*/
static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
{
- int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
-
+ int flg = PROJECT_STOP | PROJECT_KILL;
+ if (typ != GF_ARROW) flg |= PROJECT_REFLECTABLE;
(void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
}
return TRUE;
}
-static bool breath_direct(int y1, int x1, int y2, int x2, int rad, bool disint_ball, bool friend)
+static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
{
/* Must be the same as projectable() */
- int i, y, x;
+ int i;
+
+ /* Initial grid */
+ int y = y1;
+ int x = x1;
int grid_n = 0;
u16b grid_g[512];
bool hit2 = FALSE;
bool hityou = FALSE;
+ int flg;
+
+ switch (typ)
+ {
+ case GF_LITE:
+ case GF_LITE_WEAK:
+ flg = PROJECT_LOS;
+ break;
+ case GF_DISINTEGRATE:
+ flg = PROJECT_DISI;
+ break;
+ default:
+ flg = 0;
+ break;
+ }
+
/* Check the projection path */
- grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, disint_ball ? PROJECT_DISI : 0);
- breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y2, x2, disint_ball, FALSE);
+ grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, flg);
- for (i = 0; i < grids; i++)
+ /* Project along the path */
+ for (i = 0; i < grid_n; ++i)
{
- /* Extract the location */
- y = gy[i];
- x = gx[i];
+ int ny = GRID_Y(grid_g[i]);
+ int nx = GRID_X(grid_g[i]);
- if (y == y2 && x == x2)
- hit2 = TRUE;
- if (player_bold(y, x))
- hityou = TRUE;
+ if (flg & PROJECT_DISI)
+ {
+ /* Hack -- Balls explode before reaching walls */
+ if (cave_stop_disintegration(ny, nx)) break;
+ }
+ else if (flg & PROJECT_LOS)
+ {
+ /* Hack -- Balls explode before reaching walls */
+ if (!cave_los_bold(ny, nx)) break;
+ }
+ else
+ {
+ /* Hack -- Balls explode before reaching walls */
+ if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
+ }
+
+ /* Save the "blast epicenter" */
+ y = ny;
+ x = nx;
}
- if (!hit2)
- return FALSE;
- if (friend && hityou)
- return FALSE;
+
+ grid_n = i;
+
+ if (!grid_n)
+ {
+ if (flg & PROJECT_DISI)
+ {
+ if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
+ if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+ }
+ else if (flg & PROJECT_LOS)
+ {
+ if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
+ if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+ }
+ else
+ {
+ if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
+ if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+ }
+ }
+ else
+ {
+ breath_shape(grid_g, grid_n, &grids, gx, gy, gm, &gm_rad, rad, y1, x1, y, x, typ);
+
+ for (i = 0; i < grids; i++)
+ {
+ /* Extract the location */
+ y = gy[i];
+ x = gx[i];
+
+ if ((y == y2) && (x == x2)) hit2 = TRUE;
+ if (player_bold(y, x)) hityou = TRUE;
+ }
+ }
+
+ if (!hit2) return FALSE;
+ if (friend && hityou) return FALSE;
+
return TRUE;
}
/*
- * Get the actual center point of ball spells (originally from TOband)
+ * Get the actual center point of ball spells (rad > 1) (originally from TOband)
*/
-static void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
+void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
{
u16b path_g[128];
- int path_n;
+ int path_n, i;
path_n = project_path(path_g, MAX_RANGE, sy, sx, *ty, *tx, flg);
- if (path_n)
- {
- /* Use final point of projection */
- *ty = GRID_Y(path_g[path_n - 1]);
- *tx = GRID_X(path_g[path_n - 1]);
- }
- else
+ *ty = sy;
+ *tx = sx;
+
+ /* Project along the path */
+ for (i = 0; i < path_n; i++)
{
+ sy = GRID_Y(path_g[i]);
+ sx = GRID_X(path_g[i]);
+
+ /* Hack -- Balls explode before reaching walls */
+ if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
+
*ty = sy;
*tx = sx;
}
}
/*
+ * Check should monster cast dispel spell at other monster.
+ */
+static bool dispel_check_monster(int m_idx, int t_idx)
+{
+ monster_type *t_ptr = &m_list[t_idx];
+
+ /* Invulnabilty */
+ if (MON_INVULNER(t_ptr)) return TRUE;
+
+ /* Speed */
+ if (t_ptr->mspeed < 135)
+ {
+ if (MON_FAST(t_ptr)) return TRUE;
+ }
+
+ /* Riding monster */
+ if (t_idx == p_ptr->riding)
+ {
+ if (dispel_check(m_idx)) return TRUE;
+ }
+
+ /* No need to cast dispel spell */
+ return FALSE;
+}
+
+/*
* Monster tries to 'cast a spell' (or breath, etc)
* at another monster.
*
u32b u_mode = 0L;
int s_num_6 = (easy_band ? 2 : 6);
int s_num_4 = (easy_band ? 1 : 4);
+ int rad = 0; //For elemental balls
byte spell[96], num = 0;
bool blind = (p_ptr->blind ? TRUE : FALSE);
- bool see_m = m_ptr->ml;
+ bool see_m = is_seen(m_ptr);
bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
- bool learnable = (see_m && maneable && !world_monster);
+ bool learnable = (m_ptr->ml && maneable && !world_monster);
bool see_t;
bool see_either;
bool known;
bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
&& (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
+ bool can_use_lite_area = FALSE;
+
+ bool can_remember;
+
bool resists_tele = FALSE;
/* Prepare flags for summoning */
if (!pet) u_mode |= PM_ALLOW_UNIQUE;
/* Cannot cast spells when confused */
- if (m_ptr->confused) return (FALSE);
+ if (MON_CONFUSED(m_ptr)) return (FALSE);
/* Extract the racial spell flags */
f4 = r_ptr->flags4;
t_ptr = &m_list[t_idx];
/* Cancel if not projectable (for now) */
- if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
{
t_idx = 0;
}
t_ptr = &m_list[t_idx];
/* Cancel if neither enemy nor a given target */
- if (t_idx != pet_t_m_idx &&
- !are_enemies(m_ptr, t_ptr))
+ if ((m_idx == t_idx) ||
+ ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
{
t_idx = 0;
}
if (!t_ptr->r_idx) continue;
/* Monster must be 'an enemy' */
- if (!are_enemies(m_ptr, t_ptr)) continue;
+ if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
/* Monster must be projectable */
if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
/* Remove unimplemented spells */
- f4 &= ~(RF4_DISPEL);
- f6 &= ~(RF6_WORLD | RF6_FORGET);
+ f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
+
+ if (f4 & RF4_BR_LITE)
+ {
+ if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ f4 &= ~(RF4_BR_LITE);
+ }
/* Remove unimplemented special moves */
if (f6 & RF6_SPECIAL)
f6 &= ~(RF6_SPECIAL);
}
+ if (f6 & RF6_DARKNESS)
+ {
+ bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
+
+ if (vs_ninja &&
+ !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
+ !(r_ptr->flags7 & RF7_DARK_MASK))
+ can_use_lite_area = TRUE;
+
+ if (!(r_ptr->flags2 & RF2_STUPID))
+ {
+ if (d_info[dungeon_type].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
+ else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
+ }
+ }
+
if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
{
f4 &= (RF4_NOMAGIC_MASK);
get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
- if (los(real_y, real_x, py, px))
+ if (projectable(real_y, real_x, py, px))
{
int dist = distance(real_y, real_x, py, px);
f6 &= ~(RF6_BIG_BALL_MASK);
}
}
+ else if (f5 & RF5_BA_LITE)
+ {
+ if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
+ f5 &= ~(RF5_BA_LITE);
+ }
}
if (f4 & RF4_ROCKET)
int real_x = x;
get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
- if (los(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
+ if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
f4 &= ~(RF4_ROCKET);
}
/* Expected breath radius */
int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
- if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, FALSE, TRUE))
+ if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
{
f4 &= ~(RF4_BREATH_MASK);
f5 &= ~(RF5_BREATH_MASK);
f6 &= ~(RF6_BREATH_MASK);
}
+ else if ((f4 & RF4_BR_LITE) &&
+ !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_LITE, TRUE))
+ {
+ f4 &= ~(RF4_BR_LITE);
+ }
else if ((f4 & RF4_BR_DISI) &&
- !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, TRUE, TRUE))
+ !breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, GF_DISINTEGRATE, TRUE))
{
f4 &= ~(RF4_BR_DISI);
}
f6 &= ~(RF6_SUMMON_MASK);
}
+ /* Dispel magic */
+ if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
+ {
+ /* Remove dispel spell */
+ f4 &= ~(RF4_DISPEL);
+ }
+
/* Check for a possible raise dead */
if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
{
/* Choose a spell to cast */
thrown_spell = spell[randint0(num)];
- see_t = t_ptr->ml;
+ see_t = is_seen(t_ptr);
see_either = (see_m || see_t);
/* Can the player be aware of this attack? */
if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
/* Check for spell failure (inate attacks never fail) */
- if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
+ if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
{
disturb(1, 0);
/* Message */
#ifdef JP
- msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
+ if (see_m) msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
#else
- msg_format("%^s tries to cast a spell, but fails.", m_name);
+ if (see_m) msg_format("%^s tries to cast a spell, but fails.", m_name);
#endif
return (TRUE);
}
+ /* Hex: Anti Magic Barrier */
+ if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
+ {
+#ifdef JP
+ if (see_m) msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%^s¤Î¼öʸ¤ò¤«¤¾Ã¤·¤¿¡£", m_name);
+#else
+ if (see_m) msg_format("Anti magic barrier cancels the spell which %^s casts.");
+#endif
+ return (TRUE);
+ }
+
+ can_remember = is_original_ap_and_seen(m_ptr);
+
switch (thrown_spell)
{
/* RF4_SHRIEK */
/* RF4_DISPEL */
case 96+2:
- return FALSE;
+ if (known)
+ {
+ if (see_m)
+ {
+#ifdef JP
+ msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
+#endif
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ if (t_idx == p_ptr->riding) dispel_player();
+ dispel_monster_status(t_idx);
+
+ break;
/* RF4_ROCKET */
case 96+3:
}
}
- dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
-
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 3) + 15);
+ }
+ monst_breath_monst(m_idx, y, x, GF_ACID, dam, rad, FALSE, MS_BALL_ACID, learnable);
break;
/* RF5_BA_ELEC */
}
}
- dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
-
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 3 / 2) + 8);
+ }
+ monst_breath_monst(m_idx, y, x, GF_ELEC, dam, rad, FALSE, MS_BALL_ELEC, learnable);
break;
/* RF5_BA_FIRE */
}
}
- dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
-
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 7 / 2) + 10);
+ }
+ monst_breath_monst(m_idx, y, x, GF_FIRE, dam, rad, FALSE, MS_BALL_FIRE, learnable);
break;
/* RF5_BA_COLD */
}
}
- dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
-
+ if (r_ptr->flags2 & RF2_POWERFUL)
+ {
+ rad = 4;
+ dam = (rlev * 4) + 50 + damroll(10, 10);
+ }
+ else
+ {
+ rad = 2;
+ dam = (randint1(rlev * 3 / 2) + 10);
+ }
+ monst_breath_monst(m_idx, y, x, GF_COLD, dam, rad, FALSE, MS_BALL_COLD, learnable);
break;
/* RF5_BA_POIS */
}
else
{
- if (!t_ptr->monfear) fear = TRUE;
-
- t_ptr->monfear += randint0(4) + 4;
+ if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
}
wake_up = TRUE;
else
{
#ifdef JP
- if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
+ if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
#else
if (see_t) msg_format("%^s is blinded!", t_name);
#endif
-
- t_ptr->confused += 12 + (byte)randint0(4);
+ (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
}
wake_up = TRUE;
if (see_t) msg_format("%^s seems confused.", t_name);
#endif
-
- t_ptr->confused += 12 + (byte)randint0(4);
+ (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
}
wake_up = TRUE;
}
else
{
- if (!t_ptr->slow)
+ if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
{
#ifdef JP
if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
if (see_t) msg_format("%^s starts moving slower.", t_name);
#endif
}
-
- t_ptr->slow = MIN(200, t_ptr->slow + 50);
}
wake_up = TRUE;
if (see_t) msg_format("%^s is paralyzed!", t_name);
#endif
-
- t_ptr->stunned += randint1(4) + 4;
+ (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
}
wake_up = TRUE;
}
/* Allow quick speed increases to base+10 */
- if (!m_ptr->fast)
+ if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
{
#ifdef JP
if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
#else
if (see_m) msg_format("%^s starts moving faster.", m_name);
#endif
-
}
- m_ptr->fast = MIN(200, m_ptr->fast + 100);
- if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
break;
/* RF6_HAND_DOOM */
#else
msg_format("%^s looks healthier.", m_name);
#endif
-
}
else
{
if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
/* Cancel fear */
- if (m_ptr->monfear)
+ if (MON_MONFEAR(m_ptr))
{
/* Cancel fear */
- m_ptr->monfear = 0;
+ (void)set_monster_monfear(m_idx, 0);
/* Message */
#ifdef JP
#else
if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
#endif
-
}
break;
#else
msg_format("%^s casts a Globe of Invulnerability.", m_name);
#endif
-
}
else
{
}
}
- if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
-
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
+ if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
break;
/* RF6_BLINK */
case 160+4:
- if (see_m)
+ if (teleport_barrier(m_idx))
{
+ if (see_m)
+ {
#ifdef JP
- msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- msg_format("%^s blinks away.", m_name);
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
-
+ }
}
-
- teleport_away(m_idx, 10, FALSE);
-
- break;
-
- /* RF6_TPORT */
- case 160+5:
- if (see_m)
+ else
{
+ if (see_m)
+ {
#ifdef JP
- msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
+ msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
#else
- msg_format("%^s teleports away.", m_name);
+ msg_format("%^s blinks away.", m_name);
#endif
+ }
+ teleport_away(m_idx, 10, 0L);
}
+ break;
- teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
-
- if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
+ /* RF6_TPORT */
+ case 160+5:
+ if (teleport_barrier(m_idx))
{
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ if (see_m)
{
- u32b flgs[TR_FLAG_SIZE];
- object_type *o_ptr = &inventory[i];
-
- if (cursed_p(o_ptr)) continue;
-
- object_flags(o_ptr, flgs);
-
- if((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
- {
#ifdef JP
- cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
+ msg_format("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", m_name);
#else
- cptr msg = "Do you follow it? ";
+ msg_format("Magic barrier obstructs teleporting of %^s.", m_name);
#endif
-
- if(get_check_strict(msg, CHECK_OKAY_CANCEL))
- {
- if (one_in_(3))
- {
- teleport_player(200);
+ }
+ }
+ else
+ {
+ if (see_m)
+ {
#ifdef JP
- msg_print("¼ºÇÔ¡ª");
+ msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
#else
- msg_print("Failed!");
+ msg_format("%^s teleports away.", m_name);
#endif
- }
- else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
- p_ptr->energy_need = ENERGY_NEED();
- }
- break;
- }
}
+ teleport_away_followable(m_idx);
}
break;
if(m_ptr->r_idx = MON_DIO) who == 1;
else if(m_ptr->r_idx = MON_WONG) who == 3;
dam = who;
- if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
+ if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
#endif
return FALSE;
msg_format("%^s suddenly go out of your sight!", m_name);
#endif
}
- teleport_away(m_idx, 10, FALSE);
+ teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
p_ptr->update |= (PU_MONSTERS);
}
else
if (see_either)
{
#ifdef JP
- msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤Ȥ·¤¿¡£", m_name, t_name);
#else
msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
#endif
dam = damroll(4, 8);
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
sound(SOUND_FALL);
dam += damroll(6, 8);
}
- if (p_ptr->riding)
+ if (p_ptr->riding == t_idx)
{
int get_damage = 0;
{
if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
{
+ if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
if (see_t)
{
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
msg_format("%^s is unaffected!", t_name);
#endif
-
}
resists_tele = TRUE;
}
else if (tr_ptr->level > randint1(100))
{
+ if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
if (see_t)
{
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
msg_format("%^s resists!", t_name);
#endif
-
}
resists_tele = TRUE;
if (!resists_tele)
{
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
}
wake_up = TRUE;
{
if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
{
+ if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
if (see_t)
{
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
#else
msg_format("%^s is unaffected!", t_name);
#endif
-
}
resists_tele = TRUE;
}
else if (tr_ptr->level > randint1(100))
{
+ if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
if (see_t)
{
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
#ifdef JP
msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
#else
msg_format("%^s resists!", t_name);
#endif
-
}
resists_tele = TRUE;
if (!resists_tele)
{
- if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5);
- else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
+ if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
+ else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
}
wake_up = TRUE;
if (see_m)
{
#ifdef JP
- msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
+ if (can_use_lite_area) msg_format("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", m_name);
+ else msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
#else
- msg_format("%^s gestures in shadow.", m_name);
+ if (can_use_lite_area) msg_format("%^s cast a spell to light up.", m_name);
+ else msg_format("%^s gestures in shadow.", m_name);
#endif
-
if (see_t)
{
#ifdef JP
- msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
+ if (can_use_lite_area) msg_format("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
+ else msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
#else
- msg_format("%^s is surrounded by darkness.", t_name);
+ if (can_use_lite_area) msg_format("%^s is surrounded by a white light.", t_name);
+ else msg_format("%^s is surrounded by darkness.", t_name);
#endif
-
}
}
else
}
}
- (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
-
- unlite_room(y, x);
+ if (can_use_lite_area)
+ {
+ (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
+ lite_room(y, x);
+ }
+ else
+ {
+ (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
+ unlite_room(y, x);
+ }
break;
}
trap_creation(y, x);
-#endif
+
break;
+#else
+ /* Not implemented */
+ return FALSE;
+#endif
/* RF6_FORGET */
case 160+14:
count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
+ {
+ int non_unique_type = SUMMON_HI_UNDEAD;
+
+ if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
+ non_unique_type = 0;
+ else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
+ non_unique_type = SUMMON_ANGEL;
+
+ for (k = count; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+ }
+ }
+
if (known && !see_t && count)
{
mon_fight = TRUE;
break;
}
- if (wake_up)
- {
- t_ptr->csleep = 0;
- if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
- }
+ if (wake_up) (void)set_monster_csleep(t_idx, 0);
if (fear && see_t)
{
#else
msg_format("%^s flees in terror!", t_name);
#endif
-
}
- if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+ if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
{
if (thrown_spell != 167) /* Not RF6_SPECIAL */
{
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}
/* Remember what the monster did, if we saw it */
- if (see_m && is_original_ap(m_ptr))
+ if (can_remember)
{
/* Inate spell */
if (thrown_spell < 32*4)