#include "angband.h"
#include "object-curse.h"
-#include "projection.h"
#include "quest.h"
#include "realm-hex.h"
#include "player-move.h"
if ((p_ptr->special_attack & ATTACK_COLD) && !(r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)) return (TRUE);
if ((p_ptr->special_attack & ATTACK_POIS) && !(r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)) return (TRUE);
- /* Speed */
if (p_ptr->pspeed < 145)
{
if (IS_FAST()) return (TRUE);