struct MonsterSpellResult;
class PlayerType;
-MonsterSpellResult spell_RF4_ROCKET(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_HAND_DOOM(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
-MonsterSpellResult spell_RF6_PSY_SPEAR(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
+MonsterSpellResult spell_RF4_ROCKET(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type);
+MonsterSpellResult spell_RF6_HAND_DOOM(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type);
+MonsterSpellResult spell_RF6_PSY_SPEAR(PlayerType *player_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int target_type);