if (target_ptr->leaving) return FALSE;
/* Get the monster name (or "it") */
- monster_desc(m_name, m_ptr, 0x00);
+ monster_desc(target_ptr, m_name, m_ptr, 0x00);
#ifdef JP
#else
#endif
/* Get the target's name (or "it") */
- monster_desc(t_name, t_ptr, 0x00);
+ monster_desc(target_ptr, t_name, t_ptr, 0x00);
/* Choose a spell to cast */
thrown_spell = spell[randint0(num)];