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Extend features of tiling. (separation of Cell size and Tile size / add offset position.)
[hengband/hengband.git] / src / monster1.c
index ee5cc6d..c3ab1cc 100644 (file)
@@ -1,15 +1,15 @@
-/* File: monster1.c */
-
-/*
+/*!
+ * @file monster1.c
+ * @brief ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Îµ­½Ò / describe monsters (using monster memory)
+ * @date 2013/12/11
+ * @author
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
  * This software may be copied and distributed for educational, research,
  * and not for profit purposes provided that this copyright and statement
  * are included in all such copies.  Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
  */
 
-/* Purpose: describe monsters (using monster memory) */
-
 #include "angband.h"
 
 
@@ -32,19 +32,19 @@ static cptr wd_his[3] =
 
 
 
-/*
- * Pluralizer.  Args(count, singular, plural)
+/*!
+ * ±Ñ¸ì¤ÎÊ£¿ô·Ïµ­½ÒÍÑ¥Þ¥¯¥í / Pluralizer.  Args(count, singular, plural)
  */
 #define plural(c,s,p) \
     (((c) == 1) ? (s) : (p))
 
 
 
-
-
-
-/*
- * Determine if the "armor" is known
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤ÎAC¾ðÊó¤òÆÀ¤ë¤³¤È¤¬¤Ç¤­¤ë¤«¤òÊÖ¤¹ / Determine if the "armor" is known
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return Å¨¤ÎAC¤òÃΤë¾ò·ï¤¬Ëþ¤¿¤µ¤ì¤Æ¤¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹
+ * @details
  * The higher the level, the fewer kills needed.
  */
 static bool know_armour(int r_idx)
@@ -71,10 +71,17 @@ static bool know_armour(int r_idx)
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â°ÒÎϤòÃΤ뤳¤È¤¬¤Ç¤­¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
  * Determine if the "damage" of the given attack is known
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @param i ³Îǧ¤·¤¿¤¤¹¶·â¼êÈÖ
+ * @return Å¨¤Î¥À¥á¡¼¥¸¥À¥¤¥¹¤òÃΤë¾ò·ï¤¬Ëþ¤¿¤µ¤ì¤Æ¤¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹
+ * @details
+ * <pre>
  * the higher the level of the monster, the fewer the attacks you need,
  * the more damage an attack does, the more attacks you need
+ * </pre>
  */
 static bool know_damage(int r_idx, int i)
 {
@@ -110,6 +117,11 @@ static bool know_damage(int r_idx, int i)
  */
 void (*hook_c_roff)(byte attr, cptr str) = c_roff;
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¥á¥Ã¥»¡¼¥¸¤ò¤¢¤é¤«¤¸¤á»ØÄꤵ¤ì¤¿´Ø¿ô¥Ý¥¤¥ó¥¿¤Ë´ð¤Å¤­½ÐÎϤ¹¤ë
+ * @param str ½ÐÎÏʸ»úÎó
+ * @return ¤Ê¤·
+ */
 static void hooked_roff(cptr str)
 {
        /* Spawn */
@@ -117,9 +129,13 @@ static void hooked_roff(cptr str)
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¾ðÊó¤òɽ¼¨¤¹¤ë
  * Hack -- display monster information using "hooked_roff()"
- *
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @param mode É½¼¨¥ª¥×¥·¥ç¥ó
+ * @return ¤Ê¤·
+ * @details
  * This function should only be called with the cursor placed at the
  * left edge of the screen, on a cleared line, in which the recall is
  * to take place.  One extra blank line is left after the recall.
@@ -271,37 +287,23 @@ static void roff_aux(int r_idx, int mode)
                if (r_ptr->r_deaths)
                {
                        /* Killed ancestors */
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+                       hooked_roff(format(_("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", "%^s has slain %d of your ancestors"),
                                           wd_he[msex], r_ptr->r_deaths));
-#else
-                       hooked_roff(format("%^s has slain %d of your ancestors",
-                                          wd_he[msex], r_ptr->r_deaths));
-#endif
-
 
                        /* But we've also killed it */
                        if (dead)
                        {
-#ifdef JP
-                               hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
-#else
-                               hooked_roff(format(", but you have avenged %s!  ",
-                                           plural(r_ptr->r_deaths, "him", "them")));
-#endif
-
+                               hooked_roff(format(
+                                       _("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª", 
+                                        (", but you have avenged %s!  ", plural(r_ptr->r_deaths, "him", "them")))));
                        }
 
                        /* Unavenged (ever) */
                        else
                        {
-#ifdef JP
-                               hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
-#else
-                               hooked_roff(format(", who %s unavenged.  ",
-                                           plural(r_ptr->r_deaths, "remains", "remain")));
-#endif
-
+                               hooked_roff(format(
+                                       _("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£", 
+                                        (", who %s unavenged.  ", plural(r_ptr->r_deaths, "remains", "remain")))));
                        }
 
                        /* Start a new line */
@@ -311,11 +313,7 @@ static void roff_aux(int r_idx, int mode)
                /* Dead unique who never hurt us */
                else if (dead)
                {
-#ifdef JP
-                       hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
-#else
-                       hooked_roff("You have slain this foe.  ");
-#endif
+                       hooked_roff(_("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£", "You have slain this foe.  "));
 
                        /* Start a new line */
                        hooked_roff("\n");
@@ -326,48 +324,32 @@ static void roff_aux(int r_idx, int mode)
        else if (r_ptr->r_deaths)
        {
                /* Dead ancestors */
-#ifdef JP
-               hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
-                           r_ptr->r_deaths ));
-#else
-               hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
-                           r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
-#endif
-
+               hooked_roff(
+                       _(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë", r_ptr->r_deaths),
+                         format("%d of your ancestors %s been killed by this creature, ", r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have"))));
 
                /* Some kills this life */
                if (r_ptr->r_pkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
-#else
-                       hooked_roff(format("and you have exterminated at least %d of the creatures.  ", r_ptr->r_pkills));
-#endif
-
+                       hooked_roff(format(
+                               _("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", 
+                                "and you have exterminated at least %d of the creatures.  "), r_ptr->r_pkills));
                }
 
                /* Some kills past lives */
                else if (r_ptr->r_tkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
-                                   "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
-#else
-                       hooked_roff(format("and %s have exterminated at least %d of the creatures.  ",
-                                   "your ancestors", r_ptr->r_tkills));
-#endif
-
+                       hooked_roff(format(
+                               _("¤¬¡¢¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", 
+                                 "and your ancestors have exterminated at least %d of the creatures.  "), r_ptr->r_tkills));
                }
 
                /* No kills */
                else
                {
-#ifdef JP
-                       hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
-#else
-                       hooked_roff(format("and %s is not ever known to have been defeated.  ", wd_he[msex]));
-#endif
-
+                       hooked_roff(format(
+                               _("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", 
+                                 "and %s is not ever known to have been defeated.  "), wd_he[msex]));
                }
 
                /* Start a new line */
@@ -380,33 +362,23 @@ static void roff_aux(int r_idx, int mode)
                /* Killed some this life */
                if (r_ptr->r_pkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
-#else
-                       hooked_roff(format("You have killed at least %d of these creatures.  ", r_ptr->r_pkills));
-#endif
-
+                       hooked_roff(format(
+                               _("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+                                 "You have killed at least %d of these creatures.  "), r_ptr->r_pkills));
                }
 
                /* Killed some last life */
                else if (r_ptr->r_tkills)
                {
-#ifdef JP
-                       hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
-#else
-                       hooked_roff(format("Your ancestors have killed at least %d of these creatures.  ", r_ptr->r_tkills));
-#endif
-
+                       hooked_roff(format(
+                               _("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", 
+                                 "Your ancestors have killed at least %d of these creatures.  "), r_ptr->r_tkills));
                }
 
                /* Killed none */
                else
                {
-#ifdef JP
-                       hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
-#else
-                       hooked_roff("No battles to the death are recalled.  ");
-#endif
+                       hooked_roff(_("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", "No battles to the death are recalled.  "));
                }
 
                /* Start a new line */
@@ -441,35 +413,22 @@ static void roff_aux(int r_idx, int mode)
        /* Describe location */
        if (r_ptr->level == 0)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
-#else
-               hooked_roff(format("%^s lives in the town", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤ÏÄ®¤Ë½»¤ß", "%^s lives in the town"), wd_he[msex]));
                old = TRUE;
        }
        else if (r_ptr->r_tkills || know_everything)
        {
                if (depth_in_feet)
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
-#else
-                       hooked_roff(format("%^s is normally found at depths of %d feet",
-#endif
-
-                                   wd_he[msex], r_ptr->level * 50));
+                       hooked_roff(format(
+                               _("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·", "%^s is normally found at depths of %d feet"),
+                                 wd_he[msex], r_ptr->level * 50));
                }
                else
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
-#else
-                       hooked_roff(format("%^s is normally found on dungeon level %d",
-#endif
-
-                                   wd_he[msex], r_ptr->level));
+                       hooked_roff(format(
+                               _("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·", "%^s is normally found on dungeon level %d"),
+                                 wd_he[msex], r_ptr->level));
                }
                old = TRUE;
        }
@@ -478,11 +437,7 @@ static void roff_aux(int r_idx, int mode)
        /* Describe movement */
        if (r_idx == MON_CHAMELEON)
        {
-#ifdef JP
-               hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
-#else
-               hooked_roff("and can take the shape of other monster.");
-#endif
+               hooked_roff(_("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£", "and can take the shape of other monster."));
                return;
        }
        else
@@ -490,21 +445,11 @@ static void roff_aux(int r_idx, int mode)
                /* Introduction */
                if (old)
                {
-#ifdef JP
-                       hooked_roff("¡¢");
-#else
-                       hooked_roff(", and ");
-#endif
-
+                       hooked_roff(_("¡¢", ", and "));
                }
                else
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s ", wd_he[msex]));
-#endif
-
+                       hooked_roff(format(_("%^s¤Ï", "%^s "), wd_he[msex]));
                        old = TRUE;
                }
 #ifndef JP
@@ -517,94 +462,45 @@ static void roff_aux(int r_idx, int mode)
                        /* Adverb */
                        if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
                        {
-#ifdef JP
-                               hooked_roff("¤«¤Ê¤ê");
-#else
-                               hooked_roff(" extremely");
-#endif
-
+                               hooked_roff(_("¤«¤Ê¤ê", " extremely"));
                        }
                        else if (flags1 & RF1_RAND_50)
                        {
-#ifdef JP
-                               hooked_roff("´öʬ");
-#else
-                               hooked_roff(" somewhat");
-#endif
-
+                               hooked_roff(_("´öʬ", " somewhat"));
                        }
                        else if (flags1 & RF1_RAND_25)
                        {
-#ifdef JP
-                               hooked_roff("¾¯¡¹");
-#else
-                               hooked_roff(" a bit");
-#endif
-
+                               hooked_roff(_("¾¯¡¹", " a bit"));
                        }
 
                        /* Adjective */
-#ifdef JP
-                       hooked_roff("ÉÔµ¬Â§¤Ë");
-#else
-                       hooked_roff(" erratically");
-#endif
-
+                       hooked_roff(_("ÉÔµ¬Â§¤Ë", " erratically"));
 
                        /* Hack -- Occasional conjunction */
-#ifdef JP
-                       if (speed != 110) hooked_roff("¡¢¤«¤Ä");
-#else
-                       if (speed != 110) hooked_roff(", and");
-#endif
-
+                       if (speed != 110) hooked_roff(_("¡¢¤«¤Ä", ", and"));
                }
 
                /* Speed */
                if (speed > 110)
                {
-#ifdef JP
-                       if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
-                       else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
-                       else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
-                       else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
-                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
-                       hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
-#else
-                       if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
-                       else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
-                       else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
-                       else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
-                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
-                       hook_c_roff(TERM_L_RED, " quickly");
-#endif
-
+                       if (speed > 139) hook_c_roff(TERM_RED, _("¿®¤¸Æñ¤¤¤Û¤É", " incredibly"));
+                       else if (speed > 134) hook_c_roff(TERM_ORANGE, _("ÌÔÎõ¤Ë", " extremely"));
+                       else if (speed > 129) hook_c_roff(TERM_ORANGE, _("Èó¾ï¤Ë", " very"));
+                       else if (speed > 124) hook_c_roff(TERM_UMBER, _("¤«¤Ê¤ê", " fairly"));
+                       else if (speed < 120) hook_c_roff(TERM_L_UMBER, _("¤ä¤ä", " somewhat"));
+                       hook_c_roff(TERM_L_RED, _("ÁÇÁ᤯", " quickly"));
                }
                else if (speed < 110)
                {
-#ifdef JP
-                       if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
-                       else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
-                       else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
-                       else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
-                       hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
-#else
-                       if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
-                       else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
-                       else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
-                       else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
-                       hook_c_roff(TERM_L_BLUE, " slowly");
-#endif
-
+                       if (speed < 90) hook_c_roff(TERM_L_GREEN, _("¿®¤¸Æñ¤¤¤Û¤É", " incredibly"));
+                       else if (speed < 95) hook_c_roff(TERM_BLUE, _("Èó¾ï¤Ë", " very"));
+                       else if (speed < 100) hook_c_roff(TERM_BLUE, _("¤«¤Ê¤ê", " fairly"));
+                       else if (speed > 104) hook_c_roff(TERM_GREEN, _("¤ä¤ä", " somewhat"));
+                       hook_c_roff(TERM_L_BLUE, _("¤æ¤Ã¤¯¤ê¤È", " slowly"));
                }
                else
                {
-#ifdef JP
-                       hooked_roff("ÉáÄ̤ή¤µ¤Ç");
-#else
-                       hooked_roff(" at normal speed");
-#endif
-
+                       hooked_roff(_("ÉáÄ̤ή¤µ¤Ç", " at normal speed"));
                }
 #ifdef JP
                hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
@@ -617,42 +513,22 @@ static void roff_aux(int r_idx, int mode)
                /* Introduce */
                if (old)
                {
-#ifdef JP
-                       hooked_roff("¡¢¤·¤«¤·");
-#else
-                       hooked_roff(", but ");
-#endif
-
+                       hooked_roff(_("¡¢¤·¤«¤·", ", but "));
                }
                else
                {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s ", wd_he[msex]));
-#endif
-
+                       hooked_roff(format(_("%^s¤Ï", "%^s "), wd_he[msex]));
                        old = TRUE;
                }
 
                /* Describe */
-#ifdef JP
-               hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
-#else
-               hooked_roff("does not deign to chase intruders");
-#endif
-
+               hooked_roff(_("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤", "does not deign to chase intruders"));
        }
 
        /* End this sentence */
        if (old)
        {
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("¡£", ".  "));
                old = FALSE;
        }
 
@@ -676,94 +552,28 @@ static void roff_aux(int r_idx, int mode)
 
 
                /* Describe the "quality" */
-#ifdef JP
-if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
-#else
-               if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
-#else
-               if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, " natural");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, "¼Ù°­¤Ê¤ë");
-#else
-               if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, " evil");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
-#else
-               if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, " good");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
-#else
-               if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, " undead");
-#endif
-#ifdef JP
-if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
-#else
-               if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, " Amberite");
-#endif
-
-
-       if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
-       {
-       /* Describe the "race" */
-#ifdef JP
-     if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
-#else
-                    if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, " dragon");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
-#else
-               if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, " demon");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
-#else
-               if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, " giant");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
-#else
-               if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, " troll");
-#endif
-
-#ifdef JP
-if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
-#else
-               if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, " orc");
-#endif
-
-#ifdef JP
-if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
-#else
-               if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " human");
-#endif
-
-#ifdef JP
-if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
-#else
-               if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, " quantum creature");
-#endif
-
-       }
-#ifdef JP
-else                            hooked_roff("¥â¥ó¥¹¥¿¡¼");
-#else
-               else                            hooked_roff(" creature");
-#endif
-
+               if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, _("¶¸µ¤¤òͶ¤¦", " sanity-blasting"));/*nuke me*/
+               if (flags3 & RF3_ANIMAL)          hook_c_roff(TERM_L_GREEN, _("¼«Á³³¦¤Î", " natural"));
+               if (flags3 & RF3_EVIL)            hook_c_roff(TERM_L_DARK, _("¼Ù°­¤Ê¤ë", " evil"));
+               if (flags3 & RF3_GOOD)            hook_c_roff(TERM_YELLOW, _("Á±ÎɤÊ", " good"));
+               if (flags3 & RF3_UNDEAD)          hook_c_roff(TERM_VIOLET, _("¥¢¥ó¥Ç¥Ã¥É¤Î", " undead"));
+               if (flags3 & RF3_AMBERITE)        hook_c_roff(TERM_VIOLET, _("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", " Amberite"));
+
+               if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
+               {
+               /* Describe the "race" */
+                       if (flags3 & RF3_DRAGON)   hook_c_roff(TERM_ORANGE, _("¥É¥é¥´¥ó", " dragon"));
+                       if (flags3 & RF3_DEMON)    hook_c_roff(TERM_VIOLET, _("¥Ç¡¼¥â¥ó", " demon"));
+                       if (flags3 & RF3_GIANT)    hook_c_roff(TERM_L_UMBER, _("¥¸¥ã¥¤¥¢¥ó¥È", " giant"));
+                       if (flags3 & RF3_TROLL)    hook_c_roff(TERM_BLUE, _("¥È¥í¥ë", " troll"));
+                       if (flags3 & RF3_ORC)      hook_c_roff(TERM_UMBER, _("¥ª¡¼¥¯", " orc"));
+                       if (flags2 & RF2_HUMAN)    hook_c_roff(TERM_L_WHITE, _("¿Í´Ö", " human"));
+                       if (flags2 & RF2_QUANTUM)  hook_c_roff(TERM_VIOLET, _("ÎÌ»ÒÀ¸Êª", " quantum creature"));
+               }
+               else
+               {
+                       hooked_roff(_("¥â¥ó¥¹¥¿¡¼", " creature"));
+               }
 
 #ifdef JP
                hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
@@ -819,188 +629,106 @@ else                            hooked_roff("
 
        if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
        {
-#ifdef JP
-               hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames, ice and electricity.  ", wd_he[msex]));
-#endif
+               hook_c_roff(TERM_VIOLET, format(
+                       _("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames, ice and electricity.  "), wd_he[msex]));
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
        {
-#ifdef JP
-               hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity.  ", wd_he[msex]));
-#endif
+               hook_c_roff(TERM_L_RED, format(
+                       _("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames and electricity.  "), wd_he[msex]));
        }
        else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
        {
-#ifdef JP
-               hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and ice.  ", wd_he[msex]));
-#endif
+               hook_c_roff(TERM_BLUE, format(
+                       _("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames and ice.  "), wd_he[msex]));
        }
        else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
        {
-#ifdef JP
-               hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity.  ", wd_he[msex]));
-#endif
+               hook_c_roff(TERM_L_GREEN, format(
+                       _("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by ice and electricity.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_AURA_FIRE)
        {
-#ifdef JP
-               hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_RED, format("%^s is surrounded by flames.  ", wd_he[msex]));
-#endif
+               hook_c_roff(TERM_RED, format(
+                       _("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by flames.  "), wd_he[msex]));
        }
        else if (flags3 & RF3_AURA_COLD)
        {
-#ifdef JP
-               hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice.  ", wd_he[msex]));
-#endif
+               hook_c_roff(TERM_BLUE, format(
+                       _("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by ice.  "), wd_he[msex]));
        }
        else if (flags2 & RF2_AURA_ELEC)
        {
-#ifdef JP
-               hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
-#else
-               hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity.  ", wd_he[msex]));
-#endif
+               hook_c_roff(TERM_L_BLUE, format(
+                       _("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by electricity.  "), wd_he[msex]));
        }
 
        if (flags2 & RF2_REFLECTING)
-       {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s reflects bolt spells.  ", wd_he[msex]));
-#endif
-
-       }
+               hooked_roff(format(_("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", "%^s reflects bolt spells.  "), wd_he[msex]));
 
        /* Describe escorts */
        if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS) || reinforce)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
-#else
-               hooked_roff(format("%^s usually appears with escorts.  ",
-#endif
-                           wd_he[msex]));
+               hooked_roff(format(
+                       _("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£", "%^s usually appears with escorts.  "), wd_he[msex]));
 
                if(reinforce)
                {
-#ifdef JP
-                       hooked_roff("¸î±Ò¤Î¹½À®¤Ï");
-                       if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
-                       {
-                               hooked_roff("¾¯¤Ê¤¯¤È¤â");
-                       }
-#else
-                       hooked_roff("These escorts");
+                       hooked_roff(_("¸î±Ò¤Î¹½À®¤Ï", "These escorts"));
                        if((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
                        {
-                               hooked_roff(" at the least");
+                               hooked_roff(_("¾¯¤Ê¤¯¤È¤â", " at the least"));
                        }
+#ifndef JP
                        hooked_roff(" contain ");
 #endif                 
                        for(n = 0; n < 6; n++)
                        {
-#ifdef JP
                                if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
                                {
                                        monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
                                        if(rf_ptr->flags1 & RF1_UNIQUE)
                                        {
-                                               hooked_roff(format("¡¢%s", r_name + rf_ptr->name));
+                                               hooked_roff(format(_("¡¢%s", ", %s"), r_name + rf_ptr->name));
                                        }
                                        else
                                        {
+#ifdef JP
                                                hooked_roff(format("¡¢ %dd%d ÂΤÎ%s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n],
                                                        r_name + rf_ptr->name));
-                                       }
-                               }
 #else
-                               if(r_ptr->reinforce_id[n] && r_ptr->reinforce_dd[n] && r_ptr->reinforce_ds[n])
-                               {
-                                       monster_race *rf_ptr = &r_info[r_ptr->reinforce_id[n]];
-                                       if(rf_ptr->flags1 & RF1_UNIQUE)
-                                       {
-                                               hooked_roff(format(", %s", r_name + rf_ptr->name));
-                                       }
-                                       else
-                                       {
                                                bool plural = (r_ptr->reinforce_dd[n] * r_ptr->reinforce_ds[n] > 1);
                                                char name[80];
                                                strcpy(name, r_name + rf_ptr->name);
                                                if(plural) plural_aux(name);
                                                hooked_roff(format(",%dd%d %s", r_ptr->reinforce_dd[n], r_ptr->reinforce_ds[n], name));
+#endif
                                        }
                                }
-#endif
                        }
-#ifdef JP
-                       hooked_roff("¤ÇÀ®¤êΩ¤Ã¤Æ¤¤¤ë¡£");
-#else
-                       hooked_roff(".");
-#endif
+                       hooked_roff(_("¤ÇÀ®¤êΩ¤Ã¤Æ¤¤¤ë¡£", "."));
                }
        }
 
        /* Describe friends */
        else if (flags1 & RF1_FRIENDS)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
-#else
-               hooked_roff(format("%^s usually appears in groups.  ",
-#endif
-
-                           wd_he[msex]));
+               hooked_roff(format(_("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£", "%^s usually appears in groups.  "), wd_he[msex]));
        }
 
 
        /* Collect inate attacks */
        vn = 0;
-#ifdef JP
-       if (flags4 & RF4_SHRIEK)  {vp[vn] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags4 & RF4_SHRIEK)  {vp[vn] = "shriek for help";color[vn++] = TERM_L_WHITE;}
-#endif
+       if (flags4 & RF4_SHRIEK)  { vp[vn] = _("ÈáÌĤǽõ¤±¤òµá¤á¤ë", "shriek for help"); color[vn++] = TERM_L_WHITE; }
+       if (flags4 & RF4_ROCKET)  { vp[vn] = _("¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë", "shoot a rocket"); color[vn++] = TERM_UMBER; }
+       if (flags4 & RF4_SHOOT) { vp[vn] = _("¼Í·â¤ò¤¹¤ë", "fire an arrow"); color[vn++] = TERM_UMBER; }
+       if (flags6 & (RF6_SPECIAL)) { vp[vn] = _("ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë", "do something"); color[vn++] = TERM_VIOLET; }
 
-#ifdef JP
-       if (flags4 & RF4_ROCKET)  {vp[vn] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & RF4_ROCKET)  {vp[vn] = "shoot a rocket";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & RF4_SHOOT) {vp[vn] = "¼Í·â¤ò¤¹¤ë";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & RF4_SHOOT) {vp[vn] = "fire an arrow";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags6 & (RF6_SPECIAL)) {vp[vn] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_SPECIAL)) {vp[vn] = "do something";color[vn++] = TERM_VIOLET;}
-#endif
-
-       /* Describe inate attacks */
-       if (vn)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
+       /* Describe inate attacks */
+       if (vn)
+       {
+               /* Intro */
+               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
 
 
                /* Scan */
@@ -1028,149 +756,34 @@ else                            hooked_roff("
                }
 
                /* End */
-#ifdef JP
-               hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("¤³¤È¤¬¤¢¤ë¡£", ".  "));
        }
 
 
        /* Collect breaths */
        vn = 0;
-#ifdef JP
-       if (flags4 & (RF4_BR_ACID))             {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
-#else
-       if (flags4 & (RF4_BR_ACID))             {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_ELEC))             {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
-#else
-       if (flags4 & (RF4_BR_ELEC))             {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_FIRE))             {vp[vn] = "²Ð±ê";color[vn++] = TERM_RED;}
-#else
-       if (flags4 & (RF4_BR_FIRE))             {vp[vn] = "fire";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_COLD))             {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags4 & (RF4_BR_COLD))             {vp[vn] = "frost";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_POIS))             {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags4 & (RF4_BR_POIS))             {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_NETH))             {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags4 & (RF4_BR_NETH))             {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_LITE))             {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags4 & (RF4_BR_LITE))             {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_DARK))             {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags4 & (RF4_BR_DARK))             {vp[vn] = "darkness";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_CONF))             {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags4 & (RF4_BR_CONF))             {vp[vn] = "confusion";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_SOUN))             {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags4 & (RF4_BR_SOUN))             {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_CHAO))             {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BR_CHAO))             {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_DISE))             {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BR_DISE))             {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_NEXU))             {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BR_NEXU))             {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_TIME))             {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags4 & (RF4_BR_TIME))             {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_INER))             {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
-#else
-       if (flags4 & (RF4_BR_INER))             {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_GRAV))             {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
-#else
-       if (flags4 & (RF4_BR_GRAV))             {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_SHAR))             {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags4 & (RF4_BR_SHAR))             {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_PLAS))             {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
-#else
-       if (flags4 & (RF4_BR_PLAS))             {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_WALL))             {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
-#else
-       if (flags4 & (RF4_BR_WALL))             {vp[vn] = "force";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_MANA))             {vp[vn] = "ËâÎÏ";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags4 & (RF4_BR_MANA))             {vp[vn] = "mana";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_NUKE))             {vp[vn] = "Êü¼ÍÀ­ÇÑ´þʪ";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags4 & (RF4_BR_NUKE))             {vp[vn] = "toxic waste";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-       if (flags4 & (RF4_BR_DISI))             {vp[vn] = "ʬ²ò";color[vn++] = TERM_SLATE;}
-#else
-       if (flags4 & (RF4_BR_DISI))             {vp[vn] = "disintegration";color[vn++] = TERM_SLATE;}
-#endif
-
+       if (flags4 & (RF4_BR_ACID))             { vp[vn] = _("»À", "acid"); color[vn++] = TERM_GREEN; }
+       if (flags4 & (RF4_BR_ELEC))             { vp[vn] = _("°ðºÊ", "lightning"); color[vn++] = TERM_BLUE; }
+       if (flags4 & (RF4_BR_FIRE))             { vp[vn] = _("²Ð±ê", "fire"); color[vn++] = TERM_RED; }
+       if (flags4 & (RF4_BR_COLD))             { vp[vn] = _("Î䵤", "frost"); color[vn++] = TERM_L_WHITE; }
+       if (flags4 & (RF4_BR_POIS))             { vp[vn] = _("ÆÇ", "poison"); color[vn++] = TERM_L_GREEN; }
+       if (flags4 & (RF4_BR_NETH))             { vp[vn] = _("ÃϹö", "nether"); color[vn++] = TERM_L_DARK; }
+       if (flags4 & (RF4_BR_LITE))             { vp[vn] = _("Á®¸÷", "light"); color[vn++] = TERM_YELLOW; }
+       if (flags4 & (RF4_BR_DARK))             { vp[vn] = _("°Å¹õ", "darkness"); color[vn++] = TERM_L_DARK; }
+       if (flags4 & (RF4_BR_CONF))             { vp[vn] = _("º®Íð", "confusion"); color[vn++] = TERM_L_UMBER; }
+       if (flags4 & (RF4_BR_SOUN))             { vp[vn] = _("¹ì²»", "sound"); color[vn++] = TERM_ORANGE; }
+       if (flags4 & (RF4_BR_CHAO))             { vp[vn] = _("¥«¥ª¥¹", "chaos"); color[vn++] = TERM_VIOLET; }
+       if (flags4 & (RF4_BR_DISE))             { vp[vn] = _("Îô²½", "disenchantment"); color[vn++] = TERM_VIOLET; }
+       if (flags4 & (RF4_BR_NEXU))             { vp[vn] = _("°ø²Ìº®Íð", "nexus"); color[vn++] = TERM_VIOLET; }
+       if (flags4 & (RF4_BR_TIME))             { vp[vn] = _("»þ´ÖµÕž", "time"); color[vn++] = TERM_L_BLUE; }
+       if (flags4 & (RF4_BR_INER))             { vp[vn] = _("ÃÙÆß", "inertia"); color[vn++] = TERM_SLATE; }
+       if (flags4 & (RF4_BR_GRAV))             { vp[vn] = _("½ÅÎÏ", "gravity"); color[vn++] = TERM_SLATE; }
+       if (flags4 & (RF4_BR_SHAR))             { vp[vn] = _("ÇËÊÒ", "shards"); color[vn++] = TERM_L_UMBER; }
+       if (flags4 & (RF4_BR_PLAS))             { vp[vn] = _("¥×¥é¥º¥Þ", "plasma"); color[vn++] = TERM_L_RED; }
+       if (flags4 & (RF4_BR_WALL))             { vp[vn] = _("¥Õ¥©¡¼¥¹", "force"); color[vn++] = TERM_UMBER; }
+       if (flags4 & (RF4_BR_MANA))             { vp[vn] = _("ËâÎÏ", "mana"); color[vn++] = TERM_L_BLUE; }
+       if (flags4 & (RF4_BR_NUKE))             { vp[vn] = _("Êü¼ÍÀ­ÇÑ´þʪ", "toxic waste"); color[vn++] = TERM_L_GREEN; }
+       if (flags4 & (RF4_BR_DISI))             { vp[vn] = _("ʬ²ò", "disintegration"); color[vn++] = TERM_SLATE; }
 
        /* Describe breaths */
        if (vn)
@@ -1179,12 +792,7 @@ else                            hooked_roff("
                breath = TRUE;
 
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
@@ -1210,1627 +818,704 @@ else                            hooked_roff("
 
        /* Collect spells */
        vn = 0;
-#ifdef JP
-if (flags5 & (RF5_BA_ACID))         {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë";color[vn++] = TERM_GREEN;}
-#else
-       if (flags5 & (RF5_BA_ACID))         {vp[vn] = "produce acid balls";color[vn++] = TERM_GREEN;}
-#endif
+       if (flags5 & (RF5_BA_ACID))         { vp[vn] = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë", "produce acid balls"); color[vn++] = TERM_GREEN; }
+       if (flags5 & (RF5_BA_ELEC))         { vp[vn] = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë", "produce lightning balls"); color[vn++] = TERM_BLUE; }
+       if (flags5 & (RF5_BA_FIRE))         { vp[vn] = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë", "produce fire balls"); color[vn++] = TERM_RED; }
+       if (flags5 & (RF5_BA_COLD))         { vp[vn] = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë", "produce frost balls"); color[vn++] = TERM_L_WHITE; }
+       if (flags5 & (RF5_BA_POIS))         { vp[vn] = _("°­½­±À", "produce poison balls"); color[vn++] = TERM_L_GREEN; }
+       if (flags5 & (RF5_BA_NETH))         { vp[vn] = _("ÃϹöµå", "produce nether balls"); color[vn++] = TERM_L_DARK; }
+       if (flags5 & (RF5_BA_WATE))         { vp[vn] = _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë", "produce water balls"); color[vn++] = TERM_BLUE; }
+       if (flags4 & (RF4_BA_NUKE))         { vp[vn] = _("Êü¼Íǽµå", "produce balls of radiation"); color[vn++] = TERM_L_GREEN; }
+       if (flags5 & (RF5_BA_MANA))         { vp[vn] = _("ËâÎϤÎÍò", "invoke mana storms"); color[vn++] = TERM_L_BLUE; }
+       if (flags5 & (RF5_BA_DARK))         { vp[vn] = _("°Å¹õ¤ÎÍò", "invoke darkness storms"); color[vn++] = TERM_L_DARK; }
+       if (flags5 & (RF5_BA_LITE))         { vp[vn] = _("¥¹¥¿¡¼¥Ð¡¼¥¹¥È", "invoke starburst"); color[vn++] = TERM_YELLOW; }
+       if (flags4 & (RF4_BA_CHAO))         { vp[vn] = _("½ã¥í¥°¥ë¥¹", "invoke raw Logrus"); color[vn++] = TERM_VIOLET; }
+       if (flags6 & (RF6_HAND_DOOM))       { vp[vn] = _("ÇËÌǤμê", "invoke the Hand of Doom"); color[vn++] = TERM_VIOLET; }
+       if (flags6 & (RF6_PSY_SPEAR))       { vp[vn] = _("¸÷¤Î·õ", "psycho-spear"); color[vn++] = TERM_YELLOW; }
+       if (flags5 & (RF5_DRAIN_MANA))      { vp[vn] = _("ËâÎϵۼý", "drain mana"); color[vn++] = TERM_SLATE; }
+       if (flags5 & (RF5_MIND_BLAST))      { vp[vn] = _("Àº¿À¹¶·â", "cause mind blasting"); color[vn++] = TERM_L_RED; }
+       if (flags5 & (RF5_BRAIN_SMASH))     { vp[vn] = _("Ǿ¹¶·â", "cause brain smashing"); color[vn++] = TERM_RED; }
+       if (flags5 & (RF5_CAUSE_1))         { vp[vn] = _("·Ú½ý¡Ü¼ö¤¤", "cause light wounds and cursing"); color[vn++] = TERM_L_WHITE; }
+       if (flags5 & (RF5_CAUSE_2))         { vp[vn] = _("½Å½ý¡Ü¼ö¤¤", "cause serious wounds and cursing"); color[vn++] = TERM_L_WHITE; }
+       if (flags5 & (RF5_CAUSE_3))         { vp[vn] = _("Ã×Ì¿½ý¡Ü¼ö¤¤", "cause critical wounds and cursing"); color[vn++] = TERM_L_WHITE; }
+       if (flags5 & (RF5_CAUSE_4))         { vp[vn] = _("È빦¤òÆͤ¯", "cause mortal wounds"); color[vn++] = TERM_L_WHITE; }
+       if (flags5 & (RF5_BO_ACID))         { vp[vn] = _("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È", "produce acid bolts"); color[vn++] = TERM_GREEN; }
+       if (flags5 & (RF5_BO_ELEC))         { vp[vn] = _("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È", "produce lightning bolts"); color[vn++] = TERM_BLUE; }
+       if (flags5 & (RF5_BO_FIRE))         { vp[vn] = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È", "produce fire bolts"); color[vn++] = TERM_RED; }
+       if (flags5 & (RF5_BO_COLD))         { vp[vn] = _("¥¢¥¤¥¹¡¦¥Ü¥ë¥È", "produce frost bolts"); color[vn++] = TERM_L_WHITE; }
+       if (flags5 & (RF5_BO_NETH))         { vp[vn] = _("ÃϹö¤ÎÌð", "produce nether bolts"); color[vn++] = TERM_L_DARK; }
+       if (flags5 & (RF5_BO_WATE))         { vp[vn] = _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È", "produce water bolts"); color[vn++] = TERM_BLUE; }
+       if (flags5 & (RF5_BO_MANA))         { vp[vn] = _("ËâÎϤÎÌð", "produce mana bolts"); color[vn++] = TERM_L_BLUE; }
+       if (flags5 & (RF5_BO_PLAS))         { vp[vn] = _("¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È", "produce plasma bolts"); color[vn++] = TERM_L_RED; }
+       if (flags5 & (RF5_BO_ICEE))         { vp[vn] = _("¶Ë´¨¤ÎÌð", "produce ice bolts"); color[vn++] = TERM_WHITE; }
+       if (flags5 & (RF5_MISSILE))         { vp[vn] = _("¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë", "produce magic missiles"); color[vn++] = TERM_SLATE; }
+       if (flags5 & (RF5_SCARE))           { vp[vn] = _("¶²ÉÝ", "terrify"); color[vn++] = TERM_SLATE; }
+       if (flags5 & (RF5_BLIND))           { vp[vn] = _("Ìܤ¯¤é¤Þ¤·", "blind"); color[vn++] = TERM_L_DARK; }
+       if (flags5 & (RF5_CONF))            { vp[vn] = _("º®Íð", "confuse"); color[vn++] = TERM_L_UMBER; }
+       if (flags5 & (RF5_SLOW))            { vp[vn] = _("¸ºÂ®", "slow"); color[vn++] = TERM_UMBER; }
+       if (flags5 & (RF5_HOLD))            { vp[vn] = _("Ëãáã", "paralyze"); color[vn++] = TERM_RED; }
+       if (flags6 & (RF6_HASTE))           { vp[vn] = _("²Ã®", "haste-self"); color[vn++] = TERM_L_GREEN; }
+       if (flags6 & (RF6_HEAL))            { vp[vn] = _("¼£Ìþ", "heal-self"); color[vn++] = TERM_WHITE; }
+       if (flags6 & (RF6_INVULNER))        { vp[vn] = _("̵Ũ²½", "make invulnerable"); color[vn++] = TERM_WHITE; }
+       if (flags4 & RF4_DISPEL)            { vp[vn] = _("ËâÎϾõî", "dispel-magic"); color[vn++] = TERM_L_WHITE; }
+       if (flags6 & (RF6_BLINK))           { vp[vn] = _("¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È", "blink-self"); color[vn++] = TERM_UMBER; }
+       if (flags6 & (RF6_TPORT))           { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È", "teleport-self"); color[vn++] = TERM_ORANGE; }
+       if (flags6 & (RF6_WORLD))           { vp[vn] = _("»þ¤ò»ß¤á¤ë", "stop the time"); color[vn++] = TERM_L_BLUE; }
+       if (flags6 & (RF6_TELE_TO))         { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯", "teleport to"); color[vn++] = TERM_L_UMBER; }
+       if (flags6 & (RF6_TELE_AWAY))       { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤", "teleport away"); color[vn++] = TERM_UMBER; }
+       if (flags6 & (RF6_TELE_LEVEL))      { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", "teleport level"); color[vn++] = TERM_ORANGE; }
 
-#ifdef JP
-if (flags5 & (RF5_BA_ELEC))         {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BA_ELEC))         {vp[vn] = "produce lightning balls";color[vn++] = TERM_BLUE;}
-#endif
+       if (flags6 & (RF6_DARKNESS))
+       {
+               if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
+               {
+                       vp[vn] = _("°Å°Ç", "create darkness"); color[vn++] = TERM_L_DARK;
+               }
+               else
+               {
+                       vp[vn] = _("Á®¸÷", "create light"); color[vn++] = TERM_YELLOW;
+               }
+       }
 
-#ifdef JP
-if (flags5 & (RF5_BA_FIRE))         {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_BA_FIRE))         {vp[vn] = "produce fire balls";color[vn++] = TERM_RED;}
-#endif
+       if (flags6 & (RF6_TRAPS))           { vp[vn] = _("¥È¥é¥Ã¥×", "create traps"); color[vn++] = TERM_BLUE; }
+       if (flags6 & (RF6_FORGET))          { vp[vn] = _("µ­²±¾Ãµî", "cause amnesia"); color[vn++] = TERM_BLUE; }
+       if (flags6 & (RF6_RAISE_DEAD))      { vp[vn] = _("»à¼ÔÉü³è", "raise dead"); color[vn++] = TERM_RED; }
+       if (flags6 & (RF6_S_MONSTER))       { vp[vn] = _("¥â¥ó¥¹¥¿¡¼°ìÂξ¤´­", "summon a monster"); color[vn++] = TERM_SLATE; }
+       if (flags6 & (RF6_S_MONSTERS))      { vp[vn] = _("¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´­", "summon monsters"); color[vn++] = TERM_L_WHITE; }
+       if (flags6 & (RF6_S_KIN))           { vp[vn] = _("µß±ç¾¤´­", "summon aid"); color[vn++] = TERM_ORANGE; }
+       if (flags6 & (RF6_S_ANT))           { vp[vn] = _("¥¢¥ê¾¤´­", "summon ants"); color[vn++] = TERM_RED; }
+       if (flags6 & (RF6_S_SPIDER))        { vp[vn] = _("¥¯¥â¾¤´­", "summon spiders"); color[vn++] = TERM_L_DARK; }
+       if (flags6 & (RF6_S_HOUND))         { vp[vn] = _("¥Ï¥¦¥ó¥É¾¤´­", "summon hounds"); color[vn++] = TERM_L_UMBER; }
+       if (flags6 & (RF6_S_HYDRA))         { vp[vn] = _("¥Ò¥É¥é¾¤´­", "summon hydras"); color[vn++] = TERM_L_GREEN; }
+       if (flags6 & (RF6_S_ANGEL))         { vp[vn] = _("Å·»È°ìÂξ¤´­", "summon an angel"); color[vn++] = TERM_YELLOW; }
+       if (flags6 & (RF6_S_DEMON))         { vp[vn] = _("¥Ç¡¼¥â¥ó°ìÂξ¤´­", "summon a demon"); color[vn++] = TERM_L_RED; }
+       if (flags6 & (RF6_S_UNDEAD))        { vp[vn] = _("¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´­", "summon an undead"); color[vn++] = TERM_L_DARK; }
+       if (flags6 & (RF6_S_DRAGON))        { vp[vn] = _("¥É¥é¥´¥ó°ìÂξ¤´­", "summon a dragon"); color[vn++] = TERM_ORANGE; }
+       if (flags6 & (RF6_S_HI_UNDEAD))     { vp[vn] = _("¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´­", "summon Greater Undead"); color[vn++] = TERM_L_DARK; }
+       if (flags6 & (RF6_S_HI_DRAGON))     { vp[vn] = _("¸ÅÂå¥É¥é¥´¥ó¾¤´­", "summon Ancient Dragons"); color[vn++] = TERM_ORANGE; }    
+       if (flags6 & (RF6_S_CYBER))         { vp[vn] = _("¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´­", "summon Cyberdemons"); color[vn++] = TERM_UMBER; }
+       if (flags6 & (RF6_S_AMBERITES))     { vp[vn] = _("¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´­", "summon Lords of Amber"); color[vn++] = TERM_VIOLET; }
+       if (flags6 & (RF6_S_UNIQUE))        { vp[vn] = _("¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´­", "summon Unique Monsters"); color[vn++] = TERM_VIOLET; }
 
-#ifdef JP
-if (flags5 & (RF5_BA_COLD))         {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_BA_COLD))         {vp[vn] = "produce frost balls";color[vn++] = TERM_L_WHITE;}
-#endif
 
-#ifdef JP
-if (flags5 & (RF5_BA_POIS))         {vp[vn] = "°­½­±À";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags5 & (RF5_BA_POIS))         {vp[vn] = "produce poison balls";color[vn++] = TERM_L_GREEN;}
-#endif
+       /* Describe spells */
+       if (vn)
+       {
+               /* Note magic */
+               magic = TRUE;
 
-#ifdef JP
-if (flags5 & (RF5_BA_NETH))         {vp[vn] = "ÃϹöµå";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BA_NETH))         {vp[vn] = "produce nether balls";color[vn++] = TERM_L_DARK;}
-#endif
+               /* Intro */
+               if (breath)
+               {
+                       hooked_roff(_("¡¢¤Ê¤ª¤«¤Ä", ", and is also"));
+               }
+               else
+               {
+                       hooked_roff(format(_("%^s¤Ï", "%^s is"), wd_he[msex]));
+               }
 
 #ifdef JP
-if (flags5 & (RF5_BA_WATE))         {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BA_WATE))         {vp[vn] = "produce water balls";color[vn++] = TERM_BLUE;}
-#endif
+               /* Adverb */
+               if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
 
-#ifdef JP
-if (flags4 & (RF4_BA_NUKE))         {vp[vn] = "Êü¼Íǽµå";color[vn++] = TERM_L_GREEN;}
+               /* Verb Phrase */
+               hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤­¡¢");
 #else
-       if (flags4 & (RF4_BA_NUKE))         {vp[vn] = "produce balls of radiation";color[vn++] = TERM_L_GREEN;}
-#endif
+               /* Verb Phrase */
+               hooked_roff(" magical, casting spells");
 
-#ifdef JP
-if (flags5 & (RF5_BA_MANA))         {vp[vn] = "ËâÎϤÎÍò";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags5 & (RF5_BA_MANA))         {vp[vn] = "invoke mana storms";color[vn++] = TERM_L_BLUE;}
+               /* Adverb */
+               if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
 #endif
 
-#ifdef JP
-if (flags5 & (RF5_BA_DARK))         {vp[vn] = "°Å¹õ¤ÎÍò";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BA_DARK))         {vp[vn] = "invoke darkness storms";color[vn++] = TERM_L_DARK;}
-#endif
 
+               /* Scan */
+               for (n = 0; n < vn; n++)
+               {
+                       /* Intro */
 #ifdef JP
-if (flags5 & (RF5_BA_LITE))         {vp[vn] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È";color[vn++] = TERM_YELLOW;}
+                       if ( n != 0 ) hooked_roff("¡¢");
 #else
-       if (flags5 & (RF5_BA_LITE))         {vp[vn] = "invoke starburst";color[vn++] = TERM_YELLOW;}
+                       if (n == 0) hooked_roff(" which ");
+                       else if (n < vn-1) hooked_roff(", ");
+                       else hooked_roff(" or ");
 #endif
 
-#ifdef JP
-if (flags4 & (RF4_BA_CHAO))         {vp[vn] = "½ã¥í¥°¥ë¥¹";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags4 & (RF4_BA_CHAO))         {vp[vn] = "invoke raw Logrus";color[vn++] = TERM_VIOLET;}
-#endif
 
+                       /* Dump */
+                       hook_c_roff(color[n], vp[n]);
+               }
 #ifdef JP
-if (flags6 & (RF6_HAND_DOOM))       {vp[vn] = "ÇËÌǤμê";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_HAND_DOOM))       {vp[vn] = "invoke the Hand of Doom";color[vn++] = TERM_VIOLET;}
+               hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
 #endif
+       }
 
-#ifdef JP
-if (flags6 & (RF6_PSY_SPEAR))            {vp[vn] = "¸÷¤Î·õ";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags6 & (RF6_PSY_SPEAR))            {vp[vn] = "psycho-spear";color[vn++] = TERM_YELLOW;}
-#endif
 
-#ifdef JP
-if (flags5 & (RF5_DRAIN_MANA))      {vp[vn] = "ËâÎϵۼý";color[vn++] = TERM_SLATE;}
-#else
-       if (flags5 & (RF5_DRAIN_MANA))      {vp[vn] = "drain mana";color[vn++] = TERM_SLATE;}
-#endif
+       /* End the sentence about inate/other spells */
+       if (breath || magic)
+       {
+               /* Total casting */
+               m = r_ptr->r_cast_spell;
 
-#ifdef JP
-if (flags5 & (RF5_MIND_BLAST))      {vp[vn] = "Àº¿À¹¶·â";color[vn++] = TERM_L_RED;}
-#else
-       if (flags5 & (RF5_MIND_BLAST))      {vp[vn] = "cause mind blasting";color[vn++] = TERM_L_RED;}
-#endif
+               /* Average frequency */
+               n = r_ptr->freq_spell;
 
-#ifdef JP
-if (flags5 & (RF5_BRAIN_SMASH))     {vp[vn] = "Ǿ¹¶·â";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_BRAIN_SMASH))     {vp[vn] = "cause brain smashing";color[vn++] = TERM_RED;}
-#endif
+               /* Describe the spell frequency */
+               if (m > 100 || know_everything)
+               {
+                       hooked_roff(format(
+                               _("(³ÎΨ:1/%d)", "; 1 time in %d"), 100 / n));
+               }
 
-#ifdef JP
-if (flags5 & (RF5_CAUSE_1))         {vp[vn] = "·Ú½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_1))         {vp[vn] = "cause light wounds and cursing";color[vn++] = TERM_L_WHITE;}
-#endif
+               /* Guess at the frequency */
+               else if (m)
+               {
+                       n = ((n + 9) / 10) * 10;
+                       hooked_roff(format(
+                               _("(³ÎΨ:Ìó1/%d)", "; about 1 time in %d"), 100 / n));
+               }
 
-#ifdef JP
-if (flags5 & (RF5_CAUSE_2))         {vp[vn] = "½Å½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_2))         {vp[vn] = "cause serious wounds and cursing";color[vn++] = TERM_L_WHITE;}
-#endif
+               /* End this sentence */
+               hooked_roff(_("¡£", ".  "));
+       }
 
-#ifdef JP
-if (flags5 & (RF5_CAUSE_3))         {vp[vn] = "Ã×Ì¿½ý¡Ü¼ö¤¤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_3))         {vp[vn] = "cause critical wounds and cursing";color[vn++] = TERM_L_WHITE;}
-#endif
+       /* Describe monster "toughness" */
+       if (know_armour(r_idx))
+       {
+               /* Armor */
+               hooked_roff(format(
+                       _("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ", "%^s has an armor rating of %d"),
+                           wd_he[msex], r_ptr->ac));
 
-#ifdef JP
-if (flags5 & (RF5_CAUSE_4))         {vp[vn] = "È빦¤òÆͤ¯";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_CAUSE_4))         {vp[vn] = "cause mortal wounds";color[vn++] = TERM_L_WHITE;}
-#endif
+               /* Maximized hitpoints */
+               if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
+               {
+                       u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
+                       hooked_roff(format(
+                               _(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", " and a life rating of %d.  "),
+                                   (s16b)MIN(30000, hp)));
+               }
 
-#ifdef JP
-if (flags5 & (RF5_BO_ACID))         {vp[vn] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È";color[vn++] = TERM_GREEN;}
-#else
-       if (flags5 & (RF5_BO_ACID))         {vp[vn] = "produce acid bolts";color[vn++] = TERM_GREEN;}
-#endif
+               /* Variable hitpoints */
+               else
+               {
+                       hooked_roff(format(
+                               _(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£", " and a life rating of %dd%d.  "),
+                                   r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
+               }
+       }
 
-#ifdef JP
-if (flags5 & (RF5_BO_ELEC))         {vp[vn] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BO_ELEC))         {vp[vn] = "produce lightning bolts";color[vn++] = TERM_BLUE;}
-#endif
 
-#ifdef JP
-if (flags5 & (RF5_BO_FIRE))         {vp[vn] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_BO_FIRE))         {vp[vn] = "produce fire bolts";color[vn++] = TERM_RED;}
-#endif
 
-#ifdef JP
-if (flags5 & (RF5_BO_COLD))         {vp[vn] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags5 & (RF5_BO_COLD))         {vp[vn] = "produce frost bolts";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_NETH))         {vp[vn] = "ÃϹö¤ÎÌð";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BO_NETH))         {vp[vn] = "produce nether bolts";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_WATE))         {vp[vn] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È";color[vn++] = TERM_BLUE;}
-#else
-       if (flags5 & (RF5_BO_WATE))         {vp[vn] = "produce water bolts";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_MANA))         {vp[vn] = "ËâÎϤÎÌð";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags5 & (RF5_BO_MANA))         {vp[vn] = "produce mana bolts";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_PLAS))         {vp[vn] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È";color[vn++] = TERM_L_RED;}
-#else
-       if (flags5 & (RF5_BO_PLAS))         {vp[vn] = "produce plasma bolts";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BO_ICEE))         {vp[vn] = "¶Ë´¨¤ÎÌð";color[vn++] = TERM_WHITE;}
-#else
-       if (flags5 & (RF5_BO_ICEE))         {vp[vn] = "produce ice bolts";color[vn++] = TERM_WHITE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_MISSILE))         {vp[vn] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë";color[vn++] = TERM_SLATE;}
-#else
-       if (flags5 & (RF5_MISSILE))         {vp[vn] = "produce magic missiles";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_SCARE))           {vp[vn] = "¶²ÉÝ";color[vn++] = TERM_SLATE;}
-#else
-       if (flags5 & (RF5_SCARE))           {vp[vn] = "terrify";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BLIND))           {vp[vn] = "Ìܤ¯¤é¤Þ¤·";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags5 & (RF5_BLIND))           {vp[vn] = "blind";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_CONF))            {vp[vn] = "º®Íð";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags5 & (RF5_CONF))            {vp[vn] = "confuse";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_SLOW))            {vp[vn] = "¸ºÂ®";color[vn++] = TERM_UMBER;}
-#else
-       if (flags5 & (RF5_SLOW))            {vp[vn] = "slow";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_HOLD))            {vp[vn] = "Ëãáã";color[vn++] = TERM_RED;}
-#else
-       if (flags5 & (RF5_HOLD))            {vp[vn] = "paralyze";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_HASTE))           {vp[vn] = "²Ã®";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags6 & (RF6_HASTE))           {vp[vn] = "haste-self";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_HEAL))            {vp[vn] = "¼£Ìþ";color[vn++] = TERM_WHITE;}
-#else
-       if (flags6 & (RF6_HEAL))            {vp[vn] = "heal-self";color[vn++] = TERM_WHITE;}
-#endif
-
-#ifdef JP
-       if (flags6 & (RF6_INVULNER))        {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
-#else
-       if (flags6 & (RF6_INVULNER))        {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
-#endif
-
-#ifdef JP
-if (flags4 & RF4_DISPEL)    {vp[vn] = "ËâÎϾõî";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags4 & RF4_DISPEL)    {vp[vn] = "dispel-magic";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_BLINK))           {vp[vn] = "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_UMBER;}
-#else
-       if (flags6 & (RF6_BLINK))           {vp[vn] = "blink-self";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TPORT))           {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_TPORT))           {vp[vn] = "teleport-self";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_WORLD))            {vp[vn] = "»þ¤ò»ß¤á¤ë";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flags6 & (RF6_WORLD))            {vp[vn] = "stop the time";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TELE_TO))         {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥Ð¥Ã¥¯";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags6 & (RF6_TELE_TO))         {vp[vn] = "teleport to";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TELE_AWAY))       {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤";color[vn++] = TERM_UMBER;}
-#else
-       if (flags6 & (RF6_TELE_AWAY))       {vp[vn] = "teleport away";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_TELE_LEVEL))      {vp[vn] = "teleport level";color[vn++] = TERM_ORANGE;}
-#endif
-
-       if (flags6 & (RF6_DARKNESS))
-       {
-               if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
-               {
-#ifdef JP
-                       vp[vn] =  "°Å°Ç"; color[vn++] = TERM_L_DARK;
-#else
-                       vp[vn] = "create darkness"; color[vn++] = TERM_L_DARK;
-#endif
-               }
-               else
-               {
-#ifdef JP
-                       vp[vn] = "Á®¸÷"; color[vn++] = TERM_YELLOW;
-#else
-                       vp[vn] = "create light"; color[vn++] = TERM_YELLOW;
-#endif
-               }
-       }
-
-#ifdef JP
-if (flags6 & (RF6_TRAPS))           {vp[vn] = "¥È¥é¥Ã¥×";color[vn++] = TERM_BLUE;}
-#else
-       if (flags6 & (RF6_TRAPS))           {vp[vn] = "create traps";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_FORGET))          {vp[vn] = "µ­²±¾Ãµî";color[vn++] = TERM_BLUE;}
-#else
-       if (flags6 & (RF6_FORGET))          {vp[vn] = "cause amnesia";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_RAISE_DEAD))      {vp[vn] = "»à¼ÔÉü³è";color[vn++] = TERM_RED;}
-#else
-       if (flags6 & (RF6_RAISE_DEAD))      {vp[vn] = "raise dead";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_MONSTER))       {vp[vn] = "¥â¥ó¥¹¥¿¡¼°ìÂξ¤´­";color[vn++] = TERM_SLATE;}
-#else
-       if (flags6 & (RF6_S_MONSTER))       {vp[vn] = "summon a monster";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_MONSTERS))      {vp[vn] = "¥â¥ó¥¹¥¿¡¼Ê£¿ô¾¤´­";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags6 & (RF6_S_MONSTERS))      {vp[vn] = "summon monsters";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_KIN))           {vp[vn] = "µß±ç¾¤´­";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_S_KIN))           {vp[vn] = "summon aid";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_ANT))           {vp[vn] = "¥¢¥ê¾¤´­";color[vn++] = TERM_RED;}
-#else
-       if (flags6 & (RF6_S_ANT))           {vp[vn] = "summon ants";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_SPIDER))        {vp[vn] = "¥¯¥â¾¤´­";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags6 & (RF6_S_SPIDER))        {vp[vn] = "summon spiders";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HOUND))         {vp[vn] = "¥Ï¥¦¥ó¥É¾¤´­";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags6 & (RF6_S_HOUND))         {vp[vn] = "summon hounds";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HYDRA))         {vp[vn] = "¥Ò¥É¥é¾¤´­";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flags6 & (RF6_S_HYDRA))         {vp[vn] = "summon hydras";color[vn++] = TERM_L_GREEN;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_ANGEL))         {vp[vn] = "Å·»È°ìÂξ¤´­";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags6 & (RF6_S_ANGEL))         {vp[vn] = "summon an angel";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_DEMON))         {vp[vn] = "¥Ç¡¼¥â¥ó°ìÂξ¤´­";color[vn++] = TERM_L_RED;}
-#else
-       if (flags6 & (RF6_S_DEMON))         {vp[vn] = "summon a demon";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_UNDEAD))        {vp[vn] = "¥¢¥ó¥Ç¥Ã¥É°ìÂξ¤´­";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags6 & (RF6_S_UNDEAD))        {vp[vn] = "summon an undead";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_DRAGON))        {vp[vn] = "¥É¥é¥´¥ó°ìÂξ¤´­";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_S_DRAGON))        {vp[vn] = "summon a dragon";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HI_UNDEAD))     {vp[vn] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¾¤´­";color[vn++] = TERM_L_DARK;}
-#else
-       if (flags6 & (RF6_S_HI_UNDEAD))     {vp[vn] = "summon Greater Undead";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_HI_DRAGON))     {vp[vn] = "¸ÅÂå¥É¥é¥´¥ó¾¤´­";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags6 & (RF6_S_HI_DRAGON))     {vp[vn] = "summon Ancient Dragons";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_CYBER))         {vp[vn] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¾¤´­";color[vn++] = TERM_UMBER;}
-#else
-       if (flags6 & (RF6_S_CYBER))         {vp[vn] = "summon Cyberdemons";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_AMBERITES))     {vp[vn] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¾¤´­";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_S_AMBERITES))     {vp[vn] = "summon Lords of Amber";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¾¤´­";color[vn++] = TERM_VIOLET;}
-#else
-       if (flags6 & (RF6_S_UNIQUE))        {vp[vn] = "summon Unique Monsters";color[vn++] = TERM_VIOLET;}
-#endif
-
-
-       /* Describe spells */
-       if (vn)
-       {
-               /* Note magic */
-               magic = TRUE;
-
-               /* Intro */
-               if (breath)
-               {
-#ifdef JP
-                       hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
-#else
-                       hooked_roff(", and is also");
-#endif
-
-               }
-               else
-               {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s is", wd_he[msex]));
-#endif
-
-               }
-
-#ifdef JP
-               /* Adverb */
-               if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
-
-               /* Verb Phrase */
-               hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤­¡¢");
-#else
-               /* Verb Phrase */
-               hooked_roff(" magical, casting spells");
-
-               /* Adverb */
-               if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
-#endif
-
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if ( n != 0 ) hooked_roff("¡¢");
-#else
-                       if (n == 0) hooked_roff(" which ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" or ");
-#endif
-
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-               }
-#ifdef JP
-               hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
-#endif
-       }
-
-
-       /* End the sentence about inate/other spells */
-       if (breath || magic)
-       {
-               /* Total casting */
-               m = r_ptr->r_cast_spell;
-
-               /* Average frequency */
-               n = r_ptr->freq_spell;
-
-               /* Describe the spell frequency */
-               if (m > 100 || know_everything)
-               {
-#ifdef JP
-                       hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
-#else
-                       hooked_roff(format("; 1 time in %d", 100 / n));
-#endif
-
-               }
-
-               /* Guess at the frequency */
-               else if (m)
-               {
-                       n = ((n + 9) / 10) * 10;
-#ifdef JP
-                       hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
-#else
-                       hooked_roff(format("; about 1 time in %d", 100 / n));
-#endif
-
-               }
-
-               /* End this sentence */
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-       /* Describe monster "toughness" */
-       if (know_armour(r_idx))
-       {
-               /* Armor */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
-#else
-               hooked_roff(format("%^s has an armor rating of %d",
-#endif
-
-                           wd_he[msex], r_ptr->ac));
-
-               /* Maximized hitpoints */
-               if ((flags1 & RF1_FORCE_MAXHP) || (r_ptr->hside == 1))
-               {
-                       u32b hp = r_ptr->hdice * (nightmare ? 2 : 1) * r_ptr->hside;
-#ifdef JP
-                       hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
-#else
-                       hooked_roff(format(" and a life rating of %d.  ",
-#endif
-                                   (s16b)MIN(30000, hp)));
-               }
-
-               /* Variable hitpoints */
-               else
-               {
-#ifdef JP
-                       hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
-#else
-                       hooked_roff(format(" and a life rating of %dd%d.  ",
-#endif
-                                   r_ptr->hdice * (nightmare ? 2 : 1), r_ptr->hside));
-               }
-       }
-
-
-
-       /* Collect special abilities. */
-       vn = 0;
-       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹", "illuminate the dungeon");     color[vn++] = TERM_WHITE; }
-       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë", "darken the dungeon");   color[vn++] = TERM_L_DARK; }
-       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("¥É¥¢¤ò³«¤±¤ë", "open doors"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("¥É¥¢¤òÂǤÁÇˤë", "bash down doors"); color[vn++] = TERM_WHITE; }
-       if (flags7 & RF7_CAN_FLY)  { vp[vn] = _("¶õ¤òÈô¤Ö", "fly"); color[vn++] = TERM_WHITE; }
-       if (flags7 & RF7_CAN_SWIM)   { vp[vn] = _("¿å¤òÅϤë", "swim"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_PASS_WALL) { vp[vn] = _("Êɤò¤¹¤êÈ´¤±¤ë", "pass through walls"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_KILL_WALL) { vp[vn] = _("Êɤò·¡¤ê¿Ê¤à", "bore through walls"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_KILL_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò½¦¤¦", "pick up objects"); color[vn++] = TERM_WHITE; }
-       if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò²õ¤¹", "destroy objects"); color[vn++] = TERM_WHITE; }
-
-
-       /* Describe special abilities. */
-       if (vn)
-       {
-               /* Intro */
-               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if (n != vn - 1)
-                       {
-                               jverb(vp[n], jverb_buf, JVERB_AND);
-                               hook_c_roff(color[n], jverb_buf);
-                               hooked_roff("¡¢");
-                       }
-                       else hook_c_roff(color[n], vp[n]);
-#else
-                       if (n == 0) hooked_roff(" can ");
-                       else if (n < vn - 1) hooked_roff(", ");
-                       else hooked_roff(" and ");
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-#endif
-
-               }
-
-               /* End */
-               hooked_roff(_("¤³¤È¤¬¤Ç¤­¤ë¡£", ".  "));
-
-       }
-       
-       /* Aquatic */
-       if (flags7 & RF7_AQUATIC)
-       {
-               hooked_roff(format(_("%^s¤Ï¿åÃæ¤ËÀ³¤ó¤Ç¤¤¤ë¡£", "%^s lives in water.  "), wd_he[msex]));
-       }
-
-       /* Describe special abilities. */
-       if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
-       {
-               hooked_roff(format(_("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", "%^s is shining.  "), wd_he[msex]));
-       }
-       if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
-       {
-               hook_c_roff(TERM_L_DARK, format(_("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by darkness.  "), wd_he[msex]));
-       }
-       if (flags2 & RF2_INVISIBLE)
-       {
-               hooked_roff(format(_("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", "%^s is invisible.  "), wd_he[msex]));
-       }
-       if (flags2 & RF2_COLD_BLOOD)
-       {
-               hooked_roff(format(_("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", "%^s is cold blooded.  "), wd_he[msex]));
-       }
-       if (flags2 & RF2_EMPTY_MIND)
-       {
-               hooked_roff(format(_("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", "%^s is not detected by telepathy.  "), wd_he[msex]));
-       }
-       else if (flags2 & RF2_WEIRD_MIND)
-       {
-               hooked_roff(format(_("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", "%^s is rarely detected by telepathy.  "), wd_he[msex]));
-       }
-       if (flags2 & RF2_MULTIPLY)
-       {
-               hook_c_roff(TERM_L_UMBER, format(_("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", "%^s breeds explosively.  "), wd_he[msex]));
-       }
-       if (flags2 & RF2_REGENERATE)
-       {
-               hook_c_roff(TERM_L_WHITE, format(_("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", "%^s regenerates quickly.  "), wd_he[msex]));
-       }
-       if (flags7 & RF7_RIDING)
-       {
-               hook_c_roff(TERM_SLATE, format(_("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", "%^s is suitable for riding.  "), wd_he[msex]));
-       }
-
-
-       /* Collect susceptibilities */
-       vn = 0;
-#ifdef JP
-       if (flags3 & RF3_HURT_ROCK) {vp[vn] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";color[vn++] = TERM_UMBER;}
-#else
-       if (flags3 & RF3_HURT_ROCK) {vp[vn] = "rock remover";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_HURT_LITE) {vp[vn] = "ÌÀ¤ë¤¤¸÷";color[vn++] = TERM_YELLOW;}
-#else
-       if (flags3 & RF3_HURT_LITE) {vp[vn] = "bright light";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_HURT_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
-#else
-       if (flags3 & RF3_HURT_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_HURT_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flags3 & RF3_HURT_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
-#endif
-
-
-       /* Describe susceptibilities */
-       if (vn)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if ( n != 0 ) hooked_roff("¤ä");
-#else
-                       if (n == 0) hooked_roff(" is hurt by ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" and ");
-#endif
-
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-               }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-
-       /* Collect immunities */
-       vn = 0;
-#ifdef JP
-       if (flagsr & RFR_IM_ACID) {vp[vn] = "»À";color[vn++] = TERM_GREEN;}
-#else
-       if (flagsr & RFR_IM_ACID) {vp[vn] = "acid";color[vn++] = TERM_GREEN;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_IM_ELEC) {vp[vn] = "°ðºÊ";color[vn++] = TERM_BLUE;}
-#else
-       if (flagsr & RFR_IM_ELEC) {vp[vn] = "lightning";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_IM_FIRE) {vp[vn] = "±ê";color[vn++] = TERM_RED;}
-#else
-       if (flagsr & RFR_IM_FIRE) {vp[vn] = "fire";color[vn++] = TERM_RED;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_IM_COLD) {vp[vn] = "Î䵤";color[vn++] = TERM_L_WHITE;}
-#else
-       if (flagsr & RFR_IM_COLD) {vp[vn] = "cold";color[vn++] = TERM_L_WHITE;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_IM_POIS) {vp[vn] = "ÆÇ";color[vn++] = TERM_L_GREEN;}
-#else
-       if (flagsr & RFR_IM_POIS) {vp[vn] = "poison";color[vn++] = TERM_L_GREEN;}
-#endif
-
-
-       /* Collect resistances */
-#ifdef JP
-       if (flagsr & RFR_RES_LITE) {vp[vn] = "Á®¸÷";color[vn++] = TERM_YELLOW;}
-#else
-       if (flagsr & RFR_RES_LITE) {vp[vn] = "light";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_DARK) {vp[vn] = "°Å¹õ";color[vn++] = TERM_L_DARK;}
-#else
-       if (flagsr & RFR_RES_DARK) {vp[vn] = "dark";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_NETH) {vp[vn] = "ÃϹö";color[vn++] = TERM_L_DARK;}
-#else
-       if (flagsr & RFR_RES_NETH) {vp[vn] = "nether";color[vn++] = TERM_L_DARK;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_WATE) {vp[vn] = "¿å";color[vn++] = TERM_BLUE;}
-#else
-       if (flagsr & RFR_RES_WATE) {vp[vn] = "water";color[vn++] = TERM_BLUE;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_PLAS) {vp[vn] = "¥×¥é¥º¥Þ";color[vn++] = TERM_L_RED;}
-#else
-       if (flagsr & RFR_RES_PLAS) {vp[vn] = "plasma";color[vn++] = TERM_L_RED;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_SHAR) {vp[vn] = "ÇËÊÒ";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flagsr & RFR_RES_SHAR) {vp[vn] = "shards";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_SOUN) {vp[vn] = "¹ì²»";color[vn++] = TERM_ORANGE;}
-#else
-       if (flagsr & RFR_RES_SOUN) {vp[vn] = "sound";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_CHAO) {vp[vn] = "¥«¥ª¥¹";color[vn++] = TERM_VIOLET;}
-#else
-       if (flagsr & RFR_RES_CHAO) {vp[vn] = "chaos";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_NEXU) {vp[vn] = "°ø²Ìº®Íð";color[vn++] = TERM_VIOLET;}
-#else
-       if (flagsr & RFR_RES_NEXU) {vp[vn] = "nexus";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_DISE) {vp[vn] = "Îô²½";color[vn++] = TERM_VIOLET;}
-#else
-       if (flagsr & RFR_RES_DISE) {vp[vn] = "disenchantment";color[vn++] = TERM_VIOLET;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_WALL) {vp[vn] = "¥Õ¥©¡¼¥¹";color[vn++] = TERM_UMBER;}
-#else
-       if (flagsr & RFR_RES_WALL) {vp[vn] = "force";color[vn++] = TERM_UMBER;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_INER) {vp[vn] = "ÃÙÆß";color[vn++] = TERM_SLATE;}
-#else
-       if (flagsr & RFR_RES_INER) {vp[vn] = "inertia";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_TIME) {vp[vn] = "»þ´ÖµÕž";color[vn++] = TERM_L_BLUE;}
-#else
-       if (flagsr & RFR_RES_TIME) {vp[vn] = "time";color[vn++] = TERM_L_BLUE;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_GRAV) {vp[vn] = "½ÅÎÏ";color[vn++] = TERM_SLATE;}
-#else
-       if (flagsr & RFR_RES_GRAV) {vp[vn] = "gravity";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-       if (flagsr & RFR_RES_ALL) {vp[vn] = "¤¢¤é¤æ¤ë¹¶·â";color[vn++] = TERM_YELLOW;}
-#else
-       if (flagsr & RFR_RES_ALL) {vp[vn] = "all";color[vn++] = TERM_YELLOW;}
-#endif
-
-#ifdef JP
-       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È";color[vn++] = TERM_ORANGE;}
-#else
-       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleportation";color[vn++] = TERM_ORANGE;}
-#endif
-
-
-       /* Describe immunities and resistances */
-       if (vn)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
-
-               /* Scan */
-               for (n = 0; n < vn; n++)
-               {
-                       /* Intro */
-#ifdef JP
-                       if ( n != 0 ) hooked_roff("¤È");
-#else
-                       if (n == 0) hooked_roff(" resists ");
-                       else if (n < vn-1) hooked_roff(", ");
-                       else hooked_roff(" and ");
-#endif
-
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-               }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-
-       if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
-       {
-               if (r_ptr->next_r_idx)
-               {
-#ifdef JP
-                       hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
-#else
-                       hooked_roff(format("%^s will evolve into ", wd_he[msex]));
-#endif
-                       hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
-#ifdef JP
-                       hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
-#else
-                       hooked_roff(format(" when %s gets enugh experience.  ", wd_he[msex]));
-#endif
-               }
-               else if (!(r_ptr->flags1 & RF1_UNIQUE))
-               {
-#ifdef JP
-                       hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
-#else
-                       hooked_roff(format("%s won't evolve.  ", wd_he[msex]));
-#endif
-               }
-       }
-
-       /* Collect non-effects */
-       vn = 0;
-#ifdef JP
-       if (flags3 & RF3_NO_STUN)  {vp[vn] = "Û¯Û°¤È¤·¤Ê¤¤";color[vn++] = TERM_ORANGE;}
-#else
-       if (flags3 & RF3_NO_STUN)  {vp[vn] = "stunned";color[vn++] = TERM_ORANGE;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_NO_FEAR)  {vp[vn] = "¶²Éݤò´¶¤¸¤Ê¤¤";color[vn++] = TERM_SLATE;}
-#else
-       if (flags3 & RF3_NO_FEAR)  {vp[vn] = "frightened";color[vn++] = TERM_SLATE;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_NO_CONF)  {vp[vn] = "º®Í𤷤ʤ¤";color[vn++] = TERM_L_UMBER;}
-#else
-       if (flags3 & RF3_NO_CONF)  {vp[vn] = "confused";color[vn++] = TERM_L_UMBER;}
-#endif
-
-#ifdef JP
-       if (flags3 & RF3_NO_SLEEP) {vp[vn] = "̲¤é¤µ¤ì¤Ê¤¤";color[vn++] = TERM_BLUE;}
-#else
-       if (flags3 & RF3_NO_SLEEP) {vp[vn] = "slept";color[vn++] = TERM_BLUE;}
-#endif
+       /* Collect special abilities. */
+       vn = 0;
+       if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹", "illuminate the dungeon");     color[vn++] = TERM_WHITE; }
+       if (flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) { vp[vn] = _("¥À¥ó¥¸¥ç¥ó¤ò°Å¤¯¤¹¤ë", "darken the dungeon");   color[vn++] = TERM_L_DARK; }
+       if (flags2 & RF2_OPEN_DOOR) { vp[vn] = _("¥É¥¢¤ò³«¤±¤ë", "open doors"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_BASH_DOOR) { vp[vn] = _("¥É¥¢¤òÂǤÁÇˤë", "bash down doors"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_FLY)  { vp[vn] = _("¶õ¤òÈô¤Ö", "fly"); color[vn++] = TERM_WHITE; }
+       if (flags7 & RF7_CAN_SWIM)   { vp[vn] = _("¿å¤òÅϤë", "swim"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_PASS_WALL) { vp[vn] = _("Êɤò¤¹¤êÈ´¤±¤ë", "pass through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_WALL) { vp[vn] = _("Êɤò·¡¤ê¿Ê¤à", "bore through walls"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_MOVE_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë", "push past weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_BODY) { vp[vn] = _("¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹", "destroy weaker monsters"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_TAKE_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò½¦¤¦", "pick up objects"); color[vn++] = TERM_WHITE; }
+       if (flags2 & RF2_KILL_ITEM) { vp[vn] = _("¥¢¥¤¥Æ¥à¤ò²õ¤¹", "destroy objects"); color[vn++] = TERM_WHITE; }
 
-#ifdef JP
-       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";color[vn++] = TERM_ORANGE;}
-#else
-       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) {vp[vn] = "teleported";color[vn++] = TERM_ORANGE;}
-#endif
 
-       /* Describe non-effects */
+       /* Describe special abilities. */
        if (vn)
        {
                /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s", wd_he[msex]));
-#endif
-
+               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
 
                /* Scan */
                for (n = 0; n < vn; n++)
                {
                        /* Intro */
 #ifdef JP
-                       if ( n != 0 ) hooked_roff("¤·¡¢");
-#else
-                       if (n == 0) hooked_roff(" cannot be ");
-                       else if (n < vn - 1) hooked_roff(", ");
-                       else hooked_roff(" or ");
-#endif
-
-
-                       /* Dump */
-                       hook_c_roff(color[n], vp[n]);
-               }
-
-               /* End */
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
-       }
-
-
-       /* Do we know how aware it is? */
-       if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
-                 (r_ptr->r_ignore == MAX_UCHAR) ||
-           (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
-       {
-               cptr act;
-
-               if (r_ptr->sleep > 200)
-               {
-#ifdef JP
-                       act = "¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
-#else
-                       act = "prefers to ignore";
-#endif
-
-               }
-               else if (r_ptr->sleep > 95)
-               {
-#ifdef JP
-                       act = "¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
-#else
-                       act = "pays very little attention to";
-#endif
-
-               }
-               else if (r_ptr->sleep > 75)
-               {
-#ifdef JP
-                       act = "¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬";
-#else
-                       act = "pays little attention to";
-#endif
-
-               }
-               else if (r_ptr->sleep > 45)
-               {
-#ifdef JP
-                       act = "¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬";
-#else
-                       act = "tends to overlook";
-#endif
-
-               }
-               else if (r_ptr->sleep > 25)
-               {
-#ifdef JP
-                       act = "¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê";
-#else
-                       act = "takes quite a while to see";
-#endif
-
-               }
-               else if (r_ptr->sleep > 10)
-               {
-#ifdef JP
-                       act = "¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê";
-#else
-                       act = "takes a while to see";
-#endif
-
-               }
-               else if (r_ptr->sleep > 5)
-               {
-#ifdef JP
-                       act = "¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
-#else
-                       act = "is fairly observant of";
-#endif
-
-               }
-               else if (r_ptr->sleep > 3)
-               {
-#ifdef JP
-                       act = "¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
-#else
-                       act = "is observant of";
-#endif
-
-               }
-               else if (r_ptr->sleep > 1)
-               {
-#ifdef JP
-                       act = "¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê";
-#else
-                       act = "is very observant of";
-#endif
-
-               }
-               else if (r_ptr->sleep > 0)
-               {
-#ifdef JP
-                       act = "¤ò·Ù²ü¤·¤Æ¤ª¤ê";
-#else
-                       act = "is vigilant for";
-#endif
-
-               }
-               else
-               {
-#ifdef JP
-                       act = "¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê";
-#else
-                       act = "is ever vigilant for";
-#endif
-
-               }
-
-#ifdef JP
-               hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
-                    wd_he[msex], act, 10 * r_ptr->aaf));
-#else
-               hooked_roff(format("%^s %s intruders, which %s may notice from %d feet.  ",
-                           wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
-#endif
-
-       }
-
-
-       /* Drops gold and/or items */
-       if (drop_gold || drop_item)
-       {
-               /* Intro */
-#ifdef JP
-               hooked_roff(format("%^s¤Ï", wd_he[msex]));
-#else
-               hooked_roff(format("%^s may carry", wd_he[msex]));
-
-               /* No "n" needed */
-               sin = FALSE;
-#endif
-
-
-               /* Count maximum drop */
-               n = MAX(drop_gold, drop_item);
-
-               /* One drop (may need an "n") */
-               if (n == 1)
-               {
-#ifdef JP
-                       hooked_roff("°ì¤Ä¤Î");
-#else
-                       hooked_roff(" a");
-                       sin = TRUE;
-#endif
-               }
-
-               /* Two drops */
-               else if (n == 2)
-               {
-#ifdef JP
-                       hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
-#else
-                       hooked_roff(" one or two");
-#endif
-
-               }
-
-               /* Many drops */
-               else
-               {
-#ifdef JP
-                       hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
-#else
-                       hooked_roff(format(" up to %d", n));
-#endif
-
-               }
-
-
-               /* Great */
-               if (flags1 & RF1_DROP_GREAT)
-               {
-#ifdef JP
-                       p = "ÆÃÊ̤Ê";
-#else
-                       p = " exceptional";
-#endif
-
-               }
-
-               /* Good (no "n" needed) */
-               else if (flags1 & RF1_DROP_GOOD)
-               {
-#ifdef JP
-                       p = "¾å¼Á¤Ê";
-#else
-                       p = " good";
-                       sin = FALSE;
-#endif
-               }
-
-               /* Okay */
-               else
-               {
-                       p = NULL;
-               }
-
-
-               /* Objects */
-               if (drop_item)
-               {
-                       /* Handle singular "an" */
-#ifndef JP
-                       if (sin) hooked_roff("n");
-                       sin = FALSE;
-#endif
-
-                       /* Dump "object(s)" */
-                       if (p) hooked_roff(p);
-#ifdef JP
-                       hooked_roff("¥¢¥¤¥Æ¥à");
-#else
-                       hooked_roff(" object");
-                       if (n != 1) hooked_roff("s");
-#endif
-
-
-                       /* Conjunction replaces variety, if needed for "gold" below */
-#ifdef JP
-                       p = "¤ä";
-#else
-                       p = " or";
-#endif
-
-               }
-
-               /* Treasures */
-               if (drop_gold)
-               {
-#ifndef JP
-                       /* Cancel prefix */
-                       if (!p) sin = FALSE;
-
-                       /* Handle singular "an" */
-                       if (sin) hooked_roff("n");
-                       sin = FALSE;
-#endif
-
-                       /* Dump "treasure(s)" */
-                       if (p) hooked_roff(p);
-#ifdef JP
-                       hooked_roff("ºâÊõ");
+                       if (n != vn - 1)
+                       {
+                               jverb(vp[n], jverb_buf, JVERB_AND);
+                               hook_c_roff(color[n], jverb_buf);
+                               hooked_roff("¡¢");
+                       }
+                       else hook_c_roff(color[n], vp[n]);
 #else
-                       hooked_roff(" treasure");
-                       if (n != 1) hooked_roff("s");
+                       if (n == 0) hooked_roff(" can ");
+                       else if (n < vn - 1) hooked_roff(", ");
+                       else hooked_roff(" and ");
+
+                       /* Dump */
+                       hook_c_roff(color[n], vp[n]);
 #endif
 
                }
 
-               /* End this sentence */
-#ifdef JP
-               hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
-#else
-               hooked_roff(".  ");
-#endif
+               /* End */
+               hooked_roff(_("¤³¤È¤¬¤Ç¤­¤ë¡£", ".  "));
 
        }
-
-
-       /* Count the number of "known" attacks */
-       for (n = 0, m = 0; m < 4; m++)
+       
+       /* Aquatic */
+       if (flags7 & RF7_AQUATIC)
        {
-               /* Skip non-attacks */
-               if (!r_ptr->blow[m].method) continue;
-               if (r_ptr->blow[m].method == RBM_SHOOT) continue;
-
-               /* Count known attacks */
-               if (r_ptr->r_blows[m] || know_everything) n++;
+               hooked_roff(format(_("%^s¤Ï¿åÃæ¤ËÀ³¤ó¤Ç¤¤¤ë¡£", "%^s lives in water.  "), wd_he[msex]));
        }
 
-       /* Examine (and count) the actual attacks */
-       for (r = 0, m = 0; m < 4; m++)
+       /* Describe special abilities. */
+       if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
        {
-               int method, effect, d1, d2;
+               hooked_roff(format(_("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", "%^s is shining.  "), wd_he[msex]));
+       }
+       if (flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
+       {
+               hook_c_roff(TERM_L_DARK, format(_("%^s¤Ï°Å¹õ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", "%^s is surrounded by darkness.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_INVISIBLE)
+       {
+               hooked_roff(format(_("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", "%^s is invisible.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_COLD_BLOOD)
+       {
+               hooked_roff(format(_("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", "%^s is cold blooded.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_EMPTY_MIND)
+       {
+               hooked_roff(format(_("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ­¤Ê¤¤¡£", "%^s is not detected by telepathy.  "), wd_he[msex]));
+       }
+       else if (flags2 & RF2_WEIRD_MIND)
+       {
+               hooked_roff(format(_("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ­¤ë¡£", "%^s is rarely detected by telepathy.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_MULTIPLY)
+       {
+               hook_c_roff(TERM_L_UMBER, format(_("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", "%^s breeds explosively.  "), wd_he[msex]));
+       }
+       if (flags2 & RF2_REGENERATE)
+       {
+               hook_c_roff(TERM_L_WHITE, format(_("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", "%^s regenerates quickly.  "), wd_he[msex]));
+       }
+       if (flags7 & RF7_RIDING)
+       {
+               hook_c_roff(TERM_SLATE, format(_("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£", "%^s is suitable for riding.  "), wd_he[msex]));
+       }
 
-               /* Skip non-attacks */
-               if (!r_ptr->blow[m].method) continue;
-               if (r_ptr->blow[m].method == RBM_SHOOT) continue;
 
-               /* Skip unknown attacks */
-               if (!r_ptr->r_blows[m] && !know_everything) continue;
+       /* Collect susceptibilities */
+       vn = 0;
+       if (flags3 & RF3_HURT_ROCK) { vp[vn] = _("´ä¤ò½üµî¤¹¤ë¤â¤Î", "rock remover"); color[vn++] = TERM_UMBER; }
+       if (flags3 & RF3_HURT_LITE) { vp[vn] = _("ÌÀ¤ë¤¤¸÷", "bright light"); color[vn++] = TERM_YELLOW; }
+       if (flags3 & RF3_HURT_FIRE) { vp[vn] = _("±ê", "fire"); color[vn++] = TERM_RED; }
+       if (flags3 & RF3_HURT_COLD) { vp[vn] = _("Î䵤", "cold"); color[vn++] = TERM_L_WHITE; }
 
-               /* Extract the attack info */
-               method = r_ptr->blow[m].method;
-               effect = r_ptr->blow[m].effect;
-               d1 = r_ptr->blow[m].d_dice;
-               d2 = r_ptr->blow[m].d_side;
 
-               /* No method yet */
-               p = NULL;
+       /* Describe susceptibilities */
+       if (vn)
+       {
+               /* Intro */
+               hooked_roff(format(_("%^s¤Ë¤Ï", "%^s"), wd_he[msex]));
 
-               /* Acquire the method */
-               switch (method)
+               /* Scan */
+               for (n = 0; n < vn; n++)
                {
+                       /* Intro */
 #ifdef JP
-case RBM_HIT:          p = "²¥¤ë"; break;
+                       if ( n != 0 ) hooked_roff("¤ä");
 #else
-                       case RBM_HIT:           p = "hit"; break;
+                       if (n == 0) hooked_roff(" is hurt by ");
+                       else if (n < vn-1) hooked_roff(", ");
+                       else hooked_roff(" and ");
 #endif
 
-#ifdef JP
-case RBM_TOUCH:                p = "¿¨¤ë"; break;
-#else
-                       case RBM_TOUCH:         p = "touch"; break;
-#endif
 
-#ifdef JP
-case RBM_PUNCH:                p = "¥Ñ¥ó¥Á¤¹¤ë"; break;
-#else
-                       case RBM_PUNCH:         p = "punch"; break;
-#endif
+                       /* Dump */
+                       hook_c_roff(color[n], vp[n]);
+               }
 
-#ifdef JP
-case RBM_KICK:         p = "½³¤ë"; break;
-#else
-                       case RBM_KICK:          p = "kick"; break;
-#endif
+               /* End */
+               hooked_roff(_("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£", ".  "));
+       }
 
-#ifdef JP
-case RBM_CLAW:         p = "¤Ò¤Ã¤«¤¯"; break;
-#else
-                       case RBM_CLAW:          p = "claw"; break;
-#endif
 
-#ifdef JP
-case RBM_BITE:         p = "³ú¤à"; break;
-#else
-                       case RBM_BITE:          p = "bite"; break;
-#endif
+       /* Collect immunities */
+       vn = 0;
+       if (flagsr & RFR_IM_ACID) { vp[vn] = _("»À", "acid"); color[vn++] = TERM_GREEN; }
+       if (flagsr & RFR_IM_ELEC) { vp[vn] = _("°ðºÊ", "lightning"); color[vn++] = TERM_BLUE; }
+       if (flagsr & RFR_IM_FIRE) { vp[vn] = _("±ê", "fire"); color[vn++] = TERM_RED; }
+       if (flagsr & RFR_IM_COLD) { vp[vn] = _("Î䵤", "cold"); color[vn++] = TERM_L_WHITE; }
+       if (flagsr & RFR_IM_POIS) { vp[vn] = _("ÆÇ", "poison"); color[vn++] = TERM_L_GREEN; }
 
-#ifdef JP
-case RBM_STING:                p = "»É¤¹"; break;
-#else
-                       case RBM_STING:         p = "sting"; break;
-#endif
 
-#ifdef JP
-case RBM_SLASH:                p = "»Â¤ë"; break;
-#else
-                       case RBM_SLASH:         p = "slash"; break;
-#endif
+       /* Collect resistances */
+       if (flagsr & RFR_RES_LITE) { vp[vn] = _("Á®¸÷", "light"); color[vn++] = TERM_YELLOW; }
+       if (flagsr & RFR_RES_DARK) { vp[vn] = _("°Å¹õ", "dark"); color[vn++] = TERM_L_DARK; }
+       if (flagsr & RFR_RES_NETH) { vp[vn] = _("ÃϹö", "nether"); color[vn++] = TERM_L_DARK; }
+       if (flagsr & RFR_RES_WATE) { vp[vn] = _("¿å", "water"); color[vn++] = TERM_BLUE; }
+       if (flagsr & RFR_RES_PLAS) { vp[vn] = _("¥×¥é¥º¥Þ", "plasma"); color[vn++] = TERM_L_RED; }
+       if (flagsr & RFR_RES_SHAR) { vp[vn] = _("ÇËÊÒ", "shards"); color[vn++] = TERM_L_UMBER; }
+       if (flagsr & RFR_RES_SOUN) { vp[vn] = _("¹ì²»", "sound"); color[vn++] = TERM_ORANGE; }
+       if (flagsr & RFR_RES_CHAO) { vp[vn] = _("¥«¥ª¥¹", "chaos"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_NEXU) { vp[vn] = _("°ø²Ìº®Íð", "nexus"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_DISE) { vp[vn] = _("Îô²½", "disenchantment"); color[vn++] = TERM_VIOLET; }
+       if (flagsr & RFR_RES_WALL) { vp[vn] = _("¥Õ¥©¡¼¥¹", "force"); color[vn++] = TERM_UMBER; }
+       if (flagsr & RFR_RES_INER) { vp[vn] = _("ÃÙÆß", "inertia"); color[vn++] = TERM_SLATE; }
+       if (flagsr & RFR_RES_TIME) { vp[vn] = _("»þ´ÖµÕž", "time"); color[vn++] = TERM_L_BLUE; }
+       if (flagsr & RFR_RES_GRAV) { vp[vn] = _("½ÅÎÏ", "gravity"); color[vn++] = TERM_SLATE; }
+       if (flagsr & RFR_RES_ALL) { vp[vn] = _("¤¢¤é¤æ¤ë¹¶·â", "all"); color[vn++] = TERM_YELLOW; }
+       if ((flagsr & RFR_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È", "teleportation"); color[vn++] = TERM_ORANGE; }
 
-#ifdef JP
-case RBM_BUTT:         p = "³Ñ¤ÇÆͤ¯"; break;
-#else
-                       case RBM_BUTT:          p = "butt"; break;
-#endif
+       /* Describe immunities and resistances */
+       if (vn)
+       {
+               /* Intro */
+               hooked_roff(format(_("%^s¤Ï", "%^s"), wd_he[msex]));
 
+               /* Scan */
+               for (n = 0; n < vn; n++)
+               {
+                       /* Intro */
 #ifdef JP
-case RBM_CRUSH:                p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break;
+                       if ( n != 0 ) hooked_roff("¤È");
 #else
-                       case RBM_CRUSH:         p = "crush"; break;
+                       if (n == 0) hooked_roff(" resists ");
+                       else if (n < vn-1) hooked_roff(", ");
+                       else hooked_roff(" and ");
 #endif
 
-#ifdef JP
-case RBM_ENGULF:       p = "°û¤ß¹þ¤à"; break;
-#else
-                       case RBM_ENGULF:        p = "engulf"; break;
-#endif
 
-#ifdef JP
-case RBM_CHARGE:       p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break;
-#else
-                       case RBM_CHARGE:        p = "charge";   break;
-#endif
+                       /* Dump */
+                       hook_c_roff(color[n], vp[n]);
+               }
 
-#ifdef JP
-case RBM_CRAWL:                p = "ÂΤξå¤òÇ礤²ó¤ë"; break;
-#else
-                       case RBM_CRAWL:         p = "crawl on you"; break;
-#endif
+               /* End */
+               hooked_roff(_("¤ÎÂÑÀ­¤ò»ý¤Ã¤Æ¤¤¤ë¡£", ".  "));
+       }
 
-#ifdef JP
-case RBM_DROOL:                p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break;
-#else
-                       case RBM_DROOL:         p = "drool on you"; break;
-#endif
 
-#ifdef JP
-case RBM_SPIT:         p = "¤Ä¤Ð¤òÅǤ¯"; break;
-#else
-                       case RBM_SPIT:          p = "spit"; break;
-#endif
+       if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
+       {
+               if (r_ptr->next_r_idx)
+               {
+                       hooked_roff(format(_("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", "%^s will evolve into "), wd_he[msex]));
+                       hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
+                       hooked_roff(format(
+                               _(("¤Ë¿Ê²½¤¹¤ë¡£"), 
+                                 (" when %s gets enugh experience.  ", wd_he[msex]))));
+               }
+               else if (!(r_ptr->flags1 & RF1_UNIQUE))
+               {
+                       hooked_roff(format(_("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", "%s won't evolve.  "), wd_he[msex]));
+               }
+       }
 
-#ifdef JP
-case RBM_EXPLODE:      p = "Çúȯ¤¹¤ë"; break;
-#else
-                       case RBM_EXPLODE:       p = "explode"; break;
-#endif
+       /* Collect non-effects */
+       vn = 0;
+       if (flags3 & RF3_NO_STUN)  { vp[vn] = _("Û¯Û°¤È¤·¤Ê¤¤", "stunned"); color[vn++] = TERM_ORANGE; }
+       if (flags3 & RF3_NO_FEAR)  { vp[vn] = _("¶²Éݤò´¶¤¸¤Ê¤¤", "frightened"); color[vn++] = TERM_SLATE; }
+       if (flags3 & RF3_NO_CONF)  { vp[vn] = _("º®Í𤷤ʤ¤", "confused"); color[vn++] = TERM_L_UMBER; }
+       if (flags3 & RF3_NO_SLEEP) { vp[vn] = _("̲¤é¤µ¤ì¤Ê¤¤", "slept"); color[vn++] = TERM_BLUE; }
+       if ((flagsr & RFR_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) { vp[vn] = _("¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤", "teleported"); color[vn++] = TERM_ORANGE; }
 
-#ifdef JP
-case RBM_GAZE:         p = "¤Ë¤é¤à"; break;
-#else
-                       case RBM_GAZE:          p = "gaze"; break;
-#endif
+       /* Describe non-effects */
+       if (vn)
+       {
+               /* Intro */
+               hooked_roff(format(
+                       _("%^s¤Ï", "%^s"), wd_he[msex]));
 
+               /* Scan */
+               for (n = 0; n < vn; n++)
+               {
+                       /* Intro */
 #ifdef JP
-case RBM_WAIL:         p = "µã¤­¶«¤Ö"; break;
+                       if ( n != 0 ) hooked_roff("¤·¡¢");
 #else
-                       case RBM_WAIL:          p = "wail"; break;
+                       if (n == 0) hooked_roff(" cannot be ");
+                       else if (n < vn - 1) hooked_roff(", ");
+                       else hooked_roff(" or ");
 #endif
 
-#ifdef JP
-case RBM_SPORE:                p = "˦»Ò¤òÈô¤Ð¤¹"; break;
-#else
-                       case RBM_SPORE:         p = "release spores"; break;
-#endif
 
-                       case RBM_XXX4:          break;
-#ifdef JP
-case RBM_BEG:          p = "¶â¤ò¤»¤¬¤à"; break;
-#else
-                       case RBM_BEG:           p = "beg"; break;
-#endif
+                       /* Dump */
+                       hook_c_roff(color[n], vp[n]);
+               }
 
-#ifdef JP
-case RBM_INSULT:       p = "Éî¿«¤¹¤ë"; break;
-#else
-                       case RBM_INSULT:        p = "insult"; break;
-#endif
+               /* End */
+               hooked_roff(_("¡£", ".  "));
+       }
 
-#ifdef JP
-case RBM_MOAN:         p = "¤¦¤á¤¯"; break;
-#else
-                       case RBM_MOAN:          p = "moan"; break;
-#endif
 
-#ifdef JP
-case RBM_SHOW:         p = "²Î¤¦"; break;
-#else
-                       case RBM_SHOW:          p = "sing"; break;
-#endif
+       /* Do we know how aware it is? */
+       if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
+                 (r_ptr->r_ignore == MAX_UCHAR) ||
+           (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
+       {
+               cptr act;
 
+               if (r_ptr->sleep > 200)
+               {
+                       act = _("¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬", "prefers to ignore");
                }
-
-
-               /* Default effect */
-               q = NULL;
-
-               /* Acquire the effect */
-               switch (effect)
+               else if (r_ptr->sleep > 95)
+               {
+                       act = _("¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬", "pays very little attention to");
+               }
+               else if (r_ptr->sleep > 75)
+               {
+                       act = _("¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬", "pays little attention to");
+               }
+               else if (r_ptr->sleep > 45)
+               {
+                       act = _("¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬", "tends to overlook");
+               }
+               else if (r_ptr->sleep > 25)
+               {
+                       act = _("¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê", "takes quite a while to see");
+               }
+               else if (r_ptr->sleep > 10)
+               {
+                       act = _("¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê", "takes a while to see");
+               }
+               else if (r_ptr->sleep > 5)
+               {
+                       act = _("¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is fairly observant of");
+               }
+               else if (r_ptr->sleep > 3)
+               {
+                       act = _("¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is observant of");
+               }
+               else if (r_ptr->sleep > 1)
+               {
+                       act = _("¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê", "is very observant of");
+               }
+               else if (r_ptr->sleep > 0)
+               {
+                       act = _("¤ò·Ù²ü¤·¤Æ¤ª¤ê", "is vigilant for");
+               }
+               else
                {
-#ifdef JP
-case RBE_SUPERHURT:
-case RBE_HURT:         q = "¹¶·â¤¹¤ë"; break;
-#else
-                       case RBE_SUPERHURT:
-                       case RBE_HURT:          q = "attack"; break;
-#endif
+                       act = _("¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê", "is ever vigilant for");
+               }
 
-#ifdef JP
-case RBE_POISON:       q = "ÆǤò¤¯¤é¤ï¤¹"; break;
-#else
-                       case RBE_POISON:        q = "poison"; break;
-#endif
+               hooked_roff(
+                       _(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£", wd_he[msex], act, 10 * r_ptr->aaf),
+                         format("%^s %s intruders, which %s may notice from %d feet.  ", wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf)));
+       }
 
-#ifdef JP
-case RBE_UN_BONUS:     q = "Îô²½¤µ¤»¤ë"; break;
-#else
-                       case RBE_UN_BONUS:      q = "disenchant"; break;
-#endif
 
-#ifdef JP
-case RBE_UN_POWER:     q = "ËâÎϤòµÛ¤¤¼è¤ë"; break;
-#else
-                       case RBE_UN_POWER:      q = "drain charges"; break;
+       /* Drops gold and/or items */
+       if (drop_gold || drop_item)
+       {
+               /* Intro */
+               hooked_roff(format(
+                       _("%^s¤Ï", "%^s may carry"), wd_he[msex]));
+#ifndef JP
+               /* No "n" needed */
+               sin = FALSE;
 #endif
 
-#ifdef JP
-case RBE_EAT_GOLD:     q = "¶â¤òÅð¤à"; break;
-#else
-                       case RBE_EAT_GOLD:      q = "steal gold"; break;
-#endif
 
-#ifdef JP
-case RBE_EAT_ITEM:     q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break;
-#else
-                       case RBE_EAT_ITEM:      q = "steal items"; break;
-#endif
+               /* Count maximum drop */
+               n = MAX(drop_gold, drop_item);
 
-#ifdef JP
-case RBE_EAT_FOOD:     q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break;
-#else
-                       case RBE_EAT_FOOD:      q = "eat your food"; break;
+               /* One drop (may need an "n") */
+               if (n == 1)
+               {
+                       hooked_roff(_("°ì¤Ä¤Î", " a"));
+#ifndef JP
+                       sin = TRUE;
 #endif
+               }
 
-#ifdef JP
-case RBE_EAT_LITE:     q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break;
-#else
-                       case RBE_EAT_LITE:      q = "absorb light"; break;
-#endif
+               /* Two drops */
+               else if (n == 2)
+               {
+                       hooked_roff(
+                               _("°ì¤Ä¤«Æó¤Ä¤Î", " one or two"));
+               }
 
-#ifdef JP
-case RBE_ACID:         q = "»À¤òÈô¤Ð¤¹"; break;
-#else
-                       case RBE_ACID:          q = "shoot acid"; break;
-#endif
+               /* Many drops */
+               else
+               {
+                       hooked_roff(format(
+                               _(" %d ¸Ä¤Þ¤Ç¤Î", " up to %d"), n));
+               }
 
-#ifdef JP
-case RBE_ELEC:         q = "´¶ÅŤµ¤»¤ë"; break;
-#else
-                       case RBE_ELEC:          q = "electrocute"; break;
-#endif
 
-#ifdef JP
-case RBE_FIRE:         q = "dz¤ä¤¹"; break;
-#else
-                       case RBE_FIRE:          q = "burn"; break;
-#endif
+               /* Great */
+               if (flags1 & RF1_DROP_GREAT)
+               {
+                       p = _("ÆÃÊ̤Ê", " exceptional");
+               }
 
-#ifdef JP
-case RBE_COLD:         q = "Åà¤é¤»¤ë"; break;
-#else
-                       case RBE_COLD:          q = "freeze"; break;
+               /* Good (no "n" needed) */
+               else if (flags1 & RF1_DROP_GOOD)
+               {
+                       p = _("¾å¼Á¤Ê", " good");
+#ifndef JP
+                       sin = FALSE;
 #endif
+               }
 
-#ifdef JP
-case RBE_BLIND:        q = "ÌÕÌܤˤ¹¤ë"; break;
-#else
-                       case RBE_BLIND:         q = "blind"; break;
-#endif
+               /* Okay */
+               else
+               {
+                       p = NULL;
+               }
 
-#ifdef JP
-case RBE_CONFUSE:      q = "º®Í𤵤»¤ë"; break;
-#else
-                       case RBE_CONFUSE:       q = "confuse"; break;
-#endif
 
-#ifdef JP
-case RBE_TERRIFY:      q = "¶²Éݤµ¤»¤ë"; break;
-#else
-                       case RBE_TERRIFY:       q = "terrify"; break;
+               /* Objects */
+               if (drop_item)
+               {
+                       /* Handle singular "an" */
+#ifndef JP
+                       if (sin) hooked_roff("n");
+                       sin = FALSE;
 #endif
 
-#ifdef JP
-case RBE_PARALYZE:     q = "Ëãá㤵¤»¤ë"; break;
-#else
-                       case RBE_PARALYZE:      q = "paralyze"; break;
-#endif
+                       /* Dump "object(s)" */
+                       if (p) hooked_roff(p);
+                       hooked_roff(
+                               _("¥¢¥¤¥Æ¥à", " object"));
 
-#ifdef JP
-case RBE_LOSE_STR:     q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_STR:      q = "reduce strength"; break;
+#ifndef JP
+                       if (n != 1) hooked_roff("s");
 #endif
 
-#ifdef JP
-case RBE_LOSE_INT:     q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_INT:      q = "reduce intelligence"; break;
-#endif
+                       /* Conjunction replaces variety, if needed for "gold" below */
+                       p = _("¤ä", " or");
+               }
 
-#ifdef JP
-case RBE_LOSE_WIS:     q = "¸­¤µ¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_WIS:      q = "reduce wisdom"; break;
-#endif
+               /* Treasures */
+               if (drop_gold)
+               {
+#ifndef JP
+                       /* Cancel prefix */
+                       if (!p) sin = FALSE;
 
-#ifdef JP
-case RBE_LOSE_DEX:     q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_DEX:      q = "reduce dexterity"; break;
+                       /* Handle singular "an" */
+                       if (sin) hooked_roff("n");
+                       sin = FALSE;
 #endif
 
-#ifdef JP
-case RBE_LOSE_CON:     q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_CON:      q = "reduce constitution"; break;
+                       /* Dump "treasure(s)" */
+                       if (p) hooked_roff(p);
+                       hooked_roff(_("ºâÊõ", " treasure"));
+#ifndef JP
+                       if (n != 1) hooked_roff("s");
 #endif
 
-#ifdef JP
-case RBE_LOSE_CHR:     q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_CHR:      q = "reduce charisma"; break;
-#endif
+               }
 
-#ifdef JP
-case RBE_LOSE_ALL:     q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break;
-#else
-                       case RBE_LOSE_ALL:      q = "reduce all stats"; break;
-#endif
+               /* End this sentence */
+               hooked_roff(_("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£", ".  "));
+       }
 
-#ifdef JP
-case RBE_SHATTER:      q = "Ê´ºÕ¤¹¤ë"; break;
-#else
-                       case RBE_SHATTER:       q = "shatter"; break;
-#endif
 
-#ifdef JP
-case RBE_EXP_10:       q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_10:        q = "lower experience (by 10d6+)"; break;
-#endif
+       /* Count the number of "known" attacks */
+       for (n = 0, m = 0; m < 4; m++)
+       {
+               /* Skip non-attacks */
+               if (!r_ptr->blow[m].method) continue;
+               if (r_ptr->blow[m].method == RBM_SHOOT) continue;
 
-#ifdef JP
-case RBE_EXP_20:       q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_20:        q = "lower experience (by 20d6+)"; break;
-#endif
+               /* Count known attacks */
+               if (r_ptr->r_blows[m] || know_everything) n++;
+       }
 
-#ifdef JP
-case RBE_EXP_40:       q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_40:        q = "lower experience (by 40d6+)"; break;
-#endif
+       /* Examine (and count) the actual attacks */
+       for (r = 0, m = 0; m < 4; m++)
+       {
+               int method, effect, d1, d2;
 
-#ifdef JP
-case RBE_EXP_80:       q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break;
-#else
-                       case RBE_EXP_80:        q = "lower experience (by 80d6+)"; break;
-#endif
+               /* Skip non-attacks */
+               if (!r_ptr->blow[m].method) continue;
+               if (r_ptr->blow[m].method == RBM_SHOOT) continue;
 
-#ifdef JP
-case RBE_DISEASE:      q = "ɵ¤¤Ë¤¹¤ë"; break;
-#else
-                       case RBE_DISEASE:       q = "disease"; break;
-#endif
+               /* Skip unknown attacks */
+               if (!r_ptr->r_blows[m] && !know_everything) continue;
 
-#ifdef JP
-case RBE_TIME:      q = "»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë"; break;
-#else
-                       case RBE_TIME:      q = "time"; break;
-#endif
+               /* Extract the attack info */
+               method = r_ptr->blow[m].method;
+               effect = r_ptr->blow[m].effect;
+               d1 = r_ptr->blow[m].d_dice;
+               d2 = r_ptr->blow[m].d_side;
 
-#ifdef JP
-                       case RBE_DR_LIFE:  q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break;
-#else
-                       case RBE_DR_LIFE:  q = "drain life"; break;
-#endif
+               /* No method yet */
+               p = NULL;
 
-#ifdef JP
-case RBE_DR_MANA:  q = "ËâÎϤòÃ¥¤¦"; break;
-#else
-                       case RBE_DR_MANA:  q = "drain mana force"; break;
-#endif
+               /* Acquire the method */
+               switch (method)
+               {
+                       case RBM_HIT:           p = _("²¥¤ë", "hit"); break;
+                       case RBM_TOUCH:         p = _("¿¨¤ë", "touch"); break;
+                       case RBM_PUNCH:         p = _("¥Ñ¥ó¥Á¤¹¤ë", "punch"); break;
+                       case RBM_KICK:          p = _("½³¤ë", "kick"); break;
+                       case RBM_CLAW:          p = _("¤Ò¤Ã¤«¤¯", "claw"); break;
+                       case RBM_BITE:          p = _("³ú¤à", "bite"); break;
+                       case RBM_STING:         p = _("»É¤¹", "sting"); break;
+                       case RBM_SLASH:         p = _("»Â¤ë", "slash"); break;
+                       case RBM_BUTT:          p = _("³Ñ¤ÇÆͤ¯", "butt"); break;
+                       case RBM_CRUSH:         p = _("ÂÎÅö¤¿¤ê¤¹¤ë", "crush"); break;
+                       case RBM_ENGULF:        p = _("°û¤ß¹þ¤à", "engulf"); break;
+                       case RBM_CHARGE:        p = _("ÀÁµá½ñ¤ò¤è¤³¤¹", "charge"); break;
+                       case RBM_CRAWL:         p = _("ÂΤξå¤òÇ礤²ó¤ë", "crawl on you"); break;
+                       case RBM_DROOL:         p = _("¤è¤À¤ì¤ò¤¿¤é¤¹", "drool on you"); break;
+                       case RBM_SPIT:          p = _("¤Ä¤Ð¤òÅǤ¯", "spit"); break;
+                       case RBM_EXPLODE:       p = _("Çúȯ¤¹¤ë", "explode"); break;
+                       case RBM_GAZE:          p = _("¤Ë¤é¤à", "gaze"); break;
+                       case RBM_WAIL:          p = _("µã¤­¶«¤Ö", "wail"); break;
+                       case RBM_SPORE:         p = _("˦»Ò¤òÈô¤Ð¤¹", "release spores"); break;
+                       case RBM_XXX4:          break;
+                       case RBM_BEG:           p = _("¶â¤ò¤»¤¬¤à", "beg"); break;
+                       case RBM_INSULT:        p = _("Éî¿«¤¹¤ë", "insult"); break;
+                       case RBM_MOAN:          p = _("¤¦¤á¤¯", "moan"); break;
+                       case RBM_SHOW:          p = _("²Î¤¦", "sing"); break;
+               }
 
-#ifdef JP
-                       case RBE_INERTIA:  q = "¸ºÂ®¤µ¤»¤ë"; break;
-                       case RBE_STUN:     q = "Û¯Û°¤È¤µ¤»¤ë"; break;
-#else
-                       case RBE_INERTIA:  q = "slow"; break;
-                       case RBE_STUN:     q = "stun"; break;
-#endif
+
+               /* Default effect */
+               q = NULL;
+
+               /* Acquire the effect */
+               switch (effect)
+               {
+                       case RBE_SUPERHURT:
+                       case RBE_HURT:          q = _("¹¶·â¤¹¤ë", "attack"); break;
+                       case RBE_POISON:        q = _("ÆǤò¤¯¤é¤ï¤¹", "poison"); break;
+                       case RBE_UN_BONUS:      q = _("Îô²½¤µ¤»¤ë", "disenchant"); break;
+                       case RBE_UN_POWER:      q = _("½¼Å¶ËâÎϤòµÛ¼ý¤¹¤ë", "drain charges"); break;
+                       case RBE_EAT_GOLD:      q = _("¶â¤òÅð¤à", "steal gold"); break;
+                       case RBE_EAT_ITEM:      q = _("¥¢¥¤¥Æ¥à¤òÅð¤à", "steal items"); break;
+                       case RBE_EAT_FOOD:      q = _("¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë", "eat your food"); break;
+                       case RBE_EAT_LITE:      q = _("ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë", "absorb light"); break;
+                       case RBE_ACID:          q = _("»À¤òÈô¤Ð¤¹", "shoot acid"); break;
+                       case RBE_ELEC:          q = _("´¶ÅŤµ¤»¤ë", "electrocute"); break;
+                       case RBE_FIRE:          q = _("dz¤ä¤¹", "burn"); break;
+                       case RBE_COLD:          q = _("Åà¤é¤»¤ë", "freeze"); break;
+                       case RBE_BLIND:         q = _("ÌÕÌܤˤ¹¤ë", "blind"); break;
+                       case RBE_CONFUSE:       q = _("º®Í𤵤»¤ë", "confuse"); break;
+                       case RBE_TERRIFY:       q = _("¶²Éݤµ¤»¤ë", "terrify"); break;
+                       case RBE_PARALYZE:      q = _("Ëãá㤵¤»¤ë", "paralyze"); break;
+                       case RBE_LOSE_STR:      q = _("ÏÓÎϤò¸º¾¯¤µ¤»¤ë", "reduce strength"); break;
+                       case RBE_LOSE_INT:      q = _("ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë", "reduce intelligence"); break;
+                       case RBE_LOSE_WIS:      q = _("¸­¤µ¤ò¸º¾¯¤µ¤»¤ë", "reduce wisdom"); break;
+                       case RBE_LOSE_DEX:      q = _("´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë", "reduce dexterity"); break;
+                       case RBE_LOSE_CON:      q = _("Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë", "reduce constitution"); break;
+                       case RBE_LOSE_CHR:      q = _("Ì¥ÎϤò¸º¾¯¤µ¤»¤ë", "reduce charisma"); break;
+                       case RBE_LOSE_ALL:      q = _("Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë", "reduce all stats"); break;
+                       case RBE_SHATTER:       q = _("Ê´ºÕ¤¹¤ë", "shatter"); break;
+                       case RBE_EXP_10:        q = _("·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë", "lower experience (by 10d6+)"); break;
+                       case RBE_EXP_20:        q = _("·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë", "lower experience (by 20d6+)"); break;
+                       case RBE_EXP_40:        q = _("·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë", "lower experience (by 40d6+)"); break;
+                       case RBE_EXP_80:        q = _("·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë", "lower experience (by 80d6+)"); break;
+                       case RBE_DISEASE:       q = _("ɵ¤¤Ë¤¹¤ë", "disease"); break;
+                       case RBE_TIME:      q = _("»þ´Ö¤òµÕÌá¤ê¤µ¤»¤ë", "time"); break;
+                       case RBE_DR_LIFE:   q = _("À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë", "drain life"); break;
+                       case RBE_DR_MANA:   q = _("ËâÎϤòÃ¥¤¦", "drain mana force"); break;
+                       case RBE_INERTIA:   q = _("¸ºÂ®¤µ¤»¤ë", "slow"); break;
+                       case RBE_STUN:      q = _("Û¯Û°¤È¤µ¤»¤ë", "stun"); break;
                }
 
 
@@ -2915,34 +1600,23 @@ case RBE_DR_MANA:  q = "
        /* Finish sentence above */
        if (r)
        {
-#ifdef JP
-               hooked_roff("¡£");
-#else
-               hooked_roff(".  ");
-#endif
-
+               hooked_roff(_("¡£", ".  "));
        }
 
        /* Notice lack of attacks */
        else if (flags1 & RF1_NEVER_BLOW)
        {
-#ifdef JP
-               hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
-#else
-               hooked_roff(format("%^s has no physical attacks.  ", wd_he[msex]));
-#endif
-
+               hooked_roff(format(
+                       _("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£",
+                         "%^s has no physical attacks.  "), wd_he[msex]));
        }
 
        /* Or describe the lack of knowledge */
        else
        {
-#ifdef JP
-               hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
-#else
-               hooked_roff(format("Nothing is known about %s attack.  ", wd_his[msex]));
-#endif
-
+               hooked_roff(format(
+                       _("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£",
+                         "Nothing is known about %s attack.  "), wd_his[msex]));
        }
 
 
@@ -2952,22 +1626,16 @@ case RBE_DR_MANA:  q = "
         */
        if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
        {
-#ifdef JP
-               hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
-#else
-               hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster...  ");
-#endif
-
+               hook_c_roff(TERM_VIOLET, 
+                       _("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...",
+                         "You feel an intense desire to kill this monster...  "));
        }
 
        else if (flags7 & RF7_GUARDIAN)
        {
-#ifdef JP
-               hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
-#else
-               hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
-#endif
-
+               hook_c_roff(TERM_L_RED, 
+                       _("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£",
+                         "This monster is the master of a dungeon."));
        }
 
 
@@ -2977,9 +1645,11 @@ case RBE_DR_MANA:  q = "
 }
 
 
-
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Î¥Ø¥Ã¥À¤òµ­½Ò¤¹¤ë
  * Hack -- Display the "name" and "attr/chars" of a monster race
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¤Ê¤·
  */
 void roff_top(int r_idx)
 {
@@ -3040,8 +1710,12 @@ void roff_top(int r_idx)
 
 
 
-/*
+/*!
+ * @brief  ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Îɽ¼¨¤È¶¦¤Ë²èÌ̤ò°ì»þ¾Ãµî¤¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó /
  * Hack -- describe the given monster race at the top of the screen
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @param mode É½¼¨¥ª¥×¥·¥ç¥ó
+ * @return ¤Ê¤·
  */
 void screen_roff(int r_idx, int mode)
 {
@@ -3063,8 +1737,11 @@ void screen_roff(int r_idx, int mode)
 
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Î¸½ºß¤Î¥¦¥£¥ó¥É¥¦¤Ëɽ¼¨¤¹¤ë /
  * Hack -- describe the given monster race in the current "term" window
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¤Ê¤·
  */
 void display_roff(int r_idx)
 {
@@ -3090,9 +1767,12 @@ void display_roff(int r_idx)
 }
 
 
-
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¾ÜºÙ¾ðÊó¤ò¼«Æ°¥¹¥Ý¥¤¥é¡¼¸þ¤±¤Ë½ÐÎϤ¹¤ë /
  * Hack -- output description of the given monster race
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @param roff_func ½ÐÎϽèÍý¤ò¹Ô¤¦´Ø¿ô¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
  */
 void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
 {
@@ -3103,6 +1783,11 @@ void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥À¥ó¥¸¥ç¥ó¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¥À¥ó¥¸¥ç¥ó¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 bool mon_hook_dungeon(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3119,6 +1804,11 @@ bool mon_hook_dungeon(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬³¤ÍΤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ³¤ÍΤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_ocean(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3130,6 +1820,11 @@ static bool mon_hook_ocean(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬³¤´ß¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ³¤´ß¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_shore(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3141,6 +1836,11 @@ static bool mon_hook_shore(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬¹ÓÃϤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¹ÓÃϤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_waste(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3152,6 +1852,11 @@ static bool mon_hook_waste(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬Ä®¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¹ÓÃϤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_town(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3163,6 +1868,11 @@ static bool mon_hook_town(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬¿¹ÎӤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¿¹ÎӤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_wood(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3174,6 +1884,11 @@ static bool mon_hook_wood(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬²Ð»³¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ²Ð»³¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_volcano(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3184,7 +1899,11 @@ static bool mon_hook_volcano(int r_idx)
                return FALSE;
 }
 
-
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬»³ÃϤ˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return »³ÃϤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_mountain(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3196,6 +1915,11 @@ static bool mon_hook_mountain(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬Á𸶤˽и½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¿¹ÎӤ˽и½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_grass(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3206,7 +1930,11 @@ static bool mon_hook_grass(int r_idx)
                return FALSE;
 }
 
-
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬¿¼¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¿¼¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_deep_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3220,6 +1948,11 @@ static bool mon_hook_deep_water(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬Àõ¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return Àõ¤¤¿åÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_shallow_water(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3233,6 +1966,11 @@ static bool mon_hook_shallow_water(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬ÍÏ´äÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ÍÏ´äÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_lava(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3248,6 +1986,11 @@ static bool mon_hook_lava(int r_idx)
 }
 
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬Ä̾ï¤Î¾²ÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
+ * @param r_idx È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return Ä̾ï¤Î¾²ÃÏ·Á¤Ë½Ð¸½¤¹¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ */
 static bool mon_hook_floor(int r_idx)
 {
        monster_race *r_ptr = &r_info[r_idx];
@@ -3260,6 +2003,10 @@ static bool mon_hook_floor(int r_idx)
 }
 
 
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¸½ºß¤Î¹­°è¥Þ¥Ã¥×ºÂɸ¤«¤éÆÀ¤¿ÃÏÀª¤ò¸µ¤Ë¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô¤òÊÖ¤¹
+ * @return ÃÏÀª¤Ë¤¢¤Ã¤¿¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô
+ */
 monster_hook_type get_monster_hook(void)
 {
        if (!dun_level && !p_ptr->inside_quest)
@@ -3295,7 +2042,10 @@ monster_hook_type get_monster_hook(void)
        }
 }
 
-
+/*!
+ * @brief »ØÄꤵ¤ì¤¿¹­°è¥Þ¥Ã¥×ºÂɸ¤ÎÃÏÀª¤ò¸µ¤Ë¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô¤òÊÖ¤¹
+ * @return ÃÏÀª¤Ë¤¢¤Ã¤¿¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¾ò·ï´Ø¿ô
+ */
 monster_hook_type get_monster_hook2(int y, int x)
 {
        feature_type *f_ptr = &f_info[cave[y][x].feat];
@@ -3327,12 +2077,21 @@ monster_hook_type get_monster_hook2(int y, int x)
        else return (monster_hook_type)mon_hook_floor;
 }
 
-
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤òͧ¹¥Åª¤Ë¤¹¤ë
+ * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
 void set_friendly(monster_type *m_ptr)
 {
        m_ptr->smart |= SM_FRIENDLY;
 }
 
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤ò¥Ú¥Ã¥È¤Ë¤¹¤ë
+ * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
 void set_pet(monster_type *m_ptr)
 {
        if (!is_pet(m_ptr)) check_pets_num_and_align(m_ptr, TRUE);
@@ -3345,8 +2104,11 @@ void set_pet(monster_type *m_ptr)
                m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
 }
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤òŨ¤Ë²ó¤¹
  * Makes the monster hostile towards the player
+ * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
  */
 void set_hostile(monster_type *m_ptr)
 {
@@ -3359,8 +2121,11 @@ void set_hostile(monster_type *m_ptr)
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë
  * Anger the monster
+ * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
  */
 void anger_monster(monster_type *m_ptr)
 {
@@ -3386,8 +2151,13 @@ msg_format("%^s
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬ÃÏ·Á¤òƧÇˤǤ­¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
  * Check if monster can cross terrain
+ * @param feat ÃÏ·ÁID
+ * @param r_ptr ¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param mode ¥ª¥×¥·¥ç¥ó
+ * @return Æ§Ç˲Äǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
  */
 bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
 {
@@ -3445,8 +2215,14 @@ bool monster_can_cross_terrain(s16b feat, monster_race *r_ptr, u16b mode)
 }
 
 
-/*
+/*!
+ * @brief »ØÄꤵ¤ì¤¿ºÂɸ¤ÎÃÏ·Á¤ò¥â¥ó¥¹¥¿¡¼¤¬Æ§ÇˤǤ­¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
  * Strictly check if monster can enter the grid
+ * @param y ÃÏ·Á¤ÎYºÂɸ
+ * @param x ÃÏ·Á¤ÎXºÂɸ
+ * @param r_ptr ¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param mode ¥ª¥×¥·¥ç¥ó
+ * @return Æ§Ç˲Äǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
  */
 bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
 {
@@ -3460,8 +2236,12 @@ bool monster_can_enter(int y, int x, monster_race *r_ptr, u16b mode)
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤Î°À­¤Î´ð¤Å¤¤¤¿Å¨Âдط¸¤Î̵ͭ¤òÊÖ¤¹¡Ê¥µ¥Ö¥ë¡¼¥Á¥ó¡Ë
  * Check if this monster has "hostile" alignment (aux)
+ * @param sub_align1 ¥â¥ó¥¹¥¿¡¼1¤Î¥µ¥Ö¥Õ¥é¥°
+ * @param sub_align2 ¥â¥ó¥¹¥¿¡¼2¤Î¥µ¥Ö¥Õ¥é¥°
+ * @return Å¨Âдط¸¤Ë¤¢¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
  */
 static bool check_hostile_align(byte sub_align1, byte sub_align2)
 {
@@ -3477,8 +2257,12 @@ static bool check_hostile_align(byte sub_align1, byte sub_align2)
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤Î°À­¤Î´ð¤Å¤¤¤¿Å¨Âдط¸¤Î̵ͭ¤òÊÖ¤¹
  * Check if two monsters are enemies
+ * @param m_ptr ¥â¥ó¥¹¥¿¡¼1¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param n_ptr ¥â¥ó¥¹¥¿¡¼2¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @return Å¨Âдط¸¤Ë¤¢¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
  */
 bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 {
@@ -3514,8 +2298,15 @@ bool are_enemies(monster_type *m_ptr, monster_type *n_ptr)
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥×¥ì¥¤¥ä¡¼¤ËÂФ·¤ÆŨ°Õ¤òÊú¤¯¤«¤É¤¦¤«¤òÊÖ¤¹
  * Check if this monster race has "hostile" alignment
+ * @param m_ptr ¥â¥ó¥¹¥¿¡¼¾ðÊó¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param pa_good ¥×¥ì¥¤¥ä¡¼¤ÎÁ±·¹¸þÃÍ
+ * @param pa_evil ¥×¥ì¥¤¥ä¡¼¤Î°­·¹¸þÃÍ
+ * @param r_ptr ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¥×¥ì¥¤¥ä¡¼¤ËŨ°Õ¤ò»ý¤Ä¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @details
  * If user is player, m_ptr == NULL.
  */
 bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr)
@@ -3544,9 +2335,12 @@ bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, mo
 }
 
 
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬À¸Ì¿ÂΤ«¤É¤¦¤«¤òÊÖ¤¹
  * Is the monster "alive"?
- *
+ * @param r_ptr È½Äꤹ¤ë¥â¥ó¥¹¥¿¡¼¤Î¼ï²¾ðÊó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @return À¸Ì¿ÂΤʤé¤ÐTRUE¤òÊÖ¤¹
+ * @details
  * Used to determine the message to print for a killed monster.
  * ("dies", "destroyed")
  */
@@ -3560,8 +2354,13 @@ bool monster_living(monster_race *r_ptr)
 }
 
 
-/*
- * Is this monster declined to be questor or bounty?
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤¬ÆüìǽÎϾ塢¾Þ¶â¼ó¤«¤éÇÓ½ü¤¹¤ëɬÍפ¬¤¢¤ë¤«¤É¤¦¤«¤òÊÖ¤¹¡£
+ * Is the monster "alive"? / Is this monster declined to be questor or bounty?
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ¾Þ¶â¼ó¤Ë²Ã¤¨¤é¤ì¤Ê¤¤¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @details
+ * ¼Â¼Á¥Ð¡¼¥Î¡¼¥ë¡á¥ë¥Ñ¡¼¥ÈÍÑ¡£
  */
 bool no_questor_or_bounty_uniques(int r_idx)
 {