bool hit2 = FALSE;
bool hityou = FALSE;
- int flg;
+ BIT_FLAGS flg;
switch (typ)
{
* @param flg 判定のフラグ配列
* @return なし
*/
-void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
+void get_project_point(int sy, int sx, int *ty, int *tx, BIT_FLAGS flg)
{
u16b path_g[128];
int path_n, i;