#pragma once
#include "system/angband.h"
+#include "effect/attribute-types.h"
struct MonsterSpellResult;
struct player_type;
-MonsterSpellResult spell_RF4_BREATH(player_type *target_ptr, int GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF4_BREATH(player_type *player_ptr, AttributeType GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);