}
/*
+ * Check should monster cast dispel spell at other monster.
+ */
+static bool dispel_check_monster(int m_idx, int t_idx)
+{
+ monster_type *t_ptr = &m_list[t_idx];
+
+ /* Invulnabilty */
+ if (MON_INVULNER(t_ptr)) return TRUE;
+
+ /* Speed */
+ if (t_ptr->mspeed < 135)
+ {
+ if (MON_FAST(t_ptr)) return TRUE;
+ }
+
+ /* Riding monster */
+ if (t_idx == p_ptr->riding)
+ {
+ if (dispel_check(m_idx)) return TRUE;
+ }
+
+ /* No need to cast dispel spell */
+ return FALSE;
+}
+
+/*
* Monster tries to 'cast a spell' (or breath, etc)
* at another monster.
*
if (!pet) u_mode |= PM_ALLOW_UNIQUE;
/* Cannot cast spells when confused */
- if (m_ptr->confused) return (FALSE);
+ if (MON_CONFUSED(m_ptr)) return (FALSE);
/* Extract the racial spell flags */
f4 = r_ptr->flags4;
t_ptr = &m_list[t_idx];
/* Cancel if not projectable (for now) */
- if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
{
t_idx = 0;
}
t_ptr = &m_list[t_idx];
/* Cancel if neither enemy nor a given target */
- if (t_idx != pet_t_m_idx &&
- !are_enemies(m_ptr, t_ptr))
+ if ((m_idx == t_idx) ||
+ ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
{
t_idx = 0;
}
if (!t_ptr->r_idx) continue;
/* Monster must be 'an enemy' */
- if (!are_enemies(m_ptr, t_ptr)) continue;
+ if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
/* Monster must be projectable */
if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
/* Remove unimplemented spells */
- f4 &= ~(RF4_DISPEL);
f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
+ if (f4 & RF4_BR_LITE)
+ {
+ if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ f4 &= ~(RF4_BR_LITE);
+ }
+
/* Remove unimplemented special moves */
if (f6 & RF6_SPECIAL)
{
f6 &= ~(RF6_SUMMON_MASK);
}
+ /* Dispel magic */
+ if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
+ {
+ /* Remove dispel spell */
+ f4 &= ~(RF4_DISPEL);
+ }
+
/* Check for a possible raise dead */
if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
{
if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
/* Check for spell failure (inate attacks never fail) */
- if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
+ if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
{
disturb(1, 0);
/* Message */
return (TRUE);
}
+ /* Hex: Anti Magic Barrier */
+ if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
+ {
+#ifdef JP
+ if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤¾Ã¤·¤¿¡£", m_name);
+#else
+ if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts.");
+#endif
+ return (TRUE);
+ }
+
can_remember = is_original_ap_and_seen(m_ptr);
switch (thrown_spell)
/* RF4_DISPEL */
case 96+2:
- return FALSE;
+ if (known)
+ {
+ if (see_m)
+ {
+#ifdef JP
+ msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
+#endif
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ if (t_idx == p_ptr->riding) dispel_player();
+ dispel_monster_status(t_idx);
+
+ break;
/* RF4_ROCKET */
case 96+3:
}
else
{
- if (!t_ptr->monfear) fear = TRUE;
-
- t_ptr->monfear += randint0(4) + 4;
+ if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
}
wake_up = TRUE;
if (see_t) msg_format("%^s is blinded!", t_name);
#endif
-
- t_ptr->confused += 12 + (byte)randint0(4);
+ (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
}
wake_up = TRUE;
if (see_t) msg_format("%^s seems confused.", t_name);
#endif
-
- t_ptr->confused += 12 + (byte)randint0(4);
+ (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
}
wake_up = TRUE;
}
else
{
- if (!t_ptr->slow)
+ if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
{
#ifdef JP
if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
if (see_t) msg_format("%^s starts moving slower.", t_name);
#endif
}
-
- t_ptr->slow = MIN(200, t_ptr->slow + 50);
- if (p_ptr->riding == t_idx) p_ptr->update |= PU_BONUS;
}
wake_up = TRUE;
if (see_t) msg_format("%^s is paralyzed!", t_name);
#endif
-
- t_ptr->stunned += randint1(4) + 4;
+ (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
}
wake_up = TRUE;
}
/* Allow quick speed increases to base+10 */
- if (!m_ptr->fast)
+ if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
{
#ifdef JP
if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
#else
if (see_m) msg_format("%^s starts moving faster.", m_name);
#endif
-
}
- m_ptr->fast = MIN(200, m_ptr->fast + 100);
- if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
break;
/* RF6_HAND_DOOM */
#else
msg_format("%^s looks healthier.", m_name);
#endif
-
}
else
{
if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
/* Cancel fear */
- if (m_ptr->monfear)
+ if (MON_MONFEAR(m_ptr))
{
/* Cancel fear */
- m_ptr->monfear = 0;
+ (void)set_monster_monfear(m_idx, 0);
/* Message */
#ifdef JP
#else
if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
#endif
-
}
break;
#else
msg_format("%^s casts a Globe of Invulnerability.", m_name);
#endif
-
}
else
{
}
}
- if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
-
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+ if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
break;
/* RF6_BLINK */
case 160+4:
- if (see_m)
+ if (teleport_barrier(m_idx))
{
+ if (see_m)
+ {
#ifdef JP
- msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- msg_format("%^s blinks away.", m_name);
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
-
+ }
}
-
- teleport_away(m_idx, 10, FALSE, FALSE);
-
- break;
-
- /* RF6_TPORT */
- case 160+5:
- if (see_m)
+ else
{
+ if (see_m)
+ {
#ifdef JP
- msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
#else
- msg_format("%^s teleports away.", m_name);
+ msg_format("%^s blinks away.", m_name);
#endif
+ }
+ teleport_away(m_idx, 10, 0L);
}
+ break;
- teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE, FALSE);
-
- if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && m_ptr->ml)
+ /* RF6_TPORT */
+ case 160+5:
+ if (teleport_barrier(m_idx))
{
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ if (see_m)
{
- u32b flgs[TR_FLAG_SIZE];
- object_type *o_ptr = &inventory[i];
-
- if (object_is_cursed(o_ptr)) continue;
-
- object_flags(o_ptr, flgs);
-
- if ((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
- {
#ifdef JP
- cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- cptr msg = "Do you follow it? ";
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
-
- if (get_check_strict(msg, CHECK_OKAY_CANCEL))
- {
- if (one_in_(3))
- {
- teleport_player(200, TRUE);
+ }
+ }
+ else
+ {
+ if (see_m)
+ {
#ifdef JP
- msg_print("¼ºÇÔ¡ª");
+ msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
#else
- msg_print("Failed!");
+ msg_format("%^s teleports away.", m_name);
#endif
- }
- else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, FALSE);
- p_ptr->energy_need = ENERGY_NEED();
- }
- break;
- }
}
+ teleport_away_followable(m_idx);
}
break;
msg_format("%^s suddenly go out of your sight!", m_name);
#endif
}
- teleport_away(m_idx, 10, FALSE, FALSE);
+ teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
p_ptr->update |= (PU_MONSTERS);
}
else
if (see_either)
{
#ifdef JP
- msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤Ȥ·¤¿¡£", m_name, t_name);
#else
msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
#endif
dam = damroll(4, 8);
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE, TRUE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TRUE);
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
sound(SOUND_FALL);
dam += damroll(6, 8);
}
- if (p_ptr->riding)
+ if (p_ptr->riding == t_idx)
{
int get_damage = 0;
if (!resists_tele)
{
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, TRUE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TRUE);
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
}
wake_up = TRUE;
if (!resists_tele)
{
- if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5, TRUE);
- else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE, TRUE);
+ if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
+ else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
}
wake_up = TRUE;
count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
+ {
+ int non_unique_type = SUMMON_HI_UNDEAD;
+
+ if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
+ non_unique_type = 0;
+ else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
+ non_unique_type = SUMMON_ANGEL;
+
+ for (k = count; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+ }
+ }
+
if (known && !see_t && count)
{
mon_fight = TRUE;
break;
}
- if (wake_up)
- {
- t_ptr->csleep = 0;
- if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
- if (t_ptr->ml)
- {
- /* Redraw the health bar */
- if (p_ptr->health_who == t_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == t_idx) p_ptr->redraw |= (PR_UHEALTH);
- }
- }
+ if (wake_up) (void)set_monster_csleep(t_idx, 0);
if (fear && see_t)
{
#else
msg_format("%^s flees in terror!", t_name);
#endif
-
}
if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}