#include "projection.h"
#include "quest.h"
#include "realm-hex.h"
+#include "player-move.h"
+#include "monster.h"
+#include "monster-status.h"
+#include "monster-spell.h"
/*!
* @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
{
monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx];
- /* Invulnabilty */
if (MON_INVULNER(t_ptr)) return TRUE;
- /* Speed */
if (t_ptr->mspeed < 135)
{
if (MON_FAST(t_ptr)) return TRUE;
target_idx = dummy;
t_ptr = ¤t_floor_ptr->m_list[target_idx];
- /* Skip dead monsters */
- if (!t_ptr->r_idx) continue;
+ if (!monster_is_valid(t_ptr)) continue;
/* Monster must be 'an enemy' */
if ((m_idx == target_idx) || !are_enemies(m_ptr, t_ptr)) continue;
dam = monspell_to_monster(thrown_spell, y, x, m_idx, target_idx);
if (dam < 0) return FALSE;
- if (m_ptr->ml && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+ if (m_ptr->ml && maneable && !current_world_ptr->timewalk_m_idx && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
{
if (thrown_spell != 167) /* Not RF6_SPECIAL */
{