-/*!
+/*!
* @brief フロアの一定範囲に効果を及ぼす (悲鳴、テレポート等)スペルの効果
* @date 2020/05/16
* @author Hourier
#include "mspell/mspell-floor.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/disturbance.h"
-#include "core/player-update-types.h"
#include "effect/attribute-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "mind/drs-types.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-ability-flags.h"
+#include "monster-race/race-brightness-mask.h"
#include "monster-race/race-flags-resistance.h"
-#include "monster-race/race-flags1.h"
-#include "monster-race/race-flags3.h"
-#include "monster-race/race-flags7.h"
#include "monster-race/race-indice-types.h"
#include "monster-race/race-resistance-mask.h"
#include "monster/monster-info.h"
#include "spell-kind/spells-world.h"
#include "spell-realm/spells-hex.h"
#include "system/floor-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
+#include "timed-effect/player-blindness.h"
+#include "timed-effect/timed-effects.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
*/
MonsterSpellResult spell_RF4_SHRIEK(MONSTER_IDX m_idx, PlayerType *player_ptr, MONSTER_IDX t_idx, int target_type)
{
- mspell_cast_msg_simple msg(_("%^sがかん高い金切り声をあげた。", "%^s makes a high pitched shriek."),
- _("%^sが%sに向かって叫んだ。", "%^s shrieks at %s."));
+ mspell_cast_msg_simple msg(_("%s^がかん高い金切り声をあげた。", "%s^ makes a high pitched shriek."),
+ _("%s^が%sに向かって叫んだ。", "%s^ shrieks at %s."));
simple_monspell_message(player_ptr, m_idx, t_idx, msg, target_type);
auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
auto result = MonsterSpellResult::make_valid();
- if (m_ptr->r_idx == MON_LEE_QIEZI) {
+ if (m_ptr->r_idx == MonsterRaceId::LEE_QIEZI) {
msg_print(_("しかし、その声は誰の心にも響かなかった…。", "However, that voice didn't touch anyone's heart..."));
return result;
}
MonsterSpellResult spell_RF6_WORLD(PlayerType *player_ptr, MONSTER_IDX m_idx)
{
auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
- GAME_TEXT m_name[MAX_NLEN];
- monster_name(player_ptr, m_idx, m_name);
disturb(player_ptr, true, true);
(void)set_monster_timewalk(player_ptr, randint1(2) + 2, m_ptr->r_idx, true);
MonsterSpellResult spell_RF6_BLINK(PlayerType *player_ptr, MONSTER_IDX m_idx, int target_type, bool is_quantum_effect)
{
const auto res = MonsterSpellResult::make_valid();
-
- GAME_TEXT m_name[MAX_NLEN];
- monster_name(player_ptr, m_idx, m_name);
+ const auto m_name = monster_name(player_ptr, m_idx);
if (target_type == MONSTER_TO_PLAYER) {
disturb(player_ptr, true, true);
if (!is_quantum_effect && SpellHex(player_ptr).check_hex_barrier(m_idx, HEX_ANTI_TELE)) {
if (see_monster(player_ptr, m_idx)) {
- msg_format(_("魔法のバリアが%^sのテレポートを邪魔した。", "Magic barrier obstructs teleporting of %^s."), m_name);
+ msg_format(_("魔法のバリアが%s^のテレポートを邪魔した。", "Magic barrier obstructs teleporting of %s^."), m_name.data());
}
return res;
}
if (see_monster(player_ptr, m_idx)) {
- msg_format(_("%^sが瞬時に消えた。", "%^s blinks away."), m_name);
+ msg_format(_("%s^が瞬時に消えた。", "%s^ blinks away."), m_name.data());
}
teleport_away(player_ptr, m_idx, 10, TELEPORT_SPONTANEOUS);
if (target_type == MONSTER_TO_PLAYER) {
- player_ptr->update |= (PU_MONSTERS);
+ RedrawingFlagsUpdater::get_instance().set_flag(StatusRecalculatingFlag::MONSTER_STATUSES);
}
return res;
MonsterSpellResult spell_RF6_TPORT(PlayerType *player_ptr, MONSTER_IDX m_idx, int target_type)
{
const auto res = MonsterSpellResult::make_valid();
-
- GAME_TEXT m_name[MAX_NLEN];
- monster_name(player_ptr, m_idx, m_name);
+ const auto m_name = monster_name(player_ptr, m_idx);
if (target_type == MONSTER_TO_PLAYER) {
disturb(player_ptr, true, true);
}
if (SpellHex(player_ptr).check_hex_barrier(m_idx, HEX_ANTI_TELE)) {
if (see_monster(player_ptr, m_idx)) {
- msg_format(_("魔法のバリアが%^sのテレポートを邪魔した。", "Magic barrier obstructs teleporting of %^s."), m_name);
+ msg_format(_("魔法のバリアが%s^のテレポートを邪魔した。", "Magic barrier obstructs teleporting of %s^."), m_name.data());
}
return res;
}
if (see_monster(player_ptr, m_idx)) {
- msg_format(_("%^sがテレポートした。", "%^s teleports away."), m_name);
+ msg_format(_("%s^がテレポートした。", "%s^ teleports away."), m_name.data());
}
teleport_away_followable(player_ptr, m_idx);
auto *floor_ptr = player_ptr->current_floor_ptr;
auto *m_ptr = &floor_ptr->m_list[m_idx];
- monster_type *t_ptr = &floor_ptr->m_list[t_idx];
- monster_race *tr_ptr = &r_info[t_ptr->r_idx];
+ auto *t_ptr = &floor_ptr->m_list[t_idx];
+ auto *tr_ptr = &t_ptr->get_monrace();
- mspell_cast_msg_simple msg(_("%^sがあなたを引き戻した。", "%^s commands you to return."),
- _("%^sが%sを引き戻した。", "%^s commands %s to return."));
+ mspell_cast_msg_simple msg(_("%s^があなたを引き戻した。", "%s^ commands you to return."),
+ _("%s^が%sを引き戻した。", "%s^ commands %s to return."));
simple_monspell_message(player_ptr, m_idx, t_idx, msg, target_type);
}
bool resists_tele = false;
- GAME_TEXT t_name[MAX_NLEN];
- monster_name(player_ptr, t_idx, t_name);
+ const auto t_name = monster_name(player_ptr, t_idx);
if (tr_ptr->resistance_flags.has(MonsterResistanceType::RESIST_TELEPORT)) {
if (tr_ptr->kind_flags.has(MonsterKindType::UNIQUE) || tr_ptr->resistance_flags.has(MonsterResistanceType::RESIST_ALL)) {
tr_ptr->r_resistance_flags.set(MonsterResistanceType::RESIST_TELEPORT);
}
if (see_monster(player_ptr, t_idx)) {
- msg_format(_("%^sには効果がなかった。", "%^s is unaffected!"), t_name);
+ msg_format(_("%s^には効果がなかった。", "%s^ is unaffected!"), t_name.data());
}
resists_tele = true;
} else if (tr_ptr->level > randint1(100)) {
tr_ptr->r_resistance_flags.set(MonsterResistanceType::RESIST_TELEPORT);
}
if (see_monster(player_ptr, t_idx)) {
- msg_format(_("%^sは耐性を持っている!", "%^s resists!"), t_name);
+ msg_format(_("%s^は耐性を持っている!", "%s^ resists!"), t_name.data());
}
resists_tele = true;
}
res.learnable = target_type == MONSTER_TO_PLAYER;
auto *floor_ptr = player_ptr->current_floor_ptr;
- monster_type *t_ptr = &floor_ptr->m_list[t_idx];
- monster_race *tr_ptr = &r_info[t_ptr->r_idx];
+ MonsterEntity *t_ptr = &floor_ptr->m_list[t_idx];
+ MonsterRaceInfo *tr_ptr = &t_ptr->get_monrace();
- mspell_cast_msg_simple msg(_("%^sにテレポートさせられた。", "%^s teleports you away."),
- _("%^sは%sをテレポートさせた。", "%^s teleports %s away."));
+ mspell_cast_msg_simple msg(_("%s^にテレポートさせられた。", "%s^ teleports you away."),
+ _("%s^は%sをテレポートさせた。", "%s^ teleports %s away."));
simple_monspell_message(player_ptr, m_idx, t_idx, msg, target_type);
}
bool resists_tele = false;
- GAME_TEXT t_name[MAX_NLEN];
- monster_name(player_ptr, t_idx, t_name);
+ const auto t_name = monster_name(player_ptr, t_idx);
if (tr_ptr->resistance_flags.has(MonsterResistanceType::RESIST_TELEPORT)) {
if (tr_ptr->kind_flags.has(MonsterKindType::UNIQUE) || tr_ptr->resistance_flags.has(MonsterResistanceType::RESIST_ALL)) {
tr_ptr->r_resistance_flags.set(MonsterResistanceType::RESIST_TELEPORT);
}
if (see_monster(player_ptr, t_idx)) {
- msg_format(_("%^sには効果がなかった。", "%^s is unaffected!"), t_name);
+ msg_format(_("%s^には効果がなかった。", "%s^ is unaffected!"), t_name.data());
}
resists_tele = true;
} else if (tr_ptr->level > randint1(100)) {
tr_ptr->r_resistance_flags.set(MonsterResistanceType::RESIST_TELEPORT);
}
if (see_monster(player_ptr, t_idx)) {
- msg_format(_("%^sは耐性を持っている!", "%^s resists!"), t_name);
+ msg_format(_("%s^は耐性を持っている!", "%s^ resists!"), t_name.data());
}
resists_tele = true;
}
}
if (t_idx == player_ptr->riding) {
- teleport_player_away(m_idx, player_ptr, MAX_SIGHT * 2 + 5, false);
+ teleport_player_away(m_idx, player_ptr, MAX_PLAYER_SIGHT * 2 + 5, false);
} else {
- teleport_away(player_ptr, t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
+ teleport_away(player_ptr, t_idx, MAX_PLAYER_SIGHT * 2 + 5, TELEPORT_PASSIVE);
}
set_monster_csleep(player_ptr, t_idx, 0);
const auto res = MonsterSpellResult::make_valid();
auto *floor_ptr = player_ptr->current_floor_ptr;
- monster_type *t_ptr = &floor_ptr->m_list[t_idx];
- monster_race *tr_ptr = &r_info[t_ptr->r_idx];
+ MonsterEntity *t_ptr = &floor_ptr->m_list[t_idx];
+ MonsterRaceInfo *tr_ptr = &t_ptr->get_monrace();
DEPTH rlev = monster_level_idx(floor_ptr, m_idx);
bool resist, saving_throw;
resist = (has_resist_nexus(player_ptr) != 0);
saving_throw = (randint0(100 + rlev / 2) < player_ptr->skill_sav);
- mspell_cast_msg_bad_status_to_player msg(_("%^sが何か奇妙な言葉をつぶやいた。", "%^s mumbles strangely."),
- _("%^sがあなたの足を指さした。", "%^s gestures at your feet."), _("しかし効果がなかった!", "You are unaffected!"),
+ mspell_cast_msg_bad_status_to_player msg(_("%s^が何か奇妙な言葉をつぶやいた。", "%s^ mumbles strangely."),
+ _("%s^があなたの足を指さした。", "%s^ gestures at your feet."), _("しかし効果がなかった!", "You are unaffected!"),
_("しかし効力を跳ね返した!", "You resist the effects!"));
spell_badstatus_message_to_player(player_ptr, m_idx, msg, resist, saving_throw);
}
resist = tr_ptr->resistance_flags.has_any_of(RFR_EFF_RESIST_NEXUS_MASK) || tr_ptr->resistance_flags.has(MonsterResistanceType::RESIST_TELEPORT);
- saving_throw = (tr_ptr->flags1 & RF1_QUESTOR) || (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10);
+ saving_throw = (tr_ptr->misc_flags.has(MonsterMiscType::QUESTOR)) || (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10);
- mspell_cast_msg_bad_status_to_monster msg(_("%^sが%sの足を指さした。", "%^s gestures at %s's feet."),
- _("%^sには効果がなかった。", "%^s is unaffected!"), _("%^sは効力を跳ね返した!", "%^s resist the effects!"), "");
+ mspell_cast_msg_bad_status_to_monster msg(_("%s^が%sの足を指さした。", "%s^ gestures at %s's feet."),
+ _("%s^には効果がなかった。", "%s^ is unaffected!"), _("%s^は効力を跳ね返した!", "%s^ resist the effects!"), "");
spell_badstatus_message_to_mons(player_ptr, m_idx, t_idx, msg, resist, saving_throw);
concptr msg_done;
auto *floor_ptr = player_ptr->current_floor_ptr;
auto *m_ptr = &floor_ptr->m_list[m_idx];
- monster_type *t_ptr = &floor_ptr->m_list[t_idx];
- auto *r_ptr = &r_info[m_ptr->r_idx];
+ auto *r_ptr = &m_ptr->get_monrace();
bool can_use_lite_area = false;
bool monster_to_monster = target_type == MONSTER_TO_MONSTER;
bool monster_to_player = target_type == MONSTER_TO_PLAYER;
- GAME_TEXT t_name[MAX_NLEN];
- monster_name(player_ptr, t_idx, t_name);
+ const auto t_name = monster_name(player_ptr, t_idx);
- if (PlayerClass(player_ptr).equals(PlayerClassType::NINJA) && r_ptr->kind_flags.has_not(MonsterKindType::UNDEAD) && r_ptr->resistance_flags.has_not(MonsterResistanceType::HURT_LITE) && !(r_ptr->flags7 & RF7_DARK_MASK)) {
+ const auto is_ninja = PlayerClass(player_ptr).equals(PlayerClassType::NINJA);
+ const auto is_living_monster = r_ptr->kind_flags.has_not(MonsterKindType::UNDEAD);
+ const auto is_not_weak_lite = r_ptr->resistance_flags.has_not(MonsterResistanceType::HURT_LITE);
+ if (is_ninja && is_living_monster && is_not_weak_lite && r_ptr->brightness_flags.has_none_of(dark_mask)) {
can_use_lite_area = true;
}
- if (monster_to_monster && !is_hostile(t_ptr)) {
+ const auto &t_ref = floor_ptr->m_list[t_idx];
+ if (monster_to_monster && !t_ref.is_hostile()) {
can_use_lite_area = false;
}
res.learnable = monster_to_player && !can_use_lite_area;
if (can_use_lite_area) {
- msg.blind = _("%^sが何かをつぶやいた。", "%^s mumbles.");
- msg.to_player = _("%^sが辺りを明るく照らした。", "%^s cast a spell to light up.");
- msg.to_mons = _("%^sが辺りを明るく照らした。", "%^s cast a spell to light up.");
+ msg.blind = _("%s^が何かをつぶやいた。", "%s^ mumbles.");
+ msg.to_player = _("%s^が辺りを明るく照らした。", "%s^ cast a spell to light up.");
+ msg.to_mons = _("%s^が辺りを明るく照らした。", "%s^ cast a spell to light up.");
- msg_done = _("%^sは白い光に包まれた。", "%^s is surrounded by a white light.");
+ msg_done = _("%s^は白い光に包まれた。", "%s^ is surrounded by a white light.");
} else {
- msg.blind = _("%^sが何かをつぶやいた。", "%^s mumbles.");
- msg.to_player = _("%^sが暗闇の中で手を振った。", "%^s gestures in shadow.");
- msg.to_mons = _("%^sが暗闇の中で手を振った。", "%^s gestures in shadow.");
+ msg.blind = _("%s^が何かをつぶやいた。", "%s^ mumbles.");
+ msg.to_player = _("%s^が暗闇の中で手を振った。", "%s^ gestures in shadow.");
+ msg.to_mons = _("%s^が暗闇の中で手を振った。", "%s^ gestures in shadow.");
- msg_done = _("%^sは暗闇に包まれた。", "%^s is surrounded by darkness.");
+ msg_done = _("%s^は暗闇に包まれた。", "%s^ is surrounded by darkness.");
}
monspell_message(player_ptr, m_idx, t_idx, msg, target_type);
if (see_monster(player_ptr, t_idx) && monster_to_monster) {
- msg_format(msg_done, t_name);
+ msg_format(msg_done, t_name.data());
}
if (monster_to_player) {
*/
MonsterSpellResult spell_RF6_TRAPS(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
- GAME_TEXT m_name[MAX_NLEN];
- monster_name(player_ptr, m_idx, m_name);
+ const auto m_name = monster_name(player_ptr, m_idx);
disturb(player_ptr, true, true);
- if (player_ptr->blind) {
- msg_format(_("%^sが何かをつぶやいて邪悪に微笑んだ。", "%^s mumbles, and then cackles evilly."), m_name);
+ if (player_ptr->effects()->blindness()->is_blind()) {
+ msg_format(_("%s^が何かをつぶやいて邪悪に微笑んだ。", "%s^ mumbles, and then cackles evilly."), m_name.data());
} else {
- msg_format(_("%^sが呪文を唱えて邪悪に微笑んだ。", "%^s casts a spell and cackles evilly."), m_name);
+ msg_format(_("%s^が呪文を唱えて邪悪に微笑んだ。", "%s^ casts a spell and cackles evilly."), m_name.data());
}
(void)trap_creation(player_ptr, y, x);
MonsterSpellResult spell_RF6_RAISE_DEAD(PlayerType *player_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type)
{
auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
- mspell_cast_msg_blind msg(_("%^sが何かをつぶやいた。", "%^s mumbles."),
- _("%^sが死者復活の呪文を唱えた。", "%^s casts a spell to revive corpses."), _("%^sが死者復活の呪文を唱えた。", "%^s casts a spell to revive corpses."));
+ mspell_cast_msg_blind msg(_("%s^が何かをつぶやいた。", "%s^ mumbles."),
+ _("%s^が死者復活の呪文を唱えた。", "%s^ casts a spell to revive corpses."), _("%s^が死者復活の呪文を唱えた。", "%s^ casts a spell to revive corpses."));
monspell_message(player_ptr, m_idx, t_idx, msg, target_type);