#include "angband.h"
#include "object-curse.h"
+#include "projection.h"
+#include "quest.h"
+#include "realm-hex.h"
/*!
SPELL_IDX thrown_spell = 0;
DEPTH rlev;
PERCENTAGE failrate;
- byte spell[96], num = 0;
+ byte spell[96], num = 0;
BIT_FLAGS f4, f5, f6;
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
#ifndef JP
char m_poss[80];
#endif
bool do_spell = DO_SPELL_NONE;
int dam = 0;
- /* Target location */
POSITION x = p_ptr->x;
POSITION y = p_ptr->y;
/* Check "projectable" */
bool direct;
- bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
+ bool in_no_magic_dungeon = (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && dun_level
&& (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
bool can_use_lite_area = FALSE;
reset_target(m_ptr);
- /* Extract the monster level */
rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
/* Forbid inate attacks sometimes */
if (!(r_ptr->flags2 & RF2_STUPID))
{
- if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
+ if (d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
else if ((p_ptr->pclass == CLASS_NINJA) && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
}
}