* @var horror_desc
* @brief ELDRITCH HORROR効果時のモンスターの形容メッセージ(通常時)
*/
-cptr horror_desc[MAX_SAN_HORROR] =
+concptr horror_desc[MAX_SAN_HORROR] =
{
#ifdef JP
"忌まわしい",
* @var funny_desc
* @brief ELDRITCH HORROR効果時のモンスターの形容メッセージ(幻覚状態時)
*/
-cptr funny_desc[MAX_SAN_FUNNY] =
+concptr funny_desc[MAX_SAN_FUNNY] =
{
#ifdef JP
"間抜けな",
* @var funny_comments
* @brief ELDRITCH HORROR効果時の幻覚時間延長を示す錯乱表現
*/
-cptr funny_comments[MAX_SAN_COMMENT] =
+concptr funny_comments[MAX_SAN_COMMENT] =
{
#ifdef JP
/* nuke me */
*/
void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode)
{
- cptr res;
+ concptr res;
monster_race *r_ptr;
- cptr name;
+ concptr name;
char buf[128];
GAME_TEXT silly_name[1024];
bool seen, pron;
{
monster_race *r_ptr;
GAME_TEXT m_name[MAX_NLEN];
- cptr desc;
+ concptr desc;
get_mon_num_prep(get_nightmare, NULL);
cave_type *c_ptr = &cave[y][x];
monster_type *m_ptr;
monster_race *r_ptr = &r_info[r_idx];
- cptr name = (r_name + r_ptr->name);
+ concptr name = (r_name + r_ptr->name);
int cmi;
{
if (r_ptr->flags1 & RF1_UNIQUE)
{
- cptr color;
+ concptr color;
object_type *o_ptr;
GAME_TEXT o_name[MAX_NLEN];