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[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type, unused structure.
[hengband/hengband.git] / src / mspells1.c
index 4c7419e..9c9f565 100644 (file)
@@ -1,6 +1,6 @@
-/*!
+/*!
  * @file mspells1.c
- * @brief ¥â¥ó¥¹¥¿¡¼ËâË¡¤Î¼ÂÁõ / Monster spells (attack player)
+ * @brief モンスター魔法の実装 / Monster spells (attack player)
  * @date 2014/01/17
  * @author
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
  */
 
 #include "angband.h"
+#include "object-curse.h"
+#include "projection.h"
+#include "quest.h"
+#include "realm-hex.h"
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥×¥ì¥¤¥ä¡¼¤Î¼åÅÀ¤ò¤Ä¤¤¤¿ÁªÂò¤ò¼è¤ë¤«¤É¤¦¤«¤ÎȽÄê /
+ * @brief モンスターがプレイヤーの弱点をついた選択を取るかどうかの判定 /
  * Internal probability routine
- * @param r_ptr ¥â¥ó¥¹¥¿¡¼¼ï²¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param prob ´ðËܳÎΨ(%)
- * @return Å¬¤·¤¿ÁªÂò¤ò¼è¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param r_ptr ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ç¨®æ\97\8fã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param prob 基本確率(%)
+ * @return 適した選択を取るならばTRUEを返す。
  */
-static bool int_outof(monster_race *r_ptr, int prob)
+static bool int_outof(monster_race *r_ptr, PERCENTAGE prob)
 {
        /* Non-Smart monsters are half as "smart" */
        if (!(r_ptr->flags2 & RF2_SMART)) prob = prob / 2;
@@ -59,15 +63,15 @@ static bool int_outof(monster_race *r_ptr, int prob)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤ÎËâË¡°ìÍ÷¤«¤éÀï½ÑŪ¤ËŬ¤µ¤Ê¤¤ËâË¡¤ò½ü³°¤¹¤ë /
+ * @brief モンスターの魔法一覧から戦術的に適さない魔法を除外する /
  * Remove the "bad" spells from a spell list
- * @param m_idx ¥â¥ó¥¹¥¿¡¼¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param f4p ¥â¥ó¥¹¥¿¡¼ËâË¡¤Î¥Õ¥é¥°¥ê¥¹¥È1
- * @param f5p ¥â¥ó¥¹¥¿¡¼ËâË¡¤Î¥Õ¥é¥°¥ê¥¹¥È2
- * @param f6p ¥â¥ó¥¹¥¿¡¼ËâË¡¤Î¥Õ¥é¥°¥ê¥¹¥È3
- * @return ¤Ê¤·
+ * @param m_idx ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param f4p モンスター魔法のフラグリスト1
+ * @param f5p モンスター魔法のフラグリスト2
+ * @param f6p モンスター魔法のフラグリスト3
+ * @return なし
  */
-static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
+static void remove_bad_spells(MONSTER_IDX m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
 {
        monster_type *m_ptr = &m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -332,7 +336,6 @@ static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
                if (int_outof(r_ptr, 150)) f5 &= ~(RF5_BO_PLAS);
                if (int_outof(r_ptr, 150)) f5 &= ~(RF5_BO_ICEE);
                if (int_outof(r_ptr, 150)) f5 &= ~(RF5_MISSILE);
-               if (int_outof(r_ptr, 150)) f4 &= ~(RF4_SHOOT);
        }
 
        if (smart & (SM_IMM_FREE))
@@ -346,7 +349,7 @@ static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
                f5 &= ~(RF5_DRAIN_MANA);
        }
 
-       /* XXX XXX XXX No spells left? */
+       /* No spells left? */
        /* if (!f4 && !f5 && !f6) ... */
 
        (*f4p) = f4;
@@ -356,15 +359,15 @@ static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Ë¤È¤Ã¤Æ½êÄê¤ÎÃÏÅÀ¤¬¾¤´Ô¤ËÁê±þ¤·¤¤ÃÏÅÀ¤«¤É¤¦¤«¤òÊÖ¤¹¡£ /
+ * @brief モンスターにとって所定の地点が召還に相応しい地点かどうかを返す。 /
  * Determine if there is a space near the player in which a summoned creature can appear
- * @param y1 È½Äê¤ò¹Ô¤¤¤¿¤¤¥Þ¥¹¤ÎYºÂɸ
- * @param x1 È½Äê¤ò¹Ô¤¤¤¿¤¤¥Þ¥¹¤ÎXºÂɸ
- * @return ¾¤´Ô¤ËÁê±þ¤·¤¤¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
+ * @param y1 判定を行いたいマスのY座標
+ * @param x1 判定を行いたいマスのX座標
+ * @return 召還に相応しいならばTRUEを返す
  */
-bool summon_possible(int y1, int x1)
+bool summon_possible(POSITION y1, POSITION x1)
 {
-       int y, x;
+       POSITION y, x;
 
        /* Start at the player's location, and check 2 grids in each dir */
        for (y = y1 - 2; y <= y1 + 2; y++)
@@ -390,17 +393,17 @@ bool summon_possible(int y1, int x1)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Ë¤È¤Ã¤Æ»à¼ÔÉü³è¤ò¹Ô¤¦¤Ù¤­¾õÂÖ¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief モンスターにとって死者復活を行うべき状態かどうかを返す /
  * Determine if there is a space near the player in which a summoned creature can appear
- * @param m_ptr È½Äê¤ò¹Ô¤¤¤¿¤¤¥â¥ó¥¹¥¿¡¼¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @return »à¼ÔÉü³è¤¬Í­¸ú¤Ê¾õÂ֤ʤé¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param m_ptr å\88¤å®\9aã\82\92è¡\8cã\81\84ã\81\9fã\81\84ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return 死者復活が有効な状態ならばTRUEを返す。
  */
 bool raise_possible(monster_type *m_ptr)
 {
-       int xx, yy;
-       int y = m_ptr->fy;
-       int x = m_ptr->fx;
-       s16b this_o_idx, next_o_idx = 0;
+       POSITION xx, yy;
+       POSITION y = m_ptr->fy;
+       POSITION x = m_ptr->fx;
+       OBJECT_IDX this_o_idx, next_o_idx = 0;
        cave_type *c_ptr;
 
        for (xx = x - 5; xx <= x + 5; xx++)
@@ -415,7 +418,6 @@ bool raise_possible(monster_type *m_ptr)
                        /* Scan the pile of objects */
                        for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
                        {
-                               /* Acquire object */
                                object_type *o_ptr = &o_list[this_o_idx];
 
                                /* Acquire next object */
@@ -435,14 +437,14 @@ bool raise_possible(monster_type *m_ptr)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Ë¤È¤Ã¤Æ¥Ü¥ë¥È·¿ËâË¡¤¬Í­¸ú¤Ê¾õÂÖ¤«¤òÊÖ¤¹ /
+ * @brief モンスターにとってボルト型魔法が有効な状態かを返す /
  * Determine if a bolt spell will hit the player.
- * @param y1 ¥Ü¥ë¥ÈËâˡȯ¼ÍÃÏÅÀ¤ÎYºÂɸ
- * @param x1 ¥Ü¥ë¥ÈËâˡȯ¼ÍÃÏÅÀ¤ÎXºÂɸ
- * @param y2 ¥Ü¥ë¥ÈËâË¡ÌÜɸÃÏÅÀ¤ÎYºÂɸ
- * @param x2 ¥Ü¥ë¥ÈËâË¡ÌÜɸÃÏÅÀ¤ÎXºÂɸ
- * @param is_friend ¥â¥ó¥¹¥¿¡¼¤¬¥×¥ì¥¤¥ä¡¼¤Ë³²°Õ¤ò»ý¤¿¤Ê¤¤(¥Ú¥Ã¥È¤«Í§¹¥Åª)¤Ê¤é¤ÐTRUE¤ò¤Ä¤±¤ë
- * @return ¥Ü¥ë¥È·¿ËâË¡¤¬Í­¸ú¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param y1 ボルト魔法発射地点のY座標
+ * @param x1 ボルト魔法発射地点のX座標
+ * @param y2 ボルト魔法目標地点のY座標
+ * @param x2 ボルト魔法目標地点のX座標
+ * @param is_friend モンスターがプレイヤーに害意を持たない(ペットか友好的)ならばTRUEをつける
+ * @return ボルト型魔法が有効ならばTRUEを返す。
  * @details
  * Originally, it was possible for a friendly to shoot another friendly.\n
  * Change it so a "clean shot" means no equally friendly monster is\n
@@ -453,11 +455,12 @@ bool raise_possible(monster_type *m_ptr)
  * no equally friendly monster is\n
  * between the attacker and target.\n
  */
-bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend)
+bool clean_shot(POSITION y1, POSITION x1, POSITION y2, POSITION x2, bool is_friend)
 {
        /* Must be the same as projectable() */
 
-       int i, y, x;
+       int i;
+       POSITION y, x;
 
        int grid_n = 0;
        u16b grid_g[512];
@@ -499,62 +502,98 @@ bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend)
 }
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î¥Ü¥ë¥È·¿ËâË¡½èÍý /
+ * @brief モンスターのボルト型魔法処理 /
  * Cast a bolt at the player Stop if we hit a monster Affect monsters and the player
- * @param m_idx ¥â¥ó¥¹¥¿¡¼¤ÎID
- * @param typ ¸ú²Ì°À­ID
- * @param dam_hp °ÒÎÏ
- * @param monspell ¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID
- * @param learnable ¥é¡¼¥Ë¥ó¥°²Äǽ¤«Èݤ«
- * @return ¤Ê¤·
+ * @param m_idx モンスターのID
+ * @param y 目標のY座標
+ * @param x 目標のX座標
+ * @param typ 効果属性ID
+ * @param dam_hp 威力
+ * @param monspell モンスター魔法のID
+ * @param target_type モンスターからモンスターへ撃つならMONSTER_TO_MONSTER、モンスターからプレイヤーならMONSTER_TO_PLAYER
+ * @return なし
  */
-static void bolt(int m_idx, int typ, int dam_hp, int monspell, bool learnable)
-{
-       int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_PLAYER;
+void bolt(MONSTER_IDX m_idx, POSITION y, POSITION x, EFFECT_ID typ, int dam_hp, int monspell, int target_type)
+  {
+    BIT_FLAGS flg = 0;
+    bool learnable = spell_learnable(m_idx);
+
+    switch (target_type)
+    {
+    case MONSTER_TO_MONSTER:
+        flg = PROJECT_STOP | PROJECT_KILL;
+        break;
+    case MONSTER_TO_PLAYER:
+        flg = PROJECT_STOP | PROJECT_KILL | PROJECT_PLAYER;
+        break;
+    }
        if (typ != GF_ARROW) flg  |= PROJECT_REFLECTABLE;
 
        /* Target the player with a bolt attack */
-       (void)project(m_idx, 0, py, px, dam_hp, typ, flg, (learnable ? monspell : -1));
+       (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
 }
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î¥Ó¡¼¥à·¿ËâË¡½èÍý /
- * @param m_idx ¥â¥ó¥¹¥¿¡¼¤ÎID
- * @param typ ¸ú²Ì°À­ID
- * @param dam_hp °ÒÎÏ
- * @param monspell ¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID
- * @param learnable ¥é¡¼¥Ë¥ó¥°²Äǽ¤«Èݤ«
- * @return ¤Ê¤·
+ * @brief モンスターのビーム型魔法処理 /
+ * @param m_idx モンスターのID
+ * @param y 目標のY座標
+ * @param x 目標のX座標
+ * @param typ 効果属性ID
+ * @param dam_hp 威力
+ * @param monspell モンスター魔法のID
+ * @param target_type モンスターからモンスターへ撃つならMONSTER_TO_MONSTER、モンスターからプレイヤーならMONSTER_TO_PLAYER
+ * @return なし
  */
-static void beam(int m_idx, int typ, int dam_hp, int monspell, bool learnable)
+void beam(MONSTER_IDX m_idx, POSITION y, POSITION x, EFFECT_ID typ, int dam_hp, int monspell, int target_type)
 {
-       int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_PLAYER;
+    BIT_FLAGS flg = 0;
+    bool learnable = spell_learnable(m_idx);
+
+    switch (target_type)
+    {
+    case MONSTER_TO_MONSTER:
+        flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
+        break;
+    case MONSTER_TO_PLAYER:
+        flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_PLAYER;
+        break;
+    }
 
        /* Target the player with a bolt attack */
-       (void)project(m_idx, 0, py, px, dam_hp, typ, flg, (learnable ? monspell : -1));
+       (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
 }
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î¥Ü¡¼¥ë·¿¡õ¥Ö¥ì¥¹·¿ËâË¡½èÍý /
+ * @brief モンスターのボール型&ブレス型魔法処理 /
  * Cast a breath (or ball) attack at the player Pass over any monsters that may be in the way Affect grids, objects, monsters, and the player
- * @param y ÌÜɸÃÏÅÀ¤ÎYºÂɸ
- * @param x ÌÜɸÃÏÅÀ¤ÎXºÂɸ
- * @param m_idx ¥â¥ó¥¹¥¿¡¼¤ÎID
- * @param typ ¸ú²Ì°À­ID
- * @param dam_hp °ÒÎÏ
- * @param rad È¾·Â
- * @param breath TRUE¤Ê¤é¤Ð¥Ö¥ì¥¹½èÍý¡¢FALSE¤Ê¤é¤Ð¥Ü¡¼¥ë½èÍý
- * @param monspell ¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID
- * @param learnable ¥é¡¼¥Ë¥ó¥°²Äǽ¤«Èݤ«
- * @return ¤Ê¤·
+ * @param y 目標地点のY座標
+ * @param x 目標地点のX座標
+ * @param m_idx モンスターのID
+ * @param typ 効果属性ID
+ * @param dam_hp 威力
+ * @param rad 半径
+ * @param breath 
+ * @param monspell モンスター魔法のID
+ * @param target_type モンスターからモンスターへ撃つならMONSTER_TO_MONSTER、モンスターからプレイヤーならMONSTER_TO_PLAYER
+ * @return なし
  */
-static void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
+void breath(POSITION y, POSITION x, MONSTER_IDX m_idx, EFFECT_ID typ, int dam_hp, POSITION rad, bool breath, int monspell, int target_type)
 {
-       int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_PLAYER;
-
-       monster_type *m_ptr = &m_list[m_idx];
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+    monster_type *m_ptr = &m_list[m_idx];
+    monster_race *r_ptr = &r_info[m_ptr->r_idx];
+    bool learnable = spell_learnable(m_idx);
+       BIT_FLAGS flg = 0x00;
+
+    switch (target_type)
+    {
+        case MONSTER_TO_MONSTER:
+            flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
+            break;
+        case MONSTER_TO_PLAYER:
+            flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_PLAYER;
+            break;
+    }
 
        /* Determine the radius of the blast */
        if ((rad < 1) && breath) rad = (r_ptr->flags2 & (RF2_POWERFUL)) ? 3 : 2;
@@ -583,118 +622,14 @@ static void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool b
        (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
 }
 
-/*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤Î¥Ü¡¼¥ë·¿¡õ¥Ö¥ì¥¹·¿ËâË¡½èÍý /
- * @param power ¼ö¤¤¤ÎÃʳ¬
- * @param o_ptr ¼ö¤¤¤ò¤«¤±¤é¤ì¤ëÁõÈ÷¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @return Í¿¤¨¤ë¼ö¤¤¤ÎID
- */
-u32b get_curse(int power, object_type *o_ptr)
-{
-       u32b new_curse;
-
-       while(1)
-       {
-               new_curse = (1 << (randint0(MAX_CURSE)+4));
-               if (power == 2)
-               {
-                       if (!(new_curse & TRC_HEAVY_MASK)) continue;
-               }
-               else if (power == 1)
-               {
-                       if (new_curse & TRC_SPECIAL_MASK) continue;
-               }
-               else if (power == 0)
-               {
-                       if (new_curse & TRC_HEAVY_MASK) continue;
-               }
-               if (new_curse == TRC_LOW_MELEE && !object_is_weapon(o_ptr)) continue;
-               if (new_curse == TRC_LOW_AC && !object_is_armour(o_ptr)) continue;
-               break;
-       }
-       return new_curse;
-}
-
-/*!
- * @brief ÁõÈ÷¤Ø¤Î¼ö¤¤ÉÕ²ÃȽÄê¤ÈÉղýèÍý /
- * @param chance ¼ö¤¤¤Î´ðËܳÎΨ
- * @param heavy_chance ½Å¤¤¼ö¤¤¤òÁªÂò»è¤ËÆþ¤ì¤ë¤«Èݤ«¡£
- * @return ¤Ê¤·
- */
-void curse_equipment(int chance, int heavy_chance)
-{
-       bool        changed = FALSE;
-       int         curse_power = 0;
-       u32b        new_curse;
-       u32b oflgs[TR_FLAG_SIZE];
-       object_type *o_ptr = &inventory[INVEN_RARM + randint0(12)];
-       char o_name[MAX_NLEN];
-
-       if (randint1(100) > chance) return;
-
-       if (!o_ptr->k_idx) return;
-
-       object_flags(o_ptr, oflgs);
-
-       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
-
-       /* Extra, biased saving throw for blessed items */
-       if (have_flag(oflgs, TR_BLESSED) && (randint1(888) > chance))
-       {
-#ifdef JP
-msg_format("%s¤Ï¼ö¤¤¤òÄ·¤ÍÊÖ¤·¤¿¡ª", o_name,
-#else
-               msg_format("Your %s resist%s cursing!", o_name,
-#endif
-
-                       ((o_ptr->number > 1) ? "" : "s"));
-               /* Hmmm -- can we wear multiple items? If not, this is unnecessary */
-               return;
-       }
-
-       if ((randint1(100) <= heavy_chance) &&
-           (object_is_artifact(o_ptr) || object_is_ego(o_ptr)))
-       {
-               if (!(o_ptr->curse_flags & TRC_HEAVY_CURSE))
-                       changed = TRUE;
-               o_ptr->curse_flags |= TRC_HEAVY_CURSE;
-               o_ptr->curse_flags |= TRC_CURSED;
-               curse_power++;
-       }
-       else
-       {
-               if (!object_is_cursed(o_ptr))
-                       changed = TRUE;
-               o_ptr->curse_flags |= TRC_CURSED;
-       }
-       if (heavy_chance >= 50) curse_power++;
-
-       new_curse = get_curse(curse_power, o_ptr);
-       if (!(o_ptr->curse_flags & new_curse))
-       {
-               changed = TRUE;
-               o_ptr->curse_flags |= new_curse;
-       }
-
-       if (changed)
-       {
-#ifdef JP
-msg_format("°­°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
-#else
-               msg_format("There is a malignant black aura surrounding %s...", o_name);
-#endif
 
-               o_ptr->feeling = FEEL_NONE;
-       }
-       p_ptr->update |= (PU_BONUS);
-}
 
 
 /*!
- * @brief IDÃͤ¬Àµ¤·¤¤¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が正しいモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell is good for hurting the player (directly).
- * @param spell È½ÄêÂоݤÎID
- * @return Àµ¤·¤¤ID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 正しいIDならばTRUEを返す。
  */
 static bool spell_attack(byte spell)
 {
@@ -719,10 +654,10 @@ static bool spell_attack(byte spell)
 
 
 /*!
- * @brief IDÃͤ¬ÂàÈòÌÜŪ¤ËŬ¤·¤¿¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が退避目的に適したモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell is good for escaping.
- * @param spell È½ÄêÂоݤÎID
- * @return Å¬¤·¤¿ËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 適した魔法のIDならばTRUEを返す。
  */
 static bool spell_escape(byte spell)
 {
@@ -737,10 +672,10 @@ static bool spell_escape(byte spell)
 }
 
 /*!
- * @brief IDÃͤ¬Ë¸³²ÌÜŪ¤ËŬ¤·¤¿¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が妨害目的に適したモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell is good for annoying the player.
- * @param spell È½ÄêÂоݤÎID
- * @return Å¬¤·¤¿ËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 適した魔法のIDならばTRUEを返す。
  */
 static bool spell_annoy(byte spell)
 {
@@ -767,10 +702,10 @@ static bool spell_annoy(byte spell)
 }
 
 /*!
- * @brief IDÃͤ¬¾¤´­·¿¤Î¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が召喚型のモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell is good for annoying the player.
- * @param spell È½ÄêÂоݤÎID
- * @return ¾¤´­·¿ËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 召喚型魔法のIDならばTRUEを返す。
  */
 static bool spell_summon(byte spell)
 {
@@ -783,10 +718,10 @@ static bool spell_summon(byte spell)
 
 
 /*!
- * @brief IDÃͤ¬»à¼ÔÉü³è½èÍý¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が死者復活処理かどうかを返す /
  * Return TRUE if a spell is good for annoying the player.
- * @param spell È½ÄêÂоݤÎID
- * @return »à¼ÔÉü³è¤Î½èÍý¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 死者復活の処理ならばTRUEを返す。
  */
 static bool spell_raise(byte spell)
 {
@@ -798,10 +733,10 @@ static bool spell_raise(byte spell)
 }
 
 /*!
- * @brief IDÃͤ¬Àï½ÑŪ¤Ê¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が戦術的なモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell is good in a tactical situation.
- * @param spell È½ÄêÂоݤÎID
- * @return Àï½ÑŪ¤ÊËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 戦術的な魔法のIDならばTRUEを返す。
  */
 static bool spell_tactic(byte spell)
 {
@@ -813,10 +748,10 @@ static bool spell_tactic(byte spell)
 }
 
 /*!
- * @brief IDÃͤ¬ÌµÅ¨²½¤¹¤ë¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が無敵化するモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell makes invulnerable.
- * @param spell È½ÄêÂоݤÎID
- * @return ¾¤´­·¿ËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 召喚型魔法のIDならばTRUEを返す。
  */
 static bool spell_invulner(byte spell)
 {
@@ -828,10 +763,10 @@ static bool spell_invulner(byte spell)
 }
 
 /*!
- * @brief IDÃͤ¬²Ã®¤¹¤ë¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が加速するモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell hastes.
- * @param spell È½ÄêÂоݤÎID
- * @return ¾¤´­·¿ËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 召喚型魔法のIDならばTRUEを返す。
  */
 static bool spell_haste(byte spell)
 {
@@ -844,10 +779,10 @@ static bool spell_haste(byte spell)
 
 
 /*!
- * @brief IDÃͤ¬»þ´ÖÄä»ß¤ò¹Ô¤¦¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が時間停止を行うモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell world.
- * @param spell È½ÄêÂоݤÎID
- * @return »þ´ÖÄä»ßËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 時間停止魔法のIDならばTRUEを返す。
  */
 static bool spell_world(byte spell)
 {
@@ -857,10 +792,10 @@ static bool spell_world(byte spell)
 
 
 /*!
- * @brief IDÃͤ¬ÆÃÊ̸ú²Ì¤Î¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が特別効果のモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell special.
- * @param spell È½ÄêÂоݤÎID
- * @return ÆÃÊ̸ú²ÌËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 特別効果魔法のIDならばTRUEを返す。
  */
 static bool spell_special(byte spell)
 {
@@ -871,10 +806,10 @@ static bool spell_special(byte spell)
 
 
 /*!
- * @brief IDÃͤ¬¸÷¤Î·õ¤Î¥â¥ó¥¹¥¿¡¼ËâË¡ID¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が光の剣のモンスター魔法IDかどうかを返す /
  * Return TRUE if a spell psycho-spear.
- * @param spell È½ÄêÂоݤÎID
- * @return ¸÷¤Î·õ¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 光の剣のIDならばTRUEを返す。
  */
 static bool spell_psy_spe(byte spell)
 {
@@ -887,10 +822,10 @@ static bool spell_psy_spe(byte spell)
 
 
 /*!
- * @brief IDÃͤ¬¼£ÌþËâË¡¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が治癒魔法かどうかを返す /
  * Return TRUE if a spell is good for healing.
- * @param spell È½ÄêÂоݤÎID
- * @return ¼£ÌþËâË¡¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 治癒魔法のIDならばTRUEを返す。
  */
 static bool spell_heal(byte spell)
 {
@@ -903,10 +838,10 @@ static bool spell_heal(byte spell)
 
 
 /*!
- * @brief IDÃͤ¬ËâÎϾõ¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が魔力消去かどうかを返す /
  * Return TRUE if a spell is good for dispel.
- * @param spell È½ÄêÂоݤÎID
- * @return ËâÎϾõî¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 魔力消去のIDならばTRUEを返す。
  */
 static bool spell_dispel(byte spell)
 {
@@ -919,12 +854,12 @@ static bool spell_dispel(byte spell)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥×¥ì¥¤¥ä¡¼¤ËËâÎϾõî¤òÍ¿¤¨¤ë¤Ù¤­¤«¤òȽÄꤹ¤ë¥ë¡¼¥Á¥ó
+ * @brief モンスターがプレイヤーに魔力消去を与えるべきかを判定するルーチン
  * Check should monster cast dispel spell.
- * @param m_idx ¥â¥ó¥¹¥¿¡¼¤Î¹½Â¤ÂÎÇÛÎóID
- * @return ËâÎϾõî¤ò¤«¤±¤ë¤Ù¤­¤Ê¤éTRUE¤òÊÖ¤¹¡£
+ * @param m_idx モンスターの構造体配列ID
+ * @return 魔力消去をかけるべきならTRUEを返す。
  */
-bool dispel_check(int m_idx)
+bool dispel_check(MONSTER_IDX m_idx)
 {
        monster_type *m_ptr = &m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -1023,12 +958,12 @@ bool dispel_check(int m_idx)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤ÎËâË¡ÁªÂò¥ë¡¼¥Á¥ó
+ * @brief モンスターの魔法選択ルーチン
  * Have a monster choose a spell from a list of "useful" spells.
- * @param m_idx ¥â¥ó¥¹¥¿¡¼¤Î¹½Â¤ÂÎÇÛÎóID
- * @param spells ¸õÊäËâË¡ID¤ò¤Þ¤È¤á¤¿ÇÛÎó
- * @param num spells¤ÎŤµ
- * @return ÁªÂò¤·¤¿¥â¥ó¥¹¥¿¡¼ËâË¡¤ÎID
+ * @param m_idx モンスターの構造体配列ID
+ * @param spells 候補魔法IDをまとめた配列
+ * @param num spellsの長さ
+ * @return 選択したモンスター魔法のID
  * @details
  * Note that this list does NOT include spells that will just hit\n
  * other monsters, and the list is restricted when the monster is\n
@@ -1041,7 +976,7 @@ bool dispel_check(int m_idx)
  *\n
  * This function may well be an efficiency bottleneck.\n
  */
-static int choose_attack_spell(int m_idx, byte spells[], byte num)
+static int choose_attack_spell(MONSTER_IDX m_idx, byte spells[], byte num)
 {
        monster_type *m_ptr = &m_list[m_idx];
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
@@ -1174,7 +1109,7 @@ static int choose_attack_spell(int m_idx, byte spells[], byte num)
        }
 
        /* Player is close and we have attack spells, blink away */
-       if ((distance(py, px, m_ptr->fy, m_ptr->fx) < 4) && (attack_num || (r_ptr->flags6 & RF6_TRAPS)) && (randint0(100) < 75) && !world_monster)
+       if ((distance(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx) < 4) && (attack_num || (r_ptr->a_ability_flags2 & RF6_TRAPS)) && (randint0(100) < 75) && !world_monster)
        {
                /* Choose tactical spell */
                if (tactic_num) return (tactic[randint0(tactic_num)]);
@@ -1265,12 +1200,12 @@ static int choose_attack_spell(int m_idx, byte spells[], byte num)
 
 
 /*!
- * @brief IDÃͤ¬ÈóËâ½ÑŪ¤ÊÆü쵻ǽ¤«¤É¤¦¤«¤òÊÖ¤¹ /
+ * @brief ID値が非魔術的な特殊技能かどうかを返す /
  * Return TRUE if a spell is inate spell.
- * @param spell È½ÄêÂоݤÎID
- * @return ÈóËâ½ÑŪ¤ÊÆü쵻ǽ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @param spell 判定対象のID
+ * @return 非魔術的な特殊技能ならばTRUEを返す。
  */
-bool spell_is_inate(u16b spell)
+bool spell_is_inate(SPELL_IDX spell)
 {
        if (spell < 32 * 4) /* Set RF4 */
        {
@@ -1291,16 +1226,16 @@ bool spell_is_inate(u16b spell)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤¬¥×¥ì¥¤¥ä¡¼¤Ë¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤¿¤á¤ÎºÇŬ¤ÊºÂɸ¤ò»»½Ð¤¹¤ë /
- * @param m_ptr µ»Ç½¤ò»ÈÍѤ¹¤ë¥â¥ó¥¹¥¿¡¼¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @param yp ºÇŬ¤ÊÌÜɸÃÏÅÀ¤ÎYºÂɸ¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
- * @param xp ºÇŬ¤ÊÌÜɸÃÏÅÀ¤ÎXºÂɸ¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
- * @param f_flag ¼ÍÀþ¤ËÆþ¤ì¤ë¤Î¤òÈò¤±¤ëÃÏ·Á¤Î½ê»ý¥Õ¥é¥°
- * @param path_check ¼ÍÀþ¤òȽÄꤹ¤ë¤¿¤á¤Î´Ø¿ô¥Ý¥¤¥ó¥¿
- * @return Í­¸ú¤ÊºÂɸ¤¬¤¢¤Ã¤¿¾ì¹çTRUE¤òÊÖ¤¹
+ * @brief モンスターがプレイヤーにダメージを与えるための最適な座標を算出する /
+ * @param m_ptr æ\8a\80è\83½ã\82\92使ç\94¨ã\81\99ã\82\8bã\83¢ã\83³ã\82¹ã\82¿ã\83¼æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param yp æ\9c\80é\81©ã\81ªç\9b®æ¨\99å\9c°ç\82¹ã\81®Y座æ¨\99ã\82\92è¿\94ã\81\99å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param xp æ\9c\80é\81©ã\81ªç\9b®æ¨\99å\9c°ç\82¹ã\81®X座æ¨\99ã\82\92è¿\94ã\81\99å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param f_flag å°\84ç·\9aã\81«å\85¥ã\82\8cã\82\8bã\81®ã\82\92é\81¿ã\81\91ã\82\8bå\9c°å½¢ã\81®æ\89\80æ\8c\81ã\83\95ã\83©ã\82°
+ * @param path_check å°\84ç·\9aã\82\92å\88¤å®\9aã\81\99ã\82\8bã\81\9fã\82\81ã\81®é\96¢æ\95°ã\83\9dã\82¤ã\83³ã\82¿
+ * @return 有効な座標があった場合TRUEを返す
  */
-static bool adjacent_grid_check(monster_type *m_ptr, int *yp, int *xp,
-       int f_flag, bool (*path_check)(int, int, int, int))
+static bool adjacent_grid_check(monster_type *m_ptr, POSITION *yp, POSITION *xp,
+       int f_flag, bool (*path_check)(POSITION, POSITION, POSITION, POSITION))
 {
        int i;
        int tonari;
@@ -1313,9 +1248,9 @@ static bool adjacent_grid_check(monster_type *m_ptr, int *yp, int *xp,
                                             {-1,  0,  1, -1,  1, -1,  0,  1},
                                             { 1,  0, -1,  1, -1,  1,  0, -1}};
 
-       if (m_ptr->fy < py && m_ptr->fx < px) tonari = 0;
-       else if (m_ptr->fy < py) tonari = 1;
-       else if (m_ptr->fx < px) tonari = 2;
+       if (m_ptr->fy < p_ptr->y && m_ptr->fx < p_ptr->x) tonari = 0;
+       else if (m_ptr->fy < p_ptr->y) tonari = 1;
+       else if (m_ptr->fx < p_ptr->x) tonari = 2;
        else tonari = 3;
 
        for (i = 0; i < 8; i++)
@@ -1347,19 +1282,19 @@ static bool adjacent_grid_check(monster_type *m_ptr, int *yp, int *xp,
 #define DO_SPELL_BA_LITE 3
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¤ÎÆü쵻ǽ¥á¥¤¥ó¥ë¡¼¥Á¥ó /
+ * @brief モンスターの特殊技能メインルーチン /
  * Creatures can cast spells, shoot missiles, and breathe.
- * @param m_idx ¥â¥ó¥¹¥¿¡¼¹½Â¤ÂÎÇÛÎó¤ÎID
- * @return ¼ÂºÝ¤ËÆü쵻ǽ¤òÍøÍѤ·¤¿¤éTRUE¤òÊÖ¤¹
+ * @param m_idx モンスター構造体配列のID
+ * @return 実際に特殊技能を利用したらTRUEを返す
  * @details
  * Returns "TRUE" if a spell (or whatever) was (successfully) cast.\n
  *\n
- * XXX XXX XXX This function could use some work, but remember to\n
+ * This function could use some work, but remember to\n
  * keep it as optimized as possible, while retaining generic code.\n
  *\n
  * Verify the various "blind-ness" checks in the code.\n
  *\n
- * XXX XXX XXX Note that several effects should really not be "seen"\n
+ * Note that several effects should really not be "seen"\n
  * if the player is blind.  See also "effects.c" for other "mistakes".\n
  *\n
  * Perhaps monsters should breathe at locations *near* the player,\n
@@ -1404,49 +1339,39 @@ static bool adjacent_grid_check(monster_type *m_ptr, int *yp, int *xp,
  * Note the special "MFLAG_NICE" flag, which prevents a monster from using\n
  * any spell attacks until the player has had a single chance to move.\n
  */
-bool make_attack_spell(int m_idx)
+bool make_attack_spell(MONSTER_IDX m_idx)
 {
-       int             k, thrown_spell = 0, rlev, failrate;
-       byte            spell[96], num = 0;
-       u32b            f4, f5, f6;
-       monster_type    *m_ptr = &m_list[m_idx];
-       monster_race    *r_ptr = &r_info[m_ptr->r_idx];
-       char            m_name[80];
+       int k;
+       SPELL_IDX thrown_spell = 0;
+       DEPTH rlev;
+       PERCENTAGE failrate;
+       byte spell[96], num = 0;
+       BIT_FLAGS f4, f5, f6;
+       monster_type *m_ptr = &m_list[m_idx];
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+       GAME_TEXT m_name[MAX_NLEN];
 #ifndef JP
-       char            m_poss[80];
+       char m_poss[80];
 #endif
        bool            no_inate = FALSE;
        bool            do_spell = DO_SPELL_NONE;
        int             dam = 0;
-       u32b mode = 0L;
-       int s_num_6 = (easy_band ? 2 : 6);
-       int s_num_4 = (easy_band ? 1 : 4);
-       int rad = 0; //For elemental spells
 
-       /* Target location */
-       int x = px;
-       int y = py;
+       POSITION x = p_ptr->x;
+       POSITION y = p_ptr->y;
 
        /* Target location for lite breath */
-       int x_br_lite = 0;
-       int y_br_lite = 0;
-
-       /* Summon count */
-       int count = 0;
-
-       /* Extract the blind-ness */
-       bool blind = (p_ptr->blind ? TRUE : FALSE);
+       POSITION x_br_lite = 0;
+       POSITION y_br_lite = 0;
 
        /* Extract the "see-able-ness" */
-       bool seen = (!blind && m_ptr->ml);
-
+    bool seen = (!p_ptr->blind && m_ptr->ml);
        bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
-       bool learnable = (seen && maneable && !world_monster);
 
        /* Check "projectable" */
        bool direct;
 
-       bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
+       bool in_no_magic_dungeon = (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && dun_level
                && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
 
        bool can_use_lite_area = FALSE;
@@ -1468,13 +1393,13 @@ bool make_attack_spell(int m_idx)
        /* Sometimes forbid inate attacks (breaths) */
        if (randint0(100) >= (r_ptr->freq_spell * 2)) no_inate = TRUE;
 
-       /* XXX XXX XXX Handle "track_target" option (?) */
+       /* Handle "track_target" option (?) */
 
 
        /* Extract the racial spell flags */
        f4 = r_ptr->flags4;
-       f5 = r_ptr->flags5;
-       f6 = r_ptr->flags6;
+       f5 = r_ptr->a_ability_flags1;
+       f6 = r_ptr->a_ability_flags2;
 
        /*** require projectable player ***/
 
@@ -1543,7 +1468,7 @@ bool make_attack_spell(int m_idx)
                }
                else if ((f5 & RF5_BA_LITE) && (m_ptr->cdis <= MAX_RANGE))
                {
-                       int by = y, bx = x;
+                       POSITION by = y, bx = x;
                        get_project_point(m_ptr->fy, m_ptr->fx, &by, &bx, 0L);
                        if ((distance(by, bx, y, x) <= 3) && los(by, bx, y, x) && one_in_(5))
                        {
@@ -1585,7 +1510,6 @@ bool make_attack_spell(int m_idx)
 
        reset_target(m_ptr);
 
-       /* Extract the monster level */
        rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
 
        /* Forbid inate attacks sometimes */
@@ -1605,7 +1529,7 @@ bool make_attack_spell(int m_idx)
 
                if (!(r_ptr->flags2 & RF2_STUPID))
                {
-                       if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
+                       if (d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
                        else if ((p_ptr->pclass == CLASS_NINJA) && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
                }
        }
@@ -1662,7 +1586,7 @@ bool make_attack_spell(int m_idx)
                if (((f4 & RF4_BOLT_MASK) ||
                     (f5 & RF5_BOLT_MASK) ||
                     (f6 & RF6_BOLT_MASK)) &&
-                   !clean_shot(m_ptr->fy, m_ptr->fx, py, px, FALSE))
+                   !clean_shot(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x, FALSE))
                {
                        /* Remove spells that will only hurt friends */
                        f4 &= ~(RF4_BOLT_MASK);
@@ -1705,19 +1629,19 @@ bool make_attack_spell(int m_idx)
        /* Extract the "inate" spells */
        for (k = 0; k < 32; k++)
        {
-               if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
+        if (f4 & (1L << k)) spell[num++] = k + RF4_SPELL_START;
        }
 
        /* Extract the "normal" spells */
        for (k = 0; k < 32; k++)
        {
-               if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
+        if (f5 & (1L << k)) spell[num++] = k + RF5_SPELL_START;
        }
 
        /* Extract the "bizarre" spells */
        for (k = 0; k < 32; k++)
        {
-               if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
+        if (f6 & (1L << k)) spell[num++] = k + RF6_SPELL_START;
        }
 
        /* No spells left */
@@ -1779,9 +1703,8 @@ bool make_attack_spell(int m_idx)
        if (!spell_is_inate(thrown_spell)
            && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2)) || (randint0(100) < failrate)))
        {
-               disturb(1, 1);
-               /* Message */
-               msg_format(_("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", "%^s tries to cast a spell, but fails."), m_name);
+               disturb(TRUE, TRUE);
+               msg_format(_("%^sは呪文を唱えようとしたが失敗した。", "%^s tries to cast a spell, but fails."), m_name);
 
                return (TRUE);
        }
@@ -1789,7 +1712,7 @@ bool make_attack_spell(int m_idx)
        /* Hex: Anti Magic Barrier */
        if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
        {
-               msg_format(_("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤­¾Ã¤·¤¿¡£", "Anti magic barrier cancels the spell which %^s casts."), m_name);
+               msg_format(_("反魔法バリアが%^sの呪文をかき消した。", "Anti magic barrier cancels the spell which %^s casts."), m_name);
                return (TRUE);
        }
 
@@ -1798,2726 +1721,48 @@ bool make_attack_spell(int m_idx)
 
        can_remember = is_original_ap_and_seen(m_ptr);
 
-       /* Cast the spell. */
-       switch (thrown_spell)
-       {
-               /* RF4_SHRIEK */
-               case 96+0:
-               {
-                       disturb(1, 1);
-                       msg_format(_("%^s¤¬¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£", "%^s makes a high pitched shriek."), m_name);
-                       aggravate_monsters(m_idx);
-                       break;
-               }
-
-               /* RF4_XXX1 */
-               case 96+1:
-               {
-                       /* XXX XXX XXX */
-                       break;
-               }
-
-               /* RF4_DISPEL */
-               case 96+2:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles powerfully."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬ËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "%^s invokes a dispel magic."), m_name);
-                       }
-                       dispel_player();
-                       if (p_ptr->riding) dispel_monster_status(p_ptr->riding);
-
-#ifdef JP
-                       if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
-                               msg_print("¤ä¤ê¤ä¤¬¤Ã¤¿¤Ê¡ª");
-#endif
-                       learn_spell(MS_DISPEL);
-                       break;
-               }
-
-               /* RF4_ROCKET */
-               case 96+3:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", "%^s shoots something."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", "%^s fires a rocket."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
-                       breath(y, x, m_idx, GF_ROCKET,
-                               dam, 2, FALSE, MS_ROCKET, learnable);
-                       update_smart_learn(m_idx, DRS_SHARD);
-                       break;
-               }
-
-               /* RF4_SHOOT */
-               case 96+4:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", "%^s makes a strange noise."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬Ìð¤òÊü¤Ã¤¿¡£", "%^s fires an arrow."), m_name);
-                       }
-
-                       dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
-                       bolt(m_idx, GF_ARROW, dam, MS_SHOOT, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF4_XXX2 */
-               case 96+5:
-               {
-                       /* XXX XXX XXX */
-                       break;
-               }
-
-               /* RF4_XXX3 */
-               case 96+6:
-               {
-                       /* XXX XXX XXX */
-                       break;
-               }
-
-               /* RF4_XXX4 */
-               case 96+7:
-               {
-                       /* XXX XXX XXX */
-                       break;
-               }
-
-               /* RF4_BR_ACID */
-               case 96+8:
-               {
-                       disturb(1, 1);
-                       if (blind) 
-                       {       
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes acid."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_ACID, dam, 0, TRUE, MS_BR_ACID, learnable);
-                       update_smart_learn(m_idx, DRS_ACID);
-                       break;
-               }
-
-               /* RF4_BR_ELEC */
-               case 96+9:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes lightning."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_ELEC, dam,0, TRUE, MS_BR_ELEC, learnable);
-                       update_smart_learn(m_idx, DRS_ELEC);
-                       break;
-               }
-
-               /* RF4_BR_FIRE */
-               case 96+10:
-               {
-                       disturb(1, 1);
-                       if (blind) 
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes fire."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_FIRE, dam,0, TRUE, MS_BR_FIRE, learnable);
-                       update_smart_learn(m_idx, DRS_FIRE);
-                       break;
-               }
-
-               /* RF4_BR_COLD */
-               case 96+11:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬Î䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes frost."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_COLD, dam,0, TRUE, MS_BR_COLD, learnable);
-                       update_smart_learn(m_idx, DRS_COLD);
-                       break;
-               }
-
-               /* RF4_BR_POIS */
-               case 96+12:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes gas."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_POIS, dam, 0, TRUE, MS_BR_POIS, learnable);
-                       update_smart_learn(m_idx, DRS_POIS);
-                       break;
-               }
-
-
-               /* RF4_BR_NETH */
-               case 96+13:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬ÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes nether."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_NETHER, dam,0, TRUE, MS_BR_NETHER, learnable);
-                       update_smart_learn(m_idx, DRS_NETH);
-                       break;
-               }
-
-               /* RF4_BR_LITE */
-               case 96+14:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬Á®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes light."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
-                       breath(y_br_lite, x_br_lite, m_idx, GF_LITE, dam,0, TRUE, MS_BR_LITE, learnable);
-                       update_smart_learn(m_idx, DRS_LITE);
-                       break;
-               }
-
-               /* RF4_BR_DARK */
-               case 96+15:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes darkness."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_DARK, dam,0, TRUE, MS_BR_DARK, learnable);
-                       update_smart_learn(m_idx, DRS_DARK);
-                       break;
-               }
-
-               /* RF4_BR_CONF */
-               case 96+16:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬º®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes confusion."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_CONFUSION, dam,0, TRUE, MS_BR_CONF, learnable);
-                       update_smart_learn(m_idx, DRS_CONF);
-                       break;
-               }
-
-               /* RF4_BR_SOUN */
-               case 96+17:
-               {
-                       disturb(1, 1);
-                       if (m_ptr->r_idx == MON_JAIAN)
-                       {
-                               msg_format(_("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×", "'Booooeeeeee'"));
-                       }
-                       else if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes sound."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_SOUND, dam,0, TRUE, MS_BR_SOUND, learnable);
-                       update_smart_learn(m_idx, DRS_SOUND);
-                       break;
-               }
-
-               /* RF4_BR_CHAO */
-               case 96+18:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes chaos."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_CHAOS, dam,0, TRUE, MS_BR_CHAOS, learnable);
-                       update_smart_learn(m_idx, DRS_CHAOS);
-                       break;
-               }
-
-               /* RF4_BR_DISE */
-               case 96+19:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬Îô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes disenchantment."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_DISENCHANT, dam,0, TRUE, MS_BR_DISEN, learnable);
-                       update_smart_learn(m_idx, DRS_DISEN);
-                       break;
-               }
-
-               /* RF4_BR_NEXU */
-               case 96+20:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes nexus."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_NEXUS, dam,0, TRUE, MS_BR_NEXUS, learnable);
-                       update_smart_learn(m_idx, DRS_NEXUS);
-                       break;
-               }
-
-               /* RF4_BR_TIME */
-               case 96+21:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes time."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_TIME, dam,0, TRUE, MS_BR_TIME, learnable);
-                       break;
-               }
-
-               /* RF4_BR_INER */
-               case 96+22:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬ÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", "%^s breathes inertia."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_INERTIA, dam,0, TRUE, MS_BR_INERTIA, learnable);
-                       break;
-               }
-
-               /* RF4_BR_GRAV */
-               case 96+23:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", "%^s breathes gravity."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_GRAVITY, dam,0, TRUE, MS_BR_GRAVITY, learnable);
-                       break;
-               }
-
-               /* RF4_BR_SHAR */
-               case 96+24:
-               {
-                       disturb(1, 1);
-                       if (m_ptr->r_idx == MON_BOTEI)
-                       {
-                               msg_format(_("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×", "'Boty-Build cutter!!!'"));
-                       }
-                       else if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬ÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", "%^s breathes shards."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_SHARDS, dam,0, TRUE, MS_BR_SHARDS, learnable);
-                       update_smart_learn(m_idx, DRS_SHARD);
-                       break;
-               }
-
-               /* RF4_BR_PLAS */
-               case 96+25:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes plasma."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_PLASMA, dam,0, TRUE, MS_BR_PLASMA, learnable);
-                       break;
-               }
-
-               /* RF4_BR_WALL */
-               case 96+26:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes force."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_FORCE, dam,0, TRUE, MS_BR_FORCE, learnable);
-                       break;
-               }
-
-               /* RF4_BR_MANA */
-               case 96+27:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬ËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", "%^s breathes mana."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_MANA, dam,0, TRUE, MS_BR_MANA, learnable);
-                       break;
-               }
-
-               /* RF4_BA_NUKE */
-               case 96+28:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬Êü¼Íǽµå¤òÊü¤Ã¤¿¡£", "%^s casts a ball of radiation."), m_name);
-                       }
-
-                       dam = (rlev + damroll(10, 6)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                       breath(y, x, m_idx, GF_NUKE, dam, 2, FALSE, MS_BALL_NUKE, learnable);
-                       update_smart_learn(m_idx, DRS_POIS);
-                       break;
-               }
-
-               /* RF4_BR_NUKE */
-               case 96+29:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬Êü¼ÍÀ­ÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes toxic waste."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
-                       breath(y, x, m_idx, GF_NUKE, dam,0, TRUE, MS_BR_NUKE, learnable);
-                       update_smart_learn(m_idx, DRS_POIS);
-                       break;
-               }
-
-               /* RF4_BA_CHAO */
-               case 96+30:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles frighteningly."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", "%^s invokes a raw Logrus."), m_name);
-                       }
-
-                       dam = ((r_ptr->flags2 & RF2_POWERFUL) ? (rlev * 3) : (rlev * 2))+ damroll(10, 10);
-                       breath(y, x, m_idx, GF_CHAOS, dam, 4, FALSE, MS_BALL_CHAOS, learnable);
-                       update_smart_learn(m_idx, DRS_CHAOS);
-                       break;
-               }
-
-               /* RF4_BR_DISI */
-               case 96+31:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬Ê¬²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes disintegration."), m_name);
-                       }
-
-                       dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
-                       breath(y, x, m_idx, GF_DISINTEGRATE, dam,0, TRUE, MS_BR_DISI, learnable);
-                       break;
-               }
-
-
-
-               /* RF5_BA_ACID */
-               case 128+0:
-               {
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts an acid ball."), m_name);
-                       }
-
-                       if (r_ptr->flags2 & RF2_POWERFUL)
-                       {
-                               rad = 4;
-                               dam = (rlev * 4) + 50 + damroll(10, 10);
-                       }
-                       else
-                       {
-                               rad = 2;
-                               dam = (randint1(rlev * 3) + 15);
-                       }
-                       breath(y, x, m_idx, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, learnable);
-                       update_smart_learn(m_idx, DRS_ACID);
-                       break;
-               }
-
-               /* RF5_BA_ELEC */
-               case 128+1:
-               {
-                       int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
-                       disturb(1, 1);
-
-                       if (blind)
-                       {
-                               msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
-                       }
-                       else
-                       {
-                               msg_format(_("%^s¤¬¥µ¥ó¥À¡¼¡¦¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a lightning ball."), m_name);
-                       }
-
-                       if (r_ptr->flags2 & RF2_POWERFUL)
-                       {
-                               rad = 4;
-                               dam = (rlev * 4) + 50 + damroll(10, 10);
-                       }
-                       else
-                       {
-                               rad = 2;
-                               dam = (randint1(rlev * 3 / 2) + 8);
-                       }
-                       breath(y, x, m_idx, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, learnable);
-                       update_smart_learn(m_idx, DRS_ELEC);
-                       break;
-               }
-
-               /* RF5_BA_FIRE */
-               case 128+2:
-               {
-                       int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
-                       disturb(1, 1);
-
-                       if (m_ptr->r_idx == MON_ROLENTO)
-                       {
-                               if (blind)
-                                       msg_format(_("%s¤¬²¿¤«¤òÅꤲ¤¿¡£", "%^s throws something."), m_name);
-                               else 
-                                       msg_format(_("%s¤Ï¼êÜØÃƤòÅꤲ¤¿¡£", "%^s throws a hand grenade."), m_name);
-                       }
-                       else
-                       {
-                               if (blind)
-                                       msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
-                               else
-                                       msg_format(_("%^s¤¬¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a fire ball."), m_name);
-                       }
-
-                       if (r_ptr->flags2 & RF2_POWERFUL)
-                       {
-                               rad = 4;
-                               dam = (rlev * 4) + 50 + damroll(10, 10);
-                       }
-                       else
-                       {
-                               rad = 2;
-                               dam = (randint1(rlev * 7 / 2) + 10);
-                       }
-                       breath(y, x, m_idx, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, learnable);
-                       update_smart_learn(m_idx, DRS_FIRE);
-                       break;
-               }
-
-               /* RF5_BA_COLD */
-               case 128+3:
-               {
-                       int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 4 : 2;
-                       disturb(1, 1);
-
-
-                       if (blind)
-                               msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
-                       else
-                               msg_format(_("%^s¤¬¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a frost ball."), m_name);
-
-                       if (r_ptr->flags2 & RF2_POWERFUL)
-                       {
-                               rad = 4;
-                               dam = (rlev * 4) + 50 + damroll(10, 10);
-                       }
-                       else
-                       {
-                               rad = 2;
-                               dam = (randint1(rlev * 3 / 2) + 10);
-                       }
-                       breath(y, x, m_idx, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, learnable);
-                       update_smart_learn(m_idx, DRS_COLD);
-                       break;
-               }
-
-               /* RF5_BA_POIS */
-               case 128+4:
-               {
-                       disturb(1, 1);
-                       
-                       if (blind)
-                               msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
-                       else
-                               msg_format(_("%^s¤¬°­½­±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a stinking cloud."), m_name);
-
-                       dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                       breath(y, x, m_idx, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
-                       update_smart_learn(m_idx, DRS_POIS);
-                       break;
-               }
-
-               /* RF5_BA_NETH */
-               case 128+5:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a nether ball.", m_name);
-#endif
-
-                       dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
-                       breath(y, x, m_idx, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
-                       update_smart_learn(m_idx, DRS_NETH);
-                       break;
-               }
-
-               /* RF5_BA_WATE */
-               case 128+6:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬Î®¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s gestures fluidly.", m_name);
-#endif
-
-#ifdef JP
-msg_print("¤¢¤Ê¤¿¤Ï±²´¬¤­¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£");
-#else
-                       msg_print("You are engulfed in a whirlpool.");
-#endif
-
-                       dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
-                       breath(y, x, m_idx, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
-                       break;
-               }
-
-               /* RF5_BA_MANA */
-               case 128+7:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name);
-#else
-                       else msg_format("%^s invokes a mana storm.", m_name);
-#endif
-
-                       dam = (rlev * 4) + 50 + damroll(10, 10);
-                       breath(y, x, m_idx, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
-                       break;
-               }
-
-               /* RF5_BA_DARK */
-               case 128+8:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name);
-#else
-                       else msg_format("%^s invokes a darkness storm.", m_name);
-#endif
-
-                       dam = (rlev * 4) + 50 + damroll(10, 10);
-                       breath(y, x, m_idx, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
-                       update_smart_learn(m_idx, DRS_DARK);
-                       break;
-               }
-
-               /* RF5_DRAIN_MANA */
-               case 128+9:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-
-                       dam = (randint1(rlev) / 2) + 1;
-                       breath(y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
-                       update_smart_learn(m_idx, DRS_MANA);
-                       break;
-               }
-
-               /* RF5_MIND_BLAST */
-               case 128+10:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-                       if (!seen)
-                       {
-#ifdef JP
-msg_print("²¿¤«¤¬¤¢¤Ê¤¿¤ÎÀº¿À¤ËÇ°¤òÊü¤Ã¤Æ¤¤¤ë¤è¤¦¤À¡£");
-#else
-                               msg_print("You feel something focusing on your mind.");
-#endif
-
-                       }
-                       else
-                       {
-#ifdef JP
-msg_format("%^s¤¬¤¢¤Ê¤¿¤ÎÆ·¤ò¤¸¤Ã¤È¤Ë¤é¤ó¤Ç¤¤¤ë¡£", m_name);
-#else
-                               msg_format("%^s gazes deep into your eyes.", m_name);
-#endif
-
-                       }
-
-                       dam = damroll(7, 7);
-                       breath(y, x, m_idx, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
-                       break;
-               }
-
-               /* RF5_BRAIN_SMASH */
-               case 128+11:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-                       if (!seen)
-                       {
-#ifdef JP
-msg_print("²¿¤«¤¬¤¢¤Ê¤¿¤ÎÀº¿À¤ËÇ°¤òÊü¤Ã¤Æ¤¤¤ë¤è¤¦¤À¡£");
-#else
-                               msg_print("You feel something focusing on your mind.");
-#endif
-
-                       }
-                       else
-                       {
-#ifdef JP
-msg_format("%^s¤¬¤¢¤Ê¤¿¤ÎÆ·¤ò¤¸¤Ã¤È¸«¤Æ¤¤¤ë¡£", m_name);
-#else
-                               msg_format("%^s looks deep into your eyes.", m_name);
-#endif
-
-                       }
-
-                       dam = damroll(12, 12);
-                       breath(y, x, m_idx, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
-                       break;
-               }
-
-               /* RF5_CAUSE_1 */
-               case 128+12:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¤¢¤Ê¤¿¤ò»Ø¤µ¤·¤Æ¼ö¤Ã¤¿¡£", m_name);
-#else
-                       else msg_format("%^s points at you and curses.", m_name);
-#endif
-
-                       dam = damroll(3, 8);
-                       breath(y, x, m_idx, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
-                       break;
-               }
-
-               /* RF5_CAUSE_2 */
-               case 128+13:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¤¢¤Ê¤¿¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤Ã¤¿¡£", m_name);
-#else
-                       else msg_format("%^s points at you and curses horribly.", m_name);
-#endif
-
-                       dam = damroll(8, 8);
-                       breath(y, x, m_idx, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
-                       break;
-               }
-
-               /* RF5_CAUSE_3 */
-               case 128+14:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤òÂçÀ¼¤Ç¶«¤ó¤À¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles loudly.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¤¢¤Ê¤¿¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s points at you, incanting terribly!", m_name);
-#endif
-
-                       dam = damroll(10, 15);
-                       breath(y, x, m_idx, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
-                       break;
-               }
-
-               /* RF5_CAUSE_4 */
-               case 128+15:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
-#else
-                       if (blind) msg_format("%^s screams the word 'DIE!'", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¤¢¤Ê¤¿¤ÎÈ빦¤òÆͤ¤¤Æ¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name);
-#else
-                       else msg_format("%^s points at you, screaming the word DIE!", m_name);
-#endif
-
-                       dam = damroll(15, 15);
-                       breath(y, x, m_idx, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
-                       break;
-               }
-
-               /* RF5_BO_ACID */
-               case 128+16:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a acid bolt.", m_name);
-#endif
-
-                       dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                       bolt(m_idx, GF_ACID, dam, MS_BOLT_ACID, learnable);
-                       update_smart_learn(m_idx, DRS_ACID);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BO_ELEC */
-               case 128+17:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a lightning bolt.", m_name);
-#endif
-
-                       dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                       bolt(m_idx, GF_ELEC, dam, MS_BOLT_ELEC, learnable);
-                       update_smart_learn(m_idx, DRS_ELEC);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BO_FIRE */
-               case 128+18:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a fire bolt.", m_name);
-#endif
-
-                       dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                       bolt(m_idx, GF_FIRE, dam, MS_BOLT_FIRE, learnable);
-                       update_smart_learn(m_idx, DRS_FIRE);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BO_COLD */
-               case 128+19:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a frost bolt.", m_name);
-#endif
-
-                       dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
-                       bolt(m_idx, GF_COLD, dam, MS_BOLT_COLD, learnable);
-                       update_smart_learn(m_idx, DRS_COLD);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BA_LITE */
-               case 128+20:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name);
-#else
-                       else msg_format("%^s invokes a starburst.", m_name);
-#endif
-
-                       dam = (rlev * 4) + 50 + damroll(10, 10);
-                       breath(y, x, m_idx, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
-                       update_smart_learn(m_idx, DRS_LITE);
-                       break;
-               }
-
-               /* RF5_BO_NETH */
-               case 128+21:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a nether bolt.", m_name);
-#endif
-
-                       dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
-                       bolt(m_idx, GF_NETHER, dam, MS_BOLT_NETHER, learnable);
-                       update_smart_learn(m_idx, DRS_NETH);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BO_WATE */
-               case 128+22:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a water bolt.", m_name);
-#endif
-
-                       dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-                       bolt(m_idx, GF_WATER, dam, MS_BOLT_WATER, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BO_MANA */
-               case 128+23:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a mana bolt.", m_name);
-#endif
-
-                       dam = randint1(rlev * 7 / 2) + 50;
-                       bolt(m_idx, GF_MANA, dam, MS_BOLT_MANA, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BO_PLAS */
-               case 128+24:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a plasma bolt.", m_name);
-#endif
-
-                       dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-                       bolt(m_idx, GF_PLASMA, dam, MS_BOLT_PLASMA, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_BO_ICEE */
-               case 128+25:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts an ice bolt.", m_name);
-#endif
-
-                       dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
-                       bolt(m_idx, GF_ICE, dam, MS_BOLT_ICE, learnable);
-                       update_smart_learn(m_idx, DRS_COLD);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_MISSILE */
-               case 128+26:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a magic missile.", m_name);
-#endif
-
-                       dam = damroll(2, 6) + (rlev / 3);
-                       bolt(m_idx, GF_MISSILE, dam, MS_MAGIC_MISSILE, learnable);
-                       update_smart_learn(m_idx, DRS_REFLECT);
-                       break;
-               }
-
-               /* RF5_SCARE */
-               case 128+27:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢¶²¤í¤·¤²¤Ê²»¤¬Ê¹¤³¤¨¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles, and you hear scary noises.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a fearful illusion.", m_name);
-#endif
-
-                       if (p_ptr->resist_fear)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
-                               msg_print("You refuse to be frightened.");
-#endif
-
-                       }
-                       else if (randint0(100 + rlev/2) < p_ptr->skill_sav)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
-                               msg_print("You refuse to be frightened.");
-#endif
-
-                       }
-                       else
-                       {
-                               (void)set_afraid(p_ptr->afraid + randint0(4) + 4);
-                       }
-                       learn_spell(MS_SCARE);
-                       update_smart_learn(m_idx, DRS_FEAR);
-                       break;
-               }
-
-               /* RF5_BLIND */
-               case 128+28:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¤¢¤Ê¤¿¤ÎÌܤò¤¯¤é¤Þ¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s casts a spell, burning your eyes!", m_name);
-#endif
-
-                       if (p_ptr->resist_blind)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
-#else
-                               msg_print("You are unaffected!");
-#endif
-
-                       }
-                       else if (randint0(100 + rlev/2) < p_ptr->skill_sav)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
-                               msg_print("You resist the effects!");
-#endif
-
-                       }
-                       else
-                       {
-                               (void)set_blind(12 + randint0(4));
-                       }
-                       learn_spell(MS_BLIND);
-                       update_smart_learn(m_idx, DRS_BLIND);
-                       break;
-               }
-
-               /* RF5_CONF */
-               case 128+29:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢Æ¬¤òǺ¤Þ¤¹²»¤¬¤·¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles, and you hear puzzling noises.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬Í¶ÏÇŪ¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s creates a mesmerising illusion.", m_name);
-#endif
-
-                       if (p_ptr->resist_conf)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸¸³Ð¤Ë¤Ï¤À¤Þ¤µ¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
-                               msg_print("You disbelieve the feeble spell.");
-#endif
-
-                       }
-                       else if (randint0(100 + rlev/2) < p_ptr->skill_sav)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸¸³Ð¤Ë¤Ï¤À¤Þ¤µ¤ì¤Ê¤«¤Ã¤¿¡£");
-#else
-                               msg_print("You disbelieve the feeble spell.");
-#endif
-
-                       }
-                       else
-                       {
-                               (void)set_confused(p_ptr->confused + randint0(4) + 4);
-                       }
-                       learn_spell(MS_CONF);
-                       update_smart_learn(m_idx, DRS_CONF);
-                       break;
-               }
-
-               /* RF5_SLOW */
-               case 128+30:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-msg_format("%^s¤¬¤¢¤Ê¤¿¤Î¶ÚÎϤòµÛ¤¤¼è¤í¤¦¤È¤·¤¿¡ª", m_name);
-#else
-                       msg_format("%^s drains power from your muscles!", m_name);
-#endif
-
-                       if (p_ptr->free_act)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
-#else
-                               msg_print("You are unaffected!");
-#endif
-
-                       }
-                       else if (randint0(100 + rlev/2) < p_ptr->skill_sav)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
-                               msg_print("You resist the effects!");
-#endif
-
-                       }
-                       else
-                       {
-                               (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE);
-                       }
-                       learn_spell(MS_SLOW);
-                       update_smart_learn(m_idx, DRS_FREE);
-                       break;
-               }
-
-               /* RF5_HOLD */
-               case 128+31:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¤¢¤Ê¤¿¤ÎÌܤò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s stares deep into your eyes!", m_name);
-#endif
-
-                       if (p_ptr->free_act)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
-#else
-                               msg_print("You are unaffected!");
-#endif
-
-                       }
-                       else if (randint0(100 + rlev/2) < p_ptr->skill_sav)
-                       {
-#ifdef JP
-msg_format("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
-                               msg_format("You resist the effects!");
-#endif
-
-                       }
-                       else
-                       {
-                               (void)set_paralyzed(p_ptr->paralyzed + randint0(4) + 4);
-                       }
-                       learn_spell(MS_SLEEP);
-                       update_smart_learn(m_idx, DRS_FREE);
-                       break;
-               }
-
-               /* RF6_HASTE */
-               case 160+0:
-               {
-                       disturb(1, 1);
-                       if (blind)
-                       {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                               msg_format("%^s mumbles.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-#ifdef JP
-msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
-#else
-                               msg_format("%^s concentrates on %s body.", m_name, m_poss);
-#endif
-
-                       }
-
-                       /* Allow quick speed increases to base+10 */
-                       if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
-                       {
-#ifdef JP
-                               msg_format("%^s¤ÎÆ°¤­¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
-#else
-                               msg_format("%^s starts moving faster.", m_name);
-#endif
-                       }
-                       break;
-               }
-
-               /* RF6_HAND_DOOM */
-               case 160+1:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-msg_format("%^s¤¬<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name);
-#else
-                       msg_format("%^s invokes the Hand of Doom!", m_name);
-#endif
-                       dam = (((s32b) ((40 + randint1(20)) * (p_ptr->chp))) / 100);
-                       breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
-                       break;
-               }
-
-               /* RF6_HEAL */
-               case 160+2:
-               {
-                       disturb(1, 1);
-
-                       /* Message */
-                       if (blind)
-                       {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                               msg_format("%^s mumbles.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-#ifdef JP
-msg_format("%^s¤¬¼«Ê¬¤Î½ý¤Ë½¸Ã椷¤¿¡£", m_name);
-#else
-                               msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
-#endif
-
-                       }
-
-                       /* Heal some */
-                       m_ptr->hp += (rlev * 6);
-
-                       /* Fully healed */
-                       if (m_ptr->hp >= m_ptr->maxhp)
-                       {
-                               /* Fully healed */
-                               m_ptr->hp = m_ptr->maxhp;
-
-                               /* Message */
-                               if (seen)
-                               {
-#ifdef JP
-msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
-#else
-                                       msg_format("%^s looks completely healed!", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¤è¤¦¤À¡ª", m_name);
-#else
-                                       msg_format("%^s sounds completely healed!", m_name);
-#endif
-
-                               }
-                       }
-
-                       /* Partially healed */
-                       else
-                       {
-                               /* Message */
-                               if (seen)
-                               {
-#ifdef JP
-msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
-#else
-                                       msg_format("%^s looks healthier.", m_name);
-#endif
-
-                               }
-                               else
-                               {
-#ifdef JP
-msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
-#else
-                                       msg_format("%^s sounds healthier.", m_name);
-#endif
-
-                               }
-                       }
-
-                       /* Redraw (later) if needed */
-                       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
-                       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
-
-                       /* Cancel fear */
-                       if (MON_MONFEAR(m_ptr))
-                       {
-                               /* Cancel fear */
-                               (void)set_monster_monfear(m_idx, 0);
-
-                               /* Message */
-#ifdef JP
-                               msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
-#else
-                               msg_format("%^s recovers %s courage.", m_name, m_poss);
-#endif
-                       }
-                       break;
-               }
-
-               /* RF6_INVULNER */
-               case 160+3:
-               {
-                       disturb(1, 1);
-
-                       /* Message */
-                       if (!seen)
-                       {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                               msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
-                       }
-                       else
-                       {
-#ifdef JP
-msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                               msg_format("%^s casts a Globe of Invulnerability.", m_name);
-#endif
-
-                       }
-
-                       if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
-                       break;
-               }
-
-               /* RF6_BLINK */
-               case 160+4:
-               {
-                       disturb(1, 1);
-                       if (teleport_barrier(m_idx))
-                       {
-#ifdef JP
-                               msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
-#else
-                               msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
-#endif
-                       }
-                       else
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
-#else
-                               msg_format("%^s blinks away.", m_name);
-#endif
-                               teleport_away(m_idx, 10, 0L);
-                               p_ptr->update |= (PU_MONSTERS);
-                       }
-                       break;
-               }
-
-               /* RF6_TPORT */
-               case 160+5:
-               {
-                       disturb(1, 1);
-                       if (teleport_barrier(m_idx))
-                       {
-#ifdef JP
-                               msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
-#else
-                               msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
-#endif
-                       }
-                       else
-                       {
-#ifdef JP
-                               msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
-#else
-                               msg_format("%^s teleports away.", m_name);
-#endif
-                               teleport_away_followable(m_idx);
-                       }
-                       break;
-               }
-
-               /* RF6_WORLD */
-               case 160+6:
-               {
-                       int who = 0;
-                       disturb(1, 1);
-                       if(m_ptr->r_idx == MON_DIO) who = 1;
-                       else if(m_ptr->r_idx == MON_WONG) who = 3;
-                       dam = who;
-                       if (!process_the_world(randint1(2)+2, who, TRUE)) return (FALSE);
-                       break;
-               }
-
-               /* RF6_SPECIAL */
-               case 160+7:
-               {
-                       int k;
-
-                       disturb(1, 1);
-                       switch (m_ptr->r_idx)
-                       {
-                       case MON_OHMU:
-                               /* Moved to process_monster(), like multiplication */
-                               return FALSE;
-
-                       case MON_BANORLUPART:
-                               {
-                                       int dummy_hp = (m_ptr->hp + 1) / 2;
-                                       int dummy_maxhp = m_ptr->maxhp/2;
-                                       int dummy_y = m_ptr->fy;
-                                       int dummy_x = m_ptr->fx;
-
-                                       if (p_ptr->inside_arena || p_ptr->inside_battle || !summon_possible(m_ptr->fy, m_ptr->fx)) return FALSE;
-                                       delete_monster_idx(cave[m_ptr->fy][m_ptr->fx].m_idx);
-                                       summon_named_creature(0, dummy_y, dummy_x, MON_BANOR, mode);
-                                       m_list[hack_m_idx_ii].hp = dummy_hp;
-                                       m_list[hack_m_idx_ii].maxhp = dummy_maxhp;
-                                       summon_named_creature(0, dummy_y, dummy_x, MON_LUPART, mode);
-                                       m_list[hack_m_idx_ii].hp = dummy_hp;
-                                       m_list[hack_m_idx_ii].maxhp = dummy_maxhp;
-
-#ifdef JP
-                                       msg_print("¡Ø¥Ð¡¼¥Î¡¼¥ë¡¦¥ë¥Ñ¡¼¥È¡Ù¤¬Ê¬Îö¤·¤¿¡ª");
-#else
-                                       msg_print("Banor=Rupart splits in two person!");
-#endif
-
-                                       break;
-                               }
-
-                       case MON_BANOR:
-                       case MON_LUPART:
-                               {
-                                       int dummy_hp = 0;
-                                       int dummy_maxhp = 0;
-                                       int dummy_y = m_ptr->fy;
-                                       int dummy_x = m_ptr->fx;
-
-                                       if (!r_info[MON_BANOR].cur_num || !r_info[MON_LUPART].cur_num) return (FALSE);
-                                       for (k = 1; k < m_max; k++)
-                                       {
-                                               if (m_list[k].r_idx == MON_BANOR || m_list[k].r_idx == MON_LUPART)
-                                               {
-                                                       dummy_hp += m_list[k].hp;
-                                                       dummy_maxhp += m_list[k].maxhp;
-                                                       if (m_list[k].r_idx != m_ptr->r_idx)
-                                                       {
-                                                               dummy_y = m_list[k].fy;
-                                                               dummy_x = m_list[k].fx;
-                                                       }
-                                                       delete_monster_idx(k);
-                                               }
-                                       }
-                                       summon_named_creature(0, dummy_y, dummy_x, MON_BANORLUPART, mode);
-                                       m_list[hack_m_idx_ii].hp = dummy_hp;
-                                       m_list[hack_m_idx_ii].maxhp = dummy_maxhp;
-
-#ifdef JP
-                                       msg_print("¡Ø¥Ð¡¼¥Î¡¼¥ë¡Ù¤È¡Ø¥ë¥Ñ¡¼¥È¡Ù¤¬¹çÂΤ·¤¿¡ª");
-#else
-                                       msg_print("Banor and Rupart combine into one!");
-#endif
-
-                                       break;
-                               }
-
-                       case MON_ROLENTO:
-#ifdef JP
-                               if (blind) msg_format("%^s¤¬²¿¤«ÂçÎ̤ËÅꤲ¤¿¡£", m_name);
-                               else msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
-#else
-                               if (blind) msg_format("%^s spreads something.", m_name);
-                               else msg_format("%^s throws some hand grenades.", m_name);
-#endif
-
-                               {
-                                       int num = 1 + randint1(3);
-
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, mode);
-                                       }
-                               }
-#ifdef JP
-                               if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¤Ð¤é¤Þ¤«¤ì¤ë²»¤¬¤¹¤ë¡£");
-#else
-                               if (blind && count) msg_print("You hear many things are scattered nearby.");
-#endif
-                               break;
-
-                       default:
-                               if (r_ptr->d_char == 'B')
-                               {
-                                       disturb(1, 1);
-                                       if (one_in_(3) || !direct)
-                                       {
-#ifdef JP
-                                               msg_format("%^s¤ÏÆÍÁ³»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
-#else
-                                               msg_format("%^s suddenly go out of your sight!", m_name);
-#endif
-                                               teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
-                                               p_ptr->update |= (PU_MONSTERS);
-                                       }
-                                       else
-                                       {
-                                               int get_damage = 0;
-                                               bool fear; /* dummy */
-
-#ifdef JP
-                                               msg_format("%^s¤¬¤¢¤Ê¤¿¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", m_name);
-#else
-                                               msg_format("%^s holds you, and drops from the sky.", m_name);
-#endif
-                                               dam = damroll(4, 8);
-                                               teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
-
-                                               sound(SOUND_FALL);
-
-                                               if (p_ptr->levitation)
-                                               {
-#ifdef JP
-                                                       msg_print("¤¢¤Ê¤¿¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£");
-#else
-                                                       msg_print("You float gently down to the ground.");
-#endif
-                                               }
-                                               else
-                                               {
-#ifdef JP
-                                                       msg_print("¤¢¤Ê¤¿¤ÏÃÏÌ̤Ë᤭¤Ä¤±¤é¤ì¤¿¡£");
-#else
-                                                       msg_print("You crashed into the ground.");
-#endif
-                                                       dam += damroll(6, 8);
-                                               }
-
-                                               /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
-                                                  -- henkma
-                                                */
-                                               get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
-                                               if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
-                                               {
-#ifdef JP
-                                                       msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
-#else
-                                                       char m_name_self[80];
-
-                                                       /* hisself */
-                                                       monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
-
-                                                       msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
-#endif
-                                                       project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
-                                                       set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
-                                               }
-
-                                               if (p_ptr->riding) mon_take_hit_mon(p_ptr->riding, dam, &fear, extract_note_dies(real_r_ptr(&m_list[p_ptr->riding])), m_idx);
-                                       }
-                                       break;
-                               }
-
-                               /* Something is wrong */
-                               else return FALSE;
-                       }
-                       break;
-               }
-
-               /* RF6_TELE_TO */
-               case 160+8:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-msg_format("%^s¤¬¤¢¤Ê¤¿¤ò°ú¤­Ìᤷ¤¿¡£", m_name);
-#else
-                       msg_format("%^s commands you to return.", m_name);
-#endif
-
-                       teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
-                       learn_spell(MS_TELE_TO);
-                       break;
-               }
-
-               /* RF6_TELE_AWAY */
-               case 160+9:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-msg_format("%^s¤Ë¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤é¤ì¤¿¡£", m_name);
-                       if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
-                               msg_print("¤¯¤Ã¤½¡Á");
-#else
-                       msg_format("%^s teleports you away.", m_name);
-#endif
-
-                       learn_spell(MS_TELE_AWAY);
-                       teleport_player_away(m_idx, 100);
-                       break;
-               }
-
-               /* RF6_TELE_LEVEL */
-               case 160+10:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«´ñ̯¤Ê¸ÀÍÕ¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles strangely.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¤¢¤Ê¤¿¤Î­¤ò»Ø¤µ¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s gestures at your feet.", m_name);
-#endif
-
-                       if (p_ptr->resist_nexus)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
-#else
-                               msg_print("You are unaffected!");
-#endif
-
-                       }
-                       else if (randint0(100 + rlev/2) < p_ptr->skill_sav)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
-                               msg_print("You resist the effects!");
-#endif
-
-                       }
-                       else
-                       {
-                               teleport_level(0);
-                       }
-                       learn_spell(MS_TELE_LEVEL);
-                       update_smart_learn(m_idx, DRS_NEXUS);
-                       break;
-               }
-
-               /* RF6_PSY_SPEAR */
-               case 160+11:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name);
-#else
-                       else msg_format("%^s throw a Psycho-Spear.", m_name);
-#endif
-
-                       dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 150) : (randint1(rlev * 3 / 2) + 100);
-                       beam(m_idx, GF_PSY_SPEAR, dam, MS_PSY_SPEAR, learnable);
-                       break;
-               }
-
-               /* RF6_DARKNESS */
-               case 160+12:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-                       if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-                       else if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
-                       else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
-#else
-                       else if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
-                       else msg_format("%^s gestures in shadow.", m_name);
-#endif
-
-                       if (can_use_lite_area) (void)lite_area(0, 3);
-                       else
-                       {
-                               learn_spell(MS_DARKNESS);
-                               (void)unlite_area(0, 3);
-                       }
-                       break;
-               }
-
-               /* RF6_TRAPS */
-               case 160+13:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤Æ¼Ù°­¤ËÈù¾Ð¤ó¤À¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles, and then cackles evilly.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°­¤ËÈù¾Ð¤ó¤À¡£", m_name);
-#else
-                       else msg_format("%^s casts a spell and cackles evilly.", m_name);
-#endif
-
-                       learn_spell(MS_MAKE_TRAP);
-                       (void)trap_creation(y, x);
-                       break;
-               }
-
-               /* RF6_FORGET */
-               case 160+14:
-               {
-                       if (!direct) return (FALSE);
-                       disturb(1, 1);
-#ifdef JP
-msg_format("%^s¤¬¤¢¤Ê¤¿¤Îµ­²±¤ò¾Ãµî¤·¤è¤¦¤È¤·¤Æ¤¤¤ë¡£", m_name);
-#else
-                       msg_format("%^s tries to blank your mind.", m_name);
-#endif
-
-
-                       if (randint0(100 + rlev/2) < p_ptr->skill_sav)
-                       {
-#ifdef JP
-msg_print("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª");
-#else
-                               msg_print("You resist the effects!");
-#endif
-
-                       }
-                       else if (lose_all_info())
-                       {
-#ifdef JP
-msg_print("µ­²±¤¬Çö¤ì¤Æ¤·¤Þ¤Ã¤¿¡£");
-#else
-                               msg_print("Your memories fade away.");
-#endif
-
-                       }
-                       learn_spell(MS_FORGET);
-                       break;
-               }
-
-               /* RF6_RAISE_DEAD */
-               case 160+15:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
-                       else msg_format("%^s casts a spell to revive corpses.", m_name);
-#endif
-                       animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
-                       break;
-               }
-
-               /* RF6_S_KIN */
-               case 160+16:
-               {
-                       disturb(1, 1);
-                       if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
-                       {
-#ifdef JP
-                               if (blind)
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-                               else
-                                       msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                               if (blind)
-                                       msg_format("%^s mumbles.", m_name);
-                               else
-                                       msg_format("%^s magically summons guardians of dungeons.", m_name);
-#endif
-                       }
-                       else
-                       {
-#ifdef JP
-                               if (blind)
-                                       msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-                               else
-                                       msg_format("%^s¤ÏËâË¡¤Ç%s¤ò¾¤´­¤·¤¿¡£",
-                                       m_name,
-                                       ((r_ptr->flags1) & RF1_UNIQUE ?
-                                       "¼ê²¼" : "Ãç´Ö"));
-#else
-                               if (blind)
-                                       msg_format("%^s mumbles.", m_name);
-                               else
-                                       msg_format("%^s magically summons %s %s.",
-                                       m_name, m_poss,
-                                       ((r_ptr->flags1) & RF1_UNIQUE ?
-                                       "minions" : "kin"));
-#endif
-                       }
-
-                       switch (m_ptr->r_idx)
-                       {
-                       case MON_MENELDOR:
-                       case MON_GWAIHIR:
-                       case MON_THORONDOR:
-                               {
-                                       int num = 4 + randint1(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                                       }
-                               }
-                               break;
-
-                       case MON_BULLGATES:
-                               {
-                                       int num = 2 + randint1(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_named_creature(m_idx, y, x, MON_IE, mode);
-                                       }
-                               }
-                               break;
-
-                       case MON_SERPENT:
-                       case MON_ZOMBI_SERPENT:
-                               {
-                                       int num = 2 + randint1(3);
-
-                                       if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
-                                       {
-#ifdef JP
-                                               msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤­½Ð¤·¤¿¡ª");
-#else
-                                               msg_print("Water blew off from the ground!");
-#endif
-                                               fire_ball_hide(GF_WATER_FLOW, 0, 3, 8);
-                                       }
-
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                                       }
-                               }
-                               break;
-
-                       case MON_CALDARM:
-                               {
-                                       int num = randint1(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode);
-                                       }
-                               }
-                               break;
-
-                       case MON_LOUSY:
-                               {
-                                       int num = 2 + randint1(3);
-                                       for (k = 0; k < num; k++)
-                                       {
-                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, PM_ALLOW_GROUP);
-                                       }
-                               }
-                               break;
-
-                       default:
-                               summon_kin_type = r_ptr->d_char; /* Big hack */
-
-                               for (k = 0; k < 4; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, PM_ALLOW_GROUP);
-                               }
-                               break;
-                       }
-#ifdef JP
-                       if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear many things appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_CYBER */
-               case 160+17:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons Cyberdemons!", m_name);
-#endif
-
-#ifdef JP
-if (blind && count) msg_print("½Å¸ü¤Ê­²»¤¬¶á¤¯¤Çʹ¤³¤¨¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear heavy steps nearby.");
-#endif
-
-                       summon_cyber(m_idx, y, x);
-                       break;
-               }
-
-               /* RF6_S_MONSTER */
-               case 160+18:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons help!", m_name);
-#endif
-
-                       for (k = 0; k < 1; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                       }
-#ifdef JP
-if (blind && count) msg_print("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear something appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_MONSTERS */
-               case 160+19:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons monsters!", m_name);
-#endif
-
-                       for (k = 0; k < s_num_6; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                       }
-#ifdef JP
-if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear many things appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_ANT */
-               case 160+20:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s magically summons ants.", m_name);
-#endif
-
-                       for (k = 0; k < s_num_6; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, PM_ALLOW_GROUP);
-                       }
-#ifdef JP
-if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear many things appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_SPIDER */
-               case 160+21:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s magically summons spiders.", m_name);
-#endif
-
-                       for (k = 0; k < s_num_6; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, PM_ALLOW_GROUP);
-                       }
-#ifdef JP
-if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear many things appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_HOUND */
-               case 160+22:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s magically summons hounds.", m_name);
-#endif
-
-                       for (k = 0; k < s_num_4; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, PM_ALLOW_GROUP);
-                       }
-#ifdef JP
-if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear many things appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_HYDRA */
-               case 160+23:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´­¤·¤¿¡£", m_name);
-#else
-                       else msg_format("%^s magically summons hydras.", m_name);
-#endif
-
-                       for (k = 0; k < s_num_4; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, PM_ALLOW_GROUP);
-                       }
-#ifdef JP
-if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear many things appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_ANGEL */
-               case 160+24:
-               {
-                       int num = 1;
-
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons an angel!", m_name);
-#endif
-
-                       if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
-                       {
-                               num += r_ptr->level/40;
-                       }
-
-                       for (k = 0; k < num; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, PM_ALLOW_GROUP);
-                       }
-
-                       if (count < 2)
-                       {
-#ifdef JP
-if (blind && count) msg_print("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                               if (blind && count) msg_print("You hear something appear nearby.");
-#endif
-                       }
-                       else
-                       {
-#ifdef JP
-if (blind) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                               if (blind) msg_print("You hear many things appear nearby.");
-#endif
-                       }
-
-                       break;
-               }
-
-               /* RF6_S_DEMON */
-               case 160+25:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤ÏËâË¡¤Çº®Æ٤εÜÄ¤é°­Ëâ¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
-#endif
-
-                       for (k = 0; k < 1; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, PM_ALLOW_GROUP);
-                       }
-#ifdef JP
-if (blind && count) msg_print("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear something appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_UNDEAD */
-               case 160+26:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons an undead adversary!", m_name);
-#endif
-
-                       for (k = 0; k < 1; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, PM_ALLOW_GROUP);
-                       }
-#ifdef JP
-if (blind && count) msg_print("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear something appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_DRAGON */
-               case 160+27:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons a dragon!", m_name);
-#endif
-
-                       for (k = 0; k < 1; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, PM_ALLOW_GROUP);
-                       }
-#ifdef JP
-if (blind && count) msg_print("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
-#else
-                       if (blind && count) msg_print("You hear something appear nearby.");
-#endif
-
-                       break;
-               }
-
-               /* RF6_S_HI_UNDEAD */
-               case 160+28:
-               {
-                       disturb(1, 1);
-
-                       if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) && ((r_info[MON_NAZGUL].cur_num+2) < r_info[MON_NAZGUL].max_num))
-                       {
-                               int cy = y;
-                               int cx = x;
-
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                               if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤ÇÍ©µ´ÀïÂâ¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               else msg_format("%^s magically summons rangers of Nazgul!", m_name);
-#endif
-                               msg_print(NULL);
-
-                               for (k = 0; k < 30; k++)
-                               {
-                                       if (!summon_possible(cy, cx) || !cave_empty_bold(cy, cx))
-                                       {
-                                               int j;
-                                               for (j = 100; j > 0; j--)
-                                               {
-                                                       scatter(&cy, &cx, y, x, 2, 0);
-                                                       if (cave_empty_bold(cy, cx)) break;
-                                               }
-                                               if (!j) break;
-                                       }
-                                       if (!cave_empty_bold(cy, cx)) continue;
-
-                                       if (summon_named_creature(m_idx, cy, cx, MON_NAZGUL, mode))
-                                       {
-                                               y = cy;
-                                               x = cx;
-                                               count++;
-                                               if (count == 1)
-#ifdef JP
-msg_format("¡ÖÍ©µ´ÀïÂâ%d¹æ¡¢¥Ê¥º¥°¥ë¡¦¥Ö¥é¥Ã¥¯¡ª¡×", count);
-#else
-                                                       msg_format("A Nazgul says 'Nazgul-Rangers Number %d, Nazgul-Black!'",count);
-#endif
-                                               else
-#ifdef JP
-msg_format("¡ÖƱ¤¸¤¯%d¹æ¡¢¥Ê¥º¥°¥ë¡¦¥Ö¥é¥Ã¥¯¡ª¡×", count);
-#else
-                                                       msg_format("Another one says 'Number %d, Nazgul-Black!'",count);
-#endif
-                                               msg_print(NULL);
-                                       }
-                               }
-#ifdef JP
-msg_format("¡Ö%d¿Í¤½¤í¤Ã¤Æ¡¢¥ê¥ó¥°¥ì¥ó¥¸¥ã¡¼¡ª¡×", count);
-#else
-msg_format("They say 'The %d meets! We are the Ring-Ranger!'.", count);
-#endif
-                               msg_print(NULL);
-                       }
-                       else
-                       {
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                               if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                               else msg_format("%^s magically summons greater undead!", m_name);
-#endif
-
-                               for (k = 0; k < s_num_6; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                               }
-                       }
-                       if (blind && count)
-                       {
-#ifdef JP
-msg_print("´Ö¶á¤Ç²¿¤«Â¿¤¯¤Î¤â¤Î¤¬Ç礤²ó¤ë²»¤¬Ê¹¤³¤¨¤ë¡£");
-#else
-                               msg_print("You hear many creepy things appear nearby.");
-#endif
-
-                       }
-                       break;
-               }
-
-               /* RF6_S_HI_DRAGON */
-               case 160+29:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons ancient dragons!", m_name);
-#endif
-
-                       for (k = 0; k < s_num_4; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                       }
-                       if (blind && count)
-                       {
-#ifdef JP
-msg_print("¿¤¯¤ÎÎ϶¯¤¤¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£");
-#else
-                               msg_print("You hear many powerful things appear nearby.");
-#endif
-
-                       }
-                       break;
-               }
-
-               /* RF6_S_AMBERITES */
-               case 160+30:
-               {
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons Lords of Amber!", m_name);
-#endif
-
-
-
-                       for (k = 0; k < s_num_4; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                       }
-                       if (blind && count)
-                       {
-#ifdef JP
-msg_print("ÉÔ»à¤Î¼Ô¤¬¶á¤¯¤Ë¸½¤ì¤ë¤Î¤¬Ê¹¤³¤¨¤¿¡£");
-#else
-                               msg_print("You hear immortal beings appear nearby.");
-#endif
-
-                       }
-                       break;
-               }
-
-               /* RF6_S_UNIQUE */
-               case 160+31:
-               {
-                       bool uniques_are_summoned = FALSE;
-                       int non_unique_type = SUMMON_HI_UNDEAD;
-
-                       disturb(1, 1);
-#ifdef JP
-if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
-                       if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
-else msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´­¤·¤¿¡ª", m_name);
-#else
-                       else msg_format("%^s magically summons special opponents!", m_name);
-#endif
-
-                       for (k = 0; k < s_num_4; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                       }
-
-                       if (count) uniques_are_summoned = TRUE;
-
-                       if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
-                               non_unique_type = 0;
-                       else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
-                               non_unique_type = SUMMON_ANGEL;
-
-                       for (k = count; k < s_num_4; k++)
-                       {
-                               count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                       }
-
-                       if (blind && count)
-                       {
-#ifdef JP
-                               msg_format("¿¤¯¤Î%s¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£", uniques_are_summoned ? "Î϶¯¤¤¤â¤Î" : "¤â¤Î");
-#else
-                               msg_format("You hear many %s appear nearby.", uniques_are_summoned ? "powerful things" : "things");
-#endif
-                       }
-                       break;
-               }
-       }
+    if (!direct)
+    {
+        switch (thrown_spell)
+        {
+            case 96 + 2:    /* RF4_DISPEL */
+            case 96 + 4:    /* RF4_SHOOT */
+            case 128 + 9:   /* RF5_DRAIN_MANA */
+            case 128 + 10:  /* RF5_MIND_BLAST */
+            case 128 + 11:  /* RF5_BRAIN_SMASH */
+            case 128 + 12:  /* RF5_CAUSE_1 */
+            case 128 + 13:  /* RF5_CAUSE_2 */
+            case 128 + 14:  /* RF5_CAUSE_3 */
+            case 128 + 15:  /* RF5_CAUSE_4 */
+            case 128 + 16:  /* RF5_BO_ACID */
+            case 128 + 17:  /* RF5_BO_ELEC */
+            case 128 + 18:  /* RF5_BO_FIRE */
+            case 128 + 19:  /* RF5_BO_COLD */
+            case 128 + 21:  /* RF5_BO_NETH */
+            case 128 + 22:  /* RF5_BO_WATE */
+            case 128 + 23:  /* RF5_BO_MANA */
+            case 128 + 24:  /* RF5_BO_PLAS */
+            case 128 + 25:  /* RF5_BO_ICEE */
+            case 128 + 26:  /* RF5_MISSILE */
+            case 128 + 27:  /* RF5_SCARE */
+            case 128 + 28:  /* RF5_BLIND */
+            case 128 + 29:  /* RF5_CONF */
+            case 128 + 30:  /* RF5_SLOW */
+            case 128 + 31:  /* RF5_HOLD */
+            case 160 + 1:   /* RF6_HAND_DOOM */
+            case 160 + 8:   /* RF6_TELE_TO */
+            case 160 + 9:   /* RF6_TELE_AWAY */
+            case 160 + 10:  /* RF6_TELE_LEVEL */
+            case 160 + 11:  /* RF6_PSY_SPEAR */
+            case 160 + 12:  /* RF6_DARKNESS */
+            case 160 + 14:  /* RF6_FORGET */
+                return (FALSE);
+        }
+    }
+
+    /* Cast the spell. */
+    dam = monspell_to_player(thrown_spell, y, x, m_idx);
+    if (dam < 0) return FALSE;
 
        if ((p_ptr->action == ACTION_LEARN) && thrown_spell > 175)
        {