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モンスターボールのpvalが劣化して中身のモンスターが変わってしまうバグ修正。
[hengband/hengband.git] / src / mspells1.c
index ea7662e..e8f9e25 100644 (file)
@@ -13,8 +13,6 @@
 #include "angband.h"
 
 
-#ifdef DRS_SMART_OPTIONS
-
 /*
  * And now for Intelligent monster attacks (including spells).
  *
@@ -351,8 +349,6 @@ static void remove_bad_spells(int m_idx, u32b *f4p, u32b *f5p, u32b *f6p)
        (*f6p) = f6;
 }
 
-#endif /* DRS_SMART_OPTIONS */
-
 
 /*
  * Determine if there is a space near the player in which
@@ -374,11 +370,10 @@ bool summon_possible(int y1, int x1)
                        if (distance(y1, x1, y, x)>2) continue;
 
                        /* ...nor on the Pattern */
-                       if ((cave[y][x].feat >= FEAT_PATTERN_START)
-                               && (cave[y][x].feat <= FEAT_PATTERN_XTRA2)) continue;
+                       if (pattern_tile(y, x)) continue;
 
-                       /* Require empty floor grid in line of sight */
-                       if ((cave_empty_bold(y, x) || (cave[y][x].feat == FEAT_TREES)) && los(y1, x1, y, x) && los(y, x, y1, x1)) return (TRUE);
+                       /* Require empty floor grid in line of projection */
+                       if (cave_empty_bold(y, x) && projectable(y1, x1, y, x) && projectable(y, x, y1, x1)) return (TRUE);
                }
        }
 
@@ -400,6 +395,7 @@ bool raise_possible(monster_type *m_ptr)
                {
                        if (distance(y, x, yy, xx) > 5) continue;
                        if (!los(y, x, yy, xx)) continue;
+                       if (!projectable(y, x, yy, xx)) continue;
 
                        c_ptr = &cave[yy][xx];
                        /* Scan the pile of objects */
@@ -521,10 +517,22 @@ static void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool b
        /* Handle breath attacks */
        if (breath) rad = 0 - rad;
 
-       if (typ == GF_ROCKET) flg |= PROJECT_STOP;
-       if (typ == GF_MIND_BLAST || typ == GF_BRAIN_SMASH ||
-           typ == GF_CAUSE_1 || typ == GF_CAUSE_2 || typ == GF_CAUSE_3 ||
-           typ == GF_CAUSE_4 || typ == GF_HAND_DOOM) flg |= PROJECT_HIDE;
+       switch (typ)
+       {
+       case GF_ROCKET:
+               flg |= PROJECT_STOP;
+               break;
+       case GF_DRAIN_MANA:
+       case GF_MIND_BLAST:
+       case GF_BRAIN_SMASH:
+       case GF_CAUSE_1:
+       case GF_CAUSE_2:
+       case GF_CAUSE_3:
+       case GF_CAUSE_4:
+       case GF_HAND_DOOM:
+               flg |= (PROJECT_HIDE | PROJECT_AIMED);
+               break;
+       }
 
        /* Target the player with a ball attack */
        (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
@@ -550,8 +558,8 @@ u32b get_curse(int power, object_type *o_ptr)
                {
                        if (new_curse & TRC_HEAVY_MASK) continue;
                }
-               if (((o_ptr->tval < TV_BOW) || (o_ptr->tval > TV_SWORD)) && (new_curse == TRC_LOW_MELEE)) continue;
-               if (((o_ptr->tval < TV_BOOTS) || (o_ptr->tval > TV_DRAG_ARMOR)) && (new_curse == TRC_LOW_AC)) continue;
+               if (((o_ptr->tval < TV_WEAPON_BEGIN) || (o_ptr->tval > TV_WEAPON_END)) && (new_curse == TRC_LOW_MELEE)) continue;
+               if (((o_ptr->tval < TV_ARMOR_BEGIN) || (o_ptr->tval > TV_ARMOR_END)) && (new_curse == TRC_LOW_AC)) continue;
                break;
        }
        return new_curse;
@@ -572,7 +580,7 @@ void curse_equipment(int chance, int heavy_chance)
 
        object_flags(o_ptr, oflgs);
 
-       object_desc(o_name, o_ptr, FALSE, 0);
+       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
        /* Extra, biased saving throw for blessed items */
        if (have_flag(oflgs, TR_BLESSED) && (randint1(888) > chance))
@@ -864,7 +872,7 @@ static bool dispel_check(int m_idx)
 
        if (r_ptr->flags4 & RF4_BR_FIRE)
        {
-               if (!(prace_is_(RACE_DEMON) && p_ptr->lev > 44))
+               if (!((p_ptr->prace == RACE_DEMON) && p_ptr->lev > 44))
                {
                        if (!p_ptr->immune_fire && (p_ptr->oppose_fire || music_singing(MUSIC_RESIST))) return (TRUE);
                        if (p_ptr->special_defense & DEFENSE_FIRE) return (TRUE);
@@ -1051,16 +1059,17 @@ static int choose_attack_spell(int m_idx, byte spells[], byte num)
        if (special_num)
        {
                bool success = FALSE;
-               switch(m_ptr->r_idx)
+               switch (m_ptr->r_idx)
                {
                        case MON_OHMU:
-                               if (randint0(100) < 50) success = TRUE;
+                       case MON_BANOR:
+                       case MON_LUPART:
                                break;
                        case MON_BANORLUPART:
                                if (randint0(100) < 70) success = TRUE;
                                break;
-                       case MON_BANOR:
-                       case MON_LUPART:
+                       case MON_ROLENTO:
+                               if (randint0(100) < 40) success = TRUE;
                                break;
                        default:
                                if (randint0(100) < 50) success = TRUE;
@@ -1309,7 +1318,7 @@ bool make_attack_spell(int m_idx)
        if (projectable(m_ptr->fy, m_ptr->fx, y, x))
        {
                /* Breath disintegration to the glyph if possible */
-               if ((!cave_floor_bold(y,x)) && (r_ptr->flags4 & RF4_BR_DISI) && one_in_(2)) do_disi = TRUE;
+               if (!have_flag(f_flags_bold(y, x), FF_PROJECT) && (f4 & RF4_BR_DISI) && one_in_(2)) do_disi = TRUE;
        }
 
        /* Check path to next grid */
@@ -1317,7 +1326,7 @@ bool make_attack_spell(int m_idx)
        {
                bool success = FALSE;
 
-               if ((r_ptr->flags4 & RF4_BR_DISI) &&
+               if ((f4 & RF4_BR_DISI) &&
                    (m_ptr->cdis < MAX_RANGE/2) &&
                    in_disintegration_range(m_ptr->fy, m_ptr->fx, y, x) &&
                    (one_in_(10) || (projectable(y, x, m_ptr->fy, m_ptr->fx) && one_in_(2))))
@@ -1352,14 +1361,8 @@ bool make_attack_spell(int m_idx)
                                /* Access the next grid */
                                c_ptr = &cave[next_y][next_x];
 
-                               /* Skip door, rubble, wall */
-                               if ((c_ptr->feat >= FEAT_DOOR_HEAD) && (c_ptr->feat <= FEAT_PERM_SOLID)) continue;
-
-                               /* Skip tree */
-                               if (c_ptr->feat == FEAT_TREES) continue;
-
-                               /* Skip mountain */
-                               if (c_ptr->feat == FEAT_MOUNTAIN) continue;
+                               /* Skip door, rubble, wall, tree, mountain, etc. */
+                               if (!have_flag(f_flags_grid(c_ptr), FF_PROJECT)) continue;
 
                                if (projectable(m_ptr->fy, m_ptr->fx, next_y, next_x))
                                {
@@ -1450,6 +1453,8 @@ bool make_attack_spell(int m_idx)
                f4 &= ~(RF4_SUMMON_MASK);
                f5 &= ~(RF5_SUMMON_MASK);
                f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
+
+               if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
        }
 
        /* No spells left */
@@ -1488,6 +1493,15 @@ bool make_attack_spell(int m_idx)
                        f6 &= ~(RF6_RAISE_DEAD);
                }
 
+               /* Special moves restriction */
+               if (f6 & RF6_SPECIAL)
+               {
+                       if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(y, x))
+                       {
+                               f6 &= ~(RF6_SPECIAL);
+                       }
+               }
+
                /* No spells left */
                if (!f4 && !f5 && !f6) return (FALSE);
        }
@@ -2528,67 +2542,9 @@ else msg_format("%^s
                {
                        if (!direct) return (FALSE);
                        disturb(1, 0);
-                       if (p_ptr->csp)
-                       {
-                               int r1;
-
-                               /* Basic message */
-#ifdef JP
-msg_format("%^s¤ËÀº¿À¥¨¥Í¥ë¥®¡¼¤òµÛ¤¤¼è¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª", m_name);
-#else
-                               msg_format("%^s draws psychic energy from you!", m_name);
-#endif
-
-
-                               /* Attack power */
-                               r1 = (randint1(rlev) / 2) + 1;
-
-                               /* Full drain */
-                               if (r1 >= p_ptr->csp)
-                               {
-                                       r1 = p_ptr->csp;
-                                       p_ptr->csp = 0;
-                                       p_ptr->csp_frac = 0;
-                               }
-
-                               /* Partial drain */
-                               else
-                               {
-                                       p_ptr->csp -= r1;
-                               }
-
-                               learn_spell(MS_DRAIN_MANA);
-
-                               /* Redraw mana */
-                               p_ptr->redraw |= (PR_MANA);
-
-                               /* Window stuff */
-                               p_ptr->window |= (PW_PLAYER);
-                               p_ptr->window |= (PW_SPELL);
-
-                               /* Heal the monster */
-                               if (m_ptr->hp < m_ptr->maxhp)
-                               {
-                                       /* Heal */
-                                       m_ptr->hp += (6 * r1);
-                                       if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
-
-                                       /* Redraw (later) if needed */
-                                       if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
-                                       if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
-
-                                       /* Special message */
-                                       if (seen)
-                                       {
-#ifdef JP
-msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
-#else
-                                               msg_format("%^s appears healthier.", m_name);
-#endif
 
-                                       }
-                               }
-                       }
+                       dam = (randint1(rlev) / 2) + 1;
+                       breath(y, x, m_idx, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
                        update_smart_learn(m_idx, DRS_MANA);
                        break;
                }
@@ -3254,7 +3210,7 @@ msg_format("%^s
                        if (!direct) return (FALSE);
                        disturb(1, 0);
 #ifdef JP
-msg_format("%^s¤¬ÇËÌǤμê¤òÊü¤Ã¤¿¡ª", m_name);
+msg_format("%^s¤¬<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name);
 #else
                        msg_format("%^s invokes the Hand of Doom!", m_name);
 #endif
@@ -3407,7 +3363,7 @@ msg_format("%^s
 #endif
 
                        teleport_away(m_idx, 10, FALSE);
-                       p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
+                       p_ptr->update |= (PU_MONSTERS);
                        break;
                }
 
@@ -3485,7 +3441,7 @@ msg_format("%^s
                        int k;
 
                        disturb(1, 0);
-                       switch(m_ptr->r_idx)
+                       switch (m_ptr->r_idx)
                        {
                        case MON_OHMU:
                                /* Moved to process_monster(), like multiplication */
@@ -3515,8 +3471,9 @@ msg_format("%^s
 
                                        break;
                                }
-                               case MON_BANOR:
-                               case MON_LUPART:
+
+                       case MON_BANOR:
+                       case MON_LUPART:
                                {
                                        int dummy_hp = 0;
                                        int dummy_maxhp = 0;
@@ -3551,6 +3508,30 @@ msg_format("%^s
                                        break;
                                }
 
+                       case MON_ROLENTO:
+#ifdef JP
+                               if (blind) msg_format("%^s¤¬²¿¤«ÂçÎ̤ËÅꤲ¤¿¡£", m_name);
+                               else msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
+#else
+                               if (blind) msg_format("%^s spreads something.", m_name);
+                               else msg_format("%^s throws some hand grenades.", m_name);
+#endif
+
+                               {
+                                       int num = 1 + randint1(3);
+
+                                       for (k = 0; k < num; k++)
+                                       {
+                                               count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, mode);
+                                       }
+                               }
+#ifdef JP
+                               if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¤Ð¤é¤Þ¤«¤ì¤ë²»¤¬¤¹¤ë¡£");
+#else
+                               if (blind && count) msg_print("You hear many things are scattered nearby.");
+#endif
+                               break;
+
                        default:
                                if (r_ptr->d_char == 'B')
                                {
@@ -3563,7 +3544,7 @@ msg_format("%^s
                                                msg_format("%^s suddenly go out of your sight!", m_name);
 #endif
                                                teleport_away(m_idx, 10, FALSE);
-                                               p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
+                                               p_ptr->update |= (PU_MONSTERS);
                                        }
                                        else
                                        {
@@ -3831,25 +3812,11 @@ else msg_format("%^s
                        break;
                }
 
-               /* RF6_SUMMON_KIN */
+               /* RF6_S_KIN */
                case 160+16:
                {
                        disturb(1, 0);
-                       if (m_ptr->r_idx == MON_ROLENTO)
-                       {
-#ifdef JP
-                               if (blind)
-                                       msg_format("%^s¤¬²¿¤«ÂçÎ̤ËÅꤲ¤¿¡£", m_name);
-                               else 
-                                       msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
-#else
-                               if (blind)
-                                       msg_format("%^s spreads something.", m_name);
-                               else
-                                       msg_format("%^s throws some hand grenades.", m_name);
-#endif
-                       }
-                       else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
+                       if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
                        {
 #ifdef JP
                                if (blind)
@@ -3884,85 +3851,87 @@ else msg_format("%^s
 #endif
                        }
 
-                       if(m_ptr->r_idx == MON_ROLENTO)
+                       switch (m_ptr->r_idx)
                        {
-                               int num = 1 + randint1(3);
-
-                               for (k = 0; k < num; k++)
+                       case MON_MENELDOR:
+                       case MON_GWAIHIR:
+                       case MON_THORONDOR:
                                {
-                                       count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, mode);
-                               }
-                       }
-                       else if(m_ptr->r_idx == MON_THORONDOR ||
-                               m_ptr->r_idx == MON_GWAIHIR ||
-                               m_ptr->r_idx == MON_MENELDOR)
-                       {
-                               int num = 4 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-                               }
-                       }
-                       else if(m_ptr->r_idx == MON_LOUSY)
-                       {
-                               int num = 2 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, PM_ALLOW_GROUP);
-                               }
-                       }
-                       else if(m_ptr->r_idx == MON_BULLGATES)
-                       {
-                               int num = 2 + randint1(3);
-                               for (k = 0; k < num; k++)
-                               {
-                                       count += summon_named_creature(m_idx, y, x, 921, mode);
+                                       int num = 4 + randint1(3);
+                                       for (k = 0; k < num; k++)
+                                       {
+                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+                                       }
                                }
-                       }
-                       else if (m_ptr->r_idx == MON_CALDARM)
-                       {
-                               int num = randint1(3);
-                               for (k = 0; k < num; k++)
+                               break;
+
+                       case MON_BULLGATES:
                                {
-                                       count += summon_named_creature(m_idx, y, x, 930, mode);
+                                       int num = 2 + randint1(3);
+                                       for (k = 0; k < num; k++)
+                                       {
+                                               count += summon_named_creature(m_idx, y, x, MON_IE, mode);
+                                       }
                                }
-                       }
-                       else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
-                       {
-                               int num = 2 + randint1(3);
+                               break;
 
-                               if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
+                       case MON_SERPENT:
+                       case MON_ZOMBI_SERPENT:
                                {
+                                       int num = 2 + randint1(3);
+
+                                       if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
+                                       {
 #ifdef JP
-                                       msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤­½Ð¤·¤¿¡ª");
+                                               msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤­½Ð¤·¤¿¡ª");
 #else
-                                       msg_print("Water blew off from the ground!");
+                                               msg_print("Water blew off from the ground!");
 #endif
-                                       fire_ball_hide(GF_WATER_FLOW, 0, 3, 8);
+                                               fire_ball_hide(GF_WATER_FLOW, 0, 3, 8);
+                                       }
+
+                                       for (k = 0; k < num; k++)
+                                       {
+                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+                                       }
+                               }
+                               break;
+
+                       case MON_CALDARM:
+                               {
+                                       int num = randint1(3);
+                                       for (k = 0; k < num; k++)
+                                       {
+                                               count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode);
+                                       }
                                }
+                               break;
 
-                               for (k = 0; k < num; k++)
+                       case MON_LOUSY:
                                {
-                                       count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+                                       int num = 2 + randint1(3);
+                                       for (k = 0; k < num; k++)
+                                       {
+                                               count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, PM_ALLOW_GROUP);
+                                       }
                                }
-                       }
-                       else
-                       {
+                               break;
 
+                       default:
                                summon_kin_type = r_ptr->d_char; /* Big hack */
 
                                for (k = 0; k < 4; k++)
                                {
                                        count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, PM_ALLOW_GROUP);
                                }
+                               break;
                        }
 #ifdef JP
-if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
+                       if (blind && count) msg_print("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£");
 #else
                        if (blind && count) msg_print("You hear many things appear nearby.");
 #endif
 
-
                        break;
                }
 
@@ -4326,17 +4295,17 @@ else msg_format("%^s
 
                                for (k = 0; k < 30; k++)
                                {
-                                       if (!summon_possible(cy, cx) || !cave_floor_bold(cy, cx))
+                                       if (!summon_possible(cy, cx) || !cave_empty_bold(cy, cx))
                                        {
                                                int j;
                                                for (j = 100; j > 0; j--)
                                                {
                                                        scatter(&cy, &cx, y, x, 2, 0);
-                                                       if (cave_floor_bold(cy, cx)) break;
+                                                       if (cave_empty_bold(cy, cx)) break;
                                                }
                                                if (!j) break;
                                        }
-                                       if (!cave_floor_bold(cy, cx)) continue;
+                                       if (!cave_empty_bold(cy, cx)) continue;
 
                                        if (summon_named_creature(m_idx, cy, cx, MON_NAZGUL, mode))
                                        {