/* File: monster1.c */
-/* Purpose: describe monsters (using monster memory) */
-
/*
- * Copyright (c) 1989 James E. Wilson, Christopher J. Stuart
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: describe monsters (using monster memory) */
+
#include "angband.h"
monster_race *r_ptr = &r_info[r_idx];
bool old = FALSE;
- bool sin = FALSE;
int m, n, r;
cptr p, q;
#ifdef JP
- char jverb_buf[64];
+ char jverb_buf[64];
+#else
+ bool sin = FALSE;
#endif
int msex = 0;
flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
flags7 = (r_ptr->flags7 & r_ptr->flags7);
- /* cheat_know or reserch_mon() */
+ /* cheat_know or research_mon() */
if (cheat_know || (mode & 0x01))
know_everything = TRUE;
/* Killed ancestors */
#ifdef JP
hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+ wd_he[msex], r_ptr->r_deaths));
#else
hooked_roff(format("%^s has slain %d of your ancestors",
+ wd_he[msex], r_ptr->r_deaths));
#endif
- wd_he[msex], r_ptr->r_deaths));
/* But we've also killed it */
if (dead)
hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
#else
hooked_roff(format(", but you have avenged %s! ",
- plural(r_ptr->r_deaths, "him", "them")));
+ plural(r_ptr->r_deaths, "him", "them")));
#endif
}
hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
#else
hooked_roff(format(", who %s unavenged. ",
- plural(r_ptr->r_deaths, "remains", "remain")));
+ plural(r_ptr->r_deaths, "remains", "remain")));
#endif
}
+
+ /* Start a new line */
+ hooked_roff("\n");
}
/* Dead unique who never hurt us */
hooked_roff("You have slain this foe. ");
#endif
+ /* Start a new line */
+ hooked_roff("\n");
}
}
/* Dead ancestors */
#ifdef JP
hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
- r_ptr->r_deaths ));
+ r_ptr->r_deaths ));
#else
hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
- r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
+ r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
#endif
if (r_ptr->r_pkills)
{
#ifdef JP
- hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
#else
- hooked_roff(format("and you have exterminated at least %d of the creatures. ",
+ hooked_roff(format("and you have exterminated at least %d of the creatures. ", r_ptr->r_pkills));
#endif
- r_ptr->r_pkills));
}
/* Some kills past lives */
{
#ifdef JP
hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
- "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
+ "¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
#else
hooked_roff(format("and %s have exterminated at least %d of the creatures. ",
- "your ancestors", r_ptr->r_tkills));
+ "your ancestors", r_ptr->r_tkills));
#endif
}
else
{
#ifdef JP
- hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£",
+ hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£", wd_he[msex]));
#else
- hooked_roff(format("and %s is not ever known to have been defeated. ",
+ hooked_roff(format("and %s is not ever known to have been defeated. ", wd_he[msex]));
#endif
- wd_he[msex]));
}
+
+ /* Start a new line */
+ hooked_roff("\n");
}
/* Normal monsters */
if (r_ptr->r_pkills)
{
#ifdef JP
- hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_pkills));
#else
- hooked_roff(format("You have killed at least %d of these creatures. ",
+ hooked_roff(format("You have killed at least %d of these creatures. ", r_ptr->r_pkills));
#endif
- r_ptr->r_pkills));
}
/* Killed some last life */
else if (r_ptr->r_tkills)
{
#ifdef JP
- hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£", r_ptr->r_tkills));
#else
- hooked_roff(format("Your ancestors have killed at least %d of these creatures. ",
+ hooked_roff(format("Your ancestors have killed at least %d of these creatures. ", r_ptr->r_tkills));
#endif
- r_ptr->r_tkills));
}
/* Killed none */
#else
hooked_roff("No battles to the death are recalled. ");
#endif
-
}
- }
+ /* Start a new line */
+ hooked_roff("\n");
+ }
/* Descriptions */
- if (1)
{
char buf[2048];
/* Build the filename */
#ifdef JP
-path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info_j.raw");
+path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info_j.raw");
#else
- path_build(buf, 1024, ANGBAND_DIR_DATA, "r_info.raw");
+ path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "r_info.raw");
#endif
#endif
- /* Dump it */
- hooked_roff(buf);
-#ifndef JP
- hooked_roff(" ");
-#endif
+ if (buf[0])
+ {
+ /* Dump it */
+ hooked_roff(buf);
+
+ /* Start a new line */
+ hooked_roff("\n");
+ }
}
if (r_idx == MON_KAGE)
hooked_roff(format("%^s is normally found at depths of %d feet",
#endif
- wd_he[msex], r_ptr->level * 50));
+ wd_he[msex], r_ptr->level * 50));
}
else
{
hooked_roff(format("%^s is normally found on dungeon level %d",
#endif
- wd_he[msex], r_ptr->level));
+ wd_he[msex], r_ptr->level));
}
old = TRUE;
}
else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
#else
- if (speed > 139) hook_c_roff(TERM_RED, "incredibly");
- else if (speed > 134) hook_c_roff(TERM_ORANGE, "extremely");
- else if (speed > 129) hook_c_roff(TERM_ORANGE, "very");
- else if (speed > 124) hook_c_roff(TERM_UMBER, "fairly");
- else if (speed < 120) hook_c_roff(TERM_L_UMBER, "somewhat");
- hook_c_roff(TERM_L_RED, "quickly");
+ if (speed > 139) hook_c_roff(TERM_RED, " incredibly");
+ else if (speed > 134) hook_c_roff(TERM_ORANGE, " extremely");
+ else if (speed > 129) hook_c_roff(TERM_ORANGE, " very");
+ else if (speed > 124) hook_c_roff(TERM_UMBER, " fairly");
+ else if (speed < 120) hook_c_roff(TERM_L_UMBER, " somewhat");
+ hook_c_roff(TERM_L_RED, " quickly");
#endif
}
else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
#else
- if (speed < 90) hook_c_roff(TERM_L_GREEN, "incredibly");
- else if (speed < 95) hook_c_roff(TERM_BLUE, "very");
- else if (speed < 100) hook_c_roff(TERM_BLUE, "fairly");
- else if (speed > 104) hook_c_roff(TERM_GREEN, "somewhat");
- hook_c_roff(TERM_L_BLUE, "slowly");
+ if (speed < 90) hook_c_roff(TERM_L_GREEN, " incredibly");
+ else if (speed < 95) hook_c_roff(TERM_BLUE, " very");
+ else if (speed < 100) hook_c_roff(TERM_BLUE, " fairly");
+ else if (speed > 104) hook_c_roff(TERM_GREEN, " somewhat");
+ hook_c_roff(TERM_L_BLUE, " slowly");
#endif
}
#ifdef JP
if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
#else
- if (flags2 & RF2_ELDRITCH_HORROR) hooked_roff(" sanity-blasting");
+ if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, " sanity-blasting");
#endif
#ifdef JP
if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
#else
- if (flags3 & RF3_ANIMAL) hooked_roff(" natural");
+ if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, " natural");
#endif
#ifdef JP
if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
#else
- if (flags3 & RF3_EVIL) hooked_roff(" evil");
+ if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, " evil");
#endif
#ifdef JP
if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
#else
- if (flags3 & RF3_GOOD) hooked_roff(" good");
+ if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, " good");
#endif
#ifdef JP
if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
#else
- if (flags3 & RF3_UNDEAD) hooked_roff(" undead");
+ if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, " undead");
#endif
#ifdef JP
if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
#else
- if (flags3 & RF3_AMBERITE) hooked_roff(" Amberite");
+ if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, " Amberite");
#endif
#ifdef JP
if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
#else
- if (flags3 & RF3_DRAGON) hooked_roff(" dragon");
+ if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, " dragon");
#endif
#ifdef JP
if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
#else
- if (flags3 & RF3_DEMON) hooked_roff(" demon");
+ if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, " demon");
#endif
#ifdef JP
if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
#else
- if (flags3 & RF3_GIANT) hooked_roff(" giant");
+ if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, " giant");
#endif
#ifdef JP
if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
#else
- if (flags3 & RF3_TROLL) hooked_roff(" troll");
+ if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, " troll");
#endif
#ifdef JP
if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
#else
- if (flags3 & RF3_ORC) hooked_roff(" orc");
+ if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, " orc");
#endif
#ifdef JP
if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
#else
- if (flags2 & RF2_HUMAN) hooked_roff(" Human");
+ if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, " Human");
#endif
#ifdef JP
if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
#else
- if (flags2 & RF2_QUANTUM) hooked_roff(" quantum creature");
+ if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, " quantum creature");
#endif
}
hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
#endif
/* Group some variables */
- if (TRUE)
{
long i, j;
(long)1000 / (p_ptr->max_plv+2) + 5) / 10);
hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
- (long)i, (long)j ));
+ (long)i, (long)j ));
#else
/* calculate the integer exp part */
i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
/* Mention the experience */
hooked_roff(format(" is worth about %ld.%02ld point%s",
- (long)i, (long)j,
- (((i == 1) && (j == 0)) ? "" : "s")));
+ (long)i, (long)j,
+ (((i == 1) && (j == 0)) ? "" : "s")));
/* Take account of annoying English */
p = "th";
/* Mention the dependance on the player's level */
hooked_roff(format(" for a%s %lu%s level character. ",
- q, (long)i, p));
+ q, (long)i, p));
#endif
}
#ifdef JP
hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_VIOLET, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
#endif
}
#ifdef JP
hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_L_RED, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
#endif
}
#ifdef JP
hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_BLUE, format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
#endif
}
#ifdef JP
hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- hooked_roff(format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_L_GREEN, format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
#endif
}
#ifdef JP
hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- hooked_roff(format("%^s is surrounded by flames. ", wd_he[msex]));
+ hook_c_roff(TERM_RED, format("%^s is surrounded by flames. ", wd_he[msex]));
#endif
}
#ifdef JP
hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- hooked_roff(format("%^s is surrounded by ice. ", wd_he[msex]));
+ hook_c_roff(TERM_BLUE, format("%^s is surrounded by ice. ", wd_he[msex]));
#endif
}
#ifdef JP
hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- hooked_roff(format("%^s is surrounded by electricity. ", wd_he[msex]));
+ hook_c_roff(TERM_L_BLUE, format("%^s is surrounded by electricity. ", wd_he[msex]));
#endif
}
hooked_roff(format("%^s usually appears with escorts. ",
#endif
- wd_he[msex]));
+ wd_he[msex]));
}
/* Describe friends */
hooked_roff(format("%^s usually appears in groups. ",
#endif
- wd_he[msex]));
+ wd_he[msex]));
}
else hooked_roff(" or ");
/* Dump */
- hooked_roff(vp[n]);
+ hook_c_roff(color[n], vp[n]);
#endif
}
#endif
#ifdef JP
- if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
+ if (flags6 & (RF6_INVULNER)) {vp[vn] = "̵Ũ²½";color[vn++] = TERM_WHITE;}
#else
if (flags6 & (RF6_INVULNER)) {vp[vn] = "make invulnerable";color[vn++] = TERM_WHITE;}
#endif
hooked_roff(" magical, casting spells");
/* Adverb */
- if (flags2 & RF2_SMART) hooked_roff(" intelligently");
+ if (flags2 & RF2_SMART) hook_c_roff(TERM_YELLOW, " intelligently");
#endif
hook_c_roff(color[n], vp[n]);
}
#ifdef JP
- hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
+ hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
#endif
}
if (breath || magic)
{
/* Total casting */
- m = r_ptr->r_cast_inate + r_ptr->r_cast_spell;
+ m = r_ptr->r_cast_spell;
/* Average frequency */
- n = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
+ n = r_ptr->freq_spell;
/* Describe the spell frequency */
if (m > 100 || know_everything)
hooked_roff(format("%^s has an armor rating of %d",
#endif
- wd_he[msex], r_ptr->ac));
+ wd_he[msex], r_ptr->ac));
/* Maximized hitpoints */
if (flags1 & RF1_FORCE_MAXHP)
hooked_roff(format(" and a life rating of %d. ",
#endif
- r_ptr->hdice * r_ptr->hside));
+ r_ptr->hdice * r_ptr->hside));
}
/* Variable hitpoints */
hooked_roff(format(" and a life rating of %dd%d. ",
#endif
- r_ptr->hdice, r_ptr->hside));
+ r_ptr->hdice, r_ptr->hside));
}
}
/* Do we know how aware it is? */
if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
- (r_ptr->r_ignore == MAX_UCHAR) ||
+ (r_ptr->r_ignore == MAX_UCHAR) ||
(r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
{
cptr act;
wd_he[msex], act, 10 * r_ptr->aaf));
#else
hooked_roff(format("%^s %s intruders, which %s may notice from %d feet. ",
- wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
+ wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
#endif
}
/* Drops gold and/or items */
if (drop_gold || drop_item)
{
- /* No "n" needed */
- sin = FALSE;
-
/* Intro */
#ifdef JP
hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
hooked_roff(format("%^s may carry", wd_he[msex]));
+
+ /* No "n" needed */
+ sin = FALSE;
#endif
hooked_roff("°ì¤Ä¤Î");
#else
hooked_roff(" a");
-#endif
-
sin = TRUE;
+#endif
}
/* Two drops */
p = "¾å¼Á¤Ê";
#else
p = " good";
-#endif
-
sin = FALSE;
+#endif
}
/* Okay */
/* Handle singular "an" */
#ifndef JP
if (sin) hooked_roff("n");
-#endif
sin = FALSE;
+#endif
/* Dump "object(s)" */
if (p) hooked_roff(p);
/* Treasures */
if (drop_gold)
{
+#ifndef JP
/* Cancel prefix */
if (!p) sin = FALSE;
/* Handle singular "an" */
-#ifndef JP
if (sin) hooked_roff("n");
-#endif
sin = FALSE;
+#endif
/* Dump "treasure(s)" */
if (p) hooked_roff(p);
#ifdef JP
- if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
+ if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
/***¼ã´³É½¸½¤òÊѹ¹ ita ***/
- /* Describe damage (if known) */
+ /* Describe damage (if known) */
if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
{
/* Reset the cursor */
Term_gotoxy(0, 0);
+#ifndef JP
/* A title (use "The" for non-uniques) */
-#ifdef JP
- if (0)
-#else
if (!(r_ptr->flags1 & RF1_UNIQUE))
-#endif
-
{
Term_addstr(-1, TERM_WHITE, "The ");
}
+#endif
/* Dump the name */
Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
if (!(r_ptr->flags8 & RF8_WILD_ONLY))
return TRUE;
else
+ {
+ dungeon_info_type *d_ptr = &d_info[dungeon_type];
+ if ((d_ptr->mflags8 & RF8_WILD_MOUNTAIN) &&
+ (r_ptr->flags8 & RF8_WILD_MOUNTAIN)) return TRUE;
return FALSE;
+ }
}
*/
bool monster_can_cross_terrain(byte feat, monster_race *r_ptr)
{
+ /* Pit */
+ if (feat == FEAT_DARK_PIT)
+ {
+ if (r_ptr->flags7 & RF7_CAN_FLY)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ /* Deep water */
+ if (feat == FEAT_DEEP_WATER)
+ {
+ if ((r_ptr->flags7 & RF7_AQUATIC) ||
+ (r_ptr->flags7 & RF7_CAN_FLY) ||
+ (r_ptr->flags7 & RF7_CAN_SWIM))
+ return TRUE;
+ else
+ return FALSE;
+ }
+ /* Shallow water */
+ else if (feat == FEAT_SHAL_WATER)
+ {
+ if (!(r_ptr->flags2 & RF2_AURA_FIRE) ||
+ (r_ptr->flags7 & RF7_AQUATIC) ||
+ (r_ptr->flags7 & RF7_CAN_FLY) ||
+ (r_ptr->flags7 & RF7_CAN_SWIM))
+ return TRUE;
+ else
+ return FALSE;
+ }
+ /* Aquatic monster */
+ else if ((r_ptr->flags7 & RF7_AQUATIC) &&
+ !(r_ptr->flags7 & RF7_CAN_FLY))
+ {
+ return FALSE;
+ }
+ /* Lava */
+ else if ((feat == FEAT_SHAL_LAVA) ||
+ (feat == FEAT_DEEP_LAVA))
+ {
+ if ((r_ptr->flags3 & RF3_IM_FIRE) ||
+ (r_ptr->flags7 & RF7_CAN_FLY))
+ return TRUE;
+ else
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+/*
+ * Strictly check if monster can enter the grid
+ */
+bool monster_can_enter(int y, int x, monster_race *r_ptr)
+{
+ cave_type *c_ptr = &cave[y][x];
+ byte feat = c_ptr->feat;
+
+ /* Player or other monster */
+ if ((y == py) && (x == px)) return FALSE;
+ if (c_ptr->m_idx) return FALSE;
+
+ /* Permanent wall */
+ if ((c_ptr->feat >= FEAT_PERM_EXTRA) &&
+ (c_ptr->feat <= FEAT_PERM_SOLID))
+ return FALSE;
+
+ /* Can fly over the Pattern */
+ if ((c_ptr->feat >= FEAT_PATTERN_START) &&
+ (c_ptr->feat <= FEAT_PATTERN_XTRA2))
+ {
+ if (!(r_ptr->flags7 & RF7_CAN_FLY))
+ return FALSE;
+ else
+ return TRUE;
+ }
+
+ /* Can fly over mountain on the surface */
+ if (feat == FEAT_MOUNTAIN)
+ {
+ if (!dun_level &&
+ ((r_ptr->flags7 & RF7_CAN_FLY) ||
+ (r_ptr->flags8 & RF8_WILD_MOUNTAIN)))
+ return TRUE;
+ else
+ return FALSE;
+ }
+
+ /* Cannot enter wall without pass wall ability */
+ if (!cave_floor_grid(c_ptr) && !(r_ptr->flags2 & RF2_PASS_WALL))
+ return FALSE;
+
+ /* Pit */
+ if (feat == FEAT_DARK_PIT)
+ {
+ if (r_ptr->flags7 & RF7_CAN_FLY)
+ return TRUE;
+ else
+ return FALSE;
+ }
/* Deep water */
if (feat == FEAT_DEEP_WATER)
{
}
+
/*
* Check if two monsters are enemies
*/