OSDN Git Service

Fix a bug in monster info.
[hengbandforosx/hengbandosx.git] / src / monster1.c
index 6bac8fd..445278c 100644 (file)
@@ -120,11 +120,6 @@ static void hooked_roff(cptr str)
 /*
  * Hack -- display monster information using "hooked_roff()"
  *
- * Note that there is now a compiler option to only read the monster
- * descriptions from the raw file when they are actually needed, which
- * saves about 60K of memory at the cost of disk access during monster
- * recall, which is optional to the user.
- *
  * This function should only be called with the cursor placed at the
  * left edge of the screen, on a cleared line, in which the recall is
  * to take place.  One extra blank line is left after the recall.
@@ -146,10 +141,12 @@ static void roff_aux(int r_idx, int mode)
 #endif
        int             msex = 0;
 
-       int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
+       bool nightmare = ironman_nightmare && !(mode & 0x02);
+       int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
 
        bool            breath = FALSE;
        bool            magic = FALSE;
+       bool            reinforce = FALSE;
 
        u32b            flags1;
        u32b            flags2;
@@ -158,6 +155,7 @@ static void roff_aux(int r_idx, int mode)
        u32b            flags5;
        u32b            flags6;
        u32b            flags7;
+       u32b            flagsr;
 
        byte drop_gold, drop_item;
 
@@ -179,6 +177,12 @@ static void roff_aux(int r_idx, int mode)
        flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
        flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
        flags7 = (r_ptr->flags7 & r_ptr->flags7);
+       flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
+
+       for(n = 0; n < 6; n++)
+       {
+               if(r_ptr->reinforce_id[n] > 0) reinforce = TRUE;
+       }
 
        /* cheat_know or research_mon() */
        if (cheat_know || (mode & 0x01))
@@ -207,6 +211,7 @@ static void roff_aux(int r_idx, int mode)
                flags4 = r_ptr->flags4;
                flags5 = r_ptr->flags5;
                flags6 = r_ptr->flags6;
+               flagsr = r_ptr->flagsr;
        }
 
 
@@ -410,57 +415,12 @@ static void roff_aux(int r_idx, int mode)
 
        /* Descriptions */
        {
-               char buf[2048];
-
-#ifdef DELAY_LOAD_R_TEXT
-
-               int fd;
-
-               /* Build the filename */
-#ifdef JP
-path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
-#else
-               path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info.raw");
-#endif
+               cptr tmp = r_text + r_ptr->text;
 
-
-               /* Open the "raw" file */
-               fd = fd_open(buf, O_RDONLY);
-
-               /* Use file */
-               if (fd >= 0)
-               {
-                       huge pos;
-
-                       /* Starting position */
-                       pos = r_ptr->text;
-
-                       /* Additional offsets */
-                       pos += r_head->head_size;
-                       pos += r_head->info_size;
-                       pos += r_head->name_size;
-
-                       /* Seek */
-                       (void)fd_seek(fd, pos);
-
-                       /* Read a chunk of data */
-                       (void)fd_read(fd, buf, 2048);
-
-                       /* Close it */
-                       (void)fd_close(fd);
-               }
-
-#else
-
-               /* Simple method */
-               strcpy(buf, r_text + r_ptr->text);
-
-#endif
-
-               if (buf[0])
+               if (tmp[0])
                {
                        /* Dump it */
-                       hooked_roff(buf);
+                       hooked_roff(tmp);
 
                        /* Start a new line */
                        hooked_roff("\n");
@@ -788,7 +748,7 @@ if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, "
 #ifdef JP
 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
 #else
-               if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " Human");
+               if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " human");
 #endif
 
 #ifdef JP
@@ -860,71 +820,64 @@ else                            hooked_roff("
        if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
        {
 #ifdef JP
-hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames, ice and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
        {
 #ifdef JP
-hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
                hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
        {
 #ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and ice.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
        {
 #ifdef JP
-hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
                hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags2 & RF2_AURA_FIRE)
        {
 #ifdef JP
-hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
                hook_c_roff(TERM_RED, format("%^s is surrounded by flames.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags3 & RF3_AURA_COLD)
        {
 #ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
                hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags2 & RF2_AURA_ELEC)
        {
 #ifdef JP
-hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
                hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity.  ", wd_he[msex]));
 #endif
-
        }
 
        if (flags2 & RF2_REFLECTING)
        {
 #ifdef JP
-hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
+               hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
 #else
                hooked_roff(format("%^s reflects bolt spells.  ", wd_he[msex]));
 #endif
@@ -932,15 +885,72 @@ hooked_roff(format("%^s
        }
 
        /* Describe escorts */
-       if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+       if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS) || reinforce)
        {
 #ifdef JP
                hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
 #else
                hooked_roff(format("%^s usually appears with escorts.  ",
 #endif
-
                            wd_he[msex]));
+
+               if(reinforce)
+               {
+#ifdef JP
+                       hooked_roff("¸î±Ò¤Î¹½À®¤Ï");
+                       if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+                       {
+                               hooked_roff("¾¯¤Ê¤¯¤È¤â");
+                       }
+#else
+                       hooked_roff("These escorts");
+                       if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
+                       {
+                               hooked_roff(" at the least");
+                       }
+                       hooked_roff(" contain ");
+#endif                 
+                       for(n = 0; n < 6; n++)
+                       {
+#ifdef JP
+                               if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
+                               {
+                                       monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
+                                       if(rf_ptr->flags1 & RF1_UNIQUE)
+                                       {
+                                               hooked_roff(format("¡¢%s", r_name + rf_ptr->name));
+                                       }
+                                       else
+                                       {
+                                               hooked_roff(format("¡¢ %dd%d ÂΤÎ%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n],
+                                                       r_name + rf_ptr->name));
+                                       }
+                               }
+#else
+                               if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
+                               {
+                                       monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
+                                       if(rf_ptr->flags1 & RF1_UNIQUE)
+                                       {
+                                               hooked_roff(format(", %s", r_name + rf_ptr->name));
+                                       }
+                                       else
+                                       {
+                                               bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1);
+                                               char name[80];
+                                               strcpy(name, r_name + rf_ptr->name);
+                                               if(plural) plural_aux(name);
+                                               hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name));
+                                       }
+                               }
+#endif
+                       }
+#ifdef JP
+                       hooked_roff("¤ÇÀ®¤êΩ¤Ã¤Æ¤¤¤ë¡£");
+#else
+                       hooked_roff(".");
+#endif
+               }
        }
 
        /* Describe friends */
@@ -1728,15 +1738,15 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                            wd_he[msex], r_ptr->ac));
 
                /* Maximized hitpoints */
-               if (flags1 & RF1_FORCE_MAXHP)
+               if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
                {
+                       u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
 #ifdef JP
                        hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
 #else
                        hooked_roff(format(" and a life rating of %d.  ",
 #endif
-
-                                   r_ptr->hdice * r_ptr->hside));
+                                   (s16b)MIN(30000, hp)));
                }
 
                /* Variable hitpoints */
@@ -1747,8 +1757,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
 #else
                        hooked_roff(format(" and a life rating of %dd%d.  ",
 #endif
-
-                                   r_ptr->hdice, r_ptr->hside));
+                                   r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
                }
        }
 
@@ -1756,77 +1765,25 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
 
        /* Collect special abilities. */
        vn = 0;
-#ifdef JP
-       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";     color[vn++] = TERM_WHITE; }
-#else
-       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "illuminate the dungeon"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë";   color[vn++] = TERM_L_DARK; }
-#else
-       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "darken the dungeon";     color[vn++] = TERM_L_DARK; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "¥É¥¢¤ò³«¤±¤ë"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "open doors"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_BASH_DOOR) { vp[vn] = "¥É¥¢¤òÂǤÁÇˤë"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_BASH_DOOR) { vp[vn] = "bash down doors"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_PASS_WALL) { vp[vn] = "Êɤò¤¹¤êÈ´¤±¤ë"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_PASS_WALL) { vp[vn] = "pass through walls"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_KILL_WALL) { vp[vn] = "Êɤò·¡¤ê¿Ê¤à"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_KILL_WALL) { vp[vn] = "bore through walls"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_MOVE_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_MOVE_BODY) { vp[vn] = "push past weaker monsters"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_KILL_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_KILL_BODY) { vp[vn] = "destroy weaker monsters"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "pick up objects"; color[vn++] = TERM_WHITE; }
-#endif
-
-#ifdef JP
-       if (flags2 & RF2_KILL_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹"; color[vn++] = TERM_WHITE; }
-#else
-       if (flags2 & RF2_KILL_ITEM) { vp[vn] = "destroy objects"; color[vn++] = TERM_WHITE; }
-#endif
+       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹", "illuminate the dungeon");     color[vn++] = TERM_WHITE; }
+       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë", "darken the dungeon");   color[vn++] = TERM_L_DARK; }
+       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("¥É¥¢¤ò³«¤±¤ë", "open doors"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("¥É¥¢¤òÂǤÁÇˤë", "bash down doors"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_FLY)  { vp[vn] = _("¶õ¤òÈô¤Ö", "fly"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_SWIM)   { vp[vn] = _("¿å¤òÅϤë", "swim"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_PASS_WALL) { vp[vn] = _("Êɤò¤¹¤êÈ´¤±¤ë", "pass through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_WALL) { vp[vn] = _("Êɤò·¡¤ê¿Ê¤à", "bore through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò½¦¤¦", "pick up objects"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò²õ¤¹", "destroy objects"); color[vn++] = TERM_WHITE; }
 
 
        /* Describe special abilities. */
        if (vn)
        {
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
@@ -1852,96 +1809,52 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                }
 
                /* End */
-#ifdef JP
-               hooked_roff("¤³¤È¤¬¤Ç¤­¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
+               hooked_roff(_("¤³¤È¤¬¤Ç¤­¤ë¡£", ".  "));
 
        }
-
+       
+       /* Aquatic */
+       if (flags7 & RF7_AQUATIC)
+       {
+               hooked_roff(format(_("%^s¤Ï¿åÃæ¤ËÀ³¤ó¤Ç¤¤¤ë¡£", "%^s lives in water.  "), wd_he[msex]));
+       }
 
        /* Describe special abilities. */
        if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
        {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s illuminate the dungeon.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", "%^s is shining.  "), wd_he[msex]));
        }
        if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
        {
-#ifdef JP
-               hook_c_roff(TERM_L_DARK, format("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_DARK, format("%^s is surrounded by darkness.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_DARK, format(_("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by darkness.  "), wd_he[msex]));
        }
        if (flags2 & RF2_INVISIBLE)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is invisible.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", "%^s is invisible.  "), wd_he[msex]));
        }
        if (flags2 & RF2_COLD_BLOOD)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is cold blooded.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", "%^s is cold blooded.  "), wd_he[msex]));
        }
        if (flags2 & RF2_EMPTY_MIND)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is not detected by telepathy.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", "%^s is not detected by telepathy.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_WEIRD_MIND)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s is rarely detected by telepathy.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", "%^s is rarely detected by telepathy.  "), wd_he[msex]));
        }
        if (flags2 & RF2_MULTIPLY)
        {
-#ifdef JP
-               hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_UMBER, format(_("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", "%^s breeds explosively.  "), wd_he[msex]));
        }
        if (flags2 & RF2_REGENERATE)
        {
-#ifdef JP
-               hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_L_WHITE, format(_("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", "%^s regenerates quickly.  "), wd_he[msex]));
        }
        if (flags7 & RF7_RIDING)
        {
-#ifdef JP
-               hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_SLATE, format("%^s is suitable for riding.  ", wd_he[msex]));
-#endif
-
+               hook_c_roff(TERM_SLATE, format(_("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", "%^s is suitable for riding.  "), wd_he[msex]));
        }
 
 
@@ -2013,180 +1926,135 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
        /* Collect immunities */
        vn = 0;
 #ifdef JP
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
+       if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
 #else
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
+       if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
 #else
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
+       if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
 #else
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
+       if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
+       if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
 #else
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
+       if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
+       if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
 #else
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
+       if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
 #endif
 
 
-       /* Describe immunities */
-       if (vn)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if ( n != 0 ) hooked_roff("¤È");
-#else
-                       if (n == 0) hooked_roff(" resists ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" and ");
-#endif
-
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-               }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-
        /* Collect resistances */
-       vn = 0;
-#ifdef JP
-if (flags4 & RF4_BR_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
-#else
- if (flags4 & RF4_BR_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
-#endif
-
 #ifdef JP
-if ((flags4 & RF4_BR_DARK) || (flags3 & RF3_ORC)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
+       if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
 #else
if (flags4 & RF4_BR_DARK  || (flags3 & RF3_ORC)) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
      if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
+       if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
 #else
if (flags3 & RF3_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
      if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
 #else
-if (flags3 & RF3_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
+       if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
 #else
if (flags3 & RF3_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
      if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
+       if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
 #else
if (flags4 & RF4_BR_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
      if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
+       if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
 #else
if (flags4 & RF4_BR_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
      if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_CONF) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
+       if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
 #else
if (flags4 & RF4_BR_CONF) {vp[vn] = "conf";color[vn++] = TERM_L_UMBER;}
      if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
 #endif
 
 #ifdef JP
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
 #else
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
 #else
if (flags3 & RF3_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
      if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
 #else
if (flags3 & RF3_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
      if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
+       if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
 #else
if (flags4 & RF4_BR_WALL) {vp[vn] = "sound";color[vn++] = TERM_UMBER;}
      if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
+       if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
 #else
if (flags4 & RF4_BR_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
      if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
+       if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
 #else
if (flags4 & RF4_BR_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
      if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
+       if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
 #else
if (flags4 & RF4_BR_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
      if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
+       if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
 #else
if (flags3 & RF3_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
      if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
 #endif
 
 #ifdef JP
-if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
+       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
 #else
if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
      if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
 #endif
 
 
-       /* Describe resistances */
+       /* Describe immunities and resistances */
        if (vn)
        {
                /* Intro */
@@ -2253,33 +2121,33 @@ if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
        /* Collect non-effects */
        vn = 0;
 #ifdef JP
-if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+       if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
 #else
- if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
      if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
+       if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
 #else
- if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
      if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
+       if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
 #else
- if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
      if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
+       if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
 #else
- if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
      if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
 #else
if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
      if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
 #endif
 
        /* Describe non-effects */
@@ -2956,6 +2824,13 @@ case RBE_DR_MANA:  q = "
                        case RBE_DR_MANA:  q = "drain mana force"; break;
 #endif
 
+#ifdef JP
+                       case RBE_INERTIA:  q = "¸ºÂ®¤µ¤»¤ë"; break;
+                       case RBE_STUN:     q = "Û¯Û°¤È¤µ¤»¤ë"; break;
+#else
+                       case RBE_INERTIA:  q = "slow"; break;
+                       case RBE_STUN:     q = "stun"; break;
+#endif
                }
 
 
@@ -3142,14 +3017,12 @@ void roff_top(int r_idx)
 
        /* Append the "standard" attr/char info */
        Term_addstr(-1, TERM_WHITE, " ('");
-       Term_addch(a1, c1);
-       if (use_bigtile && (a1 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a1, c1);
        Term_addstr(-1, TERM_WHITE, "')");
 
        /* Append the "optional" attr/char info */
        Term_addstr(-1, TERM_WHITE, "/('");
-       Term_addch(a2, c2);
-       if (use_bigtile && (a2 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a2, c2);
        Term_addstr(-1, TERM_WHITE, "'):");
 
        /* Wizards get extra info */
@@ -3230,27 +3103,7 @@ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
 }
 
 
-bool monster_quest(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       /* Random quests are in the dungeon */
-       if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
-
-       /* No random quests for aquatic monsters */
-       if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
-
-       /* No random quests for multiplying monsters */
-       if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
-
-       /* No quests to kill friendly monsters */
-       if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
-
-       return TRUE;
-}
-
-
-bool monster_dungeon(int r_idx)
+bool mon_hook_dungeon(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3266,7 +3119,7 @@ bool monster_dungeon(int r_idx)
 }
 
 
-bool monster_ocean(int r_idx)
+static bool mon_hook_ocean(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3277,7 +3130,7 @@ bool monster_ocean(int r_idx)
 }
 
 
-bool monster_shore(int r_idx)
+static bool mon_hook_shore(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3288,7 +3141,7 @@ bool monster_shore(int r_idx)
 }
 
 
-static bool monster_waste(int r_idx)
+static bool mon_hook_waste(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3299,7 +3152,7 @@ static bool monster_waste(int r_idx)
 }
 
 
-bool monster_town(int r_idx)
+static bool mon_hook_town(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3310,7 +3163,7 @@ bool monster_town(int r_idx)
 }
 
 
-bool monster_wood(int r_idx)
+static bool mon_hook_wood(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3321,7 +3174,7 @@ bool monster_wood(int r_idx)
 }
 
 
-bool monster_volcano(int r_idx)
+static bool mon_hook_volcano(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3332,7 +3185,7 @@ bool monster_volcano(int r_idx)
 }
 
 
-bool monster_mountain(int r_idx)
+static bool mon_hook_mountain(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3343,7 +3196,7 @@ bool monster_mountain(int r_idx)
 }
 
 
-bool monster_grass(int r_idx)
+static bool mon_hook_grass(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3354,11 +3207,11 @@ bool monster_grass(int r_idx)
 }
 
 
-bool monster_deep_water(int r_idx)
+static bool mon_hook_deep_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
        if (r_ptr->flags7 & RF7_AQUATIC)
                return TRUE;
@@ -3367,11 +3220,11 @@ bool monster_deep_water(int r_idx)
 }
 
 
-bool monster_shallow_water(int r_idx)
+static bool mon_hook_shallow_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
        if (r_ptr->flags2 & RF2_AURA_FIRE)
                return FALSE;
@@ -3380,13 +3233,13 @@ bool monster_shallow_water(int r_idx)
 }
 
 
-bool monster_lava(int r_idx)
+static bool mon_hook_lava(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
-       if (((r_ptr->flags3 & RF3_EFF_IM_FIRE_MASK) ||
+       if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
             (r_ptr->flags7 & RF7_CAN_FLY)) &&
            !(r_ptr->flags3 & RF3_AURA_COLD))
                return TRUE;
@@ -3395,6 +3248,18 @@ bool monster_lava(int r_idx)
 }
 
 
+static bool mon_hook_floor(int r_idx)
+{
+       monster_race *r_ptr = &r_info[r_idx];
+
+       if (!(r_ptr->flags7 & RF7_AQUATIC) ||
+           (r_ptr->flags7 & RF7_CAN_FLY))
+               return TRUE;
+       else
+               return FALSE;
+}
+
+
 monster_hook_type get_monster_hook(void)
 {
        if (!dun_level && !p_ptr->inside_quest)
@@ -3402,50 +3267,64 @@ monster_hook_type get_monster_hook(void)
                switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
                {
                case TERRAIN_TOWN:
-                       return (monster_hook_type)monster_town;
+                       return (monster_hook_type)mon_hook_town;
                case TERRAIN_DEEP_WATER:
-                       return (monster_hook_type)monster_ocean;
+                       return (monster_hook_type)mon_hook_ocean;
                case TERRAIN_SHALLOW_WATER:
                case TERRAIN_SWAMP:
-                       return (monster_hook_type)monster_shore;
+                       return (monster_hook_type)mon_hook_shore;
                case TERRAIN_DIRT:
                case TERRAIN_DESERT:
-                       return (monster_hook_type)monster_waste;
+                       return (monster_hook_type)mon_hook_waste;
                case TERRAIN_GRASS:
-                       return (monster_hook_type)monster_grass;
+                       return (monster_hook_type)mon_hook_grass;
                case TERRAIN_TREES:
-                       return (monster_hook_type)monster_wood;
+                       return (monster_hook_type)mon_hook_wood;
                case TERRAIN_SHALLOW_LAVA:
                case TERRAIN_DEEP_LAVA:
-                       return (monster_hook_type)monster_volcano;
+                       return (monster_hook_type)mon_hook_volcano;
                case TERRAIN_MOUNTAIN:
-                       return (monster_hook_type)monster_mountain;
+                       return (monster_hook_type)mon_hook_mountain;
                default:
-                       return (monster_hook_type)monster_dungeon;
+                       return (monster_hook_type)mon_hook_dungeon;
                }
        }
        else
        {
-               return (monster_hook_type)monster_dungeon;
+               return (monster_hook_type)mon_hook_dungeon;
        }
 }
 
 
 monster_hook_type get_monster_hook2(int y, int x)
 {
+       feature_type *f_ptr = &f_info[cave[y][x].feat];
+
        /* Set the monster list */
-       switch (cave[y][x].feat)
-       {
-       case FEAT_SHAL_WATER:
-               return (monster_hook_type)monster_shallow_water;
-       case FEAT_DEEP_WATER:
-               return (monster_hook_type)monster_deep_water;
-       case FEAT_DEEP_LAVA:
-       case FEAT_SHAL_LAVA:
-               return (monster_hook_type)monster_lava;
-       default:
-               return NULL;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
+       {
+               /* Deep water */
+               if (have_flag(f_ptr->flags, FF_DEEP))
+               {
+                       return (monster_hook_type)mon_hook_deep_water;
+               }
+
+               /* Shallow water */
+               else
+               {
+                       return (monster_hook_type)mon_hook_shallow_water;
+               }
+       }
+
+       /* Lava */
+       else if (have_flag(f_ptr->flags, FF_LAVA))
+       {
+               return (monster_hook_type)mon_hook_lava;
        }
+
+       else return (monster_hook_type)mon_hook_floor;
 }
 
 
@@ -3456,6 +3335,8 @@ void set_friendly(monster_type *m_ptr)
 
 void set_pet(monster_type *m_ptr)
 {
+       if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
+
        /* Check for quest completion */
        check_quest_completion(m_ptr);
 
@@ -3470,6 +3351,9 @@ void set_pet(monster_type *m_ptr)
 void set_hostile(monster_type *m_ptr)
 {
        if (p_ptr->inside_battle) return;
+
+       if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
+
        m_ptr->smart &= ~SM_PET;
        m_ptr->smart &= ~SM_FRIENDLY;
 }
@@ -3505,52 +3389,56 @@ msg_format("%^s
 /*
  * Check if monster can cross terrain
  */
-bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
+bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
 {
-       /* Pit */
-       if (feat == FEAT_DARK_PIT)
-       {
-               if (r_ptr->flags7 & RF7_CAN_FLY)
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Deep water */
-       if (feat == FEAT_DEEP_WATER)
+       feature_type *f_ptr = &f_info[feat];
+
+       /* Pattern */
+       if (have_flag(f_ptr->flags, FF_PATTERN))
        {
-               if ((r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
+               if (!(mode & CEM_RIDING))
+               {
+                       if (!(r_ptr->flags7 & RF7_CAN_FLY)) return FALSE;
+               }
                else
-                       return FALSE;
+               {
+                       if (!(mode & CEM_P_CAN_ENTER_PATTERN)) return FALSE;
+               }
        }
-       /* Shallow water */
-       else if (feat == FEAT_SHAL_WATER)
+
+       /* "CAN" flags */
+       if (have_flag(f_ptr->flags, FF_CAN_FLY) && (r_ptr->flags7 & RF7_CAN_FLY)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_SWIM) && (r_ptr->flags7 & RF7_CAN_SWIM)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_PASS))
        {
-               if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
-                   (r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
+               if ((r_ptr->flags2 & RF2_PASS_WALL) && (!(mode & CEM_RIDING) || p_ptr->pass_wall)) return TRUE;
        }
-       /* Aquatic monster */
-       else if ((r_ptr->flags7 & RF7_AQUATIC) &&
-                   !(r_ptr->flags7 & RF7_CAN_FLY))
+
+       if (!have_flag(f_ptr->flags, FF_MOVE)) return FALSE;
+
+       /* Some monsters can walk on mountains */
+       if (have_flag(f_ptr->flags, FF_MOUNTAIN) && (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
        {
-               return FALSE;
+               if (!(r_ptr->flags7 & RF7_AQUATIC))
+               {
+                       /* Deep water */
+                       if (have_flag(f_ptr->flags, FF_DEEP)) return FALSE;
+
+                       /* Shallow water */
+                       else if (r_ptr->flags2 & RF2_AURA_FIRE) return FALSE;
+               }
        }
+
+       /* Aquatic monster into non-water? */
+       else if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
+
        /* Lava */
-       else if ((feat == FEAT_SHAL_LAVA) ||
-           (feat == FEAT_DEEP_LAVA))
+       if (have_flag(f_ptr->flags, FF_LAVA))
        {
-               if ((r_ptr->flags3 & RF3_EFF_IM_FIRE_MASK) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY))
-                       return TRUE;
-               else
-                       return FALSE;
+               if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) return FALSE;
        }
 
        return TRUE;
@@ -3560,96 +3448,35 @@ bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
 /*
  * Strictly check if monster can enter the grid
  */
-bool monster_can_enter(int y, int x, monster_race *r_ptr)
+bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
 {
        cave_type *c_ptr = &cave[y][x];
-       byte feat = c_ptr->feat;
 
        /* Player or other monster */
        if (player_bold(y, x)) return FALSE;
        if (c_ptr->m_idx) return FALSE;
 
-       /* Permanent wall */
-       if ((c_ptr->feat >= FEAT_PERM_EXTRA) &&
-           (c_ptr->feat <= FEAT_PERM_SOLID))
-               return FALSE;
-
-       /* Can fly over the Pattern */
-       if ((c_ptr->feat >= FEAT_PATTERN_START) &&
-           (c_ptr->feat <= FEAT_PATTERN_XTRA2))
-       {
-           if (!(r_ptr->flags7 & RF7_CAN_FLY))
-                   return FALSE;
-           else
-                   return TRUE;
-       }
-
-       /* Can fly over mountain on the surface */
-       if (feat == FEAT_MOUNTAIN)
-       {
-           if (!dun_level && 
-               ((r_ptr->flags7 & RF7_CAN_FLY) ||
-                (r_ptr->flags8 & RF8_WILD_MOUNTAIN)))
-                   return TRUE;
-           else
-                   return FALSE;
-       }
+       return monster_can_cross_terrain(c_ptr->feat, r_ptr, mode);
+}
 
-       /* Cannot enter wall without pass wall ability */
-       if (!cave_floor_grid(c_ptr) && !(r_ptr->flags2 & RF2_PASS_WALL))
-               return FALSE;
 
-       /* Pit */
-       if (feat == FEAT_DARK_PIT)
-       {
-               if (r_ptr->flags7 & RF7_CAN_FLY)
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Deep water */
-       if (feat == FEAT_DEEP_WATER)
-       {
-               if ((r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Shallow water */
-       else if (feat == FEAT_SHAL_WATER)
-       {
-               if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
-                   (r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
-       }
-       /* Aquatic monster */
-       else if ((r_ptr->flags7 & RF7_AQUATIC) &&
-                   !(r_ptr->flags7 & RF7_CAN_FLY))
-       {
-               return FALSE;
-       }
-       /* Lava */
-       else if ((feat == FEAT_SHAL_LAVA) ||
-           (feat == FEAT_DEEP_LAVA))
+/*
+ * Check if this monster has "hostile" alignment (aux)
+ */
+static bool check_hostile_align(byte sub_align1, byte sub_align2)
+{
+       if (sub_align1 != sub_align2)
        {
-               if ((r_ptr->flags3 & RF3_EFF_IM_FIRE_MASK) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY))
+               if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
+                       ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
                        return TRUE;
-               else
-                       return FALSE;
        }
 
-       return TRUE;
+       /* Non-hostile alignment */
+       return FALSE;
 }
 
 
-
 /*
  * Check if two monsters are enemies
  */
@@ -3671,15 +3498,9 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
        }
 
        /* Friendly vs. opposite aligned normal or pet */
-       if (m_ptr->sub_align != n_ptr->sub_align)
+       if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
        {
-               if (((m_ptr->sub_align & SUB_ALIGN_EVIL) &&
-                         (n_ptr->sub_align & SUB_ALIGN_GOOD)) ||
-                        ((m_ptr->sub_align & SUB_ALIGN_GOOD) &&
-                         (n_ptr->sub_align & SUB_ALIGN_EVIL)))
-               {
-                       if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
-               }
+               if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
        }
 
        /* Hostile vs. non-hostile */
@@ -3694,6 +3515,36 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 
 
 /*
+ * Check if this monster race has "hostile" alignment
+ * If user is player, m_ptr == NULL.
+ */
+bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
+{
+       byte sub_align1 = SUB_ALIGN_NEUTRAL;
+       byte sub_align2 = SUB_ALIGN_NEUTRAL;
+
+       if (m_ptr) /* For a monster */
+       {
+               sub_align1 = m_ptr->sub_align;
+       }
+       else /* For player */
+       {
+               if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
+               if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
+       }
+
+       /* Racial alignment flags */
+       if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
+       if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
+
+       if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
+
+       /* Non-hostile alignment */
+       return FALSE;
+}
+
+
+/*
  * Is the monster "alive"?
  *
  * Used to determine the message to print for a killed monster.