#include "system/angband.h"
-typedef struct player_type player_type;
-bool check_summon_specific(player_type *player_ptr, MONRACE_IDX summoner_idx, MONRACE_IDX r_idx);
+class PlayerType;
+bool check_summon_specific(PlayerType *player_ptr, MONRACE_IDX summoner_idx, MONRACE_IDX r_idx);