*/
void bolt(MONSTER_IDX m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type)
{
- int flg;
+ BIT_FLAGS flg = 0;
bool learnable = spell_learnable(m_idx);
switch (target_type)
*/
void beam(MONSTER_IDX m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type)
{
- int flg;
+ BIT_FLAGS flg = 0;
bool learnable = spell_learnable(m_idx);
switch (target_type)
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
bool learnable = spell_learnable(m_idx);
- int flg = 0x00;
+ BIT_FLAGS flg = 0x00;
switch (target_type)
{