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ウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意)
[hengband/hengband.git] / src / mspells1.c
index 15dbc2e..0048b65 100644 (file)
@@ -1678,6 +1678,17 @@ bool make_attack_spell(int m_idx)
                return (TRUE);
        }
 
+       /* Hex: Anti Magic Barrier */
+       if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
+       {
+#ifdef JP
+               msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤­¾Ã¤·¤¿¡£", m_name);
+#else
+               msg_format("Anti magic barrier cancels the spell which %^s casts.");
+#endif
+               return (TRUE);
+       }
+
        /* Projectable? */
        direct = player_bold(y, x);
 
@@ -3364,14 +3375,24 @@ msg_format("%s
                case 160+4:
                {
                        disturb(1, 0);
+                       if (teleport_barrier(m_idx))
+                       {
 #ifdef JP
-msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+                               msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
 #else
-                       msg_format("%^s blinks away.", m_name);
+                               msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
 #endif
-
-                       teleport_away(m_idx, 10, 0L);
-                       p_ptr->update |= (PU_MONSTERS);
+                       }
+                       else
+                       {
+#ifdef JP
+                               msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+#else
+                               msg_format("%^s blinks away.", m_name);
+#endif
+                               teleport_away(m_idx, 10, 0L);
+                               p_ptr->update |= (PU_MONSTERS);
+                       }
                        break;
                }
 
@@ -3379,13 +3400,23 @@ msg_format("%^s
                case 160+5:
                {
                        disturb(1, 0);
+                       if (teleport_barrier(m_idx))
+                       {
 #ifdef JP
-                       msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+                               msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
 #else
-                       msg_format("%^s teleports away.", m_name);
+                               msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
 #endif
-
-                       teleport_away_followable(m_idx);
+                       }
+                       else
+                       {
+#ifdef JP
+                               msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+#else
+                               msg_format("%^s teleports away.", m_name);
+#endif
+                               teleport_away_followable(m_idx);
+                       }
                        break;
                }
 
@@ -4400,6 +4431,9 @@ msg_print("
                /* RF6_S_UNIQUE */
                case 160+31:
                {
+                       bool uniques_are_summoned = FALSE;
+                       int non_unique_type = SUMMON_HI_UNDEAD;
+
                        disturb(1, 0);
 #ifdef JP
 if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
@@ -4417,28 +4451,26 @@ else msg_format("%^s
                        {
                                count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
                        }
-                       if (r_ptr->flags3 & RF3_GOOD)
-                       {
-                               for (k = count; k < s_num_4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                               }
-                       }
-                       else
+
+                       if (count) uniques_are_summoned = TRUE;
+
+                       if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
+                               non_unique_type = 0;
+                       else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
+                               non_unique_type = SUMMON_ANGEL;
+
+                       for (k = count; k < s_num_4; k++)
                        {
-                               for (k = count; k < s_num_4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                               }
+                               count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
                        }
+
                        if (blind && count)
                        {
 #ifdef JP
-msg_print("¿¤¯¤ÎÎ϶¯¤¤¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£");
+                               msg_format("¿¤¯¤Î%s¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£", uniques_are_summoned ? "Î϶¯¤¤¤â¤Î" : "¤â¤Î");
 #else
-                               msg_print("You hear many powerful things appear nearby.");
+                               msg_format("You hear many %s appear nearby.", uniques_are_summoned ? "powerful things" : "things");
 #endif
-
                        }
                        break;
                }