/* File: mspells2.c */
-/* Purpose: Monster spells (attack monster) */
-
/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: Monster spells (attack monster) */
+
#include "angband.h"
monster_race *r_ptr = &r_info[m_ptr->r_idx];
/* Determine the radius of the blast */
- if (rad < 1) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
+ if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
/* Handle breath attacks */
if (breath) rad = 0 - rad;
*/
static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
{
- int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER;
+ int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_MONSTER | PROJECT_REFLECTABLE;
(void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
}
static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
{
- int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER | PROJECT_NO_REF;
+ int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU | PROJECT_MONSTER;
(void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
}
return FALSE;
}
- if (friend && y == py && x == px)
+ if (friend && player_bold(y, x))
return FALSE;
}
if (!hit2)
if (y == y2 && x == x2)
hit2 = TRUE;
- if (y == py && x == px)
+ if (player_bold(y, x))
hityou = TRUE;
}
if (!hit2)
}
/*
+ * Get the actual center point of ball spells (originally from TOband)
+ */
+static void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
+{
+ u16b path_g[128];
+ int path_n;
+
+ path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
+
+ if (path_n)
+ {
+ /* Use final point of projection */
+ *ty = GRID_Y(path_g[path_n - 1]);
+ *tx = GRID_X(path_g[path_n - 1]);
+ }
+ else
+ {
+ *ty = sy;
+ *tx = sx;
+ }
+}
+
+/*
* Monster tries to 'cast a spell' (or breath, etc)
* at another monster.
*
bool monst_spell_monst(int m_idx)
{
int y = 0, x = 0;
- int i, k, t_idx;
- int chance, thrown_spell, count = 0;
+ int i, k, t_idx = 0;
+ int thrown_spell, count = 0;
int rlev;
int dam = 0;
int start;
char m_name[160];
char t_name[160];
+
+#ifndef JP
char m_poss[160];
- char ddesc[160];
+#endif
monster_type *m_ptr = &m_list[m_idx];
- monster_type *t_ptr;
+ monster_type *t_ptr = NULL;
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- monster_race *tr_ptr;
+ monster_race *tr_ptr = NULL;
u32b f4, f5, f6;
bool pet = is_pet(m_ptr);
+ bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
+ && (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
+
+ bool resists_tele = FALSE;
+
/* Prepare flags for summoning */
if (pet) p_mode |= PM_FORCE_PET;
if (!pet) u_mode |= PM_ALLOW_UNIQUE;
/* Cannot cast spells when confused */
if (m_ptr->confused) return (FALSE);
- /* Hack -- Extract the spell probability */
- chance = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
-
- /* Not allowed to cast spells */
- if (!chance) return (FALSE);
-
- if (randint0(100) >= chance) return (FALSE);
-
- if (p_ptr->inside_battle)
- {
- start = randint1(m_max-1)+m_max;
- if(randint0(2)) plus = -1;
- }
- else start = m_max + 1;
+ /* Extract the racial spell flags */
+ f4 = r_ptr->flags4;
+ f5 = r_ptr->flags5;
+ f6 = r_ptr->flags6;
- /* Scan thru all monsters */
- for (i = start; ((i < start + m_max) && (i > start - m_max)); i+=plus)
+ /* Target is given for pet? */
+ if (pet_t_m_idx && pet)
{
- /* The monster itself isn't a target */
- int dummy = (i % m_max);
- if (!dummy) continue;
-
- t_idx = dummy;
+ t_idx = pet_t_m_idx;
t_ptr = &m_list[t_idx];
- tr_ptr = &r_info[t_ptr->r_idx];
-
- /* Paranoia -- Skip dead monsters */
- if (!t_ptr->r_idx) continue;
- if (pet)
+ /* Cancel if not projectable (for now) */
+ if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
{
- if (pet_t_m_idx && (dummy != pet_t_m_idx) && !los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
+ t_idx = 0;
}
+ }
- /* Monster must be 'an enemy' */
- if (!are_enemies(m_ptr, t_ptr)) continue;
-
- /* Extract the racial spell flags */
- f4 = r_ptr->flags4;
- f5 = r_ptr->flags5;
- f6 = r_ptr->flags6;
+ /* Is there counter attack target? */
+ if (!t_idx && m_ptr->target_y)
+ {
+ t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
- /* Monster must be projectable */
- if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ if (t_idx)
{
- bool success = FALSE;
- if (m_ptr->target_y)
+ t_ptr = &m_list[t_idx];
+
+ /* Cancel if neither enemy nor a given target */
+ if (t_idx != pet_t_m_idx &&
+ !are_enemies(m_ptr, t_ptr))
{
- if ((m_ptr->target_y == t_ptr->fy) && (m_ptr->target_x == t_ptr->fx))
- {
- y = m_ptr->target_y;
- x = m_ptr->target_x;
- f4 &= (RF4_INDIRECT_MASK);
- f5 &= (RF5_INDIRECT_MASK);
- f6 &= (RF6_INDIRECT_MASK);
- success = TRUE;
- }
+ t_idx = 0;
}
- if (!success) continue;
- }
-
- reset_target(m_ptr);
- /* OK -- we've got a target */
- y = t_ptr->fy;
- x = t_ptr->fx;
+ /* Allow only summoning etc.. if not projectable */
+ else if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ {
+ f4 &= (RF4_INDIRECT_MASK);
+ f5 &= (RF5_INDIRECT_MASK);
+ f6 &= (RF6_INDIRECT_MASK);
+ }
+ }
+ }
- /* Extract the monster level */
- rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+ /* Look for enemies normally */
+ if (!t_idx)
+ {
+ bool success = FALSE;
- if (pet)
+ if (p_ptr->inside_battle)
{
- f4 &= ~(RF4_SHRIEK);
- f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
+ start = randint1(m_max-1) + m_max;
+ if (randint0(2)) plus = -1;
}
+ else start = m_max + 1;
- if (dun_level && (!p_ptr->inside_quest || (p_ptr->inside_quest < MIN_RANDOM_QUEST)) && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
+ /* Scan thru all monsters */
+ for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
{
- f4 &= (RF4_NOMAGIC_MASK);
- f5 &= (RF5_NOMAGIC_MASK);
- f6 &= (RF6_NOMAGIC_MASK);
- }
+ int dummy = (i % m_max);
+ if (!dummy) continue;
- if (p_ptr->inside_arena || p_ptr->inside_battle)
- {
- f4 &= ~(RF4_SUMMON_MASK);
- f5 &= ~(RF5_SUMMON_MASK);
- f6 &= ~(RF6_SUMMON_MASK);
- }
- if (p_ptr->inside_battle && !one_in_(3))
- {
- f6 &= ~(RF6_HEAL);
- }
+ t_idx = dummy;
+ t_ptr = &m_list[t_idx];
- if (!(p_ptr->pet_extra_flags & PF_TELEPORT) && pet)
- {
- f6 &= ~((RF6_BLINK | RF6_TPORT | RF6_TELE_AWAY));
+ /* Skip dead monsters */
+ if (!t_ptr->r_idx) continue;
+
+ /* Monster must be 'an enemy' */
+ if (!are_enemies(m_ptr, t_ptr)) continue;
+
+ /* Monster must be projectable */
+ if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
+
+ /* Get it */
+ success = TRUE;
+ break;
}
- if (m_idx == p_ptr->riding)
+ /* No enemy found */
+ if (!success) return FALSE;
+ }
+
+
+ /* OK -- we've got a target */
+ y = t_ptr->fy;
+ x = t_ptr->fx;
+ tr_ptr = &r_info[t_ptr->r_idx];
+
+ /* Forget old counter attack target */
+ reset_target(m_ptr);
+
+ /* Extract the monster level */
+ rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+
+ /* Remove unimplemented spells */
+ f4 &= ~(RF4_DISPEL);
+ f6 &= ~(RF6_WORLD | RF6_FORGET);
+
+ /* Remove unimplemented special moves */
+ if (f6 & RF6_SPECIAL)
+ {
+ if ((m_ptr->r_idx != MON_ROLENTO) && (r_ptr->d_char != 'B'))
+ f6 &= ~(RF6_SPECIAL);
+ }
+
+ if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
+ {
+ f4 &= (RF4_NOMAGIC_MASK);
+ f5 &= (RF5_NOMAGIC_MASK);
+ f6 &= (RF6_NOMAGIC_MASK);
+ }
+
+ if (p_ptr->inside_arena || p_ptr->inside_battle)
+ {
+ f4 &= ~(RF4_SUMMON_MASK);
+ f5 &= ~(RF5_SUMMON_MASK);
+ f6 &= ~(RF6_SUMMON_MASK | RF6_TELE_LEVEL);
+
+ if (m_ptr->r_idx == MON_ROLENTO) f6 &= ~(RF6_SPECIAL);
+ }
+
+ if (p_ptr->inside_battle && !one_in_(3))
+ {
+ f6 &= ~(RF6_HEAL);
+ }
+
+ if (m_idx == p_ptr->riding)
+ {
+ f4 &= ~(RF4_RIDING_MASK);
+ f5 &= ~(RF5_RIDING_MASK);
+ f6 &= ~(RF6_RIDING_MASK);
+ }
+
+ if (pet)
+ {
+ f4 &= ~(RF4_SHRIEK);
+ f6 &= ~(RF6_DARKNESS | RF6_TRAPS);
+
+ if (!(p_ptr->pet_extra_flags & PF_TELEPORT))
{
- f4 &= ~(RF4_RIDING_MASK);
- f5 &= ~(RF5_RIDING_MASK);
- f6 &= ~(RF6_RIDING_MASK);
+ f6 &= ~(RF6_BLINK | RF6_TPORT | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL);
}
- if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL) && pet)
+ if (!(p_ptr->pet_extra_flags & PF_ATTACK_SPELL))
{
f4 &= ~(RF4_ATTACK_MASK);
f5 &= ~(RF5_ATTACK_MASK);
f6 &= ~(RF6_ATTACK_MASK);
}
- if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL) && pet)
+ if (!(p_ptr->pet_extra_flags & PF_SUMMON_SPELL))
{
f4 &= ~(RF4_SUMMON_MASK);
f5 &= ~(RF5_SUMMON_MASK);
}
/* Prevent collateral damage */
- if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && pet && (m_idx != p_ptr->riding))
+ if (!(p_ptr->pet_extra_flags & PF_BALL_SPELL) && (m_idx != p_ptr->riding))
{
- int dist = distance(py, px, y, x);
+ if ((f4 & (RF4_BALL_MASK & ~(RF4_ROCKET))) ||
+ (f5 & RF5_BALL_MASK) ||
+ (f6 & RF6_BALL_MASK))
+ {
+ int real_y = y;
+ int real_x = x;
- /* Expected breath radius */
- int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
+ get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
- if (dist <= 2)
- {
- f4 &= ~(RF4_BALL_MASK);
- f5 &= ~(RF5_BALL_MASK);
- f6 &= ~(RF6_BALL_MASK);
+ if (los(real_y, real_x, py, px))
+ {
+ int dist = distance(real_y, real_x, py, px);
+
+ if (dist <= 2)
+ {
+ f4 &= ~(RF4_BALL_MASK & ~(RF4_ROCKET));
+ f5 &= ~(RF5_BALL_MASK);
+ f6 &= ~(RF6_BALL_MASK);
+ }
+ else if (dist <= 4)
+ {
+ f4 &= ~(RF4_BIG_BALL_MASK);
+ f5 &= ~(RF5_BIG_BALL_MASK);
+ f6 &= ~(RF6_BIG_BALL_MASK);
+ }
+ }
}
- else if(dist <= 4)
+
+ if (f4 & RF4_ROCKET)
{
- f4 &= ~(RF4_BIG_BALL_MASK);
- f5 &= ~(RF5_BIG_BALL_MASK);
- f6 &= ~(RF6_BIG_BALL_MASK);
+ int real_y = y;
+ int real_x = x;
+
+ get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
+ if (los(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
+ f4 &= ~(RF4_ROCKET);
}
if (((f4 & RF4_BEAM_MASK) ||
f6 &= ~(RF6_BEAM_MASK);
}
- if (((f4 & RF4_BREATH_MASK) ||
- (f5 & RF5_BREATH_MASK) ||
- (f6 & RF6_BREATH_MASK)) &&
- !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
- {
- f4 &= ~(RF4_BREATH_MASK);
- f5 &= ~(RF5_BREATH_MASK);
- f6 &= ~(RF6_BREATH_MASK);
- }
- else if ((f4 & RF4_BR_DISI) &&
- !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
+ if ((f4 & RF4_BREATH_MASK) ||
+ (f5 & RF5_BREATH_MASK) ||
+ (f6 & RF6_BREATH_MASK))
{
- f4 &= ~(RF4_BR_DISI);
+ /* Expected breath radius */
+ int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
+
+ if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
+ {
+ f4 &= ~(RF4_BREATH_MASK);
+ f5 &= ~(RF5_BREATH_MASK);
+ f6 &= ~(RF6_BREATH_MASK);
+ }
+ else if ((f4 & RF4_BR_DISI) &&
+ !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
+ {
+ f4 &= ~(RF4_BR_DISI);
+ }
}
}
- /* Remove some spells if necessary */
- if (!stupid_monsters)
+ /* Special moves restriction */
+ if (f6 & RF6_SPECIAL)
{
- /* Check for a clean bolt shot */
- if (((f4 & RF4_BOLT_MASK) ||
- (f5 & RF5_BOLT_MASK) ||
- (f6 & RF6_BOLT_MASK)) &&
- !(r_ptr->flags2 & RF2_STUPID) &&
- !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
+ if (m_ptr->r_idx == MON_ROLENTO)
{
- f4 &= ~(RF4_BOLT_MASK);
- f5 &= ~(RF5_BOLT_MASK);
- f6 &= ~(RF6_BOLT_MASK);
+ if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_SUMMON_SPELL)) != (PF_ATTACK_SPELL | PF_SUMMON_SPELL))
+ f6 &= ~(RF6_SPECIAL);
}
-
- /* Check for a possible summon */
- if (((f4 & RF4_SUMMON_MASK) ||
- (f5 & RF5_SUMMON_MASK) ||
- (f6 & RF6_SUMMON_MASK)) &&
- !(r_ptr->flags2 & RF2_STUPID) &&
- !(summon_possible(t_ptr->fy, t_ptr->fx)))
+ else if (r_ptr->d_char == 'B')
{
- /* Remove summoning spells */
- f4 &= ~(RF4_SUMMON_MASK);
- f5 &= ~(RF5_SUMMON_MASK);
- f6 &= ~(RF6_SUMMON_MASK);
+ if ((p_ptr->pet_extra_flags & (PF_ATTACK_SPELL | PF_TELEPORT)) != (PF_ATTACK_SPELL | PF_TELEPORT))
+ f6 &= ~(RF6_SPECIAL);
}
+ else f6 &= ~(RF6_SPECIAL);
}
- /* Hack -- allow "desperate" spells */
- if ((r_ptr->flags2 & RF2_SMART) &&
- (m_ptr->hp < m_ptr->maxhp / 10) &&
- (randint0(100) < 50))
+ }
+
+ /* Remove some spells if necessary */
+
+ if (!(r_ptr->flags2 & RF2_STUPID))
+ {
+ /* Check for a clean bolt shot */
+ if (((f4 & RF4_BOLT_MASK) ||
+ (f5 & RF5_BOLT_MASK) ||
+ (f6 & RF6_BOLT_MASK)) &&
+ !clean_shot(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, pet))
{
- /* Require intelligent spells */
- f4 &= (RF4_INT_MASK);
- f5 &= (RF5_INT_MASK);
- f6 &= (RF6_INT_MASK);
+ f4 &= ~(RF4_BOLT_MASK);
+ f5 &= ~(RF5_BOLT_MASK);
+ f6 &= ~(RF6_BOLT_MASK);
+ }
+ /* Check for a possible summon */
+ if (((f4 & RF4_SUMMON_MASK) ||
+ (f5 & RF5_SUMMON_MASK) ||
+ (f6 & RF6_SUMMON_MASK)) &&
+ !(summon_possible(t_ptr->fy, t_ptr->fx)))
+ {
+ /* Remove summoning spells */
+ f4 &= ~(RF4_SUMMON_MASK);
+ f5 &= ~(RF5_SUMMON_MASK);
+ f6 &= ~(RF6_SUMMON_MASK);
}
- /* No spells left */
- if (!f4 && !f5 && !f6) return (FALSE);
+ /* Check for a possible raise dead */
+ if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
+ {
+ /* Remove raise dead spell */
+ f6 &= ~(RF6_RAISE_DEAD);
+ }
- /* Extract the "inate" spells */
- for (k = 0; k < 32; k++)
+ /* Special moves restriction */
+ if (f6 & RF6_SPECIAL)
{
- if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
+ if ((m_ptr->r_idx == MON_ROLENTO) && !summon_possible(t_ptr->fy, t_ptr->fx))
+ {
+ f6 &= ~(RF6_SPECIAL);
+ }
}
+ }
- /* Extract the "normal" spells */
- for (k = 0; k < 32; k++)
+ if (r_ptr->flags2 & RF2_SMART)
+ {
+ /* Hack -- allow "desperate" spells */
+ if ((m_ptr->hp < m_ptr->maxhp / 10) &&
+ (randint0(100) < 50))
{
- if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
+ /* Require intelligent spells */
+ f4 &= (RF4_INT_MASK);
+ f5 &= (RF5_INT_MASK);
+ f6 &= (RF6_INT_MASK);
}
- /* Extract the "bizarre" spells */
- for (k = 0; k < 32; k++)
+ /* Hack -- decline "teleport level" in some case */
+ if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
{
- if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
+ f6 &= ~(RF6_TELE_LEVEL);
}
+ }
+
+ /* No spells left */
+ if (!f4 && !f5 && !f6) return FALSE;
+
+ /* Extract the "inate" spells */
+ for (k = 0; k < 32; k++)
+ {
+ if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
+ }
+
+ /* Extract the "normal" spells */
+ for (k = 0; k < 32; k++)
+ {
+ if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
+ }
+
+ /* Extract the "bizarre" spells */
+ for (k = 0; k < 32; k++)
+ {
+ if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
+ }
+
+ /* No spells left */
+ if (!num) return (FALSE);
- /* No spells left */
- if (!num) return (FALSE);
+ /* Stop if player is dead or gone */
+ if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
- /* Stop if player is dead or gone */
- if (!p_ptr->playing || p_ptr->is_dead) return (FALSE);
+ /* Handle "leaving" */
+ if (p_ptr->leaving) return (FALSE);
- /* Handle "leaving" */
- if (p_ptr->leaving) return (FALSE);
+ /* Get the monster name (or "it") */
+ monster_desc(m_name, m_ptr, 0x00);
- /* Get the monster name (or "it") */
- monster_desc(m_name, m_ptr, 0x00);
+#ifndef JP
+ /* Get the monster possessive ("his"/"her"/"its") */
+ monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
+#endif
- /* Get the monster possessive ("his"/"her"/"its") */
- monster_desc(m_poss, m_ptr, 0x22);
+ /* Get the target's name (or "it") */
+ monster_desc(t_name, t_ptr, 0x00);
- /* Get the target's name (or "it") */
- monster_desc(t_name, t_ptr, 0x00);
+ /* Choose a spell to cast */
+ thrown_spell = spell[randint0(num)];
- /* Hack -- Get the "died from" name */
- monster_desc(ddesc, m_ptr, 0x88);
+ see_t = t_ptr->ml;
+ see_either = (see_m || see_t);
+ see_both = (see_m && see_t);
- /* Choose a spell to cast */
- thrown_spell = spell[randint0(num)];
+ /* Can the player be aware of this attack? */
+ known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
- see_t = t_ptr->ml;
- see_either = (see_m || see_t);
- see_both = (see_m && see_t);
+ if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
- /* Can the player be aware of this attack? */
- known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
+ /* Check for spell failure (inate attacks never fail) */
+ if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
+ {
+ disturb(1, 0);
+ /* Message */
+#ifdef JP
+ msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
+#else
+ msg_format("%^s tries to cast a spell, but fails.", m_name);
+#endif
- if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+ return (TRUE);
+ }
- /* Check for spell failure (inate attacks never fail) */
- if ((thrown_spell >= 128) && m_ptr->stunned && one_in_(2))
+ switch (thrown_spell)
+ {
+ /* RF4_SHRIEK */
+ case 96+0:
+ if (known)
{
- disturb(1, 0);
- /* Message */
- if (thrown_spell != (160+7)) /* Not RF6_SPECIAL */
+ if (see_m)
{
#ifdef JP
-msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
#else
- msg_format("%^s tries to cast a spell, but fails.", m_name);
+ msg_format("%^s shrieks at %s.", m_name, t_name);
#endif
- }
- return (TRUE);
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
}
- switch (thrown_spell)
+ wake_up = TRUE;
+
+ break;
+
+ /* RF4_XXX1 */
+ case 96+1:
+ /* XXX XXX XXX */
+ return FALSE;
+
+ /* RF4_DISPEL */
+ case 96+2:
+ return FALSE;
+
+ /* RF4_ROCKET */
+ case 96+3:
+ if (known)
{
- /* RF4_SHRIEK */
- case 96+0:
+ if (see_either)
{
- if (known)
+ disturb(1, 0);
+
+ if (blind)
{
- if (see_m)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
+ msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
#else
- msg_format("%^s shrieks at %s.", m_name, t_name);
+ msg_format("%^s shoots something.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ else
+ {
+#ifdef JP
+ msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s fires a rocket at %s.", m_name, t_name);
+#endif
- wake_up = TRUE;
-
- break;
+ }
}
-
- /* RF4_XXX1 */
- case 96+1:
+ else
{
- /* XXX XXX XXX */
- return FALSE;
+ mon_fight = TRUE;
}
+ }
- /* RF4_DISPEL */
- case 96+2:
- {
- return FALSE;
- }
+ dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
+ monst_breath_monst(m_idx, y, x, GF_ROCKET,
+ dam, 2, FALSE, MS_ROCKET, learnable);
- /* RF4_XXX4X4 */
- case 96+3:
+ break;
+
+ /* RF4_SHOOT */
+ case 96+4:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
+ if (blind)
{
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
+ msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
#else
- msg_format("%^s shoots something.", m_name);
+ msg_format("%^s makes a strange noise.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
#else
- msg_format("%^s fires a rocket at %s.", m_name, t_name);
+ msg_format("%^s fires an arrow at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_SHOOT);
+ }
- dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
- monst_breath_monst(m_idx, y, x, GF_ROCKET,
- dam, 2, FALSE, MS_ROCKET, learnable);
+ dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
+ monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
- break;
- }
+ break;
+
+ /* RF4_XXX2 */
+ case 96+5:
+ /* XXX XXX XXX */
+ return FALSE;
+
+ /* RF4_XXX3 */
+ case 96+6:
+ /* XXX XXX XXX */
+ return FALSE;
+
+ /* RF4_XXX4 */
+ case 96+7:
+ /* XXX XXX XXX */
+ return FALSE;
- /* RF4_SHOOT */
- case 96+4:
+ /* RF4_BR_ACID */
+ case 96+8:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
+ disturb(1, 0);
+
+ if (blind)
{
- if (see_either)
- {
- if (blind)
- {
#ifdef JP
-msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s makes a strange noise.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s fires an arrow at %s.", m_name, t_name);
+ msg_format("%^s breathes acid at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_SHOOT);
}
-
- dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
- monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
-
- break;
}
-
- /* RF4_XXX2 */
- case 96+5:
+ else
{
- /* XXX XXX XXX */
- return FALSE;
+ mon_fight = TRUE;
}
- /* RF4_XXX3 */
- case 96+6:
- {
- /* XXX XXX XXX */
- return FALSE;
- }
+ sound(SOUND_BREATH);
+ }
- /* RF4_XXX4 */
- case 96+7:
- {
- /* XXX XXX XXX */
- return FALSE;
- }
+ dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_ACID,
+ dam,0, TRUE, MS_BR_ACID, learnable);
- /* RF4_BR_ACID */
- case 96+8:
+ break;
+
+ /* RF4_BR_ELEC */
+ case 96+9:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes acid at %s.", m_name, t_name);
+ msg_format("%^s breathes lightning at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_ACID,
- dam,0, TRUE, MS_BR_ACID, learnable);
+ dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_ELEC,
+ dam,0, TRUE, MS_BR_ELEC, learnable);
- break;
- }
+ break;
- /* RF4_BR_ELEC */
- case 96+9:
+ /* RF4_BR_FIRE */
+ case 96+10:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes lightning at %s.", m_name, t_name);
+ msg_format("%^s breathes fire at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_ELEC,
- dam,0, TRUE, MS_BR_ELEC, learnable);
+ dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_FIRE,
+ dam,0, TRUE, MS_BR_FIRE, learnable);
- break;
- }
+ break;
- /* RF4_BR_FIRE */
- case 96+10:
+ /* RF4_BR_COLD */
+ case 96+11:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes fire at %s.", m_name, t_name);
+ msg_format("%^s breathes frost at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_FIRE,
- dam,0, TRUE, MS_BR_FIRE, learnable);
+ sound(SOUND_BREATH);
+ }
- break;
- }
+ dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_COLD,
+ dam,0, TRUE, MS_BR_COLD, learnable);
+ break;
- /* RF4_BR_COLD */
- case 96+11:
+ /* RF4_BR_POIS */
+ case 96+12:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes frost at %s.", m_name, t_name);
+ msg_format("%^s breathes gas at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
-
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_COLD,
- dam,0, TRUE, MS_BR_COLD, learnable);
- break;
}
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
+
+ dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_POIS,
+ dam,0, TRUE, MS_BR_POIS, learnable);
- /* RF4_BR_POIS */
- case 96+12:
+ break;
+
+ /* RF4_BR_NETH */
+ case 96+13:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes gas at %s.", m_name, t_name);
+ msg_format("%^s breathes nether at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_POIS,
- dam,0, TRUE, MS_BR_POIS, learnable);
+ dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_NETHER,
+ dam,0, TRUE, MS_BR_NETHER, learnable);
- break;
- }
+ break;
- /* RF4_BR_NETH */
- case 96+13:
+ /* RF4_BR_LITE */
+ case 96+14:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes nether at %s.", m_name, t_name);
+ msg_format("%^s breathes light at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_NETHER,
- dam,0, TRUE, MS_BR_NETHER, learnable);
+ dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_LITE,
+ dam,0, TRUE, MS_BR_LITE, learnable);
- break;
- }
+ break;
- /* RF4_BR_LITE */
- case 96+14:
+ /* RF4_BR_DARK */
+ case 96+15:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes light at %s.", m_name, t_name);
+ msg_format("%^s breathes darkness at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_LITE,
- dam,0, TRUE, MS_BR_LITE, learnable);
+ dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_DARK,
+ dam,0, TRUE, MS_BR_DARK, learnable);
- break;
- }
+ break;
- /* RF4_BR_DARK */
- case 96+15:
+ /* RF4_BR_CONF */
+ case 96+16:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes darkness at %s.", m_name, t_name);
+ msg_format("%^s breathes confusion at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_DARK,
- dam,0, TRUE, MS_BR_DARK, learnable);
+ dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_CONFUSION,
+ dam,0, TRUE, MS_BR_CONF, learnable);
- break;
- }
+ break;
- /* RF4_BR_CONF */
- case 96+16:
+ /* RF4_BR_SOUN */
+ case 96+17:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (m_ptr->r_idx == MON_JAIAN)
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("'Booooeeeeee'");
#endif
-
- }
- else
- {
+ else if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes confusion at %s.", m_name, t_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
+ }
+ else
+ {
+#ifdef JP
+ msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s breathes sound at %s.", m_name, t_name);
+#endif
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
- dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_CONFUSION,
- dam,0, TRUE, MS_BR_CONF, learnable);
+ sound(SOUND_BREATH);
+ }
- break;
- }
+ dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_SOUND,
+ dam,0, TRUE, MS_BR_SOUND, learnable);
+
+ break;
- /* RF4_BR_SOUN */
- case 96+17:
+ /* RF4_BR_CHAO */
+ case 96+18:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (m_ptr->r_idx == MON_JAIAN)
-#ifdef JP
- msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
-#else
- msg_format("'Booooeeeeee'");
-#endif
- else if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes sound at %s.", m_name, t_name);
+ msg_format("%^s breathes chaos at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
- dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_SOUND,
- dam,0, TRUE, MS_BR_SOUND, learnable);
+ sound(SOUND_BREATH);
+ }
- break;
- }
+ dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_CHAOS,
+ dam,0, TRUE, MS_BR_CHAOS, learnable);
- /* RF4_BR_CHAO */
- case 96+18:
+ break;
+
+ /* RF4_BR_DISE */
+ case 96+19:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes chaos at %s.", m_name, t_name);
+ msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
- dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_CHAOS,
- dam,0, TRUE, MS_BR_CHAOS, learnable);
+ sound(SOUND_BREATH);
+ }
- break;
- }
+ dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
+ dam,0, TRUE, MS_BR_DISEN, learnable);
- /* RF4_BR_DISE */
- case 96+19:
+ break;
+
+ /* RF4_BR_NEXU */
+ case 96+20:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
+ msg_format("%^s breathes nexus at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
-
- dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
- dam,0, TRUE, MS_BR_DISEN, learnable);
-
- break;
}
-
- /* RF4_BR_NEXU */
- case 96+20:
+ else
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
-msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes nexus at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
+ mon_fight = TRUE;
+ }
- sound(SOUND_BREATH);
- }
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_NEXUS,
- dam,0, TRUE, MS_BR_NEXUS, learnable);
+ dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_NEXUS,
+ dam,0, TRUE, MS_BR_NEXUS, learnable);
- break;
- }
+ break;
- /* RF4_BR_TIME */
- case 96+21:
+ /* RF4_BR_TIME */
+ case 96+21:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes time at %s.", m_name, t_name);
+ msg_format("%^s breathes time at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_TIME,
- dam,0, TRUE, MS_BR_TIME, learnable);
+ dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_TIME,
+ dam,0, TRUE, MS_BR_TIME, learnable);
- break;
- }
+ break;
- /* RF4_BR_INER */
- case 96+22:
+ /* RF4_BR_INER */
+ case 96+22:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes inertia at %s.", m_name, t_name);
+ msg_format("%^s breathes inertia at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_INERTIA,
- dam,0, TRUE, MS_BR_INERTIA, learnable);
+ dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_INERTIA,
+ dam,0, TRUE, MS_BR_INERTIA, learnable);
- break;
- }
+ break;
- /* RF4_BR_GRAV */
- case 96+23:
+ /* RF4_BR_GRAV */
+ case 96+23:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes gravity at %s.", m_name, t_name);
+ msg_format("%^s breathes gravity at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_GRAVITY,
- dam,0, TRUE, MS_BR_GRAVITY, learnable);
+ dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_GRAVITY,
+ dam,0, TRUE, MS_BR_GRAVITY, learnable);
- break;
- }
+ break;
- /* RF4_BR_SHAR */
- case 96+24:
+ /* RF4_BR_SHAR */
+ case 96+24:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (m_ptr->r_idx == MON_BOTEI)
+ if (m_ptr->r_idx == MON_BOTEI)
#ifdef JP
- msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
+ msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
#else
- msg_format("'Boty-Build cutter!!!'");
+ msg_format("'Boty-Build cutter!!!'");
#endif
- else if (blind)
- {
+ else if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes shards at %s.", m_name, t_name);
+ msg_format("%^s breathes shards at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_SHARDS,
- dam,0, TRUE, MS_BR_SHARDS, learnable);
+ dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_SHARDS,
+ dam,0, TRUE, MS_BR_SHARDS, learnable);
- break;
- }
+ break;
- /* RF4_BR_PLAS */
- case 96+25:
+ /* RF4_BR_PLAS */
+ case 96+25:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes plasma at %s.", m_name, t_name);
+ msg_format("%^s breathes plasma at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_PLASMA,
- dam,0, TRUE, MS_BR_PLASMA, learnable);
+ dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_PLASMA,
+ dam,0, TRUE, MS_BR_PLASMA, learnable);
- break;
- }
+ break;
- /* RF4_BR_WALL */
- case 96+26:
+ /* RF4_BR_WALL */
+ case 96+26:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes force at %s.", m_name, t_name);
+ msg_format("%^s breathes force at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
-
- dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_FORCE,
- dam,0, TRUE, MS_BR_FORCE, learnable);
- break;
+ }
+ else
+ {
+ mon_fight = TRUE;
}
- /* RF4_BR_MANA */
- case 96+27:
+ sound(SOUND_BREATH);
+ }
+
+ dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_FORCE,
+ dam,0, TRUE, MS_BR_FORCE, learnable);
+ break;
+
+ /* RF4_BR_MANA */
+ case 96+27:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes mana at %s.", m_name, t_name);
+ msg_format("%^s breathes mana at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_MANA,
- dam,0, TRUE, MS_BR_MANA, learnable);
+ dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_MANA,
+ dam,0, TRUE, MS_BR_MANA, learnable);
- break;
- }
+ break;
- /* RF4_BA_NUKE */
- case 96+28:
+ /* RF4_BA_NUKE */
+ case 96+28:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
+ msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (rlev + damroll(10, 6));
- monst_breath_monst(m_idx, y, x, GF_NUKE,
- dam, 2, FALSE, MS_BALL_NUKE, learnable);
+ dam = (rlev + damroll(10, 6));
+ monst_breath_monst(m_idx, y, x, GF_NUKE,
+ dam, 2, FALSE, MS_BALL_NUKE, learnable);
- break;
- }
+ break;
- /* RF4_RF4_BR_NUKE */
- case 96+29:
+ /* RF4_BR_NUKE */
+ case 96+29:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
+ msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
-
- dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_NUKE,
- dam,0, TRUE, MS_BR_NUKE, learnable);
- break;
}
+ else
+ {
+ mon_fight = TRUE;
+ }
+
+ sound(SOUND_BREATH);
+ }
- /* RF4_BA_CHAO */
- case 96+30:
+ dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
+ monst_breath_monst(m_idx, y, x, GF_NUKE,
+ dam,0, TRUE, MS_BR_NUKE, learnable);
+ break;
+
+ /* RF4_BA_CHAO */
+ case 96+30:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles frighteningly.", m_name);
+ msg_format("%^s mumbles frighteningly.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
#else
- msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
+ msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (rlev * 2) + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_CHAOS,
- dam, 4, FALSE, MS_BALL_CHAOS, learnable);
+ dam = (rlev * 2) + damroll(10, 10);
+ monst_breath_monst(m_idx, y, x, GF_CHAOS,
+ dam, 4, FALSE, MS_BALL_CHAOS, learnable);
- break;
- }
+ break;
- /* RF4_BR_DISI */
- case 96+31:
+ /* RF4_BR_DISI */
+ case 96+31:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
#else
- msg_format("%^s breathes.", m_name);
+ msg_format("%^s breathes.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
#else
- msg_format("%^s breathes disintegration at %s.", m_name, t_name);
+ msg_format("%^s breathes disintegration at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
}
-
- dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
- dam,0, TRUE, MS_BR_DISI, learnable);
- break;
+ }
+ else
+ {
+ mon_fight = TRUE;
}
- /* RF5_BA_ACID */
- case 128+0:
+ sound(SOUND_BREATH);
+ }
+
+ dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
+ monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
+ dam,0, TRUE, MS_BR_DISI, learnable);
+ break;
+
+ /* RF5_BA_ACID */
+ case 128+0:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts an acid ball at %s.", m_name, t_name);
+ msg_format("%^s casts an acid ball at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
+ dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
- break;
- }
+ break;
- /* RF5_BA_ELEC */
- case 128+1:
+ /* RF5_BA_ELEC */
+ case 128+1:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
+ msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
+ dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
- break;
- }
+ break;
- /* RF5_BA_FIRE */
- case 128+2:
+ /* RF5_BA_FIRE */
+ case 128+2:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (m_ptr->r_idx == MON_ROLENTO)
- {
+ if (m_ptr->r_idx == MON_ROLENTO)
+ {
#ifdef JP
-if (blind)
- msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
-else
- msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
+ if (blind)
+ msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
+ else
+ msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
#else
-if (blind)
- msg_format("%^s throws something.", m_name);
-else
- msg_format("%^s throws a hand grenade.", m_name);
+ if (blind)
+ msg_format("%^s throws something.", m_name);
+ else
+ msg_format("%^s throws a hand grenade.", m_name);
#endif
- }
- else
- {
- if (blind)
- {
+ }
+ else
+ {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a fire ball at %s.", m_name, t_name);
+ msg_format("%^s casts a fire ball at %s.", m_name, t_name);
#endif
- }
- }
- }
- else
- {
- mon_fight = TRUE;
}
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
+ dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
- break;
- }
+ break;
- /* RF5_BA_COLD */
- case 128+3:
+ /* RF5_BA_COLD */
+ case 128+3:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a frost ball at %s.", m_name, t_name);
+ msg_format("%^s casts a frost ball at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
+ dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
- break;
- }
+ break;
- /* RF5_BA_POIS */
- case 128+4:
+ /* RF5_BA_POIS */
+ case 128+4:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
+ msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
+ dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
- break;
- }
+ break;
- /* RF5_BA_NETH */
- case 128+5:
+ /* RF5_BA_NETH */
+ case 128+5:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a nether ball at %s.", m_name, t_name);
+ msg_format("%^s casts a nether ball at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
- monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
+ dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
+ monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
- break;
- }
+ break;
- /* RF5_BA_WATE */
- case 128+6:
+ /* RF5_BA_WATE */
+ case 128+6:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
#else
- msg_format("%^s gestures fluidly at %s.", m_name, t_name);
+ msg_format("%^s gestures fluidly at %s.", m_name, t_name);
#endif
#ifdef JP
-msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
+ msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
#else
- msg_format("%^s is engulfed in a whirlpool.", t_name);
+ msg_format("%^s is engulfed in a whirlpool.", t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
- monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
+ dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
+ monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
- break;
- }
+ break;
- /* RF5_BA_MANA */
- case 128+7:
+ /* RF5_BA_MANA */
+ case 128+7:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles powerfully.", m_name);
+ msg_format("%^s mumbles powerfully.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
#else
- msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
+ msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (rlev * 4) + 50 + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
- break;
- }
+ break;
- /* RF5_BA_DARK */
- case 128+8:
+ /* RF5_BA_DARK */
+ case 128+8:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
- if (blind)
- {
+ if (blind)
+ {
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s mumbles powerfully.", m_name);
+ msg_format("%^s mumbles powerfully.", m_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
#else
- msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
+ msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
-
- dam = (rlev * 4) + 50 + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
-
- break;
}
-
- /* RF5_DRAIN_MANA */
- case 128+9:
+ else
{
- /* Attack power */
- int power = (randint1(rlev) / 2) + 1;
+ mon_fight = TRUE;
+ }
+ }
- if (see_m)
- {
- /* Basic message */
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
+
+ break;
+
+ /* RF5_DRAIN_MANA */
+ case 128+9:
+ if (see_m)
+ {
+ /* Basic message */
#ifdef JP
-msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
+ msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
#else
- msg_format("%^s draws psychic energy from %s.", m_name, t_name);
+ msg_format("%^s draws psychic energy from %s.", m_name, t_name);
#endif
- }
+ }
- /* Heal the monster */
- if (m_ptr->hp < m_ptr->maxhp)
+ /* Heal the monster */
+ if (m_ptr->hp < m_ptr->maxhp)
+ {
+ if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
+ {
+ if (see_both)
{
- if (!tr_ptr->flags4 && !tr_ptr->flags5 && !tr_ptr->flags6)
- {
- if (see_both)
- {
#ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s is unaffected!", t_name);
+ msg_format("%^s is unaffected!", t_name);
#endif
- }
- }
- else
- {
- /* Heal */
- m_ptr->hp += 6 * power;
- if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
+ }
+ }
+ else
+ {
+ /* Attack power */
+ int power = (randint1(rlev) / 2) + 1;
- /* Redraw (later) if needed */
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+ /* Heal */
+ m_ptr->hp += 6 * power;
+ if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
- /* Special message */
- if (see_m)
- {
+ /* Redraw (later) if needed */
+ if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+ if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+
+ /* Special message */
+ if (see_m)
+ {
#ifdef JP
-msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
+ msg_format("%^s¤Ïµ¤Ê¬¤¬Îɤµ¤½¤¦¤À¡£", m_name);
#else
- msg_format("%^s appears healthier.", m_name);
+ msg_format("%^s appears healthier.", m_name);
#endif
- }
- }
}
+ }
+ }
- wake_up = TRUE;
+ wake_up = TRUE;
- break;
- }
+ break;
- /* RF5_MIND_BLAST */
- case 128+10:
- {
- if (see_m)
- {
+ /* RF5_MIND_BLAST */
+ case 128+10:
+ if (see_m)
+ {
#ifdef JP
-msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
+ msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
#else
- msg_format("%^s gazes intently at %s.", m_name, t_name);
+ msg_format("%^s gazes intently at %s.", m_name, t_name);
#endif
- }
+ }
- dam = damroll(7, 7);
- /* Attempt a saving throw */
- if ((tr_ptr->flags1 & RF1_UNIQUE) ||
- (tr_ptr->flags3 & RF3_NO_CONF) ||
- (tr_ptr->flags3 & RF3_RES_ALL) ||
- (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
+ dam = damroll(7, 7);
+ /* Attempt a saving throw */
+ if ((tr_ptr->flags1 & RF1_UNIQUE) ||
+ (tr_ptr->flags3 & RF3_NO_CONF) ||
+ (tr_ptr->flagsr & RFR_RES_ALL) ||
+ (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
+ {
+ /* No obvious effect */
+ if (see_both)
+ {
+ if (is_original_ap(t_ptr))
{
- /* No obvious effect */
- if (see_both)
- {
- /* Memorize a flag */
- if (tr_ptr->flags3 & (RF3_RES_ALL))
- {
- tr_ptr->r_flags3 |= (RF3_RES_ALL);
- }
- else if (tr_ptr->flags3 & (RF3_NO_CONF))
- {
- tr_ptr->r_flags3 |= (RF3_NO_CONF);
- }
+ /* Memorize a flag */
+ if (tr_ptr->flagsr & RFR_RES_ALL) tr_ptr->r_flagsr |= (RFR_RES_ALL);
+ if (tr_ptr->flags3 & RF3_NO_CONF) tr_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
#ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s is unaffected!", t_name);
+ msg_format("%^s is unaffected!", t_name);
#endif
- }
- }
- else
- {
- if (see_t)
- {
+ }
+ }
+ else
+ {
+ if (see_t)
+ {
#ifdef JP
-msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
+ msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s is blasted by psionic energy.", t_name);
+ msg_format("%^s is blasted by psionic energy.", t_name);
#endif
- }
+ }
- t_ptr->confused += randint0(4) + 4;
+ t_ptr->confused += randint0(4) + 4;
#ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
+ mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", m_idx);
#else
- mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
+ mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
#endif
+ }
- }
-
- wake_up = TRUE;
+ wake_up = TRUE;
- break;
- }
+ break;
- /* RF5_BRAIN_SMASH */
- case 128+11:
- {
- if (see_m)
- {
+ /* RF5_BRAIN_SMASH */
+ case 128+11:
+ if (see_m)
+ {
#ifdef JP
-msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
+ msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À", m_name, t_name);
#else
- msg_format("%^s gazes intently at %s.", m_name, t_name);
+ msg_format("%^s gazes intently at %s.", m_name, t_name);
#endif
- }
+ }
- dam = damroll(12, 12);
- /* Attempt a saving throw */
- if ((tr_ptr->flags1 & RF1_UNIQUE) ||
- (tr_ptr->flags3 & RF3_NO_CONF) ||
- (tr_ptr->flags3 & RF3_RES_ALL) ||
- (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
+ dam = damroll(12, 12);
+ /* Attempt a saving throw */
+ if ((tr_ptr->flags1 & RF1_UNIQUE) ||
+ (tr_ptr->flags3 & RF3_NO_CONF) ||
+ (tr_ptr->flagsr & RFR_RES_ALL) ||
+ (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
+ {
+ /* No obvious effect */
+ if (see_both)
+ {
+ if (is_original_ap(t_ptr))
{
- /* No obvious effect */
- if (see_both)
- {
- /* Memorize a flag */
- if (tr_ptr->flags3 & (RF3_RES_ALL))
- {
- tr_ptr->r_flags3 |= (RF3_RES_ALL);
- }
- else if (tr_ptr->flags3 & (RF3_NO_CONF))
- {
- tr_ptr->r_flags3 |= (RF3_NO_CONF);
- }
+ /* Memorize a flag */
+ if (tr_ptr->flagsr & RFR_RES_ALL) tr_ptr->r_flagsr |= (RFR_RES_ALL);
+ if (tr_ptr->flags3 & RF3_NO_CONF) tr_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
#ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s is unaffected!", t_name);
+ msg_format("%^s is unaffected!", t_name);
#endif
- }
- }
- else
- {
- if (see_t)
- {
+ }
+ }
+ else
+ {
+ if (see_t)
+ {
#ifdef JP
-msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
+ msg_format("%^s¤ÏÀº¿À¹¶·â¤ò¿©¤é¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s is blasted by psionic energy.", t_name);
+ msg_format("%^s is blasted by psionic energy.", t_name);
#endif
- }
+ }
- t_ptr->confused += randint0(4) + 4;
- t_ptr->slow = MIN(200, t_ptr->slow + 10);
- t_ptr->stunned += randint0(4) + 4;
+ t_ptr->confused += randint0(4) + 4;
+ t_ptr->slow = MIN(200, t_ptr->slow + 10);
+ t_ptr->stunned += randint0(4) + 4;
#ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±¶õ¤È¤Ê¤Ã¤¿¡£", m_idx);
+ mon_take_hit_mon(t_idx, dam, &fear, "¤ÎÀº¿À¤ÏÊø²õ¤·¡¢ÆùÂΤÏÈ´¤±³Ì¤È¤Ê¤Ã¤¿¡£", m_idx);
#else
- mon_take_hit_mon(FALSE, t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
+ mon_take_hit_mon(t_idx, dam, &fear, " collapses, a mindless husk.", m_idx);
#endif
+ }
- }
+ wake_up = TRUE;
- wake_up = TRUE;
+ break;
- break;
+ /* RF5_CAUSE_1 */
+ case 128+12:
+ if (known)
+ {
+ if (see_m)
+ {
+#ifdef JP
+ msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s points at %s and curses.", m_name, t_name);
+#endif
+
+ }
+ else
+ {
+ mon_fight = TRUE;
}
+ }
- /* RF5_CAUSE_1 */
- case 128+12:
+ dam = damroll(3, 8);
+ if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
+ (tr_ptr->flagsr & RFR_RES_ALL))
+ {
+ /* Memorize a flag */
+ if (tr_ptr->flagsr & RFR_RES_ALL)
{
- if (known)
- {
- if (see_m)
- {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
+ }
#ifdef JP
-msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
+ if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
- msg_format("%^s points at %s and curses.", m_name, t_name);
+ if (see_both) msg_format("%^s resists!", t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
+ }
- dam = damroll(3, 8);
- if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
- (tr_ptr->flags3 & RF3_RES_ALL))
- {
- /* Memorize a flag */
- if (tr_ptr->flags3 & (RF3_RES_ALL))
- {
- tr_ptr->r_flags3 |= (RF3_RES_ALL);
- }
+ wake_up = TRUE;
+
+ break;
+
+ /* RF5_CAUSE_2 */
+ case 128+13:
+ if (known)
+ {
+ if (see_m)
+ {
#ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+ msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
#else
- if (see_both) msg_format("%^s resists!", t_name);
+ msg_format("%^s points at %s and curses horribly.", m_name, t_name);
#endif
- }
- else
- {
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ dam = damroll(8, 8);
+ if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
+ (tr_ptr->flagsr & RFR_RES_ALL))
+ {
+ /* Memorize a flag */
+ if (tr_ptr->flagsr & RFR_RES_ALL)
+ {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
+ }
#ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+ if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
- mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+ if (see_both) msg_format("%^s resists!", t_name);
#endif
- }
+ }
+ else
+ {
+ mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
+ }
- wake_up = TRUE;
+ wake_up = TRUE;
- break;
+ break;
+
+ /* RF5_CAUSE_3 */
+ case 128+14:
+ if (known)
+ {
+ if (see_m)
+ {
+#ifdef JP
+ msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
+#else
+ msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
+#endif
+
+ }
+ else
+ {
+ mon_fight = TRUE;
}
+ }
- /* RF5_CAUSE_2 */
- case 128+13:
+ dam = damroll(10, 15);
+ if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
+ (tr_ptr->flagsr & RFR_RES_ALL))
+ {
+ /* Memorize a flag */
+ if (tr_ptr->flagsr & RFR_RES_ALL)
{
- if (known)
- {
- if (see_m)
- {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
+ }
#ifdef JP
-msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
+ if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
- msg_format("%^s points at %s and curses horribly.", m_name, t_name);
+ if (see_both) msg_format("%^s resists!", t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
+ }
- dam = damroll(8, 8);
- if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
- (tr_ptr->flags3 & RF3_RES_ALL))
- {
- /* Memorize a flag */
- if (tr_ptr->flags3 & (RF3_RES_ALL))
- {
- tr_ptr->r_flags3 |= (RF3_RES_ALL);
- }
+ wake_up = TRUE;
+
+ break;
+
+ /* RF5_CAUSE_4 */
+ case 128+15:
+ if (known)
+ {
+ if (see_m)
+ {
#ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+ msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
#else
- if (see_both) msg_format("%^s resists!", t_name);
+ msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
#endif
- }
- else
- {
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ dam = damroll(15, 15);
+ if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
+ (tr_ptr->flagsr & RFR_RES_ALL))
+ {
+ /* Memorize a flag */
+ if (tr_ptr->flagsr & RFR_RES_ALL)
+ {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
+ }
#ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+ if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
- mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+ if (see_both) msg_format("%^s resists!", t_name);
#endif
- }
+ }
+ else
+ {
+ mon_take_hit_mon(t_idx, dam, &fear, NULL, m_idx);
+ }
- wake_up = TRUE;
+ wake_up = TRUE;
- break;
- }
+ break;
- /* RF5_CAUSE_3 */
- case 128+14:
+ /* RF5_BO_ACID */
+ case 128+16:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_m)
- {
#ifdef JP
-msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
+ msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
+ msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = damroll(10, 15);
- if ((randint0(100 + rlev/2) < (tr_ptr->level + 35)) ||
- (tr_ptr->flags3 & RF3_RES_ALL))
- {
- /* Memorize a flag */
- if (tr_ptr->flags3 & (RF3_RES_ALL))
- {
- tr_ptr->r_flags3 |= (RF3_RES_ALL);
- }
+ dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_bolt_monst(m_idx, y, x, GF_ACID,
+ dam, MS_BOLT_ACID, learnable);
+
+ break;
+
+ /* RF5_BO_ELEC */
+ case 128+17:
+ if (known)
+ {
+ if (see_either)
+ {
#ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- if (see_both) msg_format("%^s resists!", t_name);
+ msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
#endif
- }
- else
- {
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_bolt_monst(m_idx, y, x, GF_ELEC,
+ dam, MS_BOLT_ELEC, learnable);
+
+ break;
+
+ /* RF5_BO_FIRE */
+ case 128+18:
+ if (known)
+ {
+ if (see_either)
+ {
#ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+ msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
#endif
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- wake_up = TRUE;
+ dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_bolt_monst(m_idx, y, x, GF_FIRE,
+ dam, MS_BOLT_FIRE, learnable);
- break;
- }
+ break;
- /* RF5_CAUSE_4 */
- case 128+15:
+ /* RF5_BO_COLD */
+ case 128+19:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_m)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
+ msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
+ monst_bolt_monst(m_idx, y, x, GF_COLD,
+ dam, MS_BOLT_COLD, learnable);
+
+ break;
+
+ /* RF5_BA_LITE */
+ case 128+20:
+ if (known)
+ {
+ if (see_either)
+ {
+ disturb(1, 0);
- dam = damroll(15, 15);
- if (((randint0(100 + rlev/2) < (tr_ptr->level + 35)) && (m_ptr->r_idx != MON_KENSHIROU)) ||
- (tr_ptr->flags3 & RF3_RES_ALL))
+ if (blind)
{
- /* Memorize a flag */
- if (tr_ptr->flags3 & (RF3_RES_ALL))
- {
- tr_ptr->r_flags3 |= (RF3_RES_ALL);
- }
#ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+ msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- if (see_both) msg_format("%^s resists!", t_name);
+ msg_format("%^s mumbles powerfully.", m_name);
#endif
}
else
{
#ifdef JP
-mon_take_hit_mon(FALSE, t_idx, dam, &fear, "¤Ï»à¤ó¤À¡£", m_idx);
+ msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
#else
- mon_take_hit_mon(FALSE, t_idx, dam, &fear, " is destroyed.", m_idx);
+ msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
#endif
}
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- wake_up = TRUE;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
- break;
- }
+ break;
- /* RF5_BO_ACID */
- case 128+16:
+ /* RF5_BO_NETH */
+ case 128+21:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
+ msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_ACID,
- dam, MS_BOLT_ACID, learnable);
+ dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
+ monst_bolt_monst(m_idx, y, x, GF_NETHER,
+ dam, MS_BOLT_NETHER, learnable);
- break;
- }
+ break;
- /* RF5_BO_ELEC */
- case 128+17:
+ /* RF5_BO_WATE */
+ case 128+22:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
+ msg_format("%^s casts a water bolt at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_ELEC,
- dam, MS_BOLT_ELEC, learnable);
-
- break;
}
-
- /* RF5_BO_FIRE */
- case 128+18:
+ else
{
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ mon_fight = TRUE;
+ }
+ }
- dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_FIRE,
- dam, MS_BOLT_FIRE, learnable);
+ dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
+ monst_bolt_monst(m_idx, y, x, GF_WATER,
+ dam, MS_BOLT_WATER, learnable);
- break;
- }
+ break;
- /* RF5_BO_COLD */
- case 128+19:
+ /* RF5_BO_MANA */
+ case 128+23:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
+ msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_COLD,
- dam, MS_BOLT_COLD, learnable);
-
- break;
}
-
- /* RF5_BA_LITE */
- case 128+20:
+ else
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ mon_fight = TRUE;
+ }
+ }
- if (blind)
- {
-#ifdef JP
-msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles powerfully.", m_name);
-#endif
+ dam = randint1(rlev * 7 / 2) + 50;
+ monst_bolt_monst(m_idx, y, x, GF_MANA,
+ dam, MS_BOLT_MANA, learnable);
- }
- else
- {
+ break;
+
+ /* RF5_BO_PLAS */
+ case 128+24:
+ if (known)
+ {
+ if (see_either)
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
+ msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = (rlev * 4) + 50 + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
+ dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
+ monst_bolt_monst(m_idx, y, x, GF_PLASMA,
+ dam, MS_BOLT_PLASMA, learnable);
- break;
- }
+ break;
- /* RF5_BO_NETH */
- case 128+21:
+ /* RF5_BO_ICEE */
+ case 128+25:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
+ msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
- monst_bolt_monst(m_idx, y, x, GF_NETHER,
- dam, MS_BOLT_NETHER, learnable);
+ dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
+ monst_bolt_monst(m_idx, y, x, GF_ICE,
+ dam, MS_BOLT_ICE, learnable);
- break;
- }
+ break;
- /* RF5_BO_WATE */
- case 128+22:
+ /* RF5_MISSILE */
+ case 128+26:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a water bolt at %s.", m_name, t_name);
+ msg_format("%^s casts a magic missile at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
- monst_bolt_monst(m_idx, y, x, GF_WATER,
- dam, MS_BOLT_WATER, learnable);
+ dam = damroll(2, 6) + (rlev / 3);
+ monst_bolt_monst(m_idx, y, x, GF_MISSILE,
+ dam, MS_MAGIC_MISSILE, learnable);
- break;
- }
+ break;
- /* RF5_BO_MANA */
- case 128+23:
+ /* RF5_SCARE */
+ case 128+27:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
+ msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = randint1(rlev * 7 / 2) + 50;
- monst_bolt_monst(m_idx, y, x, GF_MANA,
- dam, MS_BOLT_MANA, learnable);
-
- break;
}
-
- /* RF5_BO_PLAS */
- case 128+24:
+ else
{
- if (known)
- {
- if (see_either)
- {
+ mon_fight = TRUE;
+ }
+ }
+
+ if (tr_ptr->flags3 & RF3_NO_FEAR)
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
#else
- msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
+ if (see_t) msg_format("%^s refuses to be frightened.", t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
- monst_bolt_monst(m_idx, y, x, GF_PLASMA,
- dam, MS_BOLT_PLASMA, learnable);
-
- break;
- }
-
- /* RF5_BO_ICEE */
- case 128+25:
- {
- if (known)
- {
- if (see_either)
- {
+ }
+ else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+ {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
#else
- msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
+ if (see_t) msg_format("%^s refuses to be frightened.", t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ if (!t_ptr->monfear) fear = TRUE;
- dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
- monst_bolt_monst(m_idx, y, x, GF_ICE,
- dam, MS_BOLT_ICE, learnable);
+ t_ptr->monfear += randint0(4) + 4;
+ }
- break;
- }
+ wake_up = TRUE;
- /* RF5_MISSILE */
- case 128+26:
+ break;
+
+ /* RF5_BLIND */
+ case 128+28:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
+ msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a magic missile at %s.", m_name, t_name);
+ msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
+ (streq(t_name, "it") ? "s" : "'s"));
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(2, 6) + (rlev / 3);
- monst_bolt_monst(m_idx, y, x, GF_MISSILE,
- dam, MS_MAGIC_MISSILE, learnable);
-
- break;
}
-
- /* RF5_SCARE */
- case 128+27:
+ else
{
- if (known)
- {
- if (see_either)
- {
+ mon_fight = TRUE;
+ }
+ }
+
+ /* Simulate blindness with confusion */
+ if (tr_ptr->flags3 & RF3_NO_CONF)
+ {
#ifdef JP
-msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
+ if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
+ if (see_t) msg_format("%^s is unaffected.", t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags3 & RF3_NO_FEAR)
- {
+ }
+ else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
+ if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s refuses to be frightened.", t_name);
+ if (see_t) msg_format("%^s is unaffected.", t_name);
#endif
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
+ }
+ else
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
+ if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
#else
- if (see_t) msg_format("%^s refuses to be frightened.", t_name);
+ if (see_t) msg_format("%^s is blinded!", t_name);
#endif
- }
- else
- {
- if (!t_ptr->monfear) fear = TRUE;
- t_ptr->monfear += randint0(4) + 4;
- }
+ t_ptr->confused += 12 + (byte)randint0(4);
+ }
- wake_up = TRUE;
+ wake_up = TRUE;
- break;
- }
+ break;
- /* RF5_BLIND */
- case 128+28:
+ /* RF5_CONF */
+ case 128+29:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
- (streq(t_name, "it") ? "s" : "'s"));
+ msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- /* Simulate blindness with confusion */
- if (tr_ptr->flags3 & RF3_NO_CONF)
- {
+ if (tr_ptr->flags3 & RF3_NO_CONF)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
+ if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
#endif
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
+ }
+ else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
+ if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
+ if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
#else
- if (see_t) msg_format("%^s is blinded!", t_name);
+ if (see_t) msg_format("%^s seems confused.", t_name);
#endif
- t_ptr->confused += 12 + (byte)randint0(4);
- }
+ t_ptr->confused += 12 + (byte)randint0(4);
+ }
- wake_up = TRUE;
+ wake_up = TRUE;
- break;
- }
+ break;
- /* RF5_CONF */
- case 128+29:
+ /* RF5_SLOW */
+ case 128+30:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
+ msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
#else
- msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
+ msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
+ (streq(t_name, "it") ? "s" : "'s"));
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- if (tr_ptr->flags3 & RF3_NO_CONF)
- {
+ if (tr_ptr->flags1 & RF1_UNIQUE)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
+ if (see_t) msg_format("%^s is unaffected.", t_name);
#endif
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
+ }
+ else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
+ if (see_t) msg_format("%^s is unaffected.", t_name);
#endif
- }
- else
- {
+ }
+ else
+ {
+ if (!t_ptr->slow)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
+ if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s seems confused.", t_name);
+ if (see_t) msg_format("%^s starts moving slower.", t_name);
#endif
+ }
+ t_ptr->slow = MIN(200, t_ptr->slow + 50);
+ }
- t_ptr->confused += 12 + (byte)randint0(4);
- }
-
- wake_up = TRUE;
+ wake_up = TRUE;
- break;
- }
+ break;
- /* RF5_SLOW */
- case 128+30:
+ /* RF5_HOLD */
+ case 128+31:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
+ msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
#else
- msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
- (streq(t_name, "it") ? "s" : "'s"));
+ msg_format("%^s stares intently at %s.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- if (tr_ptr->flags1 & RF1_UNIQUE)
- {
+ if ((tr_ptr->flags1 & RF1_UNIQUE) ||
+ (tr_ptr->flags3 & RF3_NO_STUN))
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
+ if (see_t) msg_format("%^s is unaffected.", t_name);
#endif
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
+ }
+ else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
+ if (see_t) msg_format("%^s is unaffected.", t_name);
#endif
- }
- else
- {
- if (!t_ptr->slow)
- {
+ }
+ else
+ {
#ifdef JP
-if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
#else
- if (see_t) msg_format("%^s starts moving slower.", t_name);
+ if (see_t) msg_format("%^s is paralyzed!", t_name);
#endif
- }
- t_ptr->slow = MIN(200, t_ptr->slow + 50);
- }
- wake_up = TRUE;
+ t_ptr->stunned += randint1(4) + 4;
+ }
- break;
- }
+ wake_up = TRUE;
+
+ break;
- /* RF5_HOLD */
- case 128+31:
+
+ /* RF6_HASTE */
+ case 160+0:
+ if (known)
+ {
+ if (see_m)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
#else
- msg_format("%^s stares intently at %s.", m_name, t_name);
+ msg_format("%^s concentrates on %s body.", m_name, m_poss);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- if ((tr_ptr->flags1 & RF1_UNIQUE) ||
- (tr_ptr->flags3 & RF3_NO_STUN))
- {
+ /* Allow quick speed increases to base+10 */
+ if (!m_ptr->fast)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
+ if (see_m) msg_format("%^s starts moving faster.", m_name);
#endif
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
-#ifdef JP
-if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
+ }
+ m_ptr->fast = MIN(200, m_ptr->fast + 100);
+ if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
+ break;
- }
- else
- {
+ /* RF6_HAND_DOOM */
+ case 160+1:
+ if (known)
+ {
+ if (see_m)
+ {
#ifdef JP
-if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
+ msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
#else
- if (see_t) msg_format("%^s is paralyzed!", t_name);
+ msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
#endif
-
- t_ptr->stunned += randint1(4) + 4;
- }
-
- wake_up = TRUE;
-
- break;
}
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
-
- /* RF6_HASTE */
- case 160+0:
+ if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
+ {
+ /* Memorize a flag */
+ if (tr_ptr->flagsr & RFR_RES_ALL)
{
- if (known)
- {
- if (see_m)
- {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= (RFR_RES_ALL);
+ }
#ifdef JP
-msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name, m_poss);
+ if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
#else
- msg_format("%^s concentrates on %s body.", m_name, m_poss);
+ if (see_both) msg_format("^%s is unaffected!", t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ if ((r_ptr->level + randint1(20)) >
+ (tr_ptr->level + 10 + randint1(20)))
+ {
+ t_ptr->hp = t_ptr->hp -
+ (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
- /* Allow quick speed increases to base+10 */
- if (!m_ptr->fast)
- {
+ if (t_ptr->hp < 1) t_ptr->hp = 1;
+ }
+ else
+ {
#ifdef JP
-if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
+ if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
- if (see_m) msg_format("%^s starts moving faster.", m_name);
+ if (see_both) msg_format("%^s resists!", t_name);
#endif
- }
- m_ptr->fast = MIN(200, m_ptr->fast + 100);
- if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
- break;
}
+ }
- /* RF6_HAND_DOOM */
- case 160+1:
+ wake_up = TRUE;
+
+ break;
+
+ /* RF6_HEAL */
+ case 160+2:
+ if (known)
+ {
+ if (see_m)
{
- if (known)
- {
- if (see_m)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
+ msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
#else
- msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
+ msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ /* Heal some */
+ m_ptr->hp += (rlev * 6);
- if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & RF3_RES_ALL))
+ /* Fully healed */
+ if (m_ptr->hp >= m_ptr->maxhp)
+ {
+ /* Fully healed */
+ m_ptr->hp = m_ptr->maxhp;
+
+ if (known)
+ {
+ if (see_m)
{
- /* Memorize a flag */
- if (tr_ptr->flags3 & (RF3_RES_ALL))
- {
- tr_ptr->r_flags3 |= (RF3_RES_ALL);
- }
#ifdef JP
-if (see_both) msg_format("¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", t_name);
+ msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
#else
- if (see_both) msg_format("^%s is unaffected!", t_name);
+ msg_format("%^s looks completely healed!", m_name);
#endif
}
else
{
- if ((r_ptr->level + randint1(20)) >
- (tr_ptr->level + 10 + randint1(20)))
- {
- t_ptr->hp = t_ptr->hp -
- (((s32b)((40 + randint1(20)) * t_ptr->hp)) / 100);
+ mon_fight = TRUE;
+ }
+ }
+ }
- if (t_ptr->hp < 1) t_ptr->hp = 1;
- }
- else
- {
+ /* Partially healed */
+ else if (known)
+ {
+ if (see_m)
+ {
#ifdef JP
-if (see_both) msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+ msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
#else
- if (see_both) msg_format("%^s resists!", t_name);
+ msg_format("%^s looks healthier.", m_name);
#endif
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- wake_up = TRUE;
+ /* Redraw (later) if needed */
+ if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+ if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
- break;
- }
+ /* Cancel fear */
+ if (m_ptr->monfear)
+ {
+ /* Cancel fear */
+ m_ptr->monfear = 0;
- /* RF6_HEAL */
- case 160+2:
- {
- if (known)
- {
- if (see_m)
- {
+ /* Message */
#ifdef JP
-msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
+ if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
#else
- msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
+ if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Heal some */
- m_ptr->hp += (rlev * 6);
+ }
- /* Fully healed */
- if (m_ptr->hp >= m_ptr->maxhp)
- {
- /* Fully healed */
- m_ptr->hp = m_ptr->maxhp;
+ break;
- if (known)
- {
- if (see_m)
- {
+ /* RF6_INVULNER */
+ case 160+3:
+ if (known)
+ {
+ if (see_m)
+ {
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
+ msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
#else
- msg_format("%^s looks completely healed!", m_name);
+ msg_format("%^s casts a Globe of Invulnerability.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- /* Partially healed */
- else if (known)
- {
- if (see_m)
- {
+ if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
+
+ if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
+ if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+ break;
+
+ /* RF6_BLINK */
+ case 160+4:
+ if (see_m)
+ {
#ifdef JP
-msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
+ msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
#else
- msg_format("%^s looks healthier.", m_name);
+ msg_format("%^s blinks away.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
- /* Redraw (later) if needed */
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+ teleport_away(m_idx, 10, FALSE);
- /* Cancel fear */
- if (m_ptr->monfear)
- {
- /* Cancel fear */
- m_ptr->monfear = 0;
+ break;
- /* Message */
+ /* RF6_TPORT */
+ case 160+5:
+ if (see_m)
+ {
#ifdef JP
-if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
+ msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
#else
- if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
+ msg_format("%^s teleports away.", m_name);
#endif
+ }
- }
-
- break;
- }
+ teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
- /* RF6_INVULNER */
- case 160+3:
+ if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
+ {
+ for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
- if (known)
+ u32b flgs[TR_FLAG_SIZE];
+ object_type *o_ptr = &inventory[i];
+
+ if (cursed_p(o_ptr)) continue;
+
+ object_flags(o_ptr, flgs);
+
+ if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
{
- if (see_m)
- {
- disturb(1, 0);
#ifdef JP
-msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
+ cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
#else
- msg_format("%^s casts a Globe of Invulnerability.", m_name);
+ cptr msg = "Do you follow it? ";
#endif
- }
- else
+ if(get_check_strict(msg, CHECK_OKAY_CANCEL))
{
- mon_fight = TRUE;
+ if (one_in_(3))
+ {
+ teleport_player(200);
+#ifdef JP
+ msg_print("¼ºÇÔ¡ª");
+#else
+ msg_print("Failed!");
+#endif
+ }
+ else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
+ p_ptr->energy_need = ENERGY_NEED();
}
+ break;
}
+ }
+ }
+ break;
- if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
+ /* RF6_WORLD */
+ case 160+6:
+#if 0
+ int who = 0;
+ if(m_ptr->r_idx = MON_DIO) who == 1;
+ else if(m_ptr->r_idx = MON_WONG) who == 3;
+ dam = who;
+ if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
+#endif
+ return FALSE;
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
- break;
- }
+ /* RF6_SPECIAL */
+ case 160+7:
+ switch (m_ptr->r_idx)
+ {
+ case MON_OHMU:
+ /* Moved to process_monster(), like multiplication */
+ return FALSE;
- /* RF6_BLINK */
- case 160+4:
+ case MON_ROLENTO:
+ if (known)
{
- if (see_m)
+ if (see_either)
{
+ disturb(1, 0);
+
#ifdef JP
-msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+ msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
#else
- msg_format("%^s blinks away.", m_name);
+ msg_format("%^s throws some hand grenades.", m_name);
#endif
-
}
-
- teleport_away(m_idx, 10, FALSE);
-
- break;
+ else
+ {
+ mon_fight = TRUE;
+ }
}
- /* RF6_TPORT */
- case 160+5:
{
- int i, oldfy, oldfx;
- u32b flgs[TR_FLAG_SIZE];
- object_type *o_ptr;
+ int num = 1 + randint1(3);
+ for (k = 0; k < num; k++)
+ {
+ count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
+ }
+ }
- oldfy = m_ptr->fy;
- oldfx = m_ptr->fx;
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
+ break;
- if (see_m)
+ default:
+ if (r_ptr->d_char == 'B')
+ {
+ if (one_in_(3))
{
+ if (see_m)
+ {
#ifdef JP
-msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+ msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
#else
- msg_format("%^s teleports away.", m_name);
+ msg_format("%^s suddenly go out of your sight!", m_name);
#endif
-
+ }
+ teleport_away(m_idx, 10, FALSE);
+ p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
}
-
- teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
-
- if (los(py, px, oldfy, oldfx) && !world_monster && see_m)
+ else
{
- for (i=INVEN_RARM;i<INVEN_TOTAL;i++)
+ if (known)
{
- o_ptr = &inventory[i];
- if(!cursed_p(o_ptr))
+ if (see_either)
{
- object_flags(o_ptr, flgs);
-
- if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
- {
-#ifdef JP
- if(get_check_strict("¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
-#else
- if(get_check_strict("Do you follow it? ", CHECK_OKAY_CANCEL))
-#endif
- {
- if (one_in_(3))
- {
- teleport_player(200);
#ifdef JP
- msg_print("¼ºÇÔ¡ª");
+ msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
#else
- msg_print("Failed!");
-#endif
- }
- else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
- p_ptr->energy_need = ENERGY_NEED();
- }
- break;
- }
- }
- }
- }
- break;
- }
-
- /* RF6_WORLD */
- case 160+6:
- {
-#if 0
- int who = 0;
- if(m_ptr->r_idx = MON_DIO) who == 1;
- else if(m_ptr->r_idx = MON_WONG) who == 3;
- dam = who;
- if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
+ msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
#endif
- return FALSE;
- }
- /* RF6_SPECIAL */
- case 160+7:
- {
- int k;
- if (p_ptr->inside_arena || p_ptr->inside_battle) return FALSE;
- switch(m_ptr->r_idx)
- {
- case MON_OHMU:
- {
- for (k = 0; k < 6; k++)
+ }
+ else
{
- summon_specific(m_idx, m_ptr->fy, m_ptr->fx, rlev, SUMMON_BIZARRE1, PM_ALLOW_GROUP);
+ mon_fight = TRUE;
}
- return FALSE;
}
- default:
- if (r_ptr->d_char == 'B')
- {
- if (one_in_(3))
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
-#else
- msg_format("%^s suddenly go out of your sight!", m_name);
-#endif
- }
- teleport_away(m_idx, 10, FALSE);
- p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
- break;
- }
- else
- {
- /* Not implemented */
- return FALSE;
- }
- break;
- }
-
- /* Something is wrong */
- else return FALSE;
- }
-
- /* done */
- break;
- }
- /* RF6_TELE_TO */
- case 160+8:
- {
- /* Not implemented */
- return FALSE;
- }
-
- /* RF6_TELE_AWAY */
- case 160+9:
- {
- bool resists_tele = FALSE;
-
- if (known)
- {
- if (see_either)
+
+ dam = damroll(4, 8);
+
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
+
+ sound(SOUND_FALL);
+
+ if (tr_ptr->flags7 & RF7_CAN_FLY)
{
#ifdef JP
-msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
+ if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
#else
- msg_format("%^s teleports %s away.", m_name, t_name);
+ if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
#endif
-
}
else
{
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags3 & RF3_RES_TELE)
- {
- if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flags3 & (RF3_RES_ALL)))
- {
- if (see_t)
- {
- tr_ptr->r_flags3 |= RF3_RES_TELE;
#ifdef JP
-msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+ if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
#else
- msg_format("%^s is unaffected!", t_name);
+ if (see_t) msg_format("%^s crashed into the ground.", t_name);
#endif
-
- }
-
- resists_tele = TRUE;
+ dam += damroll(6, 8);
}
- else if (tr_ptr->level > randint1(100))
+
+ if (p_ptr->riding)
{
- if (see_t)
+ int get_damage = 0;
+
+ /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
+ -- henkma
+ */
+ get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
+ if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
{
- tr_ptr->r_flags3 |= RF3_RES_TELE;
#ifdef JP
-msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
+ msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
#else
- msg_format("%^s resists!", t_name);
-#endif
+ char m_name_self[80];
- }
+ /* hisself */
+ monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
- resists_tele = TRUE;
+ msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
+#endif
+ project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
+ set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
+ }
}
- }
- if (!resists_tele)
- {
- if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
- else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
+ mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
}
-
break;
}
- /* RF6_TELE_LEVEL */
- case 160+10:
- {
- /* Not implemented */
- return FALSE;
- }
+ /* Something is wrong */
+ else return FALSE;
+ }
- /* RF6_PSY_SPEAR */
- case 160+11:
+ /* done */
+ break;
+
+ /* RF6_TELE_TO */
+ case 160+8:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
#ifdef JP
-msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
#else
- msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
+ msg_format("%^s commands %s to return.", m_name, t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
- monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
- dam, MS_PSY_SPEAR, learnable);
- break;
}
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- /* RF6_DARKNESS */
- case 160+12:
+ if (tr_ptr->flagsr & RFR_RES_TELE)
+ {
+ if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
{
- if (known)
+ if (see_t)
{
- if (see_m)
- {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
-msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
+ msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s gestures in shadow.", m_name);
+ msg_format("%^s is unaffected!", t_name);
#endif
+ }
- if (see_t)
- {
+ resists_tele = TRUE;
+ }
+ else if (tr_ptr->level > randint1(100))
+ {
+ if (see_t)
+ {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
-msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
+ msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
- msg_format("%^s is surrounded by darkness.", t_name);
+ msg_format("%^s resists!", t_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
}
- (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
+ resists_tele = TRUE;
+ }
+ }
+
+ if (!resists_tele)
+ {
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
+ }
- unlite_room(y, x);
+ wake_up = TRUE;
+ break;
+
+ /* RF6_TELE_AWAY */
+ case 160+9:
+ if (known)
+ {
+ if (see_either)
+ {
+#ifdef JP
+ msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s teleports %s away.", m_name, t_name);
+#endif
- break;
}
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- /* RF6_TRAPS */
- case 160+13:
+ if (tr_ptr->flagsr & RFR_RES_TELE)
+ {
+ if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
{
-#if 0
- if (known)
+ if (see_t)
{
- if (see_m)
- {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
-msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
+ msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
- msg_format("%^s casts a spell and cackles evilly.", m_name);
+ msg_format("%^s is unaffected!", t_name);
#endif
- }
- else
- {
+
+ }
+
+ resists_tele = TRUE;
+ }
+ else if (tr_ptr->level > randint1(100))
+ {
+ if (see_t)
+ {
+ if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
-msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
- msg_format("%^s mumbles.", m_name);
+ msg_format("%^s resists!", t_name);
#endif
- }
+
}
- trap_creation(y, x);
+ resists_tele = TRUE;
+ }
+ }
+
+ if (!resists_tele)
+ {
+ if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
+ else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
+ }
+
+ wake_up = TRUE;
+ break;
+
+ /* RF6_TELE_LEVEL */
+ case 160+10:
+ if (known)
+ {
+ if (see_either)
+ {
+#ifdef JP
+ msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s gestures at %s's feet.", m_name, t_name);
#endif
- break;
}
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
+ {
+#ifdef JP
+ if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
+#else
+ if (see_t) msg_format("%^s is unaffected!", t_name);
+#endif
+ }
+ else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
+ (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
+ {
+#ifdef JP
+ if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
+#else
+ if (see_t) msg_format("%^s resist the effects!", t_name);
+#endif
+ }
+ else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
+
+ wake_up = TRUE;
+ break;
+
+ /* RF6_PSY_SPEAR */
+ case 160+11:
+ if (known)
+ {
+ if (see_either)
+ {
+#ifdef JP
+ msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
+#endif
- /* RF6_FORGET */
- case 160+14:
+ }
+ else
{
- /* Not implemented */
- return FALSE;
+ mon_fight = TRUE;
}
+ }
- /* RF6_RAISE_DEAD */
- case 160+15:
+ dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
+ monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
+ dam, MS_PSY_SPEAR, learnable);
+ break;
+
+ /* RF6_DARKNESS */
+ case 160+12:
+ if (known)
+ {
+ if (see_m)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
#ifdef JP
- if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
+ msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
#else
- if (blind) msg_format("%^s mumbles.", m_name);
+ msg_format("%^s gestures in shadow.", m_name);
#endif
+
+ if (see_t)
+ {
#ifdef JP
- else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
+ msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
#else
- else msg_format("%^s casts a spell to revive corpses.", m_name);
+ msg_format("%^s is surrounded by darkness.", t_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
+
}
- animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
- break;
}
-
- /* RF6_SUMMON_KIN */
- case 160+16:
+ else
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ mon_fight = TRUE;
+ }
+ }
- if (m_ptr->r_idx == MON_ROLENTO)
- {
+ (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL | PROJECT_MONSTER, MS_DARKNESS);
+
+ unlite_room(y, x);
+
+ break;
+
+ /* RF6_TRAPS */
+ case 160+13:
+#if 0
+ if (known)
+ {
+ if (see_m)
+ {
#ifdef JP
- msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£",
- m_name);
+ msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
#else
- msg_format("%^s throws some hand grenades.",
- m_name);
+ msg_format("%^s casts a spell and cackles evilly.", m_name);
#endif
- }
- else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
- {
+ }
+ else
+ {
#ifdef JP
- msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s magically summons guardians of dungeons.", m_name);
+ msg_format("%^s mumbles.", m_name);
#endif
- }
- else
- {
+ }
+ }
+
+ trap_creation(y, x);
+#endif
+ break;
+
+ /* RF6_FORGET */
+ case 160+14:
+ /* Not implemented */
+ return FALSE;
+
+ /* RF6_RAISE_DEAD */
+ case 160+15:
+ if (known)
+ {
+ if (see_either)
+ {
+ disturb(1, 0);
#ifdef JP
-msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
- ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
+ if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
#else
- msg_format("%^s magically summons %s %s.", m_name, m_poss,
- ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
+ if (blind) msg_format("%^s mumbles.", m_name);
#endif
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+#ifdef JP
+ else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
+#else
+ else msg_format("%^s casts a spell to revive corpses.", m_name);
+#endif
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+ animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
+ break;
- if(m_ptr->r_idx == MON_ROLENTO)
- {
- int num = 1 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, p_mode);
- }
- }
- else if(m_ptr->r_idx == MON_THORONDOR ||
- m_ptr->r_idx == MON_GWAIHIR ||
- m_ptr->r_idx == MON_MENELDOR)
- {
- int num = 4 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
- }
- }
- else if(m_ptr->r_idx == MON_LOUSY)
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
- }
- }
- else if(m_ptr->r_idx == MON_BULLGATES)
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, 921, p_mode);
- }
- }
- else if (m_ptr->r_idx == MON_CALDARM)
- {
- int num = randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, 930, p_mode);
- }
- }
- else if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
+ /* RF6_S_KIN */
+ case 160+16:
+ if (known)
+ {
+ if (see_either)
+ {
+ disturb(1, 0);
+
+ if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
{
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
- }
+#ifdef JP
+ msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
+#else
+ msg_format("%^s magically summons guardians of dungeons.", m_name);
+#endif
}
else
{
- summon_kin_type = r_ptr->d_char;
-
- for (k = 0; k < 4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
- }
+#ifdef JP
+ msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
+ ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
+#else
+ msg_format("%^s magically summons %s %s.", m_name, m_poss,
+ ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
+#endif
}
- if (known && !see_t && count)
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ switch (m_ptr->r_idx)
+ {
+ case MON_MENELDOR:
+ case MON_GWAIHIR:
+ case MON_THORONDOR:
+ {
+ int num = 4 + randint1(3);
+ for (k = 0; k < num; k++)
{
- mon_fight = TRUE;
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | p_mode));
}
-
- break;
}
+ break;
- /* RF6_S_CYBER */
- case 160+17:
+ case MON_BULLGATES:
{
- if (known)
+ int num = 2 + randint1(3);
+ for (k = 0; k < num; k++)
{
- if (see_either)
- {
- disturb(1, 0);
+ count += summon_named_creature(m_idx, y, x, MON_IE, p_mode);
+ }
+ }
+ break;
+ case MON_SERPENT:
+ case MON_ZOMBI_SERPENT:
+ if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
+ {
+ if (known && see_t)
+ {
#ifdef JP
-msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
#else
- msg_format("%^s magically summons Cyberdemons!", m_name);
+ msg_print("Water blew off from the ground!");
#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
}
+ project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
+ }
- if (is_friendly(m_ptr))
+ {
+ int num = 2 + randint1(3);
+ for (k = 0; k < num; k++)
{
- count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
}
- else
+ }
+ break;
+
+ case MON_CALDARM:
+ {
+ int num = randint1(3);
+ for (k = 0; k < num; k++)
{
- count += summon_cyber(m_idx, y, x);
+ count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, p_mode);
}
+ }
+ break;
- if (known && !see_t && count)
+ case MON_LOUSY:
+ {
+ int num = 2 + randint1(3);
+ for (k = 0; k < num; k++)
{
- mon_fight = TRUE;
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP | p_mode));
}
+ }
+ break;
- break;
+ default:
+ summon_kin_type = r_ptr->d_char;
+
+ for (k = 0; k < 4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP | p_mode));
}
+ break;
+ }
+
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
+
+ break;
- /* RF6_S_MONSTER */
- case 160+18:
+ /* RF6_S_CYBER */
+ case 160+17:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons help!", m_name);
+ msg_format("%^s magically summons Cyberdemons!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
+ if (is_friendly(m_ptr))
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP | p_mode));
+ }
+ else
+ {
+ count += summon_cyber(m_idx, y, x);
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_MONSTERS */
- case 160+19:
+ /* RF6_S_MONSTER */
+ case 160+18:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons monsters!", m_name);
+ msg_format("%^s magically summons help!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
- }
+ count += summon_specific(m_idx, y, x, rlev, 0, (p_mode | u_mode));
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_ANT */
- case 160+20:
+ /* RF6_S_MONSTERS */
+ case 160+19:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons ants.", m_name);
+ msg_format("%^s magically summons monsters!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
- }
+ for (k = 0; k < s_num_6; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | p_mode | u_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_SPIDER */
- case 160+21:
+ /* RF6_S_ANT */
+ case 160+20:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
#else
- msg_format("%^s magically summons spiders.", m_name);
+ msg_format("%^s magically summons ants.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
- }
+ for (k = 0; k < s_num_6; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP | p_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
+
+ break;
+
+ /* RF6_S_SPIDER */
+ case 160+21:
+ if (known)
+ {
+ if (see_either)
+ {
+ disturb(1, 0);
+
+#ifdef JP
+ msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
+#else
+ msg_format("%^s magically summons spiders.", m_name);
+#endif
- break;
}
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ for (k = 0; k < s_num_6; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP | p_mode));
+ }
+
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- /* RF6_S_HOUND */
- case 160+22:
+ break;
+
+ /* RF6_S_HOUND */
+ case 160+22:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
#else
- msg_format("%^s magically summons hounds.", m_name);
+ msg_format("%^s magically summons hounds.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
- }
+ for (k = 0; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP | p_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_HYDRA */
- case 160+23:
+ /* RF6_S_HYDRA */
+ case 160+23:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
#else
- msg_format("%^s magically summons hydras.", m_name);
+ msg_format("%^s magically summons hydras.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
- }
+ for (k = 0; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP | p_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_ANGEL */
- case 160+24:
+ /* RF6_S_ANGEL */
+ case 160+24:
+ if (known)
+ {
+ if (see_either)
{
- int num = 1;
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons an angel!", m_name);
+ msg_format("%^s magically summons an angel!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
- {
- num += r_ptr->level/40;
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
- }
+ {
+ int num = 1;
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
+ {
+ num += r_ptr->level/40;
+ }
- break;
+ for (k = 0; k < num; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP | p_mode));
}
+ }
+
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- /* RF6_S_DEMON */
- case 160+25:
+ break;
+
+ /* RF6_S_DEMON */
+ case 160+25:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
+ msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
- }
+ for (k = 0; k < 1; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP | p_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_UNDEAD */
- case 160+26:
+ /* RF6_S_UNDEAD */
+ case 160+26:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
+ msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
#else
- msg_format("%^s magically summons undead.", m_name);
+ msg_format("%^s magically summons undead.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
- }
+ for (k = 0; k < 1; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP | p_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_DRAGON */
- case 160+27:
+ /* RF6_S_DRAGON */
+ case 160+27:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons a dragon!", m_name);
+ msg_format("%^s magically summons a dragon!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
- }
+ for (k = 0; k < 1; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP | p_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_HI_UNDEAD */
- case 160+28:
+ /* RF6_S_HI_UNDEAD */
+ case 160+28:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
+ msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
#else
- msg_format("%^s magically summons undead.", m_name);
+ msg_format("%^s magically summons undead.", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
- }
+ for (k = 0; k < s_num_6; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | p_mode | u_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_HI_DRAGON */
- case 160+29:
+ /* RF6_S_HI_DRAGON */
+ case 160+29:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons ancient dragons!", m_name);
+ msg_format("%^s magically summons ancient dragons!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
- }
+ for (k = 0; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | p_mode | u_mode));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_AMBERITES */
- case 160+30:
+ /* RF6_S_AMBERITES */
+ case 160+30:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons Lords of Amber!", m_name);
+ msg_format("%^s magically summons Lords of Amber!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
- }
+ for (k = 0; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
+ }
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
+ if (known && !see_t && count)
+ {
+ mon_fight = TRUE;
+ }
- break;
- }
+ break;
- /* RF6_S_UNIQUE */
- case 160+31:
+ /* RF6_S_UNIQUE */
+ case 160+31:
+ if (known)
+ {
+ if (see_either)
{
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
+ disturb(1, 0);
#ifdef JP
-msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
+ msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
#else
- msg_format("%^s magically summons special opponents!", m_name);
+ msg_format("%^s magically summons special opponents!", m_name);
#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
+ }
+ else
+ {
+ mon_fight = TRUE;
}
}
- if (wake_up)
+ for (k = 0; k < s_num_4; k++)
{
- t_ptr->csleep = 0;
+ count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | p_mode | PM_ALLOW_UNIQUE));
}
- if (fear && see_t)
+ if (known && !see_t && count)
{
+ mon_fight = TRUE;
+ }
+
+ break;
+ }
+
+ if (wake_up)
+ {
+ t_ptr->csleep = 0;
+ if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
+ }
+
+ if (fear && see_t)
+ {
#ifdef JP
-msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
+ msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
#else
- msg_format("%^s flees in terror!", t_name);
+ msg_format("%^s flees in terror!", t_name);
#endif
- }
+ }
- if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+ if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+ {
+ if (thrown_spell != 167) /* Not RF6_SPECIAL */
{
- if (thrown_spell != 167)
+ if (p_ptr->mane_num == MAX_MANE)
{
- if (p_ptr->mane_num == MAX_MANE)
+ p_ptr->mane_num--;
+ for (i = 0; i < p_ptr->mane_num - 1; i++)
{
- int i;
- p_ptr->mane_num--;
- for (i = 0;i < p_ptr->mane_num-1;i++)
- {
- p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
- p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
- }
+ p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
+ p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
}
- p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
- p_ptr->mane_dam[p_ptr->mane_num] = dam;
- p_ptr->mane_num++;
- new_mane = TRUE;
-
- p_ptr->redraw |= (PR_MANE);
}
+ p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
+ p_ptr->mane_dam[p_ptr->mane_num] = dam;
+ p_ptr->mane_num++;
+ new_mane = TRUE;
+
+ p_ptr->redraw |= (PR_MANE);
}
+ }
- /* Remember what the monster did, if we saw it */
- if (see_m)
+ /* Remember what the monster did, if we saw it */
+ if (see_m && is_original_ap(m_ptr))
+ {
+ /* Inate spell */
+ if (thrown_spell < 32*4)
{
- /* Inate spell */
- if (thrown_spell < 32*4)
- {
- r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
- if (r_ptr->r_cast_inate < MAX_UCHAR) r_ptr->r_cast_inate++;
- }
-
- /* Bolt or Ball */
- else if (thrown_spell < 32*5)
- {
- r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
- if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
- }
+ r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
+ if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
+ }
- /* Special spell */
- else if (thrown_spell < 32*6)
- {
- r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
- if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
- }
+ /* Bolt or Ball */
+ else if (thrown_spell < 32*5)
+ {
+ r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
+ if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
}
- /* Always take note of monsters that kill you */
- if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
+ /* Special spell */
+ else if (thrown_spell < 32*6)
{
- r_ptr->r_deaths++;
+ r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
+ if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
}
+ }
- /* A spell was cast */
- return (TRUE);
+ /* Always take note of monsters that kill you */
+ if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
+ {
+ r_ptr->r_deaths++; /* Ignore appearance difference */
}
- /* No enemy found */
- return (FALSE);
+ /* A spell was cast */
+ return TRUE;
}