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Add new option -- show_ammo_detail / show_ammo_no_crit
[hengband/hengband.git] / src / monster1.c
index 6288769..8f6b543 100644 (file)
@@ -1,15 +1,15 @@
 /* File: monster1.c */
 
-/* Purpose: describe monsters (using monster memory) */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: describe monsters (using monster memory) */
+
 #include "angband.h"
 
 
@@ -120,11 +120,6 @@ static void hooked_roff(cptr str)
 /*
  * Hack -- display monster information using "hooked_roff()"
  *
- * Note that there is now a compiler option to only read the monster
- * descriptions from the raw file when they are actually needed, which
- * saves about 60K of memory at the cost of disk access during monster
- * recall, which is optional to the user.
- *
  * This function should only be called with the cursor placed at the
  * left edge of the screen, on a cleared line, in which the recall is
  * to take place.  One extra blank line is left after the recall.
@@ -134,18 +129,20 @@ static void roff_aux(int r_idx, int mode)
        monster_race    *r_ptr = &r_info[r_idx];
 
        bool            old = FALSE;
-       bool            sin = FALSE;
 
        int             m, n, r;
 
        cptr            p, q;
 
 #ifdef JP
-        char            jverb_buf[64];
+       char            jverb_buf[64];
+#else
+       bool            sin = FALSE;
 #endif
        int             msex = 0;
 
-       int speed = (ironman_nightmare) ? r_ptr->speed + 5 : r_ptr->speed;
+       bool nightmare = ironman_nightmare && !(mode & 0x02);
+       int speed = nightmare ? r_ptr->speed + 5 : r_ptr->speed;
 
        bool            breath = FALSE;
        bool            magic = FALSE;
@@ -157,12 +154,13 @@ static void roff_aux(int r_idx, int mode)
        u32b            flags5;
        u32b            flags6;
        u32b            flags7;
+       u32b            flagsr;
 
        byte drop_gold, drop_item;
 
        int             vn = 0;
-       byte            color[64];
-       cptr            vp[64];
+       byte            color[96];
+       cptr            vp[96];
 
        bool know_everything = FALSE;
 
@@ -178,8 +176,9 @@ static void roff_aux(int r_idx, int mode)
        flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
        flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
        flags7 = (r_ptr->flags7 & r_ptr->flags7);
+       flagsr = (r_ptr->flagsr & r_ptr->r_flagsr);
 
-       /* cheat_know or reserch_mon() */
+       /* cheat_know or research_mon() */
        if (cheat_know || (mode & 0x01))
                know_everything = TRUE;
 
@@ -206,6 +205,7 @@ static void roff_aux(int r_idx, int mode)
                flags4 = r_ptr->flags4;
                flags5 = r_ptr->flags5;
                flags6 = r_ptr->flags6;
+               flagsr = r_ptr->flagsr;
        }
 
 
@@ -267,11 +267,12 @@ static void roff_aux(int r_idx, int mode)
                        /* Killed ancestors */
 #ifdef JP
                        hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+                                          wd_he[msex], r_ptr->r_deaths));
 #else
                        hooked_roff(format("%^s has slain %d of your ancestors",
+                                          wd_he[msex], r_ptr->r_deaths));
 #endif
 
-                                   wd_he[msex], r_ptr->r_deaths));
 
                        /* But we've also killed it */
                        if (dead)
@@ -280,7 +281,7 @@ static void roff_aux(int r_idx, int mode)
                                hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
 #else
                                hooked_roff(format(", but you have avenged %s!  ",
-                                           plural(r_ptr->r_deaths, "him", "them")));
+                                           plural(r_ptr->r_deaths, "him", "them")));
 #endif
 
                        }
@@ -292,10 +293,13 @@ static void roff_aux(int r_idx, int mode)
                                hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
 #else
                                hooked_roff(format(", who %s unavenged.  ",
-                                           plural(r_ptr->r_deaths, "remains", "remain")));
+                                           plural(r_ptr->r_deaths, "remains", "remain")));
 #endif
 
                        }
+
+                       /* Start a new line */
+                       hooked_roff("\n");
                }
 
                /* Dead unique who never hurt us */
@@ -307,6 +311,8 @@ static void roff_aux(int r_idx, int mode)
                        hooked_roff("You have slain this foe.  ");
 #endif
 
+                       /* Start a new line */
+                       hooked_roff("\n");
                }
        }
 
@@ -316,10 +322,10 @@ static void roff_aux(int r_idx, int mode)
                /* Dead ancestors */
 #ifdef JP
                hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
-                           r_ptr->r_deaths ));
+                           r_ptr->r_deaths ));
 #else
                hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
-                           r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
+                           r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
 #endif
 
 
@@ -327,12 +333,11 @@ static void roff_aux(int r_idx, int mode)
                if (r_ptr->r_pkills)
                {
 #ifdef JP
-                       hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
+                       hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
 #else
-                       hooked_roff(format("and you have exterminated at least %d of the creatures.  ",
+                       hooked_roff(format("and you have exterminated at least %d of the creatures.  ", r_ptr->r_pkills));
 #endif
 
-                                   r_ptr->r_pkills));
                }
 
                /* Some kills past lives */
@@ -340,10 +345,10 @@ static void roff_aux(int r_idx, int mode)
                {
 #ifdef JP
                        hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
-                                   "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
+                                   "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
 #else
                        hooked_roff(format("and %s have exterminated at least %d of the creatures.  ",
-                                   "your ancestors", r_ptr->r_tkills));
+                                   "your ancestors", r_ptr->r_tkills));
 #endif
 
                }
@@ -352,13 +357,15 @@ static void roff_aux(int r_idx, int mode)
                else
                {
 #ifdef JP
-                       hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£",
+                       hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
 #else
-                       hooked_roff(format("and %s is not ever known to have been defeated.  ",
+                       hooked_roff(format("and %s is not ever known to have been defeated.  ", wd_he[msex]));
 #endif
 
-                                   wd_he[msex]));
                }
+
+               /* Start a new line */
+               hooked_roff("\n");
        }
 
        /* Normal monsters */
@@ -368,24 +375,22 @@ static void roff_aux(int r_idx, int mode)
                if (r_ptr->r_pkills)
                {
 #ifdef JP
-                       hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+                       hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
 #else
-                       hooked_roff(format("You have killed at least %d of these creatures.  ",
+                       hooked_roff(format("You have killed at least %d of these creatures.  ", r_ptr->r_pkills));
 #endif
 
-                                   r_ptr->r_pkills));
                }
 
                /* Killed some last life */
                else if (r_ptr->r_tkills)
                {
 #ifdef JP
-                       hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+                       hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
 #else
-                       hooked_roff(format("Your ancestors have killed at least %d of these creatures.  ",
+                       hooked_roff(format("Your ancestors have killed at least %d of these creatures.  ", r_ptr->r_tkills));
 #endif
 
-                                   r_ptr->r_tkills));
                }
 
                /* Killed none */
@@ -396,66 +401,24 @@ static void roff_aux(int r_idx, int mode)
 #else
                        hooked_roff("No battles to the death are recalled.  ");
 #endif
-
                }
-       }
 
+               /* Start a new line */
+               hooked_roff("\n");
+       }
 
        /* Descriptions */
-       if (1)
        {
-               char buf[2048];
-
-#ifdef DELAY_LOAD_R_TEXT
+               cptr tmp = r_text + r_ptr->text;
 
-               int fd;
-
-               /* Build the filename */
-#ifdef JP
-path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
-#else
-               path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info.raw");
-#endif
-
-
-               /* Open the "raw" file */
-               fd = fd_open(buf, O_RDONLY);
-
-               /* Use file */
-               if (fd >= 0)
+               if (tmp[0])
                {
-                       huge pos;
-
-                       /* Starting position */
-                       pos = r_ptr->text;
+                       /* Dump it */
+                       hooked_roff(tmp);
 
-                       /* Additional offsets */
-                       pos += r_head->head_size;
-                       pos += r_head->info_size;
-                       pos += r_head->name_size;
-
-                       /* Seek */
-                       (void)fd_seek(fd, pos);
-
-                       /* Read a chunk of data */
-                       (void)fd_read(fd, buf, 2048);
-
-                       /* Close it */
-                       (void)fd_close(fd);
+                       /* Start a new line */
+                       hooked_roff("\n");
                }
-
-#else
-
-               /* Simple method */
-               strcpy(buf, r_text + r_ptr->text);
-
-#endif
-
-               /* Dump it */
-               hooked_roff(buf);
-#ifndef JP
-               hooked_roff("  ");
-#endif
        }
 
        if (r_idx == MON_KAGE)
@@ -490,7 +453,7 @@ path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
                        hooked_roff(format("%^s is normally found at depths of %d feet",
 #endif
 
-                                   wd_he[msex], r_ptr->level * 50));
+                                   wd_he[msex], r_ptr->level * 50));
                }
                else
                {
@@ -500,7 +463,7 @@ path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
                        hooked_roff(format("%^s is normally found on dungeon level %d",
 #endif
 
-                                   wd_he[msex], r_ptr->level));
+                                   wd_he[msex], r_ptr->level));
                }
                old = TRUE;
        }
@@ -602,12 +565,12 @@ path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
                        else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
                        hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
 #else
-                       if (speed > 139) hook_c_roff(TERM_RED, "incredibly");
-                       else if (speed > 134) hook_c_roff(TERM_ORANGE, "extremely");
-                       else if (speed > 129) hook_c_roff(TERM_ORANGE, "very");
-                       else if (speed > 124) hook_c_roff(TERM_UMBER, "fairly");
-                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, "somewhat");
-                       hook_c_roff(TERM_L_RED, "quickly");
+                       if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
+                       else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
+                       else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
+                       else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
+                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
+                       hook_c_roff(TERM_L_RED, " quickly");
 #endif
 
                }
@@ -620,11 +583,11 @@ path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
                        else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
                        hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
 #else
-                       if (speed < 90) hook_c_roff(TERM_L_GREEN, "incredibly");
-                       else if (speed < 95) hook_c_roff(TERM_BLUE, "very");
-                       else if (speed < 100) hook_c_roff(TERM_BLUE, "fairly");
-                       else if (speed > 104) hook_c_roff(TERM_GREEN, "somewhat");
-                       hook_c_roff(TERM_L_BLUE, "slowly");
+                       if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
+                       else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
+                       else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
+                       else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
+                       hook_c_roff(TERM_L_BLUE, " slowly");
 #endif
 
                }
@@ -710,36 +673,36 @@ path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
 #ifdef JP
 if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
 #else
-               if (flags2 & RF2_ELDRITCH_HORROR) hooked_roff(" sanity-blasting");
+               if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
 #else
-               if (flags3 & RF3_ANIMAL)          hooked_roff(" natural");
+               if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, " natural");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, "¼Ù°­¤Ê¤ë");
 #else
-               if (flags3 & RF3_EVIL)            hooked_roff(" evil");
+               if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, " evil");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
 #else
-               if (flags3 & RF3_GOOD)            hooked_roff(" good");
+               if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, " good");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
 #else
-               if (flags3 & RF3_UNDEAD)          hooked_roff(" undead");
+               if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, " undead");
 #endif
 #ifdef JP
 if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
 #else
-               if (flags3 & RF3_AMBERITE)        hooked_roff(" Amberite");
+               if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, " Amberite");
 #endif
 
 
@@ -749,43 +712,43 @@ if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, "
 #ifdef JP
      if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
 #else
-                    if (flags3 & RF3_DRAGON)   hooked_roff(" dragon");
+                    if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, " dragon");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
 #else
-               if (flags3 & RF3_DEMON)    hooked_roff(" demon");
+               if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, " demon");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
 #else
-               if (flags3 & RF3_GIANT)    hooked_roff(" giant");
+               if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, " giant");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
 #else
-               if (flags3 & RF3_TROLL)    hooked_roff(" troll");
+               if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, " troll");
 #endif
 
 #ifdef JP
 if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
 #else
-               if (flags3 & RF3_ORC)      hooked_roff(" orc");
+               if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, " orc");
 #endif
 
 #ifdef JP
 if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
 #else
-               if (flags2 & RF2_HUMAN) hooked_roff(" Human");
+               if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " human");
 #endif
 
 #ifdef JP
 if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
 #else
-               if (flags2 & RF2_QUANTUM)  hooked_roff(" quantum creature");
+               if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, " quantum creature");
 #endif
 
        }
@@ -800,7 +763,6 @@ else                            hooked_roff("
                hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
 #endif
                /* Group some variables */
-               if (TRUE)
                {
                        long i, j;
 
@@ -813,7 +775,7 @@ else                            hooked_roff("
                               (long)1000 / (p_ptr->max_plv+2) + 5) / 10);
 
                        hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
-                               (long)i, (long)j ));
+                               (long)i, (long)j ));
 #else
                        /* calculate the integer exp part */
                        i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
@@ -825,8 +787,8 @@ else                            hooked_roff("
 
                        /* Mention the experience */
                        hooked_roff(format(" is worth about %ld.%02ld point%s",
-                                   (long)i, (long)j,
-                                   (((i == 1) && (j == 0)) ? "" : "s")));
+                                   (long)i, (long)j,
+                                   (((i == 1) && (j == 0)) ? "" : "s")));
 
                        /* Take account of annoying English */
                        p = "th";
@@ -843,7 +805,7 @@ else                            hooked_roff("
 
                        /* Mention the dependance on the player's level */
                        hooked_roff(format(" for a%s %lu%s level character.  ",
-                                   q, (long)i, p));
+                                   q, (long)i, p));
 #endif
 
                }
@@ -852,71 +814,64 @@ else                            hooked_roff("
        if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
        {
 #ifdef JP
-hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames, ice and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
        {
 #ifdef JP
-hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
        {
 #ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and ice.  ", wd_he[msex]));
 #endif
-
        }
        else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
        {
 #ifdef JP
-hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags2 & RF2_AURA_FIRE)
        {
 #ifdef JP
-hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by flames.  ", wd_he[msex]));
+               hook_c_roff(TERM_RED, format("%^s is surrounded by flames.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags3 & RF3_AURA_COLD)
        {
 #ifdef JP
-hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by ice.  ", wd_he[msex]));
+               hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice.  ", wd_he[msex]));
 #endif
-
        }
        else if (flags2 & RF2_AURA_ELEC)
        {
 #ifdef JP
-hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+               hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s is surrounded by electricity.  ", wd_he[msex]));
+               hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity.  ", wd_he[msex]));
 #endif
-
        }
 
        if (flags2 & RF2_REFLECTING)
        {
 #ifdef JP
-hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
+               hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
 #else
                hooked_roff(format("%^s reflects bolt spells.  ", wd_he[msex]));
 #endif
@@ -932,7 +887,7 @@ hooked_roff(format("%^s
                hooked_roff(format("%^s usually appears with escorts.  ",
 #endif
 
-                           wd_he[msex]));
+                           wd_he[msex]));
        }
 
        /* Describe friends */
@@ -944,7 +899,7 @@ hooked_roff(format("%^s
                hooked_roff(format("%^s usually appears in groups.  ",
 #endif
 
-                           wd_he[msex]));
+                           wd_he[msex]));
        }
 
 
@@ -989,20 +944,22 @@ hooked_roff(format("%^s
                for (n = 0; n < vn; n++)
                {
 #ifdef JP
-                       if(n!=vn-1){
-                         jverb(vp[n],jverb_buf,JVERB_OR);
-                         hook_c_roff(color[n], jverb_buf);
-                         hook_c_roff(color[n], "¤ê¡¢");
+                       if (n != vn - 1)
+                       {
+                               jverb(vp[n], jverb_buf, JVERB_OR);
+                               hook_c_roff(color[n], jverb_buf);
+                               hook_c_roff(color[n], "¤ê");
+                               hooked_roff("¡¢");
                        }
-                       else  hook_c_roff(color[n], vp[n]);
+                       else hook_c_roff(color[n], vp[n]);
 #else
                        /* Intro */
                        if (n == 0) hooked_roff(" may ");
-                       else if (n < vn-1) hooked_roff(", ");
+                       else if (n < vn - 1) hooked_roff(", ");
                        else hooked_roff(" or ");
 
                        /* Dump */
-                       hooked_roff(vp[n]);
+                       hook_c_roff(color[n], vp[n]);
 #endif
 
                }
@@ -1419,7 +1376,7 @@ if (flags6 & (RF6_HEAL))            {vp[vn] = "
 #endif
 
 #ifdef JP
-        if (flags6 & (RF6_INVULNER))        {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
+       if (flags6 & (RF6_INVULNER))        {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
 #else
        if (flags6 & (RF6_INVULNER))        {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
 #endif
@@ -1466,11 +1423,25 @@ if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "
        if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
 #endif
 
+       if (flags6 & (RF6_DARKNESS))
+       {
+               if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
+               {
 #ifdef JP
-if (flags6 & (RF6_DARKNESS))        {if ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) {vp[vn] =  "°Å°Ç";color[vn++] = TERM_L_DARK;} else { vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}}
+                       vp[vn] =  "°Å°Ç"; color[vn++] = TERM_L_DARK;
 #else
-if (flags6 & (RF6_DARKNESS))        {vp[vn] = ((p_ptr->pclass != CLASS_NINJA) || (flags3 & (RF3_UNDEAD | RF3_HURT_LITE))) ? "create darkness" : "create light";color[vn++] = TERM_L_DARK;}
+                       vp[vn] = "create darkness"; color[vn++] = TERM_L_DARK;
 #endif
+               }
+               else
+               {
+#ifdef JP
+                       vp[vn] = "Á®¸÷"; color[vn++] = TERM_YELLOW;
+#else
+                       vp[vn] = "create light"; color[vn++] = TERM_YELLOW;
+#endif
+               }
+       }
 
 #ifdef JP
 if (flags6 & (RF6_TRAPS))           {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
@@ -1624,7 +1595,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                hooked_roff(" magical, casting spells");
 
                /* Adverb */
-               if (flags2 & RF2_SMART) hooked_roff(" intelligently");
+               if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
 #endif
 
 
@@ -1645,7 +1616,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                        hook_c_roff(color[n], vp[n]);
                }
 #ifdef JP
-                hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
+               hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
 #endif
        }
 
@@ -1654,10 +1625,10 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
        if (breath || magic)
        {
                /* Total casting */
-               m = r_ptr->r_cast_inate + r_ptr->r_cast_spell;
+               m = r_ptr->r_cast_spell;
 
                /* Average frequency */
-               n = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
+               n = r_ptr->freq_spell;
 
                /* Describe the spell frequency */
                if (m > 100 || know_everything)
@@ -1701,18 +1672,18 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
                hooked_roff(format("%^s has an armor rating of %d",
 #endif
 
-                           wd_he[msex], r_ptr->ac));
+                           wd_he[msex], r_ptr->ac));
 
                /* Maximized hitpoints */
-               if (flags1 & RF1_FORCE_MAXHP)
+               if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
                {
+                       u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
 #ifdef JP
                        hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
 #else
                        hooked_roff(format(" and a life rating of %d.  ",
 #endif
-
-                                   r_ptr->hdice * r_ptr->hside));
+                                   (s16b)MIN(30000, hp)));
                }
 
                /* Variable hitpoints */
@@ -1723,8 +1694,7 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
 #else
                        hooked_roff(format(" and a life rating of %dd%d.  ",
 #endif
-
-                                   r_ptr->hdice, r_ptr->hside));
+                                   r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
                }
        }
 
@@ -1733,57 +1703,63 @@ if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "
        /* Collect special abilities. */
        vn = 0;
 #ifdef JP
-if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";
+       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";     color[vn++] = TERM_WHITE; }
 #else
-       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "illuminate the dungeon";
+       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = "illuminate the dungeon"; color[vn++] = TERM_WHITE; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "¥É¥¢¤ò³«¤±¤ë";
+       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë";   color[vn++] = TERM_L_DARK; }
 #else
-       if (flags2 & RF2_OPEN_DOOR) vp[vn++] = "open doors";
+       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = "darken the dungeon";     color[vn++] = TERM_L_DARK; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_BASH_DOOR) vp[vn++] = "¥É¥¢¤òÂǤÁÇˤë";
+       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "¥É¥¢¤ò³«¤±¤ë"; color[vn++] = TERM_WHITE; }
 #else
-       if (flags2 & RF2_BASH_DOOR) vp[vn++] = "bash down doors";
+       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = "open doors"; color[vn++] = TERM_WHITE; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_PASS_WALL) vp[vn++] = "Êɤò¤¹¤êÈ´¤±¤ë";
+       if (flags2 & RF2_BASH_DOOR) { vp[vn] = "¥É¥¢¤òÂǤÁÇˤë"; color[vn++] = TERM_WHITE; }
 #else
-       if (flags2 & RF2_PASS_WALL) vp[vn++] = "pass through walls";
+       if (flags2 & RF2_BASH_DOOR) { vp[vn] = "bash down doors"; color[vn++] = TERM_WHITE; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_KILL_WALL) vp[vn++] = "Êɤò·¡¤ê¿Ê¤à";
+       if (flags2 & RF2_PASS_WALL) { vp[vn] = "Êɤò¤¹¤êÈ´¤±¤ë"; color[vn++] = TERM_WHITE; }
 #else
-       if (flags2 & RF2_KILL_WALL) vp[vn++] = "bore through walls";
+       if (flags2 & RF2_PASS_WALL) { vp[vn] = "pass through walls"; color[vn++] = TERM_WHITE; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_MOVE_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë";
+       if (flags2 & RF2_KILL_WALL) { vp[vn] = "Êɤò·¡¤ê¿Ê¤à"; color[vn++] = TERM_WHITE; }
 #else
-       if (flags2 & RF2_MOVE_BODY) vp[vn++] = "push past weaker monsters";
+       if (flags2 & RF2_KILL_WALL) { vp[vn] = "bore through walls"; color[vn++] = TERM_WHITE; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_KILL_BODY) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹";
+       if (flags2 & RF2_MOVE_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë"; color[vn++] = TERM_WHITE; }
 #else
-       if (flags2 & RF2_KILL_BODY) vp[vn++] = "destroy weaker monsters";
+       if (flags2 & RF2_MOVE_BODY) { vp[vn] = "push past weaker monsters"; color[vn++] = TERM_WHITE; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦";
+       if (flags2 & RF2_KILL_BODY) { vp[vn] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹"; color[vn++] = TERM_WHITE; }
 #else
-       if (flags2 & RF2_TAKE_ITEM) vp[vn++] = "pick up objects";
+       if (flags2 & RF2_KILL_BODY) { vp[vn] = "destroy weaker monsters"; color[vn++] = TERM_WHITE; }
 #endif
 
 #ifdef JP
-if (flags2 & RF2_KILL_ITEM) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹";
+       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦"; color[vn++] = TERM_WHITE; }
 #else
-       if (flags2 & RF2_KILL_ITEM) vp[vn++] = "destroy objects";
+       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = "pick up objects"; color[vn++] = TERM_WHITE; }
+#endif
+
+#ifdef JP
+       if (flags2 & RF2_KILL_ITEM) { vp[vn] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹"; color[vn++] = TERM_WHITE; }
+#else
+       if (flags2 & RF2_KILL_ITEM) { vp[vn] = "destroy objects"; color[vn++] = TERM_WHITE; }
 #endif
 
 
@@ -1803,19 +1779,20 @@ if (flags2 & RF2_KILL_ITEM) vp[vn++] = "
                {
                        /* Intro */
 #ifdef JP
-                       if(n!=vn-1){
-                         jverb(vp[n],jverb_buf,JVERB_AND);
-                         hooked_roff(jverb_buf);
-                         hooked_roff("¡¢");
+                       if (n != vn - 1)
+                       {
+                               jverb(vp[n], jverb_buf, JVERB_AND);
+                               hook_c_roff(color[n], jverb_buf);
+                               hooked_roff("¡¢");
                        }
-                       else  hooked_roff(vp[n]);
+                       else hook_c_roff(color[n], vp[n]);
 #else
                        if (n == 0) hooked_roff(" can ");
-                       else if (n < vn-1) hooked_roff(", ");
+                       else if (n < vn - 1) hooked_roff(", ");
                        else hooked_roff(" and ");
 
                        /* Dump */
-                       hooked_roff(vp[n]);
+                       hook_c_roff(color[n], vp[n]);
 #endif
 
                }
@@ -1836,7 +1813,16 @@ if (flags2 & RF2_KILL_ITEM) vp[vn++] = "
 #ifdef JP
                hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
 #else
-               hooked_roff(format("%^s illuminate the dungeon.  ", wd_he[msex]));
+               hooked_roff(format("%^s is shining.  ", wd_he[msex]));
+#endif
+
+       }
+       if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
+       {
+#ifdef JP
+               hook_c_roff(TERM_L_DARK, format("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+#else
+               hook_c_roff(TERM_L_DARK, format("%^s is surrounded by darkness.  ", wd_he[msex]));
 #endif
 
        }
@@ -1973,180 +1959,135 @@ if (flags2 & RF2_KILL_ITEM) vp[vn++] = "
        /* Collect immunities */
        vn = 0;
 #ifdef JP
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
-#else
-       if (flags3 & RF3_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
-#else
-       if (flags3 & RF3_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
+       if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
 #else
-       if (flags3 & RF3_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
+       if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
+       if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
 #else
-       if (flags3 & RF3_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
+       if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
+       if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
 #else
-       if (flags3 & RF3_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
+       if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
 #endif
 
-
-       /* Describe immunities */
-       if (vn)
-       {
-               /* Intro */
 #ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
+       if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
 #else
-               hooked_roff(format("%^s", wd_he[msex]));
+       if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
 #endif
 
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤È");
+       if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
 #else
-                       if (n == 0) hooked_roff(" resists ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" and ");
+       if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
 #endif
 
 
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-               }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-
        /* Collect resistances */
-       vn = 0;
 #ifdef JP
-if (flags4 & RF4_BR_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
+       if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
 #else
if (flags4 & RF4_BR_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
      if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
 #endif
 
 #ifdef JP
-if ((flags4 & RF4_BR_DARK) || (flags3 & RF3_ORC)) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
+       if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
 #else
if (flags4 & RF4_BR_DARK  || (flags3 & RF3_ORC)) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
      if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
+       if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
 #else
if (flags3 & RF3_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
      if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
 #else
-if (flags3 & RF3_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
+       if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
+       if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
 #else
if (flags3 & RF3_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
      if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
+       if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
 #else
if (flags4 & RF4_BR_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
      if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
+       if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
 #else
if (flags4 & RF4_BR_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
      if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_CONF) {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
+       if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
 #else
if (flags4 & RF4_BR_CONF) {vp[vn] = "conf";color[vn++] = TERM_L_UMBER;}
      if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
 #else
-if ((flags4 & RF4_BR_CHAO) || (r_idx == MON_STORMBRINGER)) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
 #else
if (flags3 & RF3_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
      if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
+       if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
 #else
if (flags3 & RF3_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
      if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
+       if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
 #else
if (flags4 & RF4_BR_WALL) {vp[vn] = "sound";color[vn++] = TERM_UMBER;}
      if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
+       if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
 #else
if (flags4 & RF4_BR_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
      if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
+       if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
 #else
if (flags4 & RF4_BR_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
      if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags4 & RF4_BR_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
+       if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
 #else
if (flags4 & RF4_BR_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
      if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
+       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
 #else
if (flags3 & RF3_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
      if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
 #endif
 
-#ifdef JP
-if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
-#else
- if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
-#endif
 
-
-       /* Describe resistances */
+       /* Describe immunities and resistances */
        if (vn)
        {
                /* Intro */
@@ -2213,33 +2154,33 @@ if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
        /* Collect non-effects */
        vn = 0;
 #ifdef JP
-if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+       if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
 #else
- if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
      if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
+       if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
 #else
- if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
      if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
+       if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
 #else
- if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
      if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
 #endif
 
 #ifdef JP
-if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
+       if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
 #else
- if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
      if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
 #endif
 
 #ifdef JP
-if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
+       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
 #else
if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
      if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
 #endif
 
        /* Describe non-effects */
@@ -2282,7 +2223,7 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
 
        /* Do we know how aware it is? */
        if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
-                 (r_ptr->r_ignore == MAX_UCHAR) ||
+                 (r_ptr->r_ignore == MAX_UCHAR) ||
            (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
        {
                cptr act;
@@ -2392,7 +2333,7 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                     wd_he[msex], act, 10 * r_ptr->aaf));
 #else
                hooked_roff(format("%^s %s intruders, which %s may notice from %d feet.  ",
-                           wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
+                           wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
 #endif
 
        }
@@ -2401,14 +2342,14 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
        /* Drops gold and/or items */
        if (drop_gold || drop_item)
        {
-               /* No "n" needed */
-               sin = FALSE;
-
                /* Intro */
 #ifdef JP
                hooked_roff(format("%^s¤Ï", wd_he[msex]));
 #else
                hooked_roff(format("%^s may carry", wd_he[msex]));
+
+               /* No "n" needed */
+               sin = FALSE;
 #endif
 
 
@@ -2422,9 +2363,8 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                        hooked_roff("°ì¤Ä¤Î");
 #else
                        hooked_roff(" a");
-#endif
-
                        sin = TRUE;
+#endif
                }
 
                /* Two drops */
@@ -2468,9 +2408,8 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                        p = "¾å¼Á¤Ê";
 #else
                        p = " good";
-#endif
-
                        sin = FALSE;
+#endif
                }
 
                /* Okay */
@@ -2486,8 +2425,8 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                        /* Handle singular "an" */
 #ifndef JP
                        if (sin) hooked_roff("n");
-#endif
                        sin = FALSE;
+#endif
 
                        /* Dump "object(s)" */
                        if (p) hooked_roff(p);
@@ -2511,14 +2450,14 @@ if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "
                /* Treasures */
                if (drop_gold)
                {
+#ifndef JP
                        /* Cancel prefix */
                        if (!p) sin = FALSE;
 
                        /* Handle singular "an" */
-#ifndef JP
                        if (sin) hooked_roff("n");
-#endif
                        sin = FALSE;
+#endif
 
                        /* Dump "treasure(s)" */
                        if (p) hooked_roff(p);
@@ -2918,15 +2857,22 @@ case RBE_DR_MANA:  q = "
                        case RBE_DR_MANA:  q = "drain mana force"; break;
 #endif
 
+#ifdef JP
+                       case RBE_INERTIA:  q = "¸ºÂ®¤µ¤»¤ë"; break;
+                       case RBE_STUN:     q = "Û¯Û°¤È¤µ¤»¤ë"; break;
+#else
+                       case RBE_INERTIA:  q = "slow"; break;
+                       case RBE_STUN:     q = "stun"; break;
+#endif
                }
 
 
 #ifdef JP
-                if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
+               if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
 
                /***¼ã´³É½¸½¤òÊѹ¹ ita ***/
 
-                        /* Describe damage (if known) */
+                       /* Describe damage (if known) */
                if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
                  {
                    
@@ -3091,30 +3037,25 @@ void roff_top(int r_idx)
        /* Reset the cursor */
        Term_gotoxy(0, 0);
 
+#ifndef JP
        /* A title (use "The" for non-uniques) */
-#ifdef JP
-        if (0)
-#else
        if (!(r_ptr->flags1 & RF1_UNIQUE))
-#endif
-
        {
                Term_addstr(-1, TERM_WHITE, "The ");
        }
+#endif
 
        /* Dump the name */
        Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
 
        /* Append the "standard" attr/char info */
        Term_addstr(-1, TERM_WHITE, " ('");
-       Term_addch(a1, c1);
-       if (use_bigtile && (a1 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a1, c1);
        Term_addstr(-1, TERM_WHITE, "')");
 
        /* Append the "optional" attr/char info */
        Term_addstr(-1, TERM_WHITE, "/('");
-       Term_addch(a2, c2);
-       if (use_bigtile && (a2 & 0x80)) Term_addch(255, -1);
+       Term_add_bigch(a2, c2);
        Term_addstr(-1, TERM_WHITE, "'):");
 
        /* Wizards get extra info */
@@ -3195,38 +3136,23 @@ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
 }
 
 
-bool monster_quest(int r_idx)
-{
-       monster_race *r_ptr = &r_info[r_idx];
-
-       /* Random quests are in the dungeon */
-       if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
-
-       /* No random quests for aquatic monsters */
-       if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
-
-       /* No random quests for multiplying monsters */
-       if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
-
-       /* No quests to kill friendly monsters */
-       if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
-
-       return TRUE;
-}
-
-
-bool monster_dungeon(int r_idx)
+bool mon_hook_dungeon(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
        if (!(r_ptr->flags8 & RF8_WILD_ONLY))
                return TRUE;
        else
+       {
+               dungeon_info_type *d_ptr = &d_info[dungeon_type];
+               if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
+                   (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
                return FALSE;
+       }
 }
 
 
-bool monster_ocean(int r_idx)
+static bool mon_hook_ocean(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3237,7 +3163,7 @@ bool monster_ocean(int r_idx)
 }
 
 
-bool monster_shore(int r_idx)
+static bool mon_hook_shore(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3248,7 +3174,7 @@ bool monster_shore(int r_idx)
 }
 
 
-static bool monster_waste(int r_idx)
+static bool mon_hook_waste(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3259,7 +3185,7 @@ static bool monster_waste(int r_idx)
 }
 
 
-bool monster_town(int r_idx)
+static bool mon_hook_town(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3270,7 +3196,7 @@ bool monster_town(int r_idx)
 }
 
 
-bool monster_wood(int r_idx)
+static bool mon_hook_wood(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3281,7 +3207,7 @@ bool monster_wood(int r_idx)
 }
 
 
-bool monster_volcano(int r_idx)
+static bool mon_hook_volcano(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3292,7 +3218,7 @@ bool monster_volcano(int r_idx)
 }
 
 
-bool monster_mountain(int r_idx)
+static bool mon_hook_mountain(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3303,7 +3229,7 @@ bool monster_mountain(int r_idx)
 }
 
 
-bool monster_grass(int r_idx)
+static bool mon_hook_grass(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
@@ -3314,11 +3240,11 @@ bool monster_grass(int r_idx)
 }
 
 
-bool monster_deep_water(int r_idx)
+static bool mon_hook_deep_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
        if (r_ptr->flags7 & RF7_AQUATIC)
                return TRUE;
@@ -3327,11 +3253,11 @@ bool monster_deep_water(int r_idx)
 }
 
 
-bool monster_shallow_water(int r_idx)
+static bool mon_hook_shallow_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
        if (r_ptr->flags2 & RF2_AURA_FIRE)
                return FALSE;
@@ -3340,13 +3266,13 @@ bool monster_shallow_water(int r_idx)
 }
 
 
-bool monster_lava(int r_idx)
+static bool mon_hook_lava(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       if (!monster_dungeon(r_idx)) return FALSE;
+       if (!mon_hook_dungeon(r_idx)) return FALSE;
 
-       if (((r_ptr->flags3 & RF3_IM_FIRE) ||
+       if (((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) ||
             (r_ptr->flags7 & RF7_CAN_FLY)) &&
            !(r_ptr->flags3 & RF3_AURA_COLD))
                return TRUE;
@@ -3355,6 +3281,18 @@ bool monster_lava(int r_idx)
 }
 
 
+static bool mon_hook_floor(int r_idx)
+{
+       monster_race *r_ptr = &r_info[r_idx];
+
+       if (!(r_ptr->flags7 & RF7_AQUATIC) ||
+           (r_ptr->flags7 & RF7_CAN_FLY))
+               return TRUE;
+       else
+               return FALSE;
+}
+
+
 monster_hook_type get_monster_hook(void)
 {
        if (!dun_level && !p_ptr->inside_quest)
@@ -3362,50 +3300,64 @@ monster_hook_type get_monster_hook(void)
                switch (wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].terrain)
                {
                case TERRAIN_TOWN:
-                       return (monster_hook_type)monster_town;
+                       return (monster_hook_type)mon_hook_town;
                case TERRAIN_DEEP_WATER:
-                       return (monster_hook_type)monster_ocean;
+                       return (monster_hook_type)mon_hook_ocean;
                case TERRAIN_SHALLOW_WATER:
                case TERRAIN_SWAMP:
-                       return (monster_hook_type)monster_shore;
+                       return (monster_hook_type)mon_hook_shore;
                case TERRAIN_DIRT:
                case TERRAIN_DESERT:
-                       return (monster_hook_type)monster_waste;
+                       return (monster_hook_type)mon_hook_waste;
                case TERRAIN_GRASS:
-                       return (monster_hook_type)monster_grass;
+                       return (monster_hook_type)mon_hook_grass;
                case TERRAIN_TREES:
-                       return (monster_hook_type)monster_wood;
+                       return (monster_hook_type)mon_hook_wood;
                case TERRAIN_SHALLOW_LAVA:
                case TERRAIN_DEEP_LAVA:
-                       return (monster_hook_type)monster_volcano;
+                       return (monster_hook_type)mon_hook_volcano;
                case TERRAIN_MOUNTAIN:
-                       return (monster_hook_type)monster_mountain;
+                       return (monster_hook_type)mon_hook_mountain;
                default:
-                       return (monster_hook_type)monster_dungeon;
+                       return (monster_hook_type)mon_hook_dungeon;
                }
        }
        else
        {
-               return (monster_hook_type)monster_dungeon;
+               return (monster_hook_type)mon_hook_dungeon;
        }
 }
 
 
 monster_hook_type get_monster_hook2(int y, int x)
 {
+       feature_type *f_ptr = &f_info[cave[y][x].feat];
+
        /* Set the monster list */
-       switch (cave[y][x].feat)
-       {
-       case FEAT_SHAL_WATER:
-               return (monster_hook_type)monster_shallow_water;
-       case FEAT_DEEP_WATER:
-               return (monster_hook_type)monster_deep_water;
-       case FEAT_DEEP_LAVA:
-       case FEAT_SHAL_LAVA:
-               return (monster_hook_type)monster_lava;
-       default:
-               return NULL;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
+       {
+               /* Deep water */
+               if (have_flag(f_ptr->flags, FF_DEEP))
+               {
+                       return (monster_hook_type)mon_hook_deep_water;
+               }
+
+               /* Shallow water */
+               else
+               {
+                       return (monster_hook_type)mon_hook_shallow_water;
+               }
        }
+
+       /* Lava */
+       else if (have_flag(f_ptr->flags, FF_LAVA))
+       {
+               return (monster_hook_type)mon_hook_lava;
+       }
+
+       else return (monster_hook_type)mon_hook_floor;
 }
 
 
@@ -3416,6 +3368,8 @@ void set_friendly(monster_type *m_ptr)
 
 void set_pet(monster_type *m_ptr)
 {
+       if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
+
        /* Check for quest completion */
        check_quest_completion(m_ptr);
 
@@ -3430,6 +3384,9 @@ void set_pet(monster_type *m_ptr)
 void set_hostile(monster_type *m_ptr)
 {
        if (p_ptr->inside_battle) return;
+
+       if (is_pet(m_ptr)) check_pets_num_and_align(m_ptr, FALSE);
+
        m_ptr->smart &= ~SM_PET;
        m_ptr->smart &= ~SM_FRIENDLY;
 }
@@ -3465,44 +3422,56 @@ msg_format("%^s
 /*
  * Check if monster can cross terrain
  */
-bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
+bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
 {
-       /* Deep water */
-       if (feat == FEAT_DEEP_WATER)
+       feature_type *f_ptr = &f_info[feat];
+
+       /* Pattern */
+       if (have_flag(f_ptr->flags, FF_PATTERN))
        {
-               if ((r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
+               if (!(mode & CEM_RIDING))
+               {
+                       if (!(r_ptr->flags7 & RF7_CAN_FLY)) return FALSE;
+               }
                else
-                       return FALSE;
+               {
+                       if (!(mode & CEM_P_CAN_ENTER_PATTERN)) return FALSE;
+               }
        }
-       /* Shallow water */
-       else if (feat == FEAT_SHAL_WATER)
+
+       /* "CAN" flags */
+       if (have_flag(f_ptr->flags, FF_CAN_FLY) && (r_ptr->flags7 & RF7_CAN_FLY)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_SWIM) && (r_ptr->flags7 & RF7_CAN_SWIM)) return TRUE;
+       if (have_flag(f_ptr->flags, FF_CAN_PASS))
        {
-               if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
-                   (r_ptr->flags7 & RF7_AQUATIC) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY) ||
-                   (r_ptr->flags7 & RF7_CAN_SWIM))
-                       return TRUE;
-               else
-                       return FALSE;
+               if ((r_ptr->flags2 & RF2_PASS_WALL) && (!(mode & CEM_RIDING) || p_ptr->pass_wall)) return TRUE;
        }
-       /* Aquatic monster */
-       else if ((r_ptr->flags7 & RF7_AQUATIC) &&
-                   !(r_ptr->flags7 & RF7_CAN_FLY))
+
+       if (!have_flag(f_ptr->flags, FF_MOVE)) return FALSE;
+
+       /* Some monsters can walk on mountains */
+       if (have_flag(f_ptr->flags, FF_MOUNTAIN) && (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
+
+       /* Water */
+       if (have_flag(f_ptr->flags, FF_WATER))
        {
-               return FALSE;
+               if (!(r_ptr->flags7 & RF7_AQUATIC))
+               {
+                       /* Deep water */
+                       if (have_flag(f_ptr->flags, FF_DEEP)) return FALSE;
+
+                       /* Shallow water */
+                       else if (r_ptr->flags2 & RF2_AURA_FIRE) return FALSE;
+               }
        }
+
+       /* Aquatic monster into non-water? */
+       else if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
+
        /* Lava */
-       else if ((feat == FEAT_SHAL_LAVA) ||
-           (feat == FEAT_DEEP_LAVA))
+       if (have_flag(f_ptr->flags, FF_LAVA))
        {
-               if ((r_ptr->flags3 & RF3_IM_FIRE) ||
-                   (r_ptr->flags7 & RF7_CAN_FLY))
-                       return TRUE;
-               else
-                       return FALSE;
+               if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)) return FALSE;
        }
 
        return TRUE;
@@ -3510,6 +3479,38 @@ bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
 
 
 /*
+ * Strictly check if monster can enter the grid
+ */
+bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
+{
+       cave_type *c_ptr = &cave[y][x];
+
+       /* Player or other monster */
+       if (player_bold(y, x)) return FALSE;
+       if (c_ptr->m_idx) return FALSE;
+
+       return monster_can_cross_terrain(c_ptr->feat, r_ptr, mode);
+}
+
+
+/*
+ * Check if this monster has "hostile" alignment (aux)
+ */
+static bool check_hostile_align(byte sub_align1, byte sub_align2)
+{
+       if (sub_align1 != sub_align2)
+       {
+               if (((sub_align1 & SUB_ALIGN_EVIL) && (sub_align2 & SUB_ALIGN_GOOD)) ||
+                       ((sub_align1 & SUB_ALIGN_GOOD) && (sub_align2 & SUB_ALIGN_EVIL)))
+                       return TRUE;
+       }
+
+       /* Non-hostile alignment */
+       return FALSE;
+}
+
+
+/*
  * Check if two monsters are enemies
  */
 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
@@ -3530,15 +3531,9 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
        }
 
        /* Friendly vs. opposite aligned normal or pet */
-       if (m_ptr->sub_align != n_ptr->sub_align)
+       if (check_hostile_align(m_ptr->sub_align, n_ptr->sub_align))
        {
-               if (((m_ptr->sub_align & SUB_ALIGN_EVIL) &&
-                         (n_ptr->sub_align & SUB_ALIGN_GOOD)) ||
-                        ((m_ptr->sub_align & SUB_ALIGN_GOOD) &&
-                         (n_ptr->sub_align & SUB_ALIGN_EVIL)))
-               {
-                       if (!(m_ptr->mflag2 & MFLAG_CHAMELEON) || !(n_ptr->mflag2 & MFLAG_CHAMELEON)) return TRUE;
-               }
+               if (!(m_ptr->mflag2 & MFLAG2_CHAMELEON) || !(n_ptr->mflag2 & MFLAG2_CHAMELEON)) return TRUE;
        }
 
        /* Hostile vs. non-hostile */
@@ -3553,6 +3548,36 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 
 
 /*
+ * Check if this monster race has "hostile" alignment
+ * If user is player, m_ptr == NULL.
+ */
+bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
+{
+       byte sub_align1 = SUB_ALIGN_NEUTRAL;
+       byte sub_align2 = SUB_ALIGN_NEUTRAL;
+
+       if (m_ptr) /* For a monster */
+       {
+               sub_align1 = m_ptr->sub_align;
+       }
+       else /* For player */
+       {
+               if (p_ptr->align >= pa_good) sub_align1 |= SUB_ALIGN_GOOD;
+               if (p_ptr->align <= pa_evil) sub_align1 |= SUB_ALIGN_EVIL;
+       }
+
+       /* Racial alignment flags */
+       if (r_ptr->flags3 & RF3_EVIL) sub_align2 |= SUB_ALIGN_EVIL;
+       if (r_ptr->flags3 & RF3_GOOD) sub_align2 |= SUB_ALIGN_GOOD;
+
+       if (check_hostile_align(sub_align1, sub_align2)) return TRUE;
+
+       /* Non-hostile alignment */
+       return FALSE;
+}
+
+
+/*
  * Is the monster "alive"?
  *
  * Used to determine the message to print for a killed monster.
@@ -3566,3 +3591,24 @@ bool monster_living(monster_race *r_ptr)
        else
                return TRUE;
 }
+
+
+/*
+ * Is this monster declined to be questor or bounty?
+ */
+bool no_questor_or_bounty_uniques(int r_idx)
+{
+       switch (r_idx)
+       {
+       /*
+        * Decline them to be questor or bounty because they use
+        * special motion "split and combine"
+        */
+       case MON_BANORLUPART:
+       case MON_BANOR:
+       case MON_LUPART:
+               return TRUE;
+       default:
+               return FALSE;
+       }
+}