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[Refactor] #38862 Moved player-*.c/h to player/ except for player-inventory.c/h
[hengband/hengband.git] / src / monster2.c
index cb6f6bd..d349b5e 100644 (file)
 #include "angband.h"
 #include "util.h"
 #include "main/sound-definitions-table.h"
-#include "core.h"
+#include "core/system-variables.h"
 
 #include "io/write-diary.h"
 #include "cmd/cmd-dump.h"
 #include "cmd-pet.h"
-#include "dungeon.h"
+#include "dungeon/dungeon.h"
 #include "effect/effect-characteristics.h"
-#include "object-flavor.h"
+#include "object/object-flavor.h"
 #include "monsterrace-hook.h"
 #include "monster-status.h"
 #include "monster.h"
 #include "spells-summon.h"
 #include "quest.h"
 #include "grid.h"
-#include "player-move.h"
-#include "player-status.h"
-#include "player-race.h"
-#include "player-class.h"
-#include "player-personality.h"
+#include "player/player-move.h"
+#include "player/player-status.h"
+#include "player/player-race.h"
+#include "player/player-class.h"
+#include "player/player-personality.h"
 #include "wild.h"
 #include "warning.h"
 #include "monster-spell.h"
 #include "files.h"
 #include "view/display-main-window.h"
-#include "world.h"
+#include "world/world.h"
 #include "monsterrace.h"
 #include "creature.h"
 #include "targeting.h"
 #include "melee.h"
 #include "spell/process-effect.h"
+#include "core/player-processor.h"
 
 #define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */
 #define HORDE_NOEVIL 0x02 /*!< (未実装フラグ)HORDE生成でEVILなモンスターの生成を禁止する? */