*/
static void bolt(int m_idx, int typ, int dam_hp, int monspell, bool learnable)
{
- int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_PLAYER | PROJECT_REFLECTABLE;
+ int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_PLAYER;
+ if (typ != GF_ARROW) flg |= PROJECT_REFLECTABLE;
/* Target the player with a bolt attack */
(void)project(m_idx, 0, py, px, dam_hp, typ, flg, (learnable ? monspell : -1));
/*
* Check should monster cast dispel spell.
*/
-static bool dispel_check(int m_idx)
+bool dispel_check(int m_idx)
{
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
}
+static bool adjacent_grid_check(monster_type *m_ptr, int *yp, int *xp,
+ int f_flag, bool (*path_check)(int, int, int, int))
+{
+ int i;
+ int tonari;
+ static int tonari_y[4][8] = {{-1, -1, -1, 0, 0, 1, 1, 1},
+ {-1, -1, -1, 0, 0, 1, 1, 1},
+ { 1, 1, 1, 0, 0, -1, -1, -1},
+ { 1, 1, 1, 0, 0, -1, -1, -1}};
+ static int tonari_x[4][8] = {{-1, 0, 1, -1, 1, -1, 0, 1},
+ { 1, 0, -1, 1, -1, 1, 0, -1},
+ {-1, 0, 1, -1, 1, -1, 0, 1},
+ { 1, 0, -1, 1, -1, 1, 0, -1}};
+
+ if (m_ptr->fy < py && m_ptr->fx < px) tonari = 0;
+ else if (m_ptr->fy < py) tonari = 1;
+ else if (m_ptr->fx < px) tonari = 2;
+ else tonari = 3;
+
+ for (i = 0; i < 8; i++)
+ {
+ int next_x = *xp + tonari_x[tonari][i];
+ int next_y = *yp + tonari_y[tonari][i];
+ cave_type *c_ptr;
+
+ /* Access the next grid */
+ c_ptr = &cave[next_y][next_x];
+
+ /* Skip this feature */
+ if (!cave_have_flag_grid(c_ptr, f_flag)) continue;
+
+ if (path_check(m_ptr->fy, m_ptr->fx, next_y, next_x))
+ {
+ *yp = next_y;
+ *xp = next_x;
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
#define DO_SPELL_NONE 0
#define DO_SPELL_BR_LITE 1
#define DO_SPELL_BR_DISI 2
u32b mode = 0L;
int s_num_6 = (easy_band ? 2 : 6);
int s_num_4 = (easy_band ? 1 : 4);
+ int rad = 0; //For elemental spells
/* Target location */
int x = px;
int y = py;
+ /* Target location for lite breath */
+ int x_br_lite = 0;
+ int y_br_lite = 0;
+
/* Summon count */
int count = 0;
/* Check range */
if ((m_ptr->cdis > MAX_RANGE) && !m_ptr->target_y) return (FALSE);
+ /* Check path for lite breath */
+ if (f4 & RF4_BR_LITE)
+ {
+ y_br_lite = y;
+ x_br_lite = x;
+
+ if (los(m_ptr->fy, m_ptr->fx, y_br_lite, x_br_lite))
+ {
+ feature_type *f_ptr = &f_info[cave[y_br_lite][x_br_lite].feat];
+
+ if (!have_flag(f_ptr->flags, FF_LOS))
+ {
+ if (have_flag(f_ptr->flags, FF_PROJECT) && one_in_(2)) f4 &= ~(RF4_BR_LITE);
+ }
+ }
+
+ /* Check path to next grid */
+ else if (!adjacent_grid_check(m_ptr, &y_br_lite, &x_br_lite, FF_LOS, los)) f4 &= ~(RF4_BR_LITE);
+
+ /* Don't breath lite to the wall if impossible */
+ if (!(f4 & RF4_BR_LITE))
+ {
+ y_br_lite = 0;
+ x_br_lite = 0;
+ }
+ }
+
/* Check path */
if (projectable(m_ptr->fy, m_ptr->fx, y, x))
{
success = TRUE;
}
else if ((f4 & RF4_BR_LITE) && (m_ptr->cdis < MAX_RANGE/2) &&
- los(m_ptr->fy, m_ptr->fx, y, x) &&
- (one_in_(10) || (projectable(y, x, m_ptr->fy, m_ptr->fx) && one_in_(2))))
+ los(m_ptr->fy, m_ptr->fx, y, x) && one_in_(5))
{
do_spell = DO_SPELL_BR_LITE;
success = TRUE;
{
int by = y, bx = x;
get_project_point(m_ptr->fy, m_ptr->fx, &by, &bx, 0L);
- if ((distance(by, bx, y, x) <= 3) && los(by, bx, y, x) &&
- (one_in_(10) || (projectable(y, x, m_ptr->fy, m_ptr->fx) && one_in_(2))))
+ if ((distance(by, bx, y, x) <= 3) && los(by, bx, y, x) && one_in_(5))
{
do_spell = DO_SPELL_BA_LITE;
success = TRUE;
}
}
- if (!success)
- {
- int i;
- int tonari;
- int tonari_y[4][8] = {{-1,-1,-1,0,0,1,1,1},
- {-1,-1,-1,0,0,1,1,1},
- {1,1,1,0,0,-1,-1,-1},
- {1,1,1,0,0,-1,-1,-1}};
- int tonari_x[4][8] = {{-1,0,1,-1,1,-1,0,1},
- {1,0,-1,1,-1,1,0,-1},
- {-1,0,1,-1,1,-1,0,1},
- {1,0,-1,1,-1,1,0,-1}};
-
- if (m_ptr->fy < py && m_ptr->fx < px) tonari = 0;
- else if (m_ptr->fy < py) tonari = 1;
- else if (m_ptr->fx < px) tonari = 2;
- else tonari = 3;
-
- for (i = 0; i < 8; i++)
- {
- int next_x = x + tonari_x[tonari][i];
- int next_y = y + tonari_y[tonari][i];
- cave_type *c_ptr;
-
- /* Access the next grid */
- c_ptr = &cave[next_y][next_x];
-
- /* Skip door, rubble, wall, tree, mountain, etc. */
- if (!cave_have_flag_grid(c_ptr, FF_PROJECT)) continue;
-
- if (projectable(m_ptr->fy, m_ptr->fx, next_y, next_x))
- {
- y = next_y;
- x = next_x;
- success = TRUE;
- break;
- }
- }
- }
+ if (!success) success = adjacent_grid_check(m_ptr, &y, &x, FF_PROJECT, projectable);
if (!success)
{
f6 &= (RF6_INDIRECT_MASK);
success = TRUE;
}
+
+ if (y_br_lite && x_br_lite && (m_ptr->cdis < MAX_RANGE/2) && one_in_(5))
+ {
+ if (!success)
+ {
+ y = y_br_lite;
+ x = x_br_lite;
+ do_spell = DO_SPELL_BR_LITE;
+ success = TRUE;
+ }
+ else f4 |= (RF4_BR_LITE);
+ }
}
/* No spells */
if (!spell_is_inate(thrown_spell)
&& (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2)) || (randint0(100) < failrate)))
{
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
#ifdef JP
msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
return (TRUE);
}
+ /* Hex: Anti Magic Barrier */
+ if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
+ {
+#ifdef JP
+ msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤¾Ã¤·¤¿¡£", m_name);
+#else
+ msg_format("Anti magic barrier cancels the spell which %^s casts.");
+#endif
+ return (TRUE);
+ }
+
/* Projectable? */
direct = player_bold(y, x);
/* RF4_SHRIEK */
case 96+0:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£", m_name);
#else
case 96+2:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
else msg_format("%^s¤¬ËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name);
if (blind) msg_format("%^s mumbles powerfully.", m_name);
else msg_format("%^s invokes a dispel magic.", m_name);
#endif
- set_fast(0, TRUE);
- set_lightspeed(0, TRUE);
- set_slow(0, TRUE);
- set_shield(0, TRUE);
- set_blessed(0, TRUE);
- set_tsuyoshi(0, TRUE);
- set_hero(0, TRUE);
- set_shero(0, TRUE);
- set_protevil(0, TRUE);
- set_invuln(0, TRUE);
- set_wraith_form(0, TRUE);
- set_kabenuke(0, TRUE);
- set_tim_res_nether(0, TRUE);
- set_tim_res_time(0, TRUE);
- /* by henkma */
- set_tim_reflect(0,TRUE);
- set_multishadow(0,TRUE);
- set_dustrobe(0,TRUE);
-
- set_tim_invis(0, TRUE);
- set_tim_infra(0, TRUE);
- set_tim_esp(0, TRUE);
- set_tim_regen(0, TRUE);
- set_tim_stealth(0, TRUE);
- set_tim_levitation(0, TRUE);
- set_tim_sh_touki(0, TRUE);
- set_tim_sh_fire(0, TRUE);
- set_tim_sh_holy(0, TRUE);
- set_tim_eyeeye(0, TRUE);
- set_magicdef(0, TRUE);
- set_resist_magic(0, TRUE);
- set_oppose_acid(0, TRUE);
- set_oppose_elec(0, TRUE);
- set_oppose_fire(0, TRUE);
- set_oppose_cold(0, TRUE);
- set_oppose_pois(0, TRUE);
- set_ultimate_res(0, TRUE);
- set_mimic(0, 0, TRUE);
- set_ele_attack(0, 0);
- set_ele_immune(0, 0);
- /* Cancel glowing hands */
- if (p_ptr->special_attack & ATTACK_CONFUSE)
- {
- p_ptr->special_attack &= ~(ATTACK_CONFUSE);
-#ifdef JP
- msg_print("¼ê¤Îµ±¤¤¬¤Ê¤¯¤Ê¤Ã¤¿¡£");
-#else
- msg_print("Your hands stop glowing.");
-#endif
-
- }
- if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0]))
- {
- p_ptr->magic_num1[1] = p_ptr->magic_num1[0];
- p_ptr->magic_num1[0] = 0;
-#ifdef JP
- msg_print("²Î¤¬ÅÓÀڤ줿¡£");
-#else
- msg_print("Your singing is interrupted.");
-#endif
- p_ptr->action = ACTION_NONE;
-
- /* Recalculate bonuses */
- p_ptr->update |= (PU_BONUS | PU_HP);
-
- /* Redraw map */
- p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
-
- /* Update monsters */
- p_ptr->update |= (PU_MONSTERS);
-
- /* Window stuff */
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- p_ptr->energy_need += ENERGY_NEED();
- }
+ dispel_player();
if (p_ptr->riding) dispel_monster_status(p_ptr->riding);
#ifdef JP
/* RF4_ROCKET */
case 96+3:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
#else
case 96+4:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
#else
/* RF4_BR_ACID */
case 96+8:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_ELEC */
case 96+9:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_FIRE */
case 96+10:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_COLD */
case 96+11:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_POIS */
case 96+12:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_NETH */
case 96+13:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_LITE */
case 96+14:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
#endif
dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
- breath(y, x, m_idx, GF_LITE, dam,0, TRUE, MS_BR_LITE, learnable);
+ breath(y_br_lite, x_br_lite, m_idx, GF_LITE, dam,0, TRUE, MS_BR_LITE, learnable);
update_smart_learn(m_idx, DRS_LITE);
break;
}
/* RF4_BR_DARK */
case 96+15:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_CONF */
case 96+16:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_SOUN */
case 96+17:
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_JAIAN)
#ifdef JP
msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
/* RF4_BR_CHAO */
case 96+18:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_DISE */
case 96+19:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_NEXU */
case 96+20:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_TIME */
case 96+21:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_INER */
case 96+22:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_GRAV */
case 96+23:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_SHAR */
case 96+24:
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_BOTEI)
#ifdef JP
msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
/* RF4_BR_PLAS */
case 96+25:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_WALL */
case 96+26:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BR_MANA */
case 96+27:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BA_NUKE */
case 96+28:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF4_BR_NUKE */
case 96+29:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF4_BA_CHAO */
case 96+30:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF4_BR_DISI */
case 96+31:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
/* RF5_BA_ACID */
case 128+0:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ else msg_format("%^s¤¬¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
#else
if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
else msg_format("%^s casts an acid ball.", m_name);
#endif
-
- dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- breath(y, x, m_idx, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 3) + 15);
+ }
+ breath(y, x, m_idx, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, learnable);
update_smart_learn(m_idx, DRS_ACID);
break;
}
/* RF5_BA_ELEC */
case 128+1:
{
- disturb(1, 0);
+ int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
+ disturb(1, 1);
#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ else msg_format("%^s¤¬¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
#else
if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
else msg_format("%^s casts a lightning ball.", m_name);
#endif
-
- dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- breath(y, x, m_idx, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 3 / 2) + 8);
+ }
+ breath(y, x, m_idx, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, learnable);
update_smart_learn(m_idx, DRS_ELEC);
break;
}
/* RF5_BA_FIRE */
case 128+2:
{
- disturb(1, 0);
+ int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
+ disturb(1, 1);
if (m_ptr->r_idx == MON_ROLENTO)
{
else
{
#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ else msg_format("%^s¤¬¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
#else
if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
else msg_format("%^s casts a fire ball.", m_name);
#endif
}
- dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- breath(y, x, m_idx, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 7 / 2) + 10);
+ }
+ breath(y, x, m_idx, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, learnable);
update_smart_learn(m_idx, DRS_FIRE);
break;
}
/* RF5_BA_COLD */
case 128+3:
{
- disturb(1, 0);
+ int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
+ disturb(1, 1);
#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ else msg_format("%^s¤¬¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
#else
if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
else msg_format("%^s casts a frost ball.", m_name);
#endif
-
- dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- breath(y, x, m_idx, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 3 / 2) + 10);
+ }
+ breath(y, x, m_idx, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, learnable);
update_smart_learn(m_idx, DRS_COLD);
break;
}
/* RF5_BA_POIS */
case 128+4:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_NETH */
case 128+5:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_WATE */
case 128+6:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_MANA */
case 128+7:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_DARK */
case 128+8:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+9:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
dam = (randint1(rlev) / 2) + 1;
breath(y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
case 128+10:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
if (!seen)
{
#ifdef JP
case 128+11:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
if (!seen)
{
#ifdef JP
case 128+12:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+13:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+14:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÂçÀ¼¤Ç¶«¤ó¤À¡£", m_name);
#else
case 128+15:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
#else
case 128+16:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+17:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+18:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+19:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF5_BA_LITE */
case 128+20:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+21:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+22:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+23:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+24:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+25:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+26:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+27:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢¶²¤í¤·¤²¤Ê²»¤¬Ê¹¤³¤¨¤¿¡£", m_name);
#else
case 128+28:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 128+29:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢Æ¬¤òǺ¤Þ¤¹²»¤¬¤·¤¿¡£", m_name);
#else
case 128+30:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤¢¤Ê¤¿¤Î¶ÚÎϤòµÛ¤¤¼è¤í¤¦¤È¤·¤¿¡ª", m_name);
#else
case 128+31:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_HASTE */
case 160+0:
{
- disturb(1, 0);
+ disturb(1, 1);
if (blind)
{
#ifdef JP
case 160+1:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name);
#else
/* RF6_HEAL */
case 160+2:
{
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
if (blind)
/* RF6_INVULNER */
case 160+3:
{
- disturb(1, 0);
+ disturb(1, 1);
/* Message */
if (!seen)
/* RF6_BLINK */
case 160+4:
{
- disturb(1, 0);
+ disturb(1, 1);
+ if (teleport_barrier(m_idx))
+ {
#ifdef JP
-msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- msg_format("%^s blinks away.", m_name);
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
-
- teleport_away(m_idx, 10, FALSE, FALSE);
- p_ptr->update |= (PU_MONSTERS);
+ }
+ else
+ {
+#ifdef JP
+ msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+#else
+ msg_format("%^s blinks away.", m_name);
+#endif
+ teleport_away(m_idx, 10, 0L);
+ p_ptr->update |= (PU_MONSTERS);
+ }
break;
}
/* RF6_TPORT */
case 160+5:
{
- disturb(1, 0);
+ disturb(1, 1);
+ if (teleport_barrier(m_idx))
+ {
#ifdef JP
- msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- msg_format("%^s teleports away.", m_name);
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
-
- teleport_away_followable(m_idx);
+ }
+ else
+ {
+#ifdef JP
+ msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+#else
+ msg_format("%^s teleports away.", m_name);
+#endif
+ teleport_away_followable(m_idx);
+ }
break;
}
case 160+6:
{
int who = 0;
- disturb(1, 0);
+ disturb(1, 1);
if(m_ptr->r_idx == MON_DIO) who = 1;
else if(m_ptr->r_idx == MON_WONG) who = 3;
dam = who;
{
int k;
- disturb(1, 0);
+ disturb(1, 1);
switch (m_ptr->r_idx)
{
case MON_OHMU:
default:
if (r_ptr->d_char == 'B')
{
- disturb(1, 0);
+ disturb(1, 1);
if (one_in_(3) || !direct)
{
#ifdef JP
#else
msg_format("%^s suddenly go out of your sight!", m_name);
#endif
- teleport_away(m_idx, 10, FALSE, FALSE);
+ teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
p_ptr->update |= (PU_MONSTERS);
}
else
bool fear; /* dummy */
#ifdef JP
- msg_format("%^s¤¬¤¢¤Ê¤¿¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name);
+ msg_format("%^s¤¬¤¢¤Ê¤¿¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤Ȥ·¤¿¡£", m_name);
#else
msg_format("%^s holds you, and drops from the sky.", m_name);
#endif
dam = damroll(4, 8);
- teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE, TRUE);
+ teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
sound(SOUND_FALL);
case 160+8:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤¢¤Ê¤¿¤ò°ú¤Ìᤷ¤¿¡£", m_name);
#else
msg_format("%^s commands you to return.", m_name);
#endif
- teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, TRUE);
+ teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
learn_spell(MS_TELE_TO);
break;
}
case 160+9:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤Ë¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤é¤ì¤¿¡£", m_name);
if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
case 160+10:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«´ñ̯¤Ê¸ÀÍÕ¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 160+11:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
case 160+12:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_TRAPS */
case 160+13:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
#else
case 160+14:
{
if (!direct) return (FALSE);
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
msg_format("%^s¤¬¤¢¤Ê¤¿¤Îµ²±¤ò¾Ãµî¤·¤è¤¦¤È¤·¤Æ¤¤¤ë¡£", m_name);
#else
/* RF6_RAISE_DEAD */
case 160+15:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_KIN */
case 160+16:
{
- disturb(1, 0);
+ disturb(1, 1);
if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
{
#ifdef JP
/* RF6_S_CYBER */
case 160+17:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_MONSTER */
case 160+18:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_MONSTERS */
case 160+19:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_ANT */
case 160+20:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_SPIDER */
case 160+21:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_HOUND */
case 160+22:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_HYDRA */
case 160+23:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
{
int num = 1;
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_DEMON */
case 160+25:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_UNDEAD */
case 160+26:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_DRAGON */
case 160+27:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_HI_UNDEAD */
case 160+28:
{
- disturb(1, 0);
+ disturb(1, 1);
if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) && ((r_info[MON_NAZGUL].cur_num+2) < r_info[MON_NAZGUL].max_num))
{
/* RF6_S_HI_DRAGON */
case 160+29:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_AMBERITES */
case 160+30:
{
- disturb(1, 0);
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
/* RF6_S_UNIQUE */
case 160+31:
{
- disturb(1, 0);
+ bool uniques_are_summoned = FALSE;
+ int non_unique_type = SUMMON_HI_UNDEAD;
+
+ disturb(1, 1);
#ifdef JP
if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
{
count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
- if (r_ptr->flags3 & RF3_GOOD)
- {
- for (k = count; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
- }
- else
+
+ if (count) uniques_are_summoned = TRUE;
+
+ if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
+ non_unique_type = 0;
+ else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
+ non_unique_type = SUMMON_ANGEL;
+
+ for (k = count; k < s_num_4; k++)
{
- for (k = count; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
+ count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
+
if (blind && count)
{
#ifdef JP
-msg_print("¿¤¯¤ÎÎ϶¯¤¤¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£");
+ msg_format("¿¤¯¤Î%s¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£", uniques_are_summoned ? "Î϶¯¤¤¤â¤Î" : "¤â¤Î");
#else
- msg_print("You hear many powerful things appear nearby.");
+ msg_format("You hear many %s appear nearby.", uniques_are_summoned ? "powerful things" : "things");
#endif
-
}
break;
}
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}