+++ /dev/null
-/*!
- * @file mspells2.c
- * @brief モンスター魔法の実装(対モンスター処理) / Monster spells (attack monster)
- * @date 2014/01/17
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
- * This software may be copied and distributed for educational, research,\n
- * and not for profit purposes provided that this copyright and statement\n
- * are included in all such copies. Other copyrights may also apply.\n
- * 2014 Deskull rearranged comment for Doxygen.\n
- * @details
- */
-
-#include "angband.h"
-#include "projection.h"
-#include "quest.h"
-#include "realm-hex.h"
-#include "player-move.h"
-#include "monster.h"
-#include "monster-status.h"
-#include "monster-spell.h"
-
-/*!
- * @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
- * Determine if a beam spell will hit the target.
- * @param y1 始点のY座標
- * @param x1 始点のX座標
- * @param y2 目標のY座標
- * @param x2 目標のX座標
- * @param m_ptr 使用するモンスターの構造体参照ポインタ
- * @return ビームが到達可能ならばTRUEを返す
- */
-static bool direct_beam(POSITION y1, POSITION x1, POSITION y2, POSITION x2, monster_type *m_ptr)
-{
- bool hit2 = FALSE;
- int i;
- POSITION y, x;
-
- int grid_n = 0;
- u16b grid_g[512];
-
- bool is_friend = is_pet(m_ptr);
-
- /* Check the projection path */
- grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
-
- /* No grid is ever projectable from itself */
- if (!grid_n) return (FALSE);
-
- for (i = 0; i < grid_n; i++)
- {
- y = GRID_Y(grid_g[i]);
- x = GRID_X(grid_g[i]);
-
- if (y == y2 && x == x2)
- hit2 = TRUE;
- else if (is_friend && current_floor_ptr->grid_array[y][x].m_idx > 0 &&
- !are_enemies(m_ptr, ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[y][x].m_idx]))
- {
- /* Friends don't shoot friends */
- return FALSE;
- }
-
- if (is_friend && player_bold(y, x))
- return FALSE;
- }
- if (!hit2)
- return FALSE;
- return TRUE;
-}
-
-/*!
- * @brief モンスターが敵対モンスターに直接ブレスを当てることが可能かを判定する /
- * Determine if a breath will hit the target.
- * @param y1 始点のY座標
- * @param x1 始点のX座標
- * @param y2 目標のY座標
- * @param x2 目標のX座標
- * @param rad 半径
- * @param typ 効果属性ID
- * @param is_friend TRUEならば、プレイヤーを巻き込む時にブレスの判定をFALSEにする。
- * @return ブレスを直接当てられるならばTRUEを返す
- */
-static bool breath_direct(POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, EFFECT_ID typ, bool is_friend)
-{
- /* Must be the same as projectable() */
-
- int i;
-
- /* Initial grid */
- POSITION y = y1;
- POSITION x = x1;
-
- int grid_n = 0;
- u16b grid_g[512];
-
- int grids = 0;
- POSITION gx[1024], gy[1024];
- POSITION gm[32];
- POSITION gm_rad = rad;
-
- bool hit2 = FALSE;
- bool hityou = FALSE;
-
- BIT_FLAGS flg;
-
- switch (typ)
- {
- case GF_LITE:
- case GF_LITE_WEAK:
- flg = PROJECT_LOS;
- break;
- case GF_DISINTEGRATE:
- flg = PROJECT_DISI;
- break;
- default:
- flg = 0;
- break;
- }
-
- /* Check the projection path */
- grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
-
- /* Project along the path */
- for (i = 0; i < grid_n; ++i)
- {
- int ny = GRID_Y(grid_g[i]);
- int nx = GRID_X(grid_g[i]);
-
- if (flg & PROJECT_DISI)
- {
- /* Hack -- Balls explode before reaching walls */
- if (cave_stop_disintegration(ny, nx)) break;
- }
- else if (flg & PROJECT_LOS)
- {
- /* Hack -- Balls explode before reaching walls */
- if (!cave_los_bold(ny, nx)) break;
- }
- else
- {
- /* Hack -- Balls explode before reaching walls */
- if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
- }
-
- /* Save the "blast epicenter" */
- y = ny;
- x = nx;
- }
-
- grid_n = i;
-
- if (!grid_n)
- {
- if (flg & PROJECT_DISI)
- {
- if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
- if (in_disintegration_range(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
- }
- else if (flg & PROJECT_LOS)
- {
- if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
- if (los(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
- }
- else
- {
- if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
- if (projectable(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
- }
- }
- else
- {
- breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
-
- for (i = 0; i < grids; i++)
- {
- /* Extract the location */
- y = gy[i];
- x = gx[i];
-
- if ((y == y2) && (x == x2)) hit2 = TRUE;
- if (player_bold(y, x)) hityou = TRUE;
- }
- }
-
- if (!hit2) return FALSE;
- if (is_friend && hityou) return FALSE;
-
- return TRUE;
-}
-
-/*!
- * @brief モンスターが特殊能力の目標地点を決める処理 /
- * Get the actual center point of ball spells (rad > 1) (originally from TOband)
- * @param sy 始点のY座標
- * @param sx 始点のX座標
- * @param ty 目標Y座標を返す参照ポインタ
- * @param tx 目標X座標を返す参照ポインタ
- * @param flg 判定のフラグ配列
- * @return なし
- */
-void get_project_point(POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg)
-{
- u16b path_g[128];
- int path_n, i;
-
- path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
-
- *ty = sy;
- *tx = sx;
-
- /* Project along the path */
- for (i = 0; i < path_n; i++)
- {
- sy = GRID_Y(path_g[i]);
- sx = GRID_X(path_g[i]);
-
- /* Hack -- Balls explode before reaching walls */
- if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
-
- *ty = sy;
- *tx = sx;
- }
-}
-
-/*!
- * @brief モンスターが敵モンスターに魔力消去を使うかどうかを返す /
- * Check should monster cast dispel spell at other monster.
- * @param m_idx 術者のモンスターID
- * @param t_idx 目標のモンスターID
- * @return 魔力消去を使うべきならばTRUEを変えす。
- */
-static bool dispel_check_monster(MONSTER_IDX m_idx, MONSTER_IDX t_idx)
-{
- monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx];
-
- if (MON_INVULNER(t_ptr)) return TRUE;
-
- if (t_ptr->mspeed < 135)
- {
- if (MON_FAST(t_ptr)) return TRUE;
- }
-
- /* Riding monster */
- if (t_idx == p_ptr->riding)
- {
- if (dispel_check(m_idx)) return TRUE;
- }
-
- /* No need to cast dispel spell */
- return FALSE;
-}
-
-/*!
- * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン /
- * Monster tries to 'cast a spell' (or breath, etc) at another monster.
- * @param m_idx 術者のモンスターID
- * @return 実際に特殊能力を使った場合TRUEを返す
- * @details
- * The player is only disturbed if able to be affected by the spell.
- */
-bool monst_spell_monst(MONSTER_IDX m_idx)
-{
- POSITION y = 0, x = 0;
- int i, k;
- MONSTER_IDX target_idx = 0;
- int thrown_spell;
- HIT_POINT dam = 0;
- int start;
- int plus = 1;
-
- byte spell[96], num = 0;
-
- GAME_TEXT m_name[160];
- GAME_TEXT t_name[160];
-
-#ifndef JP
- char m_poss[160];
-#endif
-
- monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
- monster_type *t_ptr = NULL;
-
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- u32b f4, f5, f6;
-
- bool see_m = is_seen(m_ptr);
- bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
- bool pet = is_pet(m_ptr);
-
- bool in_no_magic_dungeon = (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && current_floor_ptr->dun_level
- && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
-
- bool can_use_lite_area = FALSE;
- bool can_remember;
-
- /* Cannot cast spells when confused */
- if (MON_CONFUSED(m_ptr)) return (FALSE);
-
- /* Extract the racial spell flags */
- f4 = r_ptr->flags4;
- f5 = r_ptr->a_ability_flags1;
- f6 = r_ptr->a_ability_flags2;
-
- /* Target is given for pet? */
- if (pet_t_m_idx && pet)
- {
- target_idx = pet_t_m_idx;
- t_ptr = ¤t_floor_ptr->m_list[target_idx];
-
- /* Cancel if not projectable (for now) */
- if ((m_idx == target_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
- {
- target_idx = 0;
- }
- }
-
- /* Is there counter attack target? */
- if (!target_idx && m_ptr->target_y)
- {
- target_idx = current_floor_ptr->grid_array[m_ptr->target_y][m_ptr->target_x].m_idx;
-
- if (target_idx)
- {
- t_ptr = ¤t_floor_ptr->m_list[target_idx];
-
- /* Cancel if neither enemy nor a given target */
- if ((m_idx == target_idx) ||
- ((target_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
- {
- target_idx = 0;
- }
-
- /* Allow only summoning etc.. if not projectable */
- else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
- {
- f4 &= (RF4_INDIRECT_MASK);
- f5 &= (RF5_INDIRECT_MASK);
- f6 &= (RF6_INDIRECT_MASK);
- }
- }
- }
-
- /* Look for enemies normally */
- if (!target_idx)
- {
- bool success = FALSE;
-
- if (p_ptr->inside_battle)
- {
- start = randint1(m_max-1) + m_max;
- if (randint0(2)) plus = -1;
- }
- else start = m_max + 1;
-
- /* Scan thru all monsters */
- for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
- {
- MONSTER_IDX dummy = (i % m_max);
- if (!dummy) continue;
-
- target_idx = dummy;
- t_ptr = ¤t_floor_ptr->m_list[target_idx];
-
- if (!monster_is_valid(t_ptr)) continue;
-
- /* Monster must be 'an enemy' */
- if ((m_idx == target_idx) || !are_enemies(m_ptr, t_ptr)) continue;
-
- /* Monster must be projectable */
- if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
-
- /* Get it */
- success = TRUE;
- break;
- }
-
- /* No enemy found */
- if (!success) return FALSE;
- }
-
-
- /* OK -- we've got a target */
- y = t_ptr->fy;
- x = t_ptr->fx;
-
- /* Forget old counter attack target */
- reset_target(m_ptr);
-
- /* Remove unimplemented spells */
- f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
-
- if (f4 & RF4_BR_LITE)
- {
- if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
- f4 &= ~(RF4_BR_LITE);
- }
-
- /* Remove unimplemented special moves */
- if (f6 & RF6_SPECIAL)
- {
- if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
- f6 &= ~(RF6_SPECIAL);
- }
-
- if (f6 & RF6_DARKNESS)
- {
- bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
-
- if (vs_ninja &&
- !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
- !(r_ptr->flags7 & RF7_DARK_MASK))
- can_use_lite_area = TRUE;
-
- if (!(r_ptr->flags2 & RF2_STUPID))
- {
- if (d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
- else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
- }
- }
-
- if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
- {
- f4 &= (RF4_NOMAGIC_MASK);
- f5 &= (RF5_NOMAGIC_MASK);
- f6 &= (RF6_NOMAGIC_MASK);
- }
-
- if (p_ptr->inside_arena || p_ptr->inside_battle)
- {
- f4 &= ~(RF4_SUMMON_MASK);
- f5 &= ~(RF5_SUMMON_MASK);
- f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
-
- if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
- }
-
- if (p_ptr->inside_battle && !one_in_(3))
- {
- f6 &= ~(RF6_HEAL);
- }
-
- if (m_idx == p_ptr->riding)
- {
- f4 &= ~(RF4_RIDING_MASK);
- f5 &= ~(RF5_RIDING_MASK);
- f6 &= ~(RF6_RIDING_MASK);
- }
-
- if (pet)
- {
- f4 &= ~(RF4_SHRIEK);
- f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
-
- if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
- {
- f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
- }
-
- if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
- {
- f4 &= ~(RF4_ATTACK_MASK);
- f5 &= ~(RF5_ATTACK_MASK);
- f6 &= ~(RF6_ATTACK_MASK);
- }
-
- if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
- {
- f4 &= ~(RF4_SUMMON_MASK);
- f5 &= ~(RF5_SUMMON_MASK);
- f6 &= ~(RF6_SUMMON_MASK);
- }
-
- /* Prevent collateral damage */
- if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
- {
- if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
- (f5 & RF5_BALL_MASK) ||
- (f6 & RF6_BALL_MASK))
- {
- POSITION real_y = y;
- POSITION real_x = x;
-
- get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
-
- if (projectable(real_y, real_x, p_ptr->y, p_ptr->x))
- {
- int dist = distance(real_y, real_x, p_ptr->y, p_ptr->x);
-
- if (dist <= 2)
- {
- f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
- f5 &= ~(RF5_BALL_MASK);
- f6 &= ~(RF6_BALL_MASK);
- }
- else if (dist <= 4)
- {
- f4 &= ~(RF4_BIG_BALL_MASK);
- f5 &= ~(RF5_BIG_BALL_MASK);
- f6 &= ~(RF6_BIG_BALL_MASK);
- }
- }
- else if (f5 & RF5_BA_LITE)
- {
- if ((distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 4) && los(real_y, real_x, p_ptr->y, p_ptr->x))
- f5 &= ~(RF5_BA_LITE);
- }
- }
-
- if (f4 & RF4_ROCKET)
- {
- POSITION real_y = y;
- POSITION real_x = x;
-
- get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
- if (projectable(real_y, real_x, p_ptr->y, p_ptr->x) && (distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 2))
- f4 &= ~(RF4_ROCKET);
- }
-
- if (((f4 & RF4_BEAM_MASK) || (f5 & RF5_BEAM_MASK) || (f6 & RF6_BEAM_MASK)) &&
- !direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
- {
- f4 &= ~(RF4_BEAM_MASK);
- f5 &= ~(RF5_BEAM_MASK);
- f6 &= ~(RF6_BEAM_MASK);
- }
-
- if ((f4 & RF4_BREATH_MASK) || (f5 & RF5_BREATH_MASK) || (f6 & RF6_BREATH_MASK))
- {
- /* Expected breath radius */
- POSITION rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
-
- if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
- {
- f4 &= ~(RF4_BREATH_MASK);
- f5 &= ~(RF5_BREATH_MASK);
- f6 &= ~(RF6_BREATH_MASK);
- }
- else if ((f4 & RF4_BR_LITE) &&
- !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
- {
- f4 &= ~(RF4_BR_LITE);
- }
- else if ((f4 & RF4_BR_DISI) &&
- !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
- {
- f4 &= ~(RF4_BR_DISI);
- }
- }
- }
-
- /* Special moves restriction */
- if (f6 & RF6_SPECIAL)
- {
- if (m_ptr->r_idx == MON_ROLENTO)
- {
- if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
- f6 &= ~(RF6_SPECIAL);
- }
- else if (r_ptr->d_char == 'B')
- {
- if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
- f6 &= ~(RF6_SPECIAL);
- }
- else f6 &= ~(RF6_SPECIAL);
- }
- }
-
- /* Remove some spells if necessary */
-
- if (!(r_ptr->flags2 & RF2_STUPID))
- {
- /* Check for a clean bolt shot */
- if (((f4 & RF4_BOLT_MASK) ||
- (f5 & RF5_BOLT_MASK) ||
- (f6 & RF6_BOLT_MASK)) &&
- !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
- {
- f4 &= ~(RF4_BOLT_MASK);
- f5 &= ~(RF5_BOLT_MASK);
- f6 &= ~(RF6_BOLT_MASK);
- }
-
- /* Check for a possible summon */
- if (((f4 & RF4_SUMMON_MASK) ||
- (f5 & RF5_SUMMON_MASK) ||
- (f6 & RF6_SUMMON_MASK)) &&
- !(summon_possible(t_ptr->fy, t_ptr->fx)))
- {
- /* Remove summoning spells */
- f4 &= ~(RF4_SUMMON_MASK);
- f5 &= ~(RF5_SUMMON_MASK);
- f6 &= ~(RF6_SUMMON_MASK);
- }
-
- /* Dispel magic */
- if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, target_idx))
- {
- /* Remove dispel spell */
- f4 &= ~(RF4_DISPEL);
- }
-
- /* Check for a possible raise dead */
- if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
- {
- /* Remove raise dead spell */
- f6 &= ~(RF6_RAISE_DEAD);
- }
-
- /* Special moves restriction */
- if (f6 & RF6_SPECIAL)
- {
- if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
- {
- f6 &= ~(RF6_SPECIAL);
- }
- }
- }
-
- if (r_ptr->flags2 & RF2_SMART)
- {
- /* Hack -- allow "desperate" spells */
- if ((m_ptr->hp < m_ptr->maxhp / 10) &&
- (randint0(100) < 50))
- {
- /* Require intelligent spells */
- f4 &= (RF4_INT_MASK);
- f5 &= (RF5_INT_MASK);
- f6 &= (RF6_INT_MASK);
- }
-
- /* Hack -- decline "teleport level" in some case */
- if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((target_idx == p_ptr->riding) ? 0 : target_idx))
- {
- f6 &= ~(RF6_TELE_LEVEL);
- }
- }
-
- /* No spells left */
- if (!f4 && !f5 && !f6) return FALSE;
-
- /* Extract the "inate" spells */
- for (k = 0; k < 32; k++)
- {
- if (f4 & (1L << k)) spell[num++] = k + RF4_SPELL_START;
- }
-
- /* Extract the "normal" spells */
- for (k = 0; k < 32; k++)
- {
- if (f5 & (1L << k)) spell[num++] = k + RF5_SPELL_START;
- }
-
- /* Extract the "bizarre" spells */
- for (k = 0; k < 32; k++)
- {
- if (f6 & (1L << k)) spell[num++] = k + RF6_SPELL_START;
- }
-
- /* No spells left */
- if (!num) return (FALSE);
-
- /* Stop if player is dead or gone */
- if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
-
- /* Handle "leaving" */
- if (p_ptr->leaving) return (FALSE);
-
- /* Get the monster name (or "it") */
- monster_desc(m_name, m_ptr, 0x00);
-
-#ifndef JP
- /* Get the monster possessive ("his"/"her"/"its") */
- monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
-#endif
-
- /* Get the target's name (or "it") */
- monster_desc(t_name, t_ptr, 0x00);
-
- /* Choose a spell to cast */
- thrown_spell = spell[randint0(num)];
-
- if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
-
- /* Check for spell failure (inate attacks never fail) */
- if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
- {
- disturb(TRUE, TRUE);
- if (see_m) msg_format(_("%^sは呪文を唱えようとしたが失敗した。",
- "%^s tries to cast a spell, but fails."), m_name);
-
- return (TRUE);
- }
-
- /* Hex: Anti Magic Barrier */
- if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
- {
- if (see_m) msg_format(_("反魔法バリアが%^sの呪文をかき消した。",
- "Anti magic barrier cancels the spell which %^s casts."), m_name);
- return (TRUE);
- }
-
- can_remember = is_original_ap_and_seen(m_ptr);
-
- dam = monspell_to_monster(thrown_spell, y, x, m_idx, target_idx);
- if (dam < 0) return FALSE;
-
- if (m_ptr->ml && maneable && !current_world_ptr->timewalk_m_idx && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
- {
- if (thrown_spell != 167) /* Not RF6_SPECIAL */
- {
- if (p_ptr->mane_num == MAX_MANE)
- {
- p_ptr->mane_num--;
- for (i = 0; i < p_ptr->mane_num - 1; i++)
- {
- p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
- p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
- }
- }
- p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - RF4_SPELL_START;
- p_ptr->mane_dam[p_ptr->mane_num] = dam;
- p_ptr->mane_num++;
- new_mane = TRUE;
-
- p_ptr->redraw |= (PR_IMITATION);
- }
- }
-
- /* Remember what the monster did, if we saw it */
- if (can_remember)
- {
- /* Inate spell */
- if (thrown_spell < RF4_SPELL_START + RF4_SPELL_SIZE)
- {
- r_ptr->r_flags4 |= (1L << (thrown_spell - RF4_SPELL_START));
- if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
- }
-
- /* Bolt or Ball */
- else if (thrown_spell < RF5_SPELL_START + RF5_SPELL_SIZE)
- {
- r_ptr->r_flags5 |= (1L << (thrown_spell - RF5_SPELL_START));
- if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
- }
-
- /* Special spell */
- else if (thrown_spell < RF6_SPELL_START + RF6_SPELL_SIZE)
- {
- r_ptr->r_flags6 |= (1L << (thrown_spell - RF6_SPELL_START));
- if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
- }
- }
-
- /* Always take note of monsters that kill you */
- if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
- {
- r_ptr->r_deaths++; /* Ignore appearance difference */
- }
-
- /* A spell was cast */
- return TRUE;
-}