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★聖騎士強化, その他新★のレアリティ調整.
[hengband/hengband.git] / src / monster2.c
index 5442a40..ae7d45b 100644 (file)
@@ -798,14 +798,13 @@ static bool summon_specific_aux(int r_idx)
 
                case SUMMON_HI_DRAGON_LIVING:
                {
-                       okay = ((r_ptr->d_char == 'D') &&
-                              !(r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)));
+                       okay = ((r_ptr->d_char == 'D') && monster_living(r_ptr));
                        break;
                }
 
                case SUMMON_LIVING:
                {
-                       okay = (!(r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)));
+                       okay = monster_living(r_ptr);
                        break;
                }
 
@@ -859,7 +858,7 @@ static bool summon_specific_aux(int r_idx)
 
                        for (i = 0; i < 4; i++)
                                if (r_ptr->blow[i].method == RBM_EXPLODE) okay = TRUE;
-                       okay = (okay && (!(r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))));
+                       okay = (okay && monster_living(r_ptr));
                        break;
                }
 
@@ -966,207 +965,154 @@ static bool restrict_monster_to_dungeon(int r_idx)
                        return FALSE;
        }
 
-       if (d_ptr->special_div == 64) return TRUE;
+       if (d_ptr->special_div >= 64) return TRUE;
        if (summon_specific_type && !(d_ptr->flags1 & DF1_CHAMELEON)) return TRUE;
 
-       if(d_ptr->mode == DUNGEON_MODE_AND)
+       switch (d_ptr->mode)
        {
+       case DUNGEON_MODE_AND:
                if (d_ptr->mflags1)
                {
-                       if((d_ptr->mflags1 & r_ptr->flags1) != d_ptr->mflags1)
+                       if ((d_ptr->mflags1 & r_ptr->flags1) != d_ptr->mflags1)
                                return FALSE;
                }
                if (d_ptr->mflags2)
                {
-                       if((d_ptr->mflags2 & r_ptr->flags2) != d_ptr->mflags2)
+                       if ((d_ptr->mflags2 & r_ptr->flags2) != d_ptr->mflags2)
                                return FALSE;
                }
                if (d_ptr->mflags3)
                {
-                       if((d_ptr->mflags3 & r_ptr->flags3) != d_ptr->mflags3)
+                       if ((d_ptr->mflags3 & r_ptr->flags3) != d_ptr->mflags3)
                                return FALSE;
                }
                if (d_ptr->mflags4)
                {
-                       if((d_ptr->mflags4 & r_ptr->flags4) != d_ptr->mflags4)
+                       if ((d_ptr->mflags4 & r_ptr->flags4) != d_ptr->mflags4)
                                return FALSE;
                }
                if (d_ptr->mflags5)
                {
-                       if((d_ptr->mflags5 & r_ptr->flags5) != d_ptr->mflags5)
+                       if ((d_ptr->mflags5 & r_ptr->flags5) != d_ptr->mflags5)
                                return FALSE;
                }
                if (d_ptr->mflags6)
                {
-                       if((d_ptr->mflags6 & r_ptr->flags6) != d_ptr->mflags6)
+                       if ((d_ptr->mflags6 & r_ptr->flags6) != d_ptr->mflags6)
                                return FALSE;
                }
                if (d_ptr->mflags7)
                {
-                       if((d_ptr->mflags7 & r_ptr->flags7) != d_ptr->mflags7)
+                       if ((d_ptr->mflags7 & r_ptr->flags7) != d_ptr->mflags7)
                                return FALSE;
                }
                if (d_ptr->mflags8)
                {
-                       if((d_ptr->mflags8 & r_ptr->flags8) != d_ptr->mflags8)
+                       if ((d_ptr->mflags8 & r_ptr->flags8) != d_ptr->mflags8)
                                return FALSE;
                }
                if (d_ptr->mflags9)
                {
-                       if((d_ptr->mflags9 & r_ptr->flags9) != d_ptr->mflags9)
+                       if ((d_ptr->mflags9 & r_ptr->flags9) != d_ptr->mflags9)
                                return FALSE;
                }
-               for(a = 0; a < 5; a++)
-                       if(d_ptr->r_char[a] && (d_ptr->r_char[a] != r_ptr->d_char)) return FALSE;
-       }
-       else if(d_ptr->mode == DUNGEON_MODE_NAND)
-       {
-               byte ok[9 + 5], i = 0, j = 0;
+               if (d_ptr->mflagsr)
+               {
+                       if ((d_ptr->mflagsr & r_ptr->flagsr) != d_ptr->mflagsr)
+                               return FALSE;
+               }
+               for (a = 0; a < 5; a++)
+                       if (d_ptr->r_char[a] && (d_ptr->r_char[a] != r_ptr->d_char)) return FALSE;
 
+               return TRUE;
+
+       case DUNGEON_MODE_NAND:
                if (d_ptr->mflags1)
                {
-                       i++;
-                       if(d_ptr->mflags1 & r_ptr->flags1)
-                               ok[0] = 1;
+                       if ((d_ptr->mflags1 & r_ptr->flags1) != d_ptr->mflags1)
+                               return TRUE;
                }
                if (d_ptr->mflags2)
                {
-                       i++;
-                       if(d_ptr->mflags2 & r_ptr->flags2)
-                               ok[1] = 1;
+                       if ((d_ptr->mflags2 & r_ptr->flags2) != d_ptr->mflags2)
+                               return TRUE;
                }
                if (d_ptr->mflags3)
                {
-                       i++;
-                       if(d_ptr->mflags3 & r_ptr->flags3)
-                               ok[2] = 1;
+                       if ((d_ptr->mflags3 & r_ptr->flags3) != d_ptr->mflags3)
+                               return TRUE;
                }
                if (d_ptr->mflags4)
                {
-                       i++;
-                       if(d_ptr->mflags4 & r_ptr->flags4)
-                               ok[3] = 1;
+                       if ((d_ptr->mflags4 & r_ptr->flags4) != d_ptr->mflags4)
+                               return TRUE;
                }
                if (d_ptr->mflags5)
                {
-                       i++;
-                       if(d_ptr->mflags5 & r_ptr->flags5)
-                               ok[4] = 1;
+                       if ((d_ptr->mflags5 & r_ptr->flags5) != d_ptr->mflags5)
+                               return TRUE;
                }
                if (d_ptr->mflags6)
                {
-                       i++;
-                       if(d_ptr->mflags6 & r_ptr->flags6)
-                               ok[5] = 1;
+                       if ((d_ptr->mflags6 & r_ptr->flags6) != d_ptr->mflags6)
+                               return TRUE;
                }
                if (d_ptr->mflags7)
                {
-                       i++;
-                       if(d_ptr->mflags7 & r_ptr->flags7)
-                               ok[6] = 1;
+                       if ((d_ptr->mflags7 & r_ptr->flags7) != d_ptr->mflags7)
+                               return TRUE;
                }
                if (d_ptr->mflags8)
                {
-                       i++;
-                       if(d_ptr->mflags8 & r_ptr->flags8)
-                               ok[7] = 1;
+                       if ((d_ptr->mflags8 & r_ptr->flags8) != d_ptr->mflags8)
+                               return TRUE;
                }
                if (d_ptr->mflags9)
                {
-                       i++;
-                       if(d_ptr->mflags9 & r_ptr->flags9)
-                               ok[8] = 1;
+                       if ((d_ptr->mflags9 & r_ptr->flags9) != d_ptr->mflags9)
+                               return TRUE;
                }
-
-               for(a = 0; a < 5; a++)
+               if (d_ptr->mflagsr)
                {
-                       if(d_ptr->r_char[a])
-                       {
-                               i++;
-                               if (d_ptr->r_char[a] != r_ptr->d_char) ok[9 + a] = 1;
-                       }
+                       if ((d_ptr->mflagsr & r_ptr->flagsr) != d_ptr->mflagsr)
+                               return TRUE;
                }
+               for (a = 0; a < 5; a++)
+                       if (d_ptr->r_char[a] && (d_ptr->r_char[a] != r_ptr->d_char)) return TRUE;
 
-               j = ok[0] + ok[1] + ok[2] + ok[3] + ok[4] + ok[5] + ok[6] + ok[7] + ok[8] + ok[9] + ok[10] + ok[11] + ok[12] + ok[13];
-
-               if(i == j) return FALSE;
-       }
-       else if(d_ptr->mode == DUNGEON_MODE_OR)
-       {
-               byte ok = FALSE, i;
-               s32b flag;
-
-               for(i = 0; i < 32; i++)
-               {
-                       flag = d_ptr->mflags1 & (1 << i);
-                       if(r_ptr->flags1 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags2 & (1 << i);
-                       if(r_ptr->flags2 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags3 & (1 << i);
-                       if(r_ptr->flags3 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags4 & (1 << i);
-                       if(r_ptr->flags4 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags5 & (1 << i);
-                       if(r_ptr->flags5 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags6 & (1 << i);
-                       if(r_ptr->flags6 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags7 & (1 << i);
-                       if(r_ptr->flags7 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags8 & (1 << i);
-                       if(r_ptr->flags8 & flag) ok = TRUE;
-
-                       flag = d_ptr->mflags9 & (1 << i);
-                       if(r_ptr->flags9 & flag) ok = TRUE;
-               }
-               for(a = 0; a < 5; a++)
-                       if(d_ptr->r_char[a] == r_ptr->d_char) ok = TRUE;
-
-               return ok;
-       }
-       else if(d_ptr->mode == DUNGEON_MODE_NOR)
-       {
-               byte ok = TRUE, i;
-               s32b flag;
-
-               for(i = 0; i < 32; i++)
-               {
-                       flag = d_ptr->mflags1 & (1 << i);
-                       if(r_ptr->flags1 & flag) ok = FALSE;
-
-                       flag = d_ptr->mflags2 & (1 << i);
-                       if(r_ptr->flags2 & flag) ok = FALSE;
-
-                       flag = d_ptr->mflags3 & (1 << i);
-                       if(r_ptr->flags3 & flag) ok = FALSE;
-
-                       flag = d_ptr->mflags4 & (1 << i);
-                       if(r_ptr->flags4 & flag) ok = FALSE;
-
-                       flag = d_ptr->mflags5 & (1 << i);
-                       if(r_ptr->flags5 & flag) ok = FALSE;
+               return FALSE;
 
-                       flag = d_ptr->mflags6 & (1 << i);
-                       if(r_ptr->flags6 & flag) ok = FALSE;
+       case DUNGEON_MODE_OR:
+               if (r_ptr->flags1 & d_ptr->mflags1) return TRUE;
+               if (r_ptr->flags2 & d_ptr->mflags2) return TRUE;
+               if (r_ptr->flags3 & d_ptr->mflags3) return TRUE;
+               if (r_ptr->flags4 & d_ptr->mflags4) return TRUE;
+               if (r_ptr->flags5 & d_ptr->mflags5) return TRUE;
+               if (r_ptr->flags6 & d_ptr->mflags6) return TRUE;
+               if (r_ptr->flags7 & d_ptr->mflags7) return TRUE;
+               if (r_ptr->flags8 & d_ptr->mflags8) return TRUE;
+               if (r_ptr->flags9 & d_ptr->mflags9) return TRUE;
+               if (r_ptr->flagsr & d_ptr->mflagsr) return TRUE;
+               for (a = 0; a < 5; a++)
+                       if (d_ptr->r_char[a] == r_ptr->d_char) return TRUE;
 
-                       flag = d_ptr->mflags7 & (1 << i);
-                       if(r_ptr->flags7 & flag) ok = FALSE;
+               return FALSE;
 
-                       flag = d_ptr->mflags8 & (1 << i);
-                       if(r_ptr->flags8 & flag) ok = FALSE;
+       case DUNGEON_MODE_NOR:
+               if (r_ptr->flags1 & d_ptr->mflags1) return FALSE;
+               if (r_ptr->flags2 & d_ptr->mflags2) return FALSE;
+               if (r_ptr->flags3 & d_ptr->mflags3) return FALSE;
+               if (r_ptr->flags4 & d_ptr->mflags4) return FALSE;
+               if (r_ptr->flags5 & d_ptr->mflags5) return FALSE;
+               if (r_ptr->flags6 & d_ptr->mflags6) return FALSE;
+               if (r_ptr->flags7 & d_ptr->mflags7) return FALSE;
+               if (r_ptr->flags8 & d_ptr->mflags8) return FALSE;
+               if (r_ptr->flags9 & d_ptr->mflags9) return FALSE;
+               if (r_ptr->flagsr & d_ptr->mflagsr) return FALSE;
+               for (a = 0; a < 5; a++)
+                       if (d_ptr->r_char[a] == r_ptr->d_char) return FALSE;
 
-                       flag = d_ptr->mflags9 & (1 << i);
-                       if(r_ptr->flags9 & flag) ok = FALSE;
-               }
-               for(a = 0; a < 5; a++)
-                       if(d_ptr->r_char[a] == r_ptr->d_char) ok = FALSE;
-               return ok;
+               return TRUE;
        }
 
        return TRUE;
@@ -1211,7 +1157,7 @@ errr get_mon_num_prep(monster_hook_type monster_hook,
 
                        if (r_ptr->flags7 & RF7_GUARDIAN)
                                continue;
-               
+
                        /* Depth Monsters never appear out of depth */
                        if ((r_ptr->flags1 & (RF1_FORCE_DEPTH)) &&
                            (r_ptr->level > dun_level))
@@ -1881,7 +1827,7 @@ int lore_do_probe(int r_idx)
        if (r_ptr->r_wake != MAX_UCHAR) n++;
        if (r_ptr->r_ignore != MAX_UCHAR) n++;
        r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR;
-                               
+
        /* Observe "maximal" attacks */
        for (i = 0; i < 4; i++)
        {
@@ -1893,9 +1839,9 @@ int lore_do_probe(int r_idx)
                        r_ptr->r_blows[i] = MAX_UCHAR;
                }
        }
-                               
+
        /* Maximal drops */
-       tmp_byte = 
+       tmp_byte =
                (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
                 ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
                 ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
@@ -1914,11 +1860,11 @@ int lore_do_probe(int r_idx)
                if (r_ptr->r_drop_gold != tmp_byte) n++;
                r_ptr->r_drop_gold = tmp_byte;
        }
-                               
+
        /* Observe many spells */
        if (r_ptr->r_cast_spell != MAX_UCHAR) n++;
        r_ptr->r_cast_spell = MAX_UCHAR;
-                               
+
        /* Count unknown flags */
        for (i = 0; i < 32; i++)
        {
@@ -1934,6 +1880,8 @@ int lore_do_probe(int r_idx)
                    (r_ptr->flags5 & (1L << i))) n++;
                if (!(r_ptr->r_flags6 & (1L << i)) &&
                    (r_ptr->flags6 & (1L << i))) n++;
+               if (!(r_ptr->r_flagsr & (1L << i)) &&
+                   (r_ptr->flagsr & (1L << i))) n++;
 
                /* r_flags7 is actually unused */
 #if 0
@@ -1949,6 +1897,7 @@ int lore_do_probe(int r_idx)
        r_ptr->r_flags4 = r_ptr->flags4;
        r_ptr->r_flags5 = r_ptr->flags5;
        r_ptr->r_flags6 = r_ptr->flags6;
+       r_ptr->r_flagsr = r_ptr->flagsr;
 
        /* r_flags7 is actually unused */
        /* r_ptr->r_flags7 = r_ptr->flags7; */
@@ -1988,6 +1937,9 @@ void lore_treasure(int m_idx, int num_item, int num_gold)
 
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
+       /* If the monster doesn't have original appearance, don't note */
+       if (!is_original_ap(m_ptr)) return;
+
        /* Note the number of things dropped */
        if (num_item > r_ptr->r_drop_item) r_ptr->r_drop_item = num_item;
        if (num_gold > r_ptr->r_drop_gold) r_ptr->r_drop_gold = num_gold;
@@ -2016,7 +1968,7 @@ void sanity_blast(monster_type *m_ptr, bool necro)
        if (!necro)
        {
                char            m_name[80];
-               monster_race    *r_ptr = &r_info[m_ptr->r_idx];
+               monster_race    *r_ptr = &r_info[m_ptr->ap_r_idx];
 
                power = r_ptr->level / 2;
 
@@ -2367,6 +2319,9 @@ void update_mon(int m_idx, bool full)
        /* Seen by vision */
        bool easy = FALSE;
 
+       /* Non-Ninja player in the darkness */
+       bool in_darkness = (d_info[dungeon_type].flags1 & DF1_DARKNESS) && !p_ptr->see_nocto;
+
        /* Do disturb? */
        if (disturb_high)
        {
@@ -2408,18 +2363,21 @@ void update_mon(int m_idx, bool full)
 
 
        /* Nearby */
-       if (d <= ((d_info[dungeon_type].flags1 & DF1_DARKNESS) ? MAX_SIGHT / 2 : MAX_SIGHT))
+       if (d <= (in_darkness ? MAX_SIGHT / 2 : MAX_SIGHT))
        {
-               if (!(d_info[dungeon_type].flags1 & DF1_DARKNESS) || (d <= MAX_SIGHT / 4))
+               if (!in_darkness || (d <= MAX_SIGHT / 4))
                {
                        if (p_ptr->special_defense & KATA_MUSOU)
                        {
                                /* Detectable */
                                flag = TRUE;
 
-                               /* Hack -- Memorize mental flags */
-                               if (r_ptr->flags2 & (RF2_SMART)) r_ptr->r_flags2 |= (RF2_SMART);
-                               if (r_ptr->flags2 & (RF2_STUPID)) r_ptr->r_flags2 |= (RF2_STUPID);
+                               if (is_original_ap(m_ptr))
+                               {
+                                       /* Hack -- Memorize mental flags */
+                                       if (r_ptr->flags2 & (RF2_SMART)) r_ptr->r_flags2 |= (RF2_SMART);
+                                       if (r_ptr->flags2 & (RF2_STUPID)) r_ptr->r_flags2 |= (RF2_STUPID);
+                               }
                        }
 
                        /* Basic telepathy */
@@ -2429,7 +2387,7 @@ void update_mon(int m_idx, bool full)
                                if (r_ptr->flags2 & (RF2_EMPTY_MIND))
                                {
                                        /* Memorize flags */
-                                       r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                                       if (is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
                                }
 
                                /* Weird mind, occasional telepathy */
@@ -2441,12 +2399,15 @@ void update_mon(int m_idx, bool full)
                                                /* Detectable */
                                                flag = TRUE;
 
-                                               /* Memorize flags */
-                                               r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                                               if (is_original_ap(m_ptr))
+                                               {
+                                                       /* Memorize flags */
+                                                       r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
 
-                                               /* Hack -- Memorize mental flags */
-                                               if (r_ptr->flags2 & (RF2_SMART)) r_ptr->r_flags2 |= (RF2_SMART);
-                                               if (r_ptr->flags2 & (RF2_STUPID)) r_ptr->r_flags2 |= (RF2_STUPID);
+                                                       /* Hack -- Memorize mental flags */
+                                                       if (r_ptr->flags2 & (RF2_SMART)) r_ptr->r_flags2 |= (RF2_SMART);
+                                                       if (r_ptr->flags2 & (RF2_STUPID)) r_ptr->r_flags2 |= (RF2_STUPID);
+                                               }
                                        }
                                }
 
@@ -2456,9 +2417,12 @@ void update_mon(int m_idx, bool full)
                                        /* Detectable */
                                        flag = TRUE;
 
-                                       /* Hack -- Memorize mental flags */
-                                       if (r_ptr->flags2 & (RF2_SMART)) r_ptr->r_flags2 |= (RF2_SMART);
-                                       if (r_ptr->flags2 & (RF2_STUPID)) r_ptr->r_flags2 |= (RF2_STUPID);
+                                       if (is_original_ap(m_ptr))
+                                       {
+                                               /* Hack -- Memorize mental flags */
+                                               if (r_ptr->flags2 & (RF2_SMART)) r_ptr->r_flags2 |= (RF2_SMART);
+                                               if (r_ptr->flags2 & (RF2_STUPID)) r_ptr->r_flags2 |= (RF2_STUPID);
+                                       }
                                }
                        }
 
@@ -2466,99 +2430,85 @@ void update_mon(int m_idx, bool full)
                        if ((p_ptr->esp_animal) && (r_ptr->flags3 & (RF3_ANIMAL)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_ANIMAL);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_ANIMAL);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_undead) && (r_ptr->flags3 & (RF3_UNDEAD)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_UNDEAD);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_demon) && (r_ptr->flags3 & (RF3_DEMON)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_DEMON);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_orc) && (r_ptr->flags3 & (RF3_ORC)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_ORC);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_ORC);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_troll) && (r_ptr->flags3 & (RF3_TROLL)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_TROLL);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_TROLL);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_giant) && (r_ptr->flags3 & (RF3_GIANT)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_GIANT);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GIANT);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_dragon) && (r_ptr->flags3 & (RF3_DRAGON)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_DRAGON);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_DRAGON);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_human) && (r_ptr->flags2 & (RF2_HUMAN)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags2 |= (RF2_HUMAN);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags2 |= (RF2_HUMAN);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_evil) && (r_ptr->flags3 & (RF3_EVIL)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_EVIL);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_good) && (r_ptr->flags3 & (RF3_GOOD)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_GOOD);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
                        }
 
                        /* Magical sensing */
-                       if ((p_ptr->esp_nonliving) && 
-                           (r_ptr->flags3 & (RF3_NONLIVING)) &&
-                           !(r_ptr->flags3 & (RF3_DEMON)) &&
-                           !(r_ptr->flags3 & (RF3_UNDEAD)))
+                       if ((p_ptr->esp_nonliving) &&
+                           ((r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) == RF3_NONLIVING))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags3 |= (RF3_NONLIVING);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags3 |= (RF3_NONLIVING);
                        }
 
                        /* Magical sensing */
                        if ((p_ptr->esp_unique) && (r_ptr->flags1 & (RF1_UNIQUE)))
                        {
                                flag = TRUE;
-                               r_ptr->r_flags1 |= (RF1_UNIQUE);
-
+                               if (is_original_ap(m_ptr)) r_ptr->r_flags1 |= (RF1_UNIQUE);
                        }
                }
 
@@ -2572,7 +2522,7 @@ void update_mon(int m_idx, bool full)
                        if (d <= p_ptr->see_infra)
                        {
                                /* Handle "cold blooded" monsters */
-                               if (r_ptr->flags2 & (RF2_COLD_BLOOD))
+                               if ((r_ptr->flags2 & (RF2_COLD_BLOOD | RF2_AURA_FIRE)) == RF2_COLD_BLOOD)
                                {
                                        /* Take note */
                                        do_cold_blood = TRUE;
@@ -2614,9 +2564,12 @@ void update_mon(int m_idx, bool full)
                        /* Visible */
                        if (flag)
                        {
-                               /* Memorize flags */
-                               if (do_invisible) r_ptr->r_flags2 |= (RF2_INVISIBLE);
-                               if (do_cold_blood) r_ptr->r_flags2 |= (RF2_COLD_BLOOD);
+                               if (is_original_ap(m_ptr))
+                               {
+                                       /* Memorize flags */
+                                       if (do_invisible) r_ptr->r_flags2 |= (RF2_INVISIBLE);
+                                       if (do_cold_blood) r_ptr->r_flags2 |= (RF2_COLD_BLOOD);
+                               }
                        }
                }
        }
@@ -2766,17 +2719,13 @@ static bool monster_hook_chameleon_lord(int r_idx)
        /* Not born */
        if (!(old_r_ptr->flags7 & RF7_CHAMELEON))
        {
-               if ((m_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) return FALSE;
-               if ((m_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) return FALSE;
+               if (monster_has_hostile_align(m_ptr, 0, 0, r_ptr)) return FALSE;
        }
 
        /* Born now */
        else if (summon_specific_who > 0)
        {
-               monster_type *sm_ptr = &m_list[summon_specific_who];
-
-               if ((sm_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) return FALSE;
-               if ((sm_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) return FALSE;
+               if (monster_has_hostile_align(&m_list[summon_specific_who], 0, 0, r_ptr)) return FALSE;
        }
 
        return TRUE;
@@ -2808,10 +2757,7 @@ static bool monster_hook_chameleon(int r_idx)
        /* Born now */
        else if (summon_specific_who > 0)
        {
-               monster_type *sm_ptr = &m_list[summon_specific_who];
-
-               if ((sm_ptr->sub_align & SUB_ALIGN_EVIL) && (r_ptr->flags3 & RF3_GOOD)) return FALSE;
-               if ((sm_ptr->sub_align & SUB_ALIGN_GOOD) && (r_ptr->flags3 & RF3_EVIL)) return FALSE;
+               if (monster_has_hostile_align(&m_list[summon_specific_who], 0, 0, r_ptr)) return FALSE;
        }
 
        return (*(get_monster_hook()))(r_idx);
@@ -3047,7 +2993,7 @@ bool place_monster_one(int who, int y, int x, int r_idx, u32b mode)
                        /* Cannot create */
                        return (FALSE);
                }
-               
+
                if ((r_ptr->flags7 & (RF7_UNIQUE2)) &&
                    (r_ptr->cur_num >= 1))
                {
@@ -3059,7 +3005,7 @@ bool place_monster_one(int who, int y, int x, int r_idx, u32b mode)
                        if (r_info[MON_BANOR].cur_num > 0) return FALSE;
                        if (r_info[MON_LUPART].cur_num > 0) return FALSE;
                }
-               
+
                /* Depth monsters may NOT be created out of depth, unless in Nightmare mode */
                if ((r_ptr->flags1 & (RF1_FORCE_DEPTH)) && (dun_level < r_ptr->level) &&
                    (!ironman_nightmare || (r_ptr->flags1 & (RF1_QUESTOR))))
@@ -3069,10 +3015,10 @@ bool place_monster_one(int who, int y, int x, int r_idx, u32b mode)
                }
        }
 
-       if(quest_number(dun_level))
+       if (quest_number(dun_level))
        {
                int hoge = quest_number(dun_level);
-               if((quest[hoge].type == QUEST_TYPE_KILL_LEVEL) || (quest[hoge].type == QUEST_TYPE_RANDOM))
+               if ((quest[hoge].type == QUEST_TYPE_KILL_LEVEL) || (quest[hoge].type == QUEST_TYPE_RANDOM))
                {
                        if(r_idx == quest[hoge].r_idx)
                        {
@@ -3249,11 +3195,7 @@ msg_print("
        else if ((r_ptr->flags7 & RF7_FRIENDLY) ||
                 (mode & PM_FORCE_FRIENDLY) || is_friendly_idx(who))
        {
-               if (!(p_ptr->align >= 0 && (r_ptr->flags3 & RF3_EVIL)) &&
-                   !(p_ptr->align < 0 && (r_ptr->flags3 & RF3_GOOD)))
-               {
-                       set_friendly(m_ptr);
-               }
+               if (!monster_has_hostile_align(NULL, 0, -1, r_ptr)) set_friendly(m_ptr);
        }
 
        /* Assume no sleeping */
@@ -3326,9 +3268,9 @@ msg_print("
        }
 
 
-       if (r_ptr->flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
+       if (r_ptr->flags7 & RF7_SELF_LD_MASK)
                p_ptr->update |= (PU_MON_LITE);
-       else if ((r_ptr->flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) && !m_ptr->csleep)
+       else if ((r_ptr->flags7 & RF7_HAS_LD_MASK) && !m_ptr->csleep)
                p_ptr->update |= (PU_MON_LITE);
 
        /* Update the monster */
@@ -3403,12 +3345,23 @@ msg_print("
 #endif
 
                        o_ptr = choose_warning_item();
-                       object_desc(o_name, o_ptr, FALSE, 0);
+                       if (o_ptr)
+                       {
+                               object_desc(o_name, o_ptr, FALSE, 0);
 #ifdef JP
-                       msg_format("%s¤Ï%s¸÷¤Ã¤¿¡£",o_name, color);
+                               msg_format("%s¤Ï%s¸÷¤Ã¤¿¡£", o_name, color);
 #else
-                       msg_format("%s glows %s.",o_name, color);
+                               msg_format("%s glows %s.", o_name, color);
 #endif
+                       }
+                       else
+                       {
+#ifdef JP
+                               msg_format("s%¸÷¤ëʪ¤¬Æ¬¤ËÉ⤫¤ó¤À¡£", color);
+#else
+                               msg_format("An %s image forms in your mind.");
+#endif
+                       }
                }
        }
 
@@ -3650,15 +3603,11 @@ static bool place_monster_okay(int r_idx)
        if (place_monster_idx == r_idx) return (FALSE);
 
        /* Skip different alignment */
-       if (((m_ptr->sub_align & SUB_ALIGN_EVIL) && (z_ptr->flags3 & RF3_GOOD)) ||
-           ((m_ptr->sub_align & SUB_ALIGN_GOOD) && (z_ptr->flags3 & RF3_EVIL)))
-               return FALSE;
+       if (monster_has_hostile_align(m_ptr, 0, 0, z_ptr)) return FALSE;
 
        if (r_ptr->flags7 & RF7_FRIENDLY)
        {
-               if (((p_ptr->align < 0) && (z_ptr->flags3 & RF3_GOOD)) ||
-                   ((p_ptr->align > 0) && (z_ptr->flags3 & RF3_EVIL)))
-                       return FALSE;
+               if (monster_has_hostile_align(NULL, 1, -1, z_ptr)) return FALSE;
        }
 
        if ((r_ptr->flags7 & RF7_CHAMELEON) && !(z_ptr->flags7 & RF7_CHAMELEON))
@@ -3846,31 +3795,21 @@ bool alloc_horde(int y, int x)
 #endif /* MONSTER_HORDES */
 
 
-
 /*
- * Attempt to allocate a random monster in the dungeon.
- *
- * Place the monster at least "dis" distance from the player.
- *
- * Use "slp" to choose the initial "sleep" status
- *
- * Use "monster_level" for the monster level
+ * Put the Guardian
  */
-bool alloc_monster(int dis, u32b mode)
+bool alloc_guardian(void)
 {
-       int                     y = 0, x = 0;
-       int         attempts_left = 10000;
        int guardian = d_info[dungeon_type].final_guardian;
 
-       /* Put an Guardian */
-       if(guardian && d_info[dungeon_type].maxdepth == dun_level && r_info[guardian].cur_num < r_info[guardian].max_num )
+       if (guardian && (d_info[dungeon_type].maxdepth == dun_level) && (r_info[guardian].cur_num < r_info[guardian].max_num))
        {
                int oy;
                int ox;
                int try = 4000;
 
                /* Find a good position */
-               while(try)
+               while (try)
                {
                        /* Get a random spot */
                        oy = randint1(cur_hgt - 4) + 2;
@@ -3880,13 +3819,34 @@ bool alloc_monster(int dis, u32b mode)
                        if (cave_empty_bold2(oy, ox) && monster_can_cross_terrain(cave[oy][ox].feat, &r_info[guardian]))
                        {
                                /* Place the guardian */
-                               if (place_monster_aux(0, oy, ox, guardian, (PM_ALLOW_GROUP | PM_NO_KAGE | PM_NO_PET))) break;
+                               if (place_monster_aux(0, oy, ox, guardian, (PM_ALLOW_GROUP | PM_NO_KAGE | PM_NO_PET))) return TRUE;
                        }
+
                        /* One less try */
                        try--;
                }
        }
 
+       return FALSE;
+}
+
+
+/*
+ * Attempt to allocate a random monster in the dungeon.
+ *
+ * Place the monster at least "dis" distance from the player.
+ *
+ * Use "slp" to choose the initial "sleep" status
+ *
+ * Use "monster_level" for the monster level
+ */
+bool alloc_monster(int dis, u32b mode)
+{
+       int                     y = 0, x = 0;
+       int         attempts_left = 10000;
+
+       /* Put the Guardian */
+       if (alloc_guardian()) return TRUE;
 
        /* Find a legal, distant, unoccupied, space */
        while (attempts_left--)
@@ -3975,31 +3935,18 @@ static bool summon_specific_okay(int r_idx)
                /* Do not summon enemies */
 
                /* Friendly vs. opposite aligned normal or pet */
-               if (((r_ptr->flags3 & RF3_EVIL) &&
-                         (m_ptr->sub_align & SUB_ALIGN_GOOD)) ||
-                        ((r_ptr->flags3 & RF3_GOOD) &&
-                         (m_ptr->sub_align & SUB_ALIGN_EVIL)))
-               {
-                       return FALSE;
-               }
+               if (monster_has_hostile_align(m_ptr, 0, 0, r_ptr)) return FALSE;
 
                /* Hostile vs. non-hostile */
-               if (is_hostile(m_ptr) != summon_specific_hostile)
-               {
-                       return FALSE;
-               }
+               if (is_hostile(m_ptr) != summon_specific_hostile) return FALSE;
        }
        /* Use the player's alignment */
        else if (summon_specific_who < 0)
        {
                /* Do not summon enemies of the pets */
-               if ((p_ptr->align < -9) && (r_ptr->flags3 & RF3_GOOD))
+               if (monster_has_hostile_align(NULL, 10, -10, r_ptr))
                {
-                       if (!one_in_((0-p_ptr->align)/2+1)) return FALSE;
-               }
-               else if ((p_ptr->align > 9) && (r_ptr->flags3 & RF3_EVIL))
-               {
-                       if (!one_in_(p_ptr->align/2+1)) return FALSE;
+                       if (!one_in_(ABS(p_ptr->align) / 2 + 1)) return FALSE;
                }
        }
 
@@ -4010,8 +3957,7 @@ static bool summon_specific_okay(int r_idx)
 
        if ((summon_specific_who < 0) &&
            ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_UNIQUE_7)) &&
-           (((p_ptr->align > 9) && (r_ptr->flags3 & RF3_EVIL)) ||
-            ((p_ptr->align < -9) && (r_ptr->flags3 & RF3_GOOD))))
+           monster_has_hostile_align(NULL, 10, -10, r_ptr))
                return FALSE;
 
        if ((r_ptr->flags7 & RF7_CHAMELEON) && (d_info[dungeon_type].flags1 & DF1_CHAMELEON)) return TRUE;
@@ -4136,6 +4082,12 @@ bool multiply_monster(int m_idx, bool clone, u32b mode)
                m_list[hack_m_idx_ii].mflag2 |= MFLAG2_NOPET;
        }
 
+       /* Hack -- Shadower spawns Shadower */
+       if (m_ptr->mflag2 & MFLAG2_KAGE) m_list[hack_m_idx_ii].mflag2 |= MFLAG2_KAGE;
+
+       /* Hack -- Appearance transfer */
+       if (!is_original_ap(m_ptr)) m_list[hack_m_idx_ii].ap_r_idx = m_ptr->ap_r_idx;
+
        return TRUE;
 }