#pragma once
#include "system/angband.h"
+#include "effect/attribute-types.h"
-HIT_POINT spell_RF4_BREATH(player_type* target_ptr, int GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+struct MonsterSpellResult;
+
+struct player_type;
+MonsterSpellResult spell_RF4_BREATH(player_type *player_ptr, AttributeType GF_TYPE, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);