r_ptr->r_deaths, "remains", "remain")));
+                                           plural(r_ptr->r_deaths, "remains", "remain")));
 #endif
 
                        }
 
-                        /* Start a new line */
-                        hooked_roff("\n");
+                       /* Start a new line */
+                       hooked_roff("\n");
                }
 
                /* Dead unique who never hurt us */
@@ -311,8 +317,8 @@ static void roff_aux(int r_idx, int mode)
                        hooked_roff("You have slain this foe.  ");
 #endif
 
-                        /* Start a new line */
-                        hooked_roff("\n");
+                       /* Start a new line */
+                       hooked_roff("\n");
                }
        }
 
@@ -322,10 +328,10 @@ static void roff_aux(int r_idx, int mode)
                /* Dead ancestors */
 #ifdef JP
                hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
-                           r_ptr->r_deaths ));
+                           r_ptr->r_deaths ));
 #else
                hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
-                           r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
+                           r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
 #endif
 
 
@@ -345,10 +351,10 @@ static void roff_aux(int r_idx, int mode)
                {
 #ifdef JP
                        hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
-                                   "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
+                                   "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
 #else
                        hooked_roff(format("and %s have exterminated at least %d of the creatures.  ",
-                                   "your ancestors", r_ptr->r_tkills));
+                                   "your ancestors", r_ptr->r_tkills));
 #endif
 
                }
@@ -364,8 +370,8 @@ static void roff_aux(int r_idx, int mode)
 
                }
 
-                /* Start a new line */
-                hooked_roff("\n");
+               /* Start a new line */
+               hooked_roff("\n");
        }
 
        /* Normal monsters */
@@ -403,68 +409,22 @@ static void roff_aux(int r_idx, int mode)
 #endif
                }
 
-                /* Start a new line */
-                hooked_roff("\n");
+               /* Start a new line */
+               hooked_roff("\n");
        }
 
        /* Descriptions */
-       if (1)
        {
-               char buf[2048];
-
-#ifdef DELAY_LOAD_R_TEXT
+               cptr tmp = r_text + r_ptr->text;
 
-               int fd;
-
-               /* Build the filename */
-#ifdef JP
-path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
-#else
-               path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info.raw");
-#endif
-
-
-               /* Open the "raw" file */
-               fd = fd_open(buf, O_RDONLY);
-
-               /* Use file */
-               if (fd >= 0)
+               if (tmp[0])
                {
-                       huge pos;
-
-                       /* Starting position */
-                       pos = r_ptr->text;
+                       /* Dump it */
+                       hooked_roff(tmp);
 
-                       /* Additional offsets */
-                       pos += r_head->head_size;
-                       pos += r_head->info_size;
-                       pos += r_head->name_size;
-
-                       /* Seek */
-                       (void)fd_seek(fd, pos);
-
-                       /* Read a chunk of data */
-                       (void)fd_read(fd, buf, 2048);
-
-                       /* Close it */
-                       (void)fd_close(fd);
+                       /* Start a new line */
+                       hooked_roff("\n");
                }
-
-#else
-
-               /* Simple method */
-               strcpy(buf, r_text + r_ptr->text);
-
-#endif
-
-                if (buf[0])
-                {
-                        /* Dump it */
-                        hooked_roff(buf);
-
-                        /* Start a new line */
-                        hooked_roff("\n");
-                }
        }
 
        if (r_idx == MON_KAGE)
@@ -499,7 +459,7 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
                        hooked_roff(format("%^s is normally found at depths of %d feet",
 #endif
 
-                                   wd_he[msex], r_ptr->level * 50));
+                                   wd_he[msex], r_ptr->level * 50));
                }
                else
                {
@@ -509,7 +469,7 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
                        hooked_roff(format("%^s is normally found on dungeon level %d",
 #endif
 
-                                   wd_he[msex], r_ptr->level));
+                                   wd_he[msex], r_ptr->level));
                }
                old = TRUE;
        }
@@ -719,36 +679,36 @@ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
 #ifdef JP
 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
 #else
-               if (flags2 & RF2_ELDRITCH_HORROR) hooked_roff(" sanity-blasting");
+               if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
 #else
-               if (flags3 & RF3_ANIMAL)          hooked_roff(" natural");
+               if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, " natural");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, "¼Ù°­¤Ê¤ë");
 #else
-               if (flags3 & RF3_EVIL)            hooked_roff(" evil");
+               if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, " evil");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
 #else
-               if (flags3 & RF3_GOOD)            hooked_roff(" good");
+               if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, " good");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
 #else
-               if (flags3 & RF3_UNDEAD)          hooked_roff(" undead");
+               if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, " undead");
 #endif
 #ifdef JP
 if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
 #else
-               if (flags3 & RF3_AMBERITE)        hooked_roff(" Amberite");
+               if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, " Amberite");
 #endif
 
 
@@ -758,43 +718,43 @@ if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, "
 #ifdef JP
      if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
 #else
-                    if (flags3 & RF3_DRAGON)   hooked_roff(" dragon");
+                    if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, " dragon");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
 #else
-               if (flags3 & RF3_DEMON)    hooked_roff(" demon");
+               if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, " demon");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
 #else
-               if (flags3 & RF3_GIANT)    hooked_roff(" giant");
+               if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, " giant");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
 #else
-               if (flags3 & RF3_TROLL)    hooked_roff(" troll");
+               if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, " troll");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
 #else
-               if (flags3 & RF3_ORC)      hooked_roff(" orc");
+               if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, " orc");
 #endif
 
 #ifdef JP
 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
 #else
-               if (flags2 & RF2_HUMAN) hooked_roff(" Human");
+               if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " human");
 #endif
 
 #ifdef JP
 if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
 #else
-               if (flags2 & RF2_QUANTUM)  hooked_roff(" quantum creature");
+               if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, " quantum creature");
 #endif
 
        }
@@ -809,7 +769,6 @@ else                            hooked_roff("
                hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
 #endif
                /* Group some variables */
-               if (TRUE)
                {
                        long i, j;
 
@@ -822,7 +781,7 @@ else                            hooked_roff("
                               (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
 
                        hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
-                               (long)i, (long)j ));
+                               (long)i, (long)j ));
 #else
                        /* calculate the integer exp part */
                        i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
@@ -834,8 +793,8 @@ else                            hooked_roff("
 
                        /* Mention the experience */
                        hooked_roff(format(" is worth about %ld.%02ld point%s",
-                                   (long)i, (long)j,
-                                   (((i == 1) && (j == 0)) ? "" : "s")));
+                                   (long)i, (long)j,
+                                   (((i == 1) && (j == 0)) ? "" : "s")));
 
                        /* Take account of annoying English */
                        p = "th";
@@ -852,7 +811,7 @@ else                            hooked_roff("
 
                        /* Mention the dependance on the player's level */
                        hooked_roff(format(" for a%s %lu%s level character.  ",
-                                   q, (long)i, p));
+                                   q, (long)i, p));
 #endif
 
                }
@@ -861,71 +820,64 @@ else                            hooked_roff("
        if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
        {
 #ifdef JP
-hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames, ice and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
        {
 #ifdef JP
-hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
        {
 #ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and ice.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
        {
 #ifdef JP
-hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags2 & RF2_AURA_FIRE)
        {
 #ifdef JP
-hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames.  ", wd_he[msex]));
+               hook_c_roff(TERM_RED, format("%^s is surrounded by flames.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags3 & RF3_AURA_COLD)
        {
 #ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by ice.  ", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags2 & RF2_AURA_ELEC)
        {
 #ifdef JP
-hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity.  ", wd_he[msex]));
 #endif
-
        }
 
        if (flags2 & RF2_REFLECTING)
        {
 #ifdef JP
-hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
+               hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
 #else
                hooked_roff(format("%^s reflects bolt spells.  ", wd_he[msex]));
 #endif
@@ -933,15 +885,72 @@ hooked_roff(format("%^s
        }
 
        /* Describe escorts */
-       if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+       if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS) || reinforce)
        {
 #ifdef JP
                hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
 #else
                hooked_roff(format("%^s usually appears with escorts.  ",
 #endif
+                           wd_he[msex]));
 
-                           wd_he[msex]));
+               if(reinforce)
+               {
+#ifdef JP
+                       hooked_roff("¸î±Ò¤Î¹½À®¤Ï");
+                       if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+                       {
+                               hooked_roff("¾¯¤Ê¤¯¤È¤â");
+                       }
+#else
+                       hooked_roff("These escorts");
+                       if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+                       {
+                               hooked_roff(" at the least");
+                       }
+                       hooked_roff(" contain ");
+#endif                 
+                       for(n = 0; n < 6; n++)
+                       {
+#ifdef JP
+                               if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
+                               {
+                                       monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
+                                       if(rf_ptr->flags1 & RF1_UNIQUE)
+                                       {
+                                               hooked_roff(format("¡¢%s", r_name + rf_ptr->name));
+                                       }
+                                       else
+                                       {
+                                               hooked_roff(format("¡¢ %dd%d ÂΤÎ%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n],
+                                                       r_name + rf_ptr->name));
+                                       }
+                               }
+#else
+                               if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
+                               {
+                                       monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
+                                       if(rf_ptr->flags1 & RF1_UNIQUE)
+                                       {
+                                               hooked_roff(format(", %s", r_name + rf_ptr->name));
+                                       }
+                                       else
+                                       {
+                                               bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1);
+                                               char name[80];
+                                               strcpy(name, r_name + rf_ptr->name);
+                                               if(plural) plural_aux(name);
+                                               hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name));
+                                       }
+                               }
+#endif
+                       }
+#ifdef JP
+                       hooked_roff("¤ÇÀ®¤êΩ¤Ã¤Æ¤¤¤ë¡£");
+#else
+                       hooked_roff(".");
+#endif
+               }
        }
 
        /* Describe friends */
@@ -953,7 +962,7 @@ hooked_roff(format("%^s
                hooked_roff(format("%^s usually appears in groups.  ",
 #endif
 
-                           wd_he[msex]));
+                           wd_he[msex]));
        }
 
 
@@ -998,20 +1007,22 @@ hooked_roff(format("%^s
                for (n = 0; n < vn; n++)
                {
 #ifdef JP
-                       if(n!=vn-1){
-                         jverb(vp[n],jverb_buf,JVERB_OR);
-                         hook_c_roff(color[n], jverb_buf);
-                         hook_c_roff(color[n], "¤ê¡¢");
+                       if (n != vn - 1)
+                       {
+                               jverb(vp[n], jverb_buf, JVERB_OR);
+                               hook_c_roff(color[n], jverb_buf);
+                               hook_c_roff(color[n], "¤ê");
+                               hooked_roff("¡¢");
                        }
-                       else  hook_c_roff(color[n], vp[n]);
+                       else hook_c_roff(color[n], vp[n]);
 #else
                        /* Intro */
                        if (n == 0) hooked_roff(" may ");
-                       else if (n < vn-1) hooked_roff(", ");
+                       else if (n < vn - 1) hooked_roff(", ");
                        else hooked_roff(" or ");
 
                        /* Dump */
-                       hooked_roff(vp[n]);
+                       hook_c_roff(color[n], vp[n]);
 #endif
 
                }
@@ -1428,7 +1439,7 @@ if (flags6 & (RF6_HEAL))            {vp[vn] = "
 #endif
 
 #ifdef JP
-        if (flags6 & (RF6_INVULNER))        {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
+       if (flags6 & (RF6_INVULNER))        {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
 #else
        if (flags6 & (RF6_INVULNER))        {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
 #endif
@@ -1475,11 +1486,25 @@ if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "
        if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
 #endif
 
+       if (flags6 & (RF6_DARKNESS))
+       {
+               if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
+               {
+#ifdef JP
+                       vp[vn] =  "°Å°Ç"; color[vn++] = TERM_L_DARK;
+#else
+                       vp[vn] = "create darkness"; color[vn++] = TERM_L_DARK;
+#endif
+               }
+               else
+               {
 #ifdef JP
-if (flags6 & (RF6_DARKNESS))        {if ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) {vp[vn] =  "°Å°Ç";color[vn++] = TERM_L_DARK;} else { vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}}
+                       vp[vn] = "Á®¸÷"; color[vn++] = TERM_YELLOW;
 #else
-if (flags6 & (RF6_DARKNESS))        {vp[vn] = ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) ? "create darkness" : "create light";color[vn++] = TERM_L_DARK;}
+                       vp[vn] = "create light"; color[vn++] = TERM_YELLOW;
 #endif
+               }
+       }
 
 #ifdef JP
 if (flags6 & (RF6_TRAPS))           {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
@@ -1633,7 +1658,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                hooked_roff(" magical, casting spells");
 
                /* Adverb */
-               if (flags2 & RF2_SMART) hooked_roff(" intelligently");
+               if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
 #endif
 
 
@@ -1654,7 +1679,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                        hook_c_roff(color[n], vp[n]);
                }
 #ifdef JP
-                hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
+               hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
 #endif
        }
 
@@ -1663,10 +1688,10 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
        if (breath || magic)
        {
                /* Total casting */
-               m = r_ptr->r_cast_inate + r_ptr->r_cast_spell;
+               m = r_ptr->r_cast_spell;
 
                /* Average frequency */
-               n = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
+               n = r_ptr->freq_spell;
 
                /* Describe the spell frequency */
                if (m > 100 || know_everything)
@@ -1710,18 +1735,18 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                hooked_roff(format("%^s has an armor rating of %d",
 #endif
 
-                           wd_he[msex], r_ptr->ac));
+                           wd_he[msex], r_ptr->ac));
 
                /* Maximized hitpoints */
-               if (flags1 & RF1_FORCE_MAXHP)
+               if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
                {
+                       u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
 #ifdef JP
                        hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
 #else
                        hooked_roff(format(" and a life rating of %d.  ",
 #endif
-
-                                   r_ptr->hdice * r_ptr->hside));
+                                   (s16b)MIN(30000, hp)));
                }
 
                /* Variable hitpoints */
@@ -1732,8 +1757,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
 #else
                        hooked_roff(format(" and a life rating of %dd%d.  ",
 #endif
-
-                                   r_ptr->hdice, r_ptr->hside));
+                                   r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
                }
        }
 
@@ -1741,176 +1765,96 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
 
        /* Collect special abilities. */
        vn = 0;
-#ifdef JP
-if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";
-#else
-       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "illuminate the dungeon";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "¥É¥¢¤ò³«¤±¤ë";
-#else
-       if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "open doors";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_BASH_DOOR) vp[vn++] = "¥É¥¢¤òÂǤÁÇˤë";
-#else
-       if (flags2 & RF2_BASH_DOOR) vp[vn++] = "bash down doors";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_PASS_WALL) vp[vn++] = "Êɤò¤¹¤êÈ´¤±¤ë";
-#else
-       if (flags2 & RF2_PASS_WALL) vp[vn++] = "pass through walls";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_KILL_WALL) vp[vn++] = "Êɤò·¡¤ê¿Ê¤à";
-#else
-       if (flags2 & RF2_KILL_WALL) vp[vn++] = "bore through walls";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_MOVE_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë";
-#else
-       if (flags2 & RF2_MOVE_BODY) vp[vn++] = "push past weaker monsters";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_KILL_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹";
-#else
-       if (flags2 & RF2_KILL_BODY) vp[vn++] = "destroy weaker monsters";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦";
-#else
-       if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "pick up objects";
-#endif
-
-#ifdef JP
-if (flags2 & RF2_KILL_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹";
-#else
-       if (flags2 & RF2_KILL_ITEM) vp[vn++] = "destroy objects";
-#endif
+       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹", "illuminate the dungeon");     color[vn++] = TERM_WHITE; }
+       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë", "darken the dungeon");   color[vn++] = TERM_L_DARK; }
+       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("¥É¥¢¤ò³«¤±¤ë", "open doors"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("¥É¥¢¤òÂǤÁÇˤë", "bash down doors"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_FLY)  { vp[vn] = _("¶õ¤òÈô¤Ö", "fly"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_SWIM)   { vp[vn] = _("¿å¤òÅϤë", "swim"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_PASS_WALL) { vp[vn] = _("Êɤò¤¹¤êÈ´¤±¤ë", "pass through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_WALL) { vp[vn] = _("Êɤò·¡¤ê¿Ê¤à", "bore through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò½¦¤¦", "pick up objects"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò²õ¤¹", "destroy objects"); color[vn++] = TERM_WHITE; }
 
 
        /* Describe special abilities. */
        if (vn)
        {
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if(n!=vn-1){
-                         jverb(vp[n],jverb_buf,JVERB_AND);
-                         hooked_roff(jverb_buf);
-                         hooked_roff("¡¢");
+                       if (n != vn - 1)
+                       {
+                               jverb(vp[n], jverb_buf, JVERB_AND);
+                               hook_c_roff(color[n], jverb_buf);
+                               hooked_roff("¡¢");
                        }
-                       else  hooked_roff(vp[n]);
+                       else hook_c_roff(color[n], vp[n]);
 #else
                        if (n == 0) hooked_roff(" can ");
-                       else if (n < vn-1) hooked_roff(", ");
+                       else if (n < vn - 1) hooked_roff(", ");
                        else hooked_roff(" and ");
 
                        /* Dump */
-                       hooked_roff(vp[n]);
+                       hook_c_roff(color[n], vp[n]);
 #endif
 
                }
 
                /* End */
-#ifdef JP
-               hooked_roff("¤³¤È¤¬¤Ç¤­¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
+               hooked_roff(_("¤³¤È¤¬¤Ç¤­¤ë¡£", ".  "));
 
        }
-
+       
+       /* Aquatic */
+       if (flags7 & RF7_AQUATIC)
+       {
+               hooked_roff(format(_("%^s¤Ï¿åÃæ¤ËÀ³¤ó¤Ç¤¤¤ë¡£", "%^s lives in water.  "), wd_he[msex]));
+       }
 
        /* Describe special abilities. */
        if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
        {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s illuminate the dungeon.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", "%^s is shining.  "), wd_he[msex]));
+       }
+       if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
+       {
+               hook_c_roff(TERM_L_DARK, format(_("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by darkness.  "), wd_he[msex]));
        }
        if (flags2 & RF2_INVISIBLE)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is invisible.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", "%^s is invisible.  "), wd_he[msex]));
        }
        if (flags2 & RF2_COLD_BLOOD)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is cold blooded.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", "%^s is cold blooded.  "), wd_he[msex]));
        }
        if (flags2 & RF2_EMPTY_MIND)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is not detected by telepathy.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", "%^s is not detected by telepathy.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_WEIRD_MIND)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is rarely detected by telepathy.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", "%^s is rarely detected by telepathy.  "), wd_he[msex]));
        }
        if (flags2 & RF2_MULTIPLY)
        {
-#ifdef JP
-               hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_UMBER, format(_("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", "%^s breeds explosively.  "), wd_he[msex]));
        }
        if (flags2 & RF2_REGENERATE)
        {
-#ifdef JP
-               hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_WHITE, format(_("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", "%^s regenerates quickly.  "), wd_he[msex]));
        }
        if (flags7 & RF7_RIDING)
        {
-#ifdef JP
-               hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_SLATE, format("%^s is suitable for riding.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_SLATE, format(_("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", "%^s is suitable for riding.  "), wd_he[msex]));
        }
 
 
@@ -1982,180 +1926,135 @@ if (flags2 & RF2_KILL_ITEM) vp[vn++] = "
        /* Collect immunities */
        vn = 0;
 #ifdef JP
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
+       if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
 #else
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
+       if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
 #else
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
+       if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
 #else
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
+       if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
+       if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
 #else
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
+       if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
+       if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
 #else
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
+       if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
 #endif
 
 
-       /* Describe immunities */
-       if (vn)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if ( n != 0 ) hooked_roff("¤È");
-#else
-                       if (n == 0) hooked_roff(" resists ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" and ");
-#endif
-
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-               }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-
        /* Collect resistances */
-       vn = 0;
-#ifdef JP
-if (flags4 & RF4_BR_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
-#else
- if (flags4 & RF4_BR_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
-#endif
-
 #ifdef JP
-if ((flags4 & RF4_BR_DARK) || (flags3 & RF3_ORC)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
+       if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
 #else
if (flags4 & RF4_BR_DARK  || (flags3 & RF3_ORC)) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
      if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
+       if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
 #else
if (flags3 & RF3_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
      if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
 #else
-if (flags3 & RF3_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
+       if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
 #else
if (flags3 & RF3_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
      if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
+       if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
 #else
if (flags4 & RF4_BR_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
      if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
+       if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
 #else
if (flags4 & RF4_BR_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
      if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_CONF) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
+       if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
 #else
if (flags4 & RF4_BR_CONF) {vp[vn] = "conf";color[vn++] = TERM_L_UMBER;}
      if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
 #endif
 
 #ifdef JP
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
 #else
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
 #else
if (flags3 & RF3_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
      if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
 #else
if (flags3 & RF3_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
      if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
+       if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
 #else
if (flags4 & RF4_BR_WALL) {vp[vn] = "sound";color[vn++] = TERM_UMBER;}
      if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
+       if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
 #else
if (flags4 & RF4_BR_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
      if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
+       if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
 #else
if (flags4 & RF4_BR_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
      if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
+       if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
 #else
if (flags4 & RF4_BR_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
      if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
+       if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
 #else
if (flags3 & RF3_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
      if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
 #endif
 
 #ifdef JP
-if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
+       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
 #else
if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
      if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
 #endif
 
 
-       /* Describe resistances */
+       /* Describe immunities and resistances */
        if (vn)
        {
                /* Intro */
@@ -2222,33 +2121,33 @@ if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
        /* Collect non-effects */
        vn = 0;
 #ifdef JP
-if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+       if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
 #else
- if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
      if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
+       if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
 #else
- if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
      if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
+       if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
 #else
- if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
      if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
+       if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
 #else
- if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
      if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
 #else
if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
      if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
 #endif
 
        /* Describe non-effects */
@@ -2291,7 +2190,7 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
 
        /* Do we know how aware it is? */
        if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
-                 (r_ptr->r_ignore == MAX_UCHAR) ||
+                 (r_ptr->r_ignore == MAX_UCHAR) ||
            (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
        {
                cptr act;
@@ -2401,7 +2300,7 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                     wd_he[msex], act, 10 * r_ptr->aaf));
 #else
                hooked_roff(format("%^s %s intruders, which %s may notice from %d feet.  ",
-                           wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
+                           wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
 #endif
 
        }
@@ -2410,14 +2309,14 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
        /* Drops gold and/or items */
        if (drop_gold || drop_item)
        {
-               /* No "n" needed */
-               sin = FALSE;
-
                /* Intro */
 #ifdef JP
                hooked_roff(format("%^s¤Ï", wd_he[msex]));
 #else
                hooked_roff(format("%^s may carry", wd_he[msex]));
+
+               /* No "n" needed */
+               sin = FALSE;
 #endif
 
 
@@ -2431,9 +2330,8 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                        hooked_roff("°ì¤Ä¤Î");
 #else
                        hooked_roff(" a");
-#endif
-
                        sin = TRUE;
+#endif
                }
 
                /* Two drops */
@@ -2477,9 +2375,8 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                        p = "¾å¼Á¤Ê";
 #else
                        p = " good";
-#endif
-
                        sin = FALSE;
+#endif
                }
 
                /* Okay */
@@ -2495,8 +2392,8 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                        /* Handle singular "an" */
 #ifndef JP
                        if (sin) hooked_roff("n");
-#endif
                        sin = FALSE;
+#endif
 
                        /* Dump "object(s)" */
                        if (p) hooked_roff(p);
@@ -2520,14 +2417,14 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                /* Treasures */
                if (drop_gold)
                {
+#ifndef JP
                        /* Cancel prefix */
                        if (!p) sin = FALSE;
 
                        /* Handle singular "an" */
-#ifndef JP
                        if (sin) hooked_roff("n");
-#endif
                        sin = FALSE;
+#endif
 
                        /* Dump "treasure(s)" */
                        if (p) hooked_roff(p);
@@ -2927,15 +2824,22 @@ case RBE_DR_MANA:  q = "
                        case RBE_DR_MANA:  q = "drain mana force"; break;
 #endif
 
+#ifdef JP
+                       case RBE_INERTIA:  q = "¸ºÂ®¤µ¤»¤ë"; break;
+                       case RBE_STUN:     q = "Û¯Û°¤È¤µ¤»¤ë"; break;
+#else
+                       case RBE_INERTIA:  q = "slow"; break;
+                       case RBE_STUN:     q = "stun"; break;
+#endif
                }
 
 
 #ifdef JP
-                if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
+               if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
 
                /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
 
-                        /* Describe damage (if known) */
+                       /* Describe damage (if known) */
                if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
                  {
                    
@@ -3100,30 +3004,25 @@ void roff_top(int r_idx)
        /* Reset the cursor */
        Term_gotoxy(0, 0);
 
+#ifndef JP
        /* A title (use "The" for non-uniques) */
-#ifdef JP
-        if (0)
-#else
        if (!(r_ptr->flags1 & RF1_UNIQUE))
-#endif
-
        {
                Term_addstr(-1, TERM_WHITE, "The ");
        }
+#endif
 
        /* Dump the name */
        Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
 
        /* Append the "standard" attr/char info */
        Term_addstr(-1, TERM_WHITE, " ('");
-       Term_addch(a1, c1);
-       if (use_bigtile && (a1 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a1, c1);
        Term_addstr(-1, TERM_WHITE, "')");
 
        /* Append the "optional" attr/char info */
        Term_addstr(-1, TERM_WHITE, "/('");
-       Term_addch(a2, c2);
-       if (use_bigtile && (a2 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a2, c2);
        Term_addstr(-1, TERM_WHITE, "'):");
 
        /* Wizards get extra info */
@@ -3204,43 +3103,23 @@ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
 }
 
 
-bool monster_quest(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       /* Random quests are in the dungeon */
-       if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
-
-       /* No random quests for aquatic monsters */
-       if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
-
-       /* No random quests for multiplying monsters */
-       if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
-
-       /* No quests to kill friendly monsters */
-       if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
-
-       return TRUE;
-}
-
-
-bool monster_dungeon(int r_idx)
+bool mon_hook_dungeon(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
        if (!(r_ptr->flags8 & RF8_WILD_ONLY))
                return TRUE;
        else
-        {
-                dungeon_info_type *d_ptr = &d_info[dungeon_type];
-                if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
-                    (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
+       {
+               dungeon_info_type *d_ptr = &d_info[dungeon_type];
+               if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
+                   (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
                return FALSE;
-        }
+       }
 }
 
 
-bool monster_ocean(int r_idx)
+static bool mon_hook_ocean(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3251,7 +3130,7 @@ bool monster_ocean(int r_idx)
 }
 
 
-bool monster_shore(int r_idx)
+static bool mon_hook_shore(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3262,7 +3141,7 @@ bool monster_shore(int r_idx)
 }
 
 
-static bool monster_waste(int r_idx)
+static bool mon_hook_waste(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3273,7 +3152,7 @@ static bool monster_waste(int r_idx)
 }
 
 
-bool monster_town(int r_idx)
+static bool mon_hook_town(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3284,7 +3163,7 @@ bool monster_town(int r_idx)
 }
 
 
-bool monster_wood(int r_idx)
+static bool mon_hook_wood(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3295,7 +3174,7 @@ bool monster_wood(int r_idx)
 }
 
 
-bool monster_volcano(int r_idx)
+static bool mon_hook_volcano(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3306,7 +3185,7 @@ bool monster_volcano(int r_idx)
 }
 
 
-bool monster_mountain(int r_idx)
+static bool mon_hook_mountain(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3317,7 +3196,7 @@ bool monster_mountain(int r_idx)
 }
 
 
-bool monster_grass(int r_idx)
+static bool mon_hook_grass(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3328,11 +3207,11 @@ bool monster_grass(int r_idx)
 }
 
 
-bool monster_deep_water(int r_idx)
+static bool mon_hook_deep_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
        if (r_ptr->flags7 & RF7_AQUATIC)
                return TRUE;
@@ -3341,11 +3220,11 @@ bool monster_deep_water(int r_idx)
 }
 
 
-bool monster_shallow_water(int r_idx)
+static bool mon_hook_shallow_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
        if (r_ptr->flags2 & RF2_AURA_FIRE)
                return FALSE;
@@ -3354,13 +3233,13 @@ bool monster_shallow_water(int r_idx)
 }
 
 
-bool monster_lava(int r_idx)
+static bool mon_hook_lava(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
-       if (((r_ptr->flags3 & RF3_IM_FIRE) ||
+       if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
             (r_ptr->flags7 & RF7_CAN_FLY)) &&
            !(r_ptr->flags3 & RF3_AURA_COLD))
                return TRUE;
@@ -3369,6 +3248,18 @@ bool monster_lava(int r_idx)
 }
 
 
+static bool mon_hook_floor(int r_idx)
+{
+       monster_race *r_ptr = &r_info[r_idx];
+
+       if (!(r_ptr->flags7 & RF7_AQUATIC) ||
+           (r_ptr->flags7 & RF7_CAN_FLY))
+               return TRUE;
+       else
+               return FALSE;
+}
+
+
 monster_hook_type get_monster_hook(void)
 {
        if (!dun_level && !p_ptr->inside_quest)
@@ -3376,50 +3267,64 @@ monster_hook_type get_monster_hook(void)
                switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
                {
                case TERRAIN_TOWN:
-                       return (monster_hook_type)monster_town;
+                       return (monster_hook_type)mon_hook_town;
                case TERRAIN_DEEP_WATER:
-                       return (monster_hook_type)monster_ocean;
+                       return (monster_hook_type)mon_hook_ocean;
                case TERRAIN_SHALLOW_WATER:
                case TERRAIN_SWAMP:
-                       return (monster_hook_type)monster_shore;
+                       return (monster_hook_type)mon_hook_shore;
                case TERRAIN_DIRT:
                case TERRAIN_DESERT:
-                       return (monster_hook_type)monster_waste;
+                       return (monster_hook_type)mon_hook_waste;
                case TERRAIN_GRASS:
-                       return (monster_hook_type)monster_grass;
+                       return (monster_hook_type)mon_hook_grass;
                case TERRAIN_TREES:
-                       return (monster_hook_type)monster_wood;
+                       return (monster_hook_type)mon_hook_wood;
                case TERRAIN_SHALLOW_LAVA:
                case TERRAIN_DEEP_LAVA:
-                       return (monster_hook_type)monster_volcano;
+                       return (monster_hook_type)mon_hook_volcano;
                case TERRAIN_MOUNTAIN:
-                       return (monster_hook_type)monster_mountain;
+                       return (monster_hook_type)mon_hook_mountain;
                default:
-                       return (monster_hook_type)monster_dungeon;
+                       return (monster_hook_type)mon_hook_dungeon;
                }
        }
        else
        {
-               return (monster_hook_type)monster_dungeon;
+               return (monster_hook_type)mon_hook_dungeon;
        }
 }
 
 
 monster_hook_type get_monster_hook2(int y, int x)
 {
+       feature_type *f_ptr = &f_info[cave[y][x].feat];
+
        /* Set the monster list */
-       switch (cave[y][x].feat)
-       {
-       case FEAT_SHAL_WATER:
-               return (monster_hook_type)monster_shallow_water;
-       case FEAT_DEEP_WATER:
-               return (monster_hook_type)monster_deep_water;
-       case FEAT_DEEP_LAVA:
-       case FEAT_SHAL_LAVA:
-               return (monster_hook_type)monster_lava;
-       default:
-               return NULL;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
+       {
+               /* Deep water */
+               if (have_flag(f_ptr->flags, FF_DEEP))
+               {
+                       return (monster_hook_type)mon_hook_deep_water;
+               }
+
+               /* Shallow water */
+               else
+               {
+                       return (monster_hook_type)mon_hook_shallow_water;
+               }
        }
+
+       /* Lava */
+       else if (have_flag(f_ptr->flags, FF_LAVA))
+       {
+               return (monster_hook_type)mon_hook_lava;
+       }
+
+       else return (monster_hook_type)mon_hook_floor;
 }
 
 
@@ -3430,6 +3335,8 @@ void set_friendly(monster_type *m_ptr)
 
 void set_pet(monster_type *m_ptr)
 {
+       if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
+
        /* Check for quest completion */
        check_quest_completion(m_ptr);
 
@@ -3444,6 +3351,9 @@ void set_pet(monster_type *m_ptr)
 void set_hostile(monster_type *m_ptr)
 {
        if (p_ptr->inside_battle) return;
+
+       if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
+
        m_ptr->smart &= ~SM_PET;
        m_ptr->smart &= ~SM_FRIENDLY;
 }
@@ -3479,52 +3389,56 @@ msg_format("%^s
 /*
  * Check if monster can cross terrain
  */
-bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
+bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
 {
-       /* Pit */
-       if (feat == FEAT_DARK_PIT)
-       {
-               if (r_ptr->flags7 & RF7_CAN_FLY)
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Deep water */
-       if (feat == FEAT_DEEP_WATER)
+       feature_type *f_ptr = &f_info[feat];
+
+       /* Pattern */
+       if (have_flag(f_ptr->flags, FF_PATTERN))
        {
-               if ((r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
+               if (!(mode & CEM_RIDING))
+               {
+                       if (!(r_ptr->flags7 & RF7_CAN_FLY)) return FALSE;
+               }
                else
-                       return FALSE;
+               {
+                       if (!(mode & CEM_P_CAN_ENTER_PATTERN)) return FALSE;
+               }
        }
-       /* Shallow water */
-       else if (feat == FEAT_SHAL_WATER)
+
+       /* "CAN" flags */
+       if (have_flag(f_ptr->flags, FF_CAN_FLY) && (r_ptr->flags7 & RF7_CAN_FLY)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_SWIM) && (r_ptr->flags7 & RF7_CAN_SWIM)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_PASS))
        {
-               if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
-                   (r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
+               if ((r_ptr->flags2 & RF2_PASS_WALL) && (!(mode & CEM_RIDING) || p_ptr->pass_wall)) return TRUE;
        }
-       /* Aquatic monster */
-       else if ((r_ptr->flags7 & RF7_AQUATIC) &&
-                   !(r_ptr->flags7 & RF7_CAN_FLY))
+
+       if (!have_flag(f_ptr->flags, FF_MOVE)) return FALSE;
+
+       /* Some monsters can walk on mountains */
+       if (have_flag(f_ptr->flags, FF_MOUNTAIN) && (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
        {
-               return FALSE;
+               if (!(r_ptr->flags7 & RF7_AQUATIC))
+               {
+                       /* Deep water */
+                       if (have_flag(f_ptr->flags, FF_DEEP)) return FALSE;
+
+                       /* Shallow water */
+                       else if (r_ptr->flags2 & RF2_AURA_FIRE) return FALSE;
+               }
        }
+
+       /* Aquatic monster into non-water? */
+       else if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
+
        /* Lava */
-       else if ((feat == FEAT_SHAL_LAVA) ||
-           (feat == FEAT_DEEP_LAVA))
+       if (have_flag(f_ptr->flags, FF_LAVA))
        {
-               if ((r_ptr->flags3 & RF3_IM_FIRE) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY))
-                       return TRUE;
-               else
-                       return FALSE;
+               if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) return FALSE;
        }
 
        return TRUE;
@@ -3534,96 +3448,35 @@ bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
 /*
  * Strictly check if monster can enter the grid
  */
-bool monster_can_enter(int y, int x, monster_race *r_ptr)
+bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
 {
-        cave_type *c_ptr = &cave[y][x];
-        byte feat = c_ptr->feat;
-
-        /* Player or other monster */
-        if ((y == py) && (x == px)) return FALSE;
-        if (c_ptr->m_idx) return FALSE;
-
-        /* Permanent wall */
-        if ((c_ptr->feat >= FEAT_PERM_EXTRA) &&
-            (c_ptr->feat <= FEAT_PERM_SOLID))
-                return FALSE;
-
-        /* Can fly over the Pattern */
-        if ((c_ptr->feat >= FEAT_PATTERN_START) &&
-            (c_ptr->feat <= FEAT_PATTERN_XTRA2))
-        {
-            if (!(r_ptr->flags7 & RF7_CAN_FLY))
-                    return FALSE;
-            else
-                    return TRUE;
-        }
-
-        /* Can fly over mountain on the surface */
-        if (feat == FEAT_MOUNTAIN)
-        {
-            if (!dun_level && 
-                ((r_ptr->flags7 & RF7_CAN_FLY) ||
-                 (r_ptr->flags8 & RF8_WILD_MOUNTAIN)))
-                    return TRUE;
-            else
-                    return FALSE;
-        }
-
-        /* Cannot enter wall without pass wall ability */
-        if (!cave_floor_grid(c_ptr) && !(r_ptr->flags2 & RF2_PASS_WALL))
-                return FALSE;
-
-       /* Pit */
-       if (feat == FEAT_DARK_PIT)
-       {
-               if (r_ptr->flags7 & RF7_CAN_FLY)
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Deep water */
-       if (feat == FEAT_DEEP_WATER)
-       {
-               if ((r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Shallow water */
-       else if (feat == FEAT_SHAL_WATER)
-       {
-               if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
-                   (r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Aquatic monster */
-       else if ((r_ptr->flags7 & RF7_AQUATIC) &&
-                   !(r_ptr->flags7 & RF7_CAN_FLY))
-       {
-               return FALSE;
-       }
-       /* Lava */
-       else if ((feat == FEAT_SHAL_LAVA) ||
-           (feat == FEAT_DEEP_LAVA))
+       cave_type *c_ptr = &cave[y][x];
+
+       /* Player or other monster */
+       if (player_bold(y, x)) return FALSE;
+       if (c_ptr->m_idx) return FALSE;
+
+       return monster_can_cross_terrain(c_ptr->feat, r_ptr, mode);
+}
+
+
+/*
+ * Check if this monster has "hostile" alignment (aux)
+ */
+static bool check_hostile_align(byte sub_align1, byte sub_align2)
+{
+       if (sub_align1 != sub_align2)
        {
-               if ((r_ptr->flags3 & RF3_IM_FIRE) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY))
+               if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
+                       ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
                        return TRUE;
-               else
-                       return FALSE;
        }
 
-       return TRUE;
+       /* Non-hostile alignment */
+       return FALSE;
 }
 
 
-
 /*
  * Check if two monsters are enemies
  */
@@ -3645,15 +3498,9 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
        }
 
        /* Friendly vs. opposite aligned normal or pet */
-       if (m_ptr->sub_align != n_ptr->sub_align)
+       if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
        {
-               if (((m_ptr->sub_align & SUB_ALIGN_EVIL) &&
-                         (n_ptr->sub_align & SUB_ALIGN_GOOD)) ||
-                        ((m_ptr->sub_align & SUB_ALIGN_GOOD) &&
-                         (n_ptr->sub_align & SUB_ALIGN_EVIL)))
-               {
-                       if (!(m_ptr->mflag2 & MFLAG_CHAMELEON) || !(n_ptr->mflag2 & MFLAG_CHAMELEON)) return TRUE;
-               }
+               if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
        }
 
        /* Hostile vs. non-hostile */
@@ -3668,6 +3515,36 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 
 
 /*
+ * Check if this monster race has "hostile" alignment
+ * If user is player, m_ptr == NULL.
+ */
+bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
+{
+       byte sub_align1 = SUB_ALIGN_NEUTRAL;
+       byte sub_align2 = SUB_ALIGN_NEUTRAL;
+
+       if (m_ptr) /* For a monster */
+       {
+               sub_align1 = m_ptr->sub_align;
+       }
+       else /* For player */
+       {
+               if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
+               if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
+       }
+
+       /* Racial alignment flags */
+       if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
+       if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
+
+       if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
+
+       /* Non-hostile alignment */
+       return FALSE;
+}
+
+
+/*
  * Is the monster "alive"?
  *
  * Used to determine the message to print for a killed monster.
@@ -3681,3 +3558,24 @@ bool monster_living(monster_race *r_ptr)
        else
                return TRUE;
 }
+
+
+/*
+ * Is this monster declined to be questor or bounty?
+ */
+bool no_questor_or_bounty_uniques(int r_idx)
+{
+       switch (r_idx)
+       {
+       /*
+        * Decline them to be questor or bounty because they use
+        * special motion "split and combine"
+        */
+       case MON_BANORLUPART:
+       case MON_BANOR:
+       case MON_LUPART:
+               return TRUE;
+       default:
+               return FALSE;
+       }
+}