#define HORDE_NOEVIL 0x02
bool is_kage = FALSE;
-u16b horde_align = 0;
cptr horror_desc[MAX_SAN_HORROR] =
{
case SUMMON_HI_UNDEAD:
{
okay = ((r_ptr->d_char == 'L') ||
- (r_ptr->d_char == 'V') ||
- (r_ptr->d_char == 'W'));
+ (r_ptr->d_char == 'V') ||
+ (r_ptr->d_char == 'W'));
break;
}
case SUMMON_BIZARRE6:
{
okay = ((r_ptr->d_char == '!') ||
- (r_ptr->d_char == '?') ||
- (r_ptr->d_char == '=') ||
- (r_ptr->d_char == '$') ||
- (r_ptr->d_char == '|'));
+ (r_ptr->d_char == '?') ||
+ (r_ptr->d_char == '=') ||
+ (r_ptr->d_char == '$') ||
+ (r_ptr->d_char == '|'));
break;
}
case SUMMON_CYBER:
{
okay = ((r_ptr->d_char == 'U') &&
- (r_ptr->flags4 & RF4_ROCKET));
+ (r_ptr->flags4 & RF4_ROCKET));
break;
}
(r_idx == MON_KNI_TEMPLAR));
break;
}
+ case SUMMON_EAGLES:
+ {
+ okay = (r_ptr->d_char == 'B' &&
+ (r_ptr->flags8 & RF8_WILD_MOUNTAIN) &&
+ (r_ptr->flags8 & RF8_WILD_ONLY));
+ break;
+ }
+ case SUMMON_PIRANHAS:
+ {
+ okay = (r_idx == MON_PIRANHA);
+ break;
+ }
}
/* Result */
}
-static bool chameleon_change = FALSE;
+static int chameleon_change_m_idx = 0;
/*
{
dungeon_info_type *d_ptr = &d_info[dungeon_type];
monster_race *r_ptr = &r_info[r_idx];
- byte a;
+ byte a;
if (d_ptr->flags1 & DF1_CHAMELEON)
{
- if (chameleon_change) return TRUE;
+ if (chameleon_change_m_idx) return TRUE;
}
if (d_ptr->flags1 & DF1_NO_MAGIC)
{
- if (r_idx == MON_CHAMELEON) return TRUE;
- if (r_ptr->freq_spell && !(r_ptr->flags4 & RF4_NOMAGIC_MASK) && !(r_ptr->flags5 & RF5_NOMAGIC_MASK) && !(r_ptr->flags6 & RF6_NOMAGIC_MASK))
+ if (r_idx != MON_CHAMELEON &&
+ r_ptr->freq_spell &&
+ !(r_ptr->flags4 & RF4_NOMAGIC_MASK) &&
+ !(r_ptr->flags5 & RF5_NOMAGIC_MASK) &&
+ !(r_ptr->flags6 & RF6_NOMAGIC_MASK))
return FALSE;
- else return TRUE;
}
if (d_ptr->flags1 & DF1_NO_MELEE)
{
!(r_ptr->flags5 & (RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | RF5_CAUSE_1 | RF5_CAUSE_2 | RF5_CAUSE_3 | RF5_CAUSE_4 | RF5_MIND_BLAST | RF5_BRAIN_SMASH)) &&
!(r_ptr->flags6 & (RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK)))
return FALSE;
- else return TRUE;
}
if (d_ptr->flags1 & DF1_BEGINNER)
{
if (r_ptr->level > dun_level)
return FALSE;
- else return TRUE;
}
if (d_ptr->special_div == 64) return TRUE;
if (summon_specific_type && !(d_ptr->flags1 & DF1_CHAMELEON)) return TRUE;
- if(d_ptr->mode == DUNGEON_MODE_AND)
- {
- if (d_ptr->mflags1)
+ if(d_ptr->mode == DUNGEON_MODE_AND)
+ {
+ if (d_ptr->mflags1)
{
- if((d_ptr->mflags1 & r_ptr->flags1) != d_ptr->mflags1)
- return FALSE;
+ if((d_ptr->mflags1 & r_ptr->flags1) != d_ptr->mflags1)
+ return FALSE;
}
- if (d_ptr->mflags2)
+ if (d_ptr->mflags2)
{
- if((d_ptr->mflags2 & r_ptr->flags2) != d_ptr->mflags2)
- return FALSE;
+ if((d_ptr->mflags2 & r_ptr->flags2) != d_ptr->mflags2)
+ return FALSE;
}
- if (d_ptr->mflags3)
+ if (d_ptr->mflags3)
{
- if((d_ptr->mflags3 & r_ptr->flags3) != d_ptr->mflags3)
- return FALSE;
+ if((d_ptr->mflags3 & r_ptr->flags3) != d_ptr->mflags3)
+ return FALSE;
}
- if (d_ptr->mflags4)
+ if (d_ptr->mflags4)
{
- if((d_ptr->mflags4 & r_ptr->flags4) != d_ptr->mflags4)
- return FALSE;
+ if((d_ptr->mflags4 & r_ptr->flags4) != d_ptr->mflags4)
+ return FALSE;
}
- if (d_ptr->mflags5)
+ if (d_ptr->mflags5)
{
- if((d_ptr->mflags5 & r_ptr->flags5) != d_ptr->mflags5)
- return FALSE;
+ if((d_ptr->mflags5 & r_ptr->flags5) != d_ptr->mflags5)
+ return FALSE;
}
- if (d_ptr->mflags6)
+ if (d_ptr->mflags6)
{
- if((d_ptr->mflags6 & r_ptr->flags6) != d_ptr->mflags6)
- return FALSE;
+ if((d_ptr->mflags6 & r_ptr->flags6) != d_ptr->mflags6)
+ return FALSE;
}
- if (d_ptr->mflags7)
+ if (d_ptr->mflags7)
{
- if((d_ptr->mflags7 & r_ptr->flags7) != d_ptr->mflags7)
- return FALSE;
+ if((d_ptr->mflags7 & r_ptr->flags7) != d_ptr->mflags7)
+ return FALSE;
}
- if (d_ptr->mflags8)
+ if (d_ptr->mflags8)
{
- if((d_ptr->mflags8 & r_ptr->flags8) != d_ptr->mflags8)
- return FALSE;
+ if((d_ptr->mflags8 & r_ptr->flags8) != d_ptr->mflags8)
+ return FALSE;
}
- if (d_ptr->mflags9)
+ if (d_ptr->mflags9)
{
- if((d_ptr->mflags9 & r_ptr->flags9) != d_ptr->mflags9)
- return FALSE;
+ if((d_ptr->mflags9 & r_ptr->flags9) != d_ptr->mflags9)
+ return FALSE;
}
- for(a = 0; a < 5; a++)
- if(d_ptr->r_char[a] && (d_ptr->r_char[a] != r_ptr->d_char)) return FALSE;
- }
- else if(d_ptr->mode == DUNGEON_MODE_NAND)
- {
- byte ok[9 + 5], i = 0, j = 0;
+ for(a = 0; a < 5; a++)
+ if(d_ptr->r_char[a] && (d_ptr->r_char[a] != r_ptr->d_char)) return FALSE;
+ }
+ else if(d_ptr->mode == DUNGEON_MODE_NAND)
+ {
+ byte ok[9 + 5], i = 0, j = 0;
- if (d_ptr->mflags1)
+ if (d_ptr->mflags1)
{
- i++;
- if(d_ptr->mflags1 & r_ptr->flags1)
- ok[0] = 1;
+ i++;
+ if(d_ptr->mflags1 & r_ptr->flags1)
+ ok[0] = 1;
}
- if (d_ptr->mflags2)
+ if (d_ptr->mflags2)
{
- i++;
- if(d_ptr->mflags2 & r_ptr->flags2)
- ok[1] = 1;
+ i++;
+ if(d_ptr->mflags2 & r_ptr->flags2)
+ ok[1] = 1;
}
- if (d_ptr->mflags3)
+ if (d_ptr->mflags3)
{
- i++;
- if(d_ptr->mflags3 & r_ptr->flags3)
- ok[2] = 1;
+ i++;
+ if(d_ptr->mflags3 & r_ptr->flags3)
+ ok[2] = 1;
}
- if (d_ptr->mflags4)
+ if (d_ptr->mflags4)
{
- i++;
- if(d_ptr->mflags4 & r_ptr->flags4)
- ok[3] = 1;
+ i++;
+ if(d_ptr->mflags4 & r_ptr->flags4)
+ ok[3] = 1;
}
- if (d_ptr->mflags5)
+ if (d_ptr->mflags5)
{
- i++;
- if(d_ptr->mflags5 & r_ptr->flags5)
- ok[4] = 1;
+ i++;
+ if(d_ptr->mflags5 & r_ptr->flags5)
+ ok[4] = 1;
}
- if (d_ptr->mflags6)
+ if (d_ptr->mflags6)
{
- i++;
- if(d_ptr->mflags6 & r_ptr->flags6)
- ok[5] = 1;
+ i++;
+ if(d_ptr->mflags6 & r_ptr->flags6)
+ ok[5] = 1;
}
- if (d_ptr->mflags7)
+ if (d_ptr->mflags7)
{
- i++;
- if(d_ptr->mflags7 & r_ptr->flags7)
- ok[6] = 1;
+ i++;
+ if(d_ptr->mflags7 & r_ptr->flags7)
+ ok[6] = 1;
}
- if (d_ptr->mflags8)
+ if (d_ptr->mflags8)
{
- i++;
- if(d_ptr->mflags8 & r_ptr->flags8)
- ok[7] = 1;
+ i++;
+ if(d_ptr->mflags8 & r_ptr->flags8)
+ ok[7] = 1;
}
- if (d_ptr->mflags9)
+ if (d_ptr->mflags9)
{
- i++;
- if(d_ptr->mflags9 & r_ptr->flags9)
- ok[8] = 1;
+ i++;
+ if(d_ptr->mflags9 & r_ptr->flags9)
+ ok[8] = 1;
}
- for(a = 0; a < 5; a++)
- {
- if(d_ptr->r_char[a])
- {
- i++;
- if (d_ptr->r_char[a] != r_ptr->d_char) ok[9 + a] = 1;
- }
- }
+ for(a = 0; a < 5; a++)
+ {
+ if(d_ptr->r_char[a])
+ {
+ i++;
+ if (d_ptr->r_char[a] != r_ptr->d_char) ok[9 + a] = 1;
+ }
+ }
- j = ok[0] + ok[1] + ok[2] + ok[3] + ok[4] + ok[5] + ok[6] + ok[7] + ok[8] + ok[9] + ok[10] + ok[11] + ok[12] + ok[13];
+ j = ok[0] + ok[1] + ok[2] + ok[3] + ok[4] + ok[5] + ok[6] + ok[7] + ok[8] + ok[9] + ok[10] + ok[11] + ok[12] + ok[13];
- if(i == j) return FALSE;
- }
- else if(d_ptr->mode == DUNGEON_MODE_OR)
- {
- byte ok = FALSE, i;
- s32b flag;
+ if(i == j) return FALSE;
+ }
+ else if(d_ptr->mode == DUNGEON_MODE_OR)
+ {
+ byte ok = FALSE, i;
+ s32b flag;
- for(i = 0; i < 32; i++)
- {
- flag = d_ptr->mflags1 & (1 << i);
- if(r_ptr->flags1 & flag) ok = TRUE;
+ for(i = 0; i < 32; i++)
+ {
+ flag = d_ptr->mflags1 & (1 << i);
+ if(r_ptr->flags1 & flag) ok = TRUE;
- flag = d_ptr->mflags2 & (1 << i);
- if(r_ptr->flags2 & flag) ok = TRUE;
+ flag = d_ptr->mflags2 & (1 << i);
+ if(r_ptr->flags2 & flag) ok = TRUE;
- flag = d_ptr->mflags3 & (1 << i);
- if(r_ptr->flags3 & flag) ok = TRUE;
+ flag = d_ptr->mflags3 & (1 << i);
+ if(r_ptr->flags3 & flag) ok = TRUE;
- flag = d_ptr->mflags4 & (1 << i);
- if(r_ptr->flags4 & flag) ok = TRUE;
+ flag = d_ptr->mflags4 & (1 << i);
+ if(r_ptr->flags4 & flag) ok = TRUE;
- flag = d_ptr->mflags5 & (1 << i);
- if(r_ptr->flags5 & flag) ok = TRUE;
+ flag = d_ptr->mflags5 & (1 << i);
+ if(r_ptr->flags5 & flag) ok = TRUE;
- flag = d_ptr->mflags6 & (1 << i);
- if(r_ptr->flags6 & flag) ok = TRUE;
+ flag = d_ptr->mflags6 & (1 << i);
+ if(r_ptr->flags6 & flag) ok = TRUE;
- flag = d_ptr->mflags7 & (1 << i);
- if(r_ptr->flags7 & flag) ok = TRUE;
+ flag = d_ptr->mflags7 & (1 << i);
+ if(r_ptr->flags7 & flag) ok = TRUE;
- flag = d_ptr->mflags8 & (1 << i);
- if(r_ptr->flags8 & flag) ok = TRUE;
+ flag = d_ptr->mflags8 & (1 << i);
+ if(r_ptr->flags8 & flag) ok = TRUE;
- flag = d_ptr->mflags9 & (1 << i);
- if(r_ptr->flags9 & flag) ok = TRUE;
- }
- for(a = 0; a < 5; a++)
- if(d_ptr->r_char[a] == r_ptr->d_char) ok = TRUE;
+ flag = d_ptr->mflags9 & (1 << i);
+ if(r_ptr->flags9 & flag) ok = TRUE;
+ }
+ for(a = 0; a < 5; a++)
+ if(d_ptr->r_char[a] == r_ptr->d_char) ok = TRUE;
- return ok;
- }
- else if(d_ptr->mode == DUNGEON_MODE_NOR)
- {
- byte ok = TRUE, i;
- s32b flag;
+ return ok;
+ }
+ else if(d_ptr->mode == DUNGEON_MODE_NOR)
+ {
+ byte ok = TRUE, i;
+ s32b flag;
- for(i = 0; i < 32; i++)
- {
- flag = d_ptr->mflags1 & (1 << i);
- if(r_ptr->flags1 & flag) ok = FALSE;
+ for(i = 0; i < 32; i++)
+ {
+ flag = d_ptr->mflags1 & (1 << i);
+ if(r_ptr->flags1 & flag) ok = FALSE;
- flag = d_ptr->mflags2 & (1 << i);
- if(r_ptr->flags2 & flag) ok = FALSE;
+ flag = d_ptr->mflags2 & (1 << i);
+ if(r_ptr->flags2 & flag) ok = FALSE;
- flag = d_ptr->mflags3 & (1 << i);
- if(r_ptr->flags3 & flag) ok = FALSE;
+ flag = d_ptr->mflags3 & (1 << i);
+ if(r_ptr->flags3 & flag) ok = FALSE;
- flag = d_ptr->mflags4 & (1 << i);
- if(r_ptr->flags4 & flag) ok = FALSE;
+ flag = d_ptr->mflags4 & (1 << i);
+ if(r_ptr->flags4 & flag) ok = FALSE;
- flag = d_ptr->mflags5 & (1 << i);
- if(r_ptr->flags5 & flag) ok = FALSE;
+ flag = d_ptr->mflags5 & (1 << i);
+ if(r_ptr->flags5 & flag) ok = FALSE;
- flag = d_ptr->mflags6 & (1 << i);
- if(r_ptr->flags6 & flag) ok = FALSE;
+ flag = d_ptr->mflags6 & (1 << i);
+ if(r_ptr->flags6 & flag) ok = FALSE;
- flag = d_ptr->mflags7 & (1 << i);
- if(r_ptr->flags7 & flag) ok = FALSE;
+ flag = d_ptr->mflags7 & (1 << i);
+ if(r_ptr->flags7 & flag) ok = FALSE;
- flag = d_ptr->mflags8 & (1 << i);
- if(r_ptr->flags8 & flag) ok = FALSE;
+ flag = d_ptr->mflags8 & (1 << i);
+ if(r_ptr->flags8 & flag) ok = FALSE;
- flag = d_ptr->mflags9 & (1 << i);
- if(r_ptr->flags9 & flag) ok = FALSE;
- }
- for(a = 0; a < 5; a++)
- if(d_ptr->r_char[a] == r_ptr->d_char) ok = FALSE;
- return ok;
- }
+ flag = d_ptr->mflags9 & (1 << i);
+ if(r_ptr->flags9 & flag) ok = FALSE;
+ }
+ for(a = 0; a < 5; a++)
+ if(d_ptr->r_char[a] == r_ptr->d_char) ok = FALSE;
+ return ok;
+ }
- return TRUE;
+ return TRUE;
}
/*
(get_mon_num2_hook && !((*get_mon_num2_hook)(entry->index))))
continue;
- if (!p_ptr->inside_battle && !chameleon_change &&
+ if (!p_ptr->inside_battle && !chameleon_change_m_idx &&
summon_specific_type != SUMMON_GUARDIANS)
{
/* Hack -- don't create questors */
/* Access the actual race */
r_ptr = &r_info[r_idx];
- if (!p_ptr->inside_battle && !chameleon_change)
+ if (!p_ptr->inside_battle && !chameleon_change_m_idx)
{
/* Hack -- "unique" monsters must be "unique" */
if (((r_ptr->flags1 & (RF1_UNIQUE)) ||
{
/* The monster is visible, so use its gender */
#ifdef JP
- if (r_ptr->flags1 & (RF1_FEMALE)) strcpy(desc, "Èà½÷¼«¿È");
- else if (r_ptr->flags1 & (RF1_MALE)) strcpy(desc, "È༫¿È");
- else strcpy(desc, "¤½¤ì¼«¿È");
+ if (r_ptr->flags1 & (RF1_FEMALE)) strcpy(desc, "Èà½÷¼«¿È");
+ else if (r_ptr->flags1 & (RF1_MALE)) strcpy(desc, "È༫¿È");
+ else strcpy(desc, "¤½¤ì¼«¿È");
#else
if (r_ptr->flags1 & RF1_FEMALE) strcpy(desc, "herself");
else if (r_ptr->flags1 & RF1_MALE) strcpy(desc, "himself");
/* Demon characters are unaffected */
if ((p_ptr->prace == RACE_IMP) || (p_ptr->prace == RACE_DEMON) || (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) return;
- if (wizard) return;
+ if (p_ptr->wizard) return;
/* Undead characters are 50% likely to be unaffected */
if ((p_ptr->prace == RACE_SKELETON) || (p_ptr->prace == RACE_ZOMBIE)
monster_race *r_ptr = &r_info[m_ptr->r_idx];
+ bool do_disturb = disturb_move;
+
int d;
/* Current location */
/* Seen by vision */
bool easy = FALSE;
+ /* Do disturb? */
+ if (disturb_high)
+ {
+ monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
+
+ if (ap_r_ptr->r_tkills && ap_r_ptr->level >= p_ptr->lev)
+ do_disturb = TRUE;
+ }
/* Compute distance */
if (full)
if (r_ptr->flags2 & (RF2_STUPID)) r_ptr->r_flags2 |= (RF2_STUPID);
}
}
+
+ /* Magical sensing */
+ if ((p_ptr->esp_animal) && (r_ptr->flags3 & (RF3_ANIMAL)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_ANIMAL);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_undead) && (r_ptr->flags3 & (RF3_UNDEAD)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_demon) && (r_ptr->flags3 & (RF3_DEMON)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_DEMON);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_orc) && (r_ptr->flags3 & (RF3_ORC)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_ORC);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_troll) && (r_ptr->flags3 & (RF3_TROLL)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_TROLL);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_giant) && (r_ptr->flags3 & (RF3_GIANT)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_GIANT);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_dragon) && (r_ptr->flags3 & (RF3_DRAGON)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_DRAGON);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_human) && (r_ptr->flags2 & (RF2_HUMAN)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags2 |= (RF2_HUMAN);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_evil) && (r_ptr->flags3 & (RF3_EVIL)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_EVIL);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_good) && (r_ptr->flags3 & (RF3_GOOD)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_GOOD);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_nonliving) &&
+ (r_ptr->flags3 & (RF3_NONLIVING)) &&
+ !(r_ptr->flags3 & (RF3_DEMON)) &&
+ !(r_ptr->flags3 & (RF3_UNDEAD)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags3 |= (RF3_NONLIVING);
+
+ }
+
+ /* Magical sensing */
+ if ((p_ptr->esp_unique) && (r_ptr->flags1 & (RF1_UNIQUE)))
+ {
+ flag = TRUE;
+ r_ptr->r_flags1 |= (RF1_UNIQUE);
+
+ }
}
/* Normal line of sight, and not blind */
if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
/* Disturb on disappearance */
- if (disturb_move)
+ if (do_disturb)
{
if (disturb_pets || is_hostile(m_ptr))
disturb(1, 0);
m_ptr->mflag |= (MFLAG_VIEW);
/* Disturb on appearance */
- if (disturb_move)
+ if (do_disturb)
{
if (disturb_pets || is_hostile(m_ptr))
disturb(1, 0);
m_ptr->mflag &= ~(MFLAG_VIEW);
/* Disturb on disappearance */
- if (disturb_move)
+ if (do_disturb)
{
if (disturb_pets || is_hostile(m_ptr))
disturb(1, 0);
/*
* Hack -- the index of the summoning monster
*/
-static int summon_specific_who_for_chameleons = 0;
-
static bool monster_hook_chameleon_lord(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
+ monster_type *m_ptr = &m_list[chameleon_change_m_idx];
+ monster_race *old_r_ptr = &r_info[m_ptr->r_idx];
if (!(r_ptr->flags1 & (RF1_UNIQUE))) return FALSE;
if (r_ptr->flags7 & (RF7_FRIENDLY | RF7_CHAMELEON)) return FALSE;
if ((r_ptr->blow[0].method == RBM_EXPLODE) || (r_ptr->blow[1].method == RBM_EXPLODE) || (r_ptr->blow[2].method == RBM_EXPLODE) || (r_ptr->blow[3].method == RBM_EXPLODE))
return FALSE;
+ if (!monster_can_cross_terrain(cave[m_ptr->fy][m_ptr->fx].feat, r_ptr)) return FALSE;
+
+ /* Not born */
+ if (!(old_r_ptr->flags7 & RF7_CHAMELEON))
+ {
+ if ((m_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) return FALSE;
+ if ((m_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) return FALSE;
+ }
+
+ /* Born now */
+ else if (summon_specific_who > 0)
+ {
+ monster_type *sm_ptr = &m_list[summon_specific_who];
+
+ if ((sm_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) return FALSE;
+ if ((sm_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) return FALSE;
+ }
+
return TRUE;
}
static bool monster_hook_chameleon(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
+ monster_type *m_ptr = &m_list[chameleon_change_m_idx];
+ monster_race *old_r_ptr = &r_info[m_ptr->r_idx];
if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE;
if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
if ((r_ptr->blow[0].method == RBM_EXPLODE) || (r_ptr->blow[1].method == RBM_EXPLODE) || (r_ptr->blow[2].method == RBM_EXPLODE) || (r_ptr->blow[3].method == RBM_EXPLODE))
return FALSE;
+ if (!monster_can_cross_terrain(cave[m_ptr->fy][m_ptr->fx].feat, r_ptr)) return FALSE;
+
+ /* Not born */
+ if (!(old_r_ptr->flags7 & RF7_CHAMELEON))
+ {
+ if ((old_r_ptr->flags3 & RF3_GOOD) && !(r_ptr->flags3 & RF3_GOOD)) return FALSE;
+ if ((old_r_ptr->flags3 & RF3_EVIL) && !(r_ptr->flags3 & RF3_EVIL)) return FALSE;
+ if (!(old_r_ptr->flags3 & (RF3_GOOD | RF3_EVIL)) && (r_ptr->flags3 & (RF3_GOOD | RF3_EVIL))) return FALSE;
+ }
+
+ /* Born now */
+ else if (summon_specific_who > 0)
+ {
+ monster_type *sm_ptr = &m_list[summon_specific_who];
+
+ if ((sm_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) return FALSE;
+ if ((sm_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) return FALSE;
+ }
+
return (*(get_monster_hook()))(r_idx);
}
void choose_new_monster(int m_idx, bool born, int r_idx)
{
- int attempt = 5000;
int oldmaxhp, i;
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr;
if (!r_idx)
{
- chameleon_change = TRUE;
+ int level;
+
+ chameleon_change_m_idx = m_idx;
if (old_unique)
get_mon_num_prep(monster_hook_chameleon_lord, NULL);
else
get_mon_num_prep(monster_hook_chameleon, NULL);
- while (attempt--)
- {
- int level;
+ if (old_unique)
+ level = r_info[MON_CHAMELEON_K].level;
+ else if (!dun_level)
+ level = wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level;
+ else
+ level = dun_level;
- if (old_unique)
- level = r_info[MON_CHAMELEON_K].level;
- else if (!dun_level)
- level = wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level;
- else
- level = dun_level;
+ if (d_info[dungeon_type].flags1 & DF1_CHAMELEON) level+= 2+randint1(3);
- if (d_info[dungeon_type].flags1 & DF1_CHAMELEON) level+= 2+randint1(3);
- r_idx = get_mon_num(level);
- r_ptr = &r_info[r_idx];
+ r_idx = get_mon_num(level);
+ r_ptr = &r_info[r_idx];
- if (!monster_can_cross_terrain(cave[m_ptr->fy][m_ptr->fx].feat, r_ptr)) continue;
- if (!born)
- {
- if (!old_unique)
- {
- if ((r_info[old_r_idx].flags3 & RF3_GOOD) && !(r_ptr->flags3 & RF3_GOOD)) continue;
- if ((r_info[old_r_idx].flags3 & RF3_EVIL) && !(r_ptr->flags3 & RF3_EVIL)) continue;
- if (!(r_info[old_r_idx].flags3 & (RF3_GOOD | RF3_EVIL)) && (r_ptr->flags3 & (RF3_GOOD | RF3_EVIL))) continue;
- }
- else
- {
- if ((m_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) continue;
- if ((m_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) continue;
- }
- }
- else if (summon_specific_who_for_chameleons > 0)
- {
- monster_type *sm_ptr = &m_list[summon_specific_who_for_chameleons];
+ chameleon_change_m_idx = 0;
- if ((sm_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) continue;
- if ((sm_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) continue;
- }
- break;
- }
- chameleon_change = FALSE;
- if (!attempt) return;
+ /* Paranoia */
+ if (!r_idx) return;
}
m_ptr->r_idx = r_idx;
m_ptr->hp = (long)(m_ptr->hp * m_ptr->max_maxhp) / oldmaxhp;
}
+
+/*
+ * Hook for Tanuki
+ */
+static bool monster_hook_tanuki(int r_idx)
+{
+ monster_race *r_ptr = &r_info[r_idx];
+
+ if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE;
+ if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
+ if (r_ptr->flags7 & (RF7_FRIENDLY | RF7_CHAMELEON)) return FALSE;
+ if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
+
+ if ((r_ptr->blow[0].method == RBM_EXPLODE) || (r_ptr->blow[1].method == RBM_EXPLODE) || (r_ptr->blow[2].method == RBM_EXPLODE) || (r_ptr->blow[3].method == RBM_EXPLODE))
+ return FALSE;
+
+ return (*(get_monster_hook()))(r_idx);
+}
+
+
/*
* Set initial racial appearance of a monster
*/
static int initial_r_appearance(int r_idx)
{
+ int attempts = 1000;
+
int ap_r_idx;
int min = MIN(base_level-5, 50);
if (!(r_info[r_idx].flags7 & RF7_TANUKI))
return r_idx;
- get_mon_num_prep(monster_hook_chameleon, NULL);
+ get_mon_num_prep(monster_hook_tanuki, NULL);
- while (1)
+ while (--attempts)
{
ap_r_idx = get_mon_num(base_level + 10);
- if (r_info[ap_r_idx].flags7 & RF7_AQUATIC) continue;
- if (r_info[ap_r_idx].level >= min) break;
+ if (r_info[ap_r_idx].level >= min) return ap_r_idx;
}
- return ap_r_idx;
+
+ return r_idx;
}
* This is the only function which may place a monster in the dungeon,
* except for the savefile loading code.
*/
-//bool place_monster_one(int who, int y, int x, int r_idx, bool slp, bool friendly, bool pet, bool no_pet)
bool place_monster_one(int who, int y, int x, int r_idx, u32b mode)
{
int i;
cptr name = (r_name + r_ptr->name);
- /* DO NOT PLACE A MONSTER IN THE SMALL SCALE WILDERNESS !!! */
- if(p_ptr->wild_mode) return FALSE;
+ /* DO NOT PLACE A MONSTER IN THE SMALL SCALE WILDERNESS !!! */
+ if(p_ptr->wild_mode) return FALSE;
/* Verify location */
if (!in_bounds(y, x)) return (FALSE);
/* Require empty space (if not ghostly) */
if (!(!dun_level && (cave[y][x].feat == FEAT_MOUNTAIN) && ((r_ptr->flags8 & RF8_WILD_MOUNTAIN) || (r_ptr->flags7 & RF7_CAN_FLY))) &&
- !cave_empty_bold2(y, x) &&
+ !(cave_empty_bold2(y, x) || (mode & PM_IGNORE_TERRAIN)) &&
!((r_ptr->flags2 & RF2_PASS_WALL) &&
- !(cave_perma_bold(y, x) || cave[y][x].m_idx ||
- ((y == py) && (x == px))))) return (FALSE);
+ !(cave_perma_bold(y, x) || cave[y][x].m_idx ||
+ ((y == py) && (x == px))))) return (FALSE);
/* Paranoia */
if (!r_idx) return (FALSE);
/* Paranoia */
if (!r_ptr->name) return (FALSE);
-#if 0
- /* Hack -- no creation on glyph of warding */
- if (cave[y][x].feat == FEAT_GLYPH) return (FALSE);
- if (cave[y][x].feat == FEAT_MINOR_GLYPH) return (FALSE);
-#endif
-
/* Nor on the Pattern */
if ((cave[y][x].feat >= FEAT_PATTERN_START)
&& (cave[y][x].feat <= FEAT_PATTERN_XTRA2))
return (FALSE);
- if (monster_terrain_sensitive &&
+ if (!(mode & PM_IGNORE_TERRAIN) &&
!monster_can_cross_terrain(cave[y][x].feat, r_ptr))
{
return FALSE;
/* Access the location */
c_ptr = &cave[y][x];
- if (c_ptr->feat == FEAT_GLYPH)
+ if (is_glyph_grid(c_ptr))
{
if (randint1(BREAK_GLYPH) < (r_ptr->level+20))
{
c_ptr->info &= ~(CAVE_MARK);
/* Break the rune */
- c_ptr->feat = floor_type[randint0(100)];
+ c_ptr->info &= ~(CAVE_OBJECT);
+ c_ptr->mimic = 0;
/* Notice */
note_spot(y, x);
if (r_ptr->flags7 & RF7_CHAMELEON)
{
- if (who > 0) summon_specific_who_for_chameleons = who;
- else summon_specific_who_for_chameleons = 0;
-
choose_new_monster(c_ptr->m_idx, TRUE, 0);
r_ptr = &r_info[m_ptr->r_idx];
m_ptr->mflag2 |= MFLAG_CHAMELEON;
/* Hack - Set sub_align to neutral when the Chameleon Lord is generated as "GUARDIAN" */
if ((r_ptr->flags1 & RF1_UNIQUE) && (who <= 0))
m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
-
- summon_specific_who_for_chameleons = 0;
}
else if (is_kage)
{
}
}
- if (summon_specific_type == SUMMON_KNIGHTS) m_ptr->fast = 100;
+ if (mode & PM_HASTE) m_ptr->fast = 100;
if (m_ptr->mspeed > 199) m_ptr->mspeed = 199;
#ifdef JP
color = "»ç¿§¤Ë";
#else
- color = "perple";
+ color = "purple";
#endif
else if (r_ptr->level > p_ptr->lev + 5)
#ifdef JP
}
}
- if (c_ptr->feat == FEAT_MINOR_GLYPH)
+ if (is_explosive_rune_grid(c_ptr))
{
/* Break the ward */
if (randint1(BREAK_MINOR_GLYPH) > r_ptr->level)
msg_print("The rune explodes!");
#endif
- project(0, 2, y, x, 2 * (p_ptr->lev + damroll(7, 7)), GF_MANA, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_REF | PROJECT_NO_HANGEKI), -1);
+ project(0, 2, y, x, 2 * (p_ptr->lev + damroll(7, 7)), GF_MANA, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
}
}
else
c_ptr->info &= ~(CAVE_MARK);
/* Break the rune */
- c_ptr->feat = floor_type[randint0(100)];
+ c_ptr->info &= ~(CAVE_OBJECT);
+ c_ptr->mimic = 0;
+
note_spot(y, x);
lite_spot(y, x);
}
if (!cave_empty_bold2(ny, nx)) continue;
if (cave[ny][nx].m_idx) continue;
if ((ny == py) && (nx == px)) continue;
-
-#if 0
- /* Hack -- no summon on glyph of warding */
- if (cave[ny][nx].feat == FEAT_GLYPH) continue;
- if (cave[ny][nx].feat == FEAT_MINOR_GLYPH) continue;
-#endif
-
+
/* ... nor on the Pattern */
if ((cave[ny][nx].feat >= FEAT_PATTERN_START) &&
(cave[ny][nx].feat <= FEAT_PATTERN_XTRA2))
/*
* Attempt to place a "group" of monsters around the given location
*/
-//static bool place_monster_group(int who, int y, int x, int r_idx, bool slp, bool friendly, bool pet, bool no_pet)
static bool place_monster_group(int who, int y, int x, int r_idx, u32b mode)
{
monster_race *r_ptr = &r_info[r_idx];
* Note the use of the new "monster allocation table" code to restrict
* the "get_mon_num()" function to "legal" escort types.
*/
-//bool place_monster_aux(int who, int y, int x, int r_idx, bool slp, bool grp, bool friendly, bool pet, bool no_kage, bool no_pet)
bool place_monster_aux(int who, int y, int x, int r_idx, u32b mode)
{
int i;
*
* Attempt to find a monster appropriate to the "monster_level"
*/
-//bool place_monster(int y, int x, bool slp, bool grp)
bool place_monster(int y, int x, u32b mode)
{
int r_idx;
}
if (attempts < 1) return FALSE;
- if (r_ptr->flags3 & RF3_GOOD) horde_align |= HORDE_NOEVIL;
- if (r_ptr->flags3 & RF3_EVIL) horde_align |= HORDE_NOGOOD;
-
attempts = 1000;
while (--attempts)
if (place_monster_aux(0, y, x, r_idx, 0L)) break;
}
- if (attempts < 1) {horde_align = 0;return FALSE;}
+ if (attempts < 1) return FALSE;
m_idx = cave[y][x].m_idx;
x = cx;
}
- horde_align = 0;
return TRUE;
}
*
* Use "monster_level" for the monster level
*/
-//bool alloc_monster(int dis, bool slp)
bool alloc_monster(int dis, u32b mode)
{
int y = 0, x = 0;
int attempts_left = 10000;
int guardian = d_info[dungeon_type].final_guardian;
- /* Put an Guardian */
- if(guardian && d_info[dungeon_type].maxdepth == dun_level && r_info[guardian].cur_num < r_info[guardian].max_num )
- {
- int oy;
- int ox;
- int try = 4000;
-
- /* Find a good position */
- while(try)
- {
- /* Get a random spot */
- oy = randint1(cur_hgt - 4) + 2;
- ox = randint1(cur_wid - 4) + 2;
-
- /* Is it a good spot ? */
- if (cave_empty_bold2(oy, ox) && monster_can_cross_terrain(cave[oy][ox].feat, &r_info[guardian]))
+ /* Put an Guardian */
+ if(guardian && d_info[dungeon_type].maxdepth == dun_level && r_info[guardian].cur_num < r_info[guardian].max_num )
+ {
+ int oy;
+ int ox;
+ int try = 4000;
+
+ /* Find a good position */
+ while(try)
+ {
+ /* Get a random spot */
+ oy = randint1(cur_hgt - 4) + 2;
+ ox = randint1(cur_wid - 4) + 2;
+
+ /* Is it a good spot ? */
+ if (cave_empty_bold2(oy, ox) && monster_can_cross_terrain(cave[oy][ox].feat, &r_info[guardian]))
{
/* Place the guardian */
if (place_monster_aux(0, oy, ox, guardian, (PM_ALLOW_GROUP | PM_NO_KAGE | PM_NO_PET))) break;
}
- /* One less try */
- try--;
- }
+ /* One less try */
+ try--;
+ }
}
((p_ptr->align < -9) && (r_ptr->flags3 & RF3_GOOD))))
return FALSE;
- if ((horde_align & HORDE_NOGOOD) && (r_ptr->flags3 & RF3_GOOD)) return FALSE;
- if ((horde_align & HORDE_NOEVIL) && (r_ptr->flags3 & RF3_EVIL)) return FALSE;
-
if ((r_ptr->flags7 & RF7_CHAMELEON) && (d_info[dungeon_type].flags1 & DF1_CHAMELEON)) return TRUE;
return (summon_specific_aux(r_idx));
*
* Note that this function may not succeed, though this is very rare.
*/
-//bool summon_specific(int who, int y1, int x1, int lev, int type, bool group, bool friendly, bool pet, bool unique_okay, bool no_pet)
bool summon_specific(int who, int y1, int x1, int lev, int type, u32b mode)
{
int x, y, r_idx;
}
/* A "dangerous" function, creates a pet of the specified type */
-//bool summon_named_creature (int who, int oy, int ox, int r_idx, bool slp, bool group_ok, bool friendly, bool pet)
bool summon_named_creature (int who, int oy, int ox, int r_idx, u32b mode)
{
int x, y;
*
* Note that "reproduction" REQUIRES empty space.
*/
-//bool multiply_monster(int m_idx, bool clone, bool friendly, bool pet)
bool multiply_monster(int m_idx, bool clone, u32b mode)
{
monster_type *m_ptr = &m_list[m_idx];