-/* File: mspells2.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
+/*!
+ * @file mspells2.c
+ * @brief モンスター魔法の実装(対モンスター処理) / Monster spells (attack monster)
+ * @date 2014/01/17
+ * @author
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
+ * This software may be copied and distributed for educational, research,\n
+ * and not for profit purposes provided that this copyright and statement\n
+ * are included in all such copies. Other copyrights may also apply.\n
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * @details
*/
-/* Purpose: Monster spells (attack monster) */
-
#include "angband.h"
-
-
-/*
- * Monster casts a breath (or ball) attack at another monster.
- * Pass over any monsters that may be in the way
- * Affect grids, objects, monsters, and the player
- */
-static void monst_breath_monst(int m_idx, int y, int x, int typ, int dam_hp, int rad, bool breath, int monspell, bool learnable)
-{
- int flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
-
- monster_type *m_ptr = &m_list[m_idx];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- /* Determine the radius of the blast */
- if (rad < 1 && breath) rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
-
- /* Handle breath attacks */
- if (breath) rad = 0 - rad;
-
- switch (typ)
- {
- case GF_ROCKET:
- flg |= PROJECT_STOP;
- break;
- case GF_DRAIN_MANA:
- case GF_MIND_BLAST:
- case GF_BRAIN_SMASH:
- case GF_CAUSE_1:
- case GF_CAUSE_2:
- case GF_CAUSE_3:
- case GF_CAUSE_4:
- case GF_HAND_DOOM:
- flg |= (PROJECT_HIDE | PROJECT_AIMED);
- break;
- }
-
- (void)project(m_idx, rad, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
-}
-
-
-/*
- * Monster casts a bolt at another monster
- * Stop if we hit a monster
- * Affect monsters and the player
- */
-static void monst_bolt_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
-{
- int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_REFLECTABLE;
-
- (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
-}
-
-static void monst_beam_monst(int m_idx, int y, int x, int typ, int dam_hp, int monspell, bool learnable)
-{
- int flg = PROJECT_BEAM | PROJECT_KILL | PROJECT_THRU;
-
- (void)project(m_idx, 0, y, x, dam_hp, typ, flg, (learnable ? monspell : -1));
-}
-
-/*
+#include "projection.h"
+#include "quest.h"
+#include "realm-hex.h"
+#include "player-move.h"
+#include "monster.h"
+#include "monster-status.h"
+#include "monster-spell.h"
+
+/*!
+ * @brief モンスターが敵対モンスターにビームを当てること可能かを判定する /
* Determine if a beam spell will hit the target.
+ * @param y1 始点のY座標
+ * @param x1 始点のX座標
+ * @param y2 目標のY座標
+ * @param x2 目標のX座標
+ * @param m_ptr 使用するモンスターの構造体参照ポインタ
+ * @return ビームが到達可能ならばTRUEを返す
*/
-static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
+static bool direct_beam(POSITION y1, POSITION x1, POSITION y2, POSITION x2, monster_type *m_ptr)
{
bool hit2 = FALSE;
- int i, y, x;
+ int i;
+ POSITION y, x;
int grid_n = 0;
u16b grid_g[512];
- bool friend = is_pet(m_ptr);
+ bool is_friend = is_pet(m_ptr);
/* Check the projection path */
grid_n = project_path(grid_g, MAX_RANGE, y1, x1, y2, x2, PROJECT_THRU);
if (y == y2 && x == x2)
hit2 = TRUE;
- else if (friend && cave[y][x].m_idx > 0 &&
- !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
+ else if (is_friend && current_floor_ptr->grid_array[y][x].m_idx > 0 &&
+ !are_enemies(m_ptr, ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[y][x].m_idx]))
{
/* Friends don't shoot friends */
return FALSE;
}
- if (friend && player_bold(y, x))
+ if (is_friend && player_bold(y, x))
return FALSE;
}
if (!hit2)
return TRUE;
}
-static bool breath_direct(int y1, int x1, int y2, int x2, int rad, int typ, bool friend)
+/*!
+ * @brief モンスターが敵対モンスターに直接ブレスを当てることが可能かを判定する /
+ * Determine if a breath will hit the target.
+ * @param y1 始点のY座標
+ * @param x1 始点のX座標
+ * @param y2 目標のY座標
+ * @param x2 目標のX座標
+ * @param rad 半径
+ * @param typ 効果属性ID
+ * @param is_friend TRUEならば、プレイヤーを巻き込む時にブレスの判定をFALSEにする。
+ * @return ブレスを直接当てられるならばTRUEを返す
+ */
+static bool breath_direct(POSITION y1, POSITION x1, POSITION y2, POSITION x2, POSITION rad, EFFECT_ID typ, bool is_friend)
{
/* Must be the same as projectable() */
int i;
/* Initial grid */
- int y = y1;
- int x = x1;
+ POSITION y = y1;
+ POSITION x = x1;
int grid_n = 0;
u16b grid_g[512];
int grids = 0;
- byte gx[1024], gy[1024];
- byte gm[32];
- int gm_rad = rad;
+ POSITION gx[1024], gy[1024];
+ POSITION gm[32];
+ POSITION gm_rad = rad;
bool hit2 = FALSE;
bool hityou = FALSE;
- int flg;
+ BIT_FLAGS flg;
switch (typ)
{
else
{
/* Hack -- Balls explode before reaching walls */
- if (!have_flag(f_flags_bold(ny, nx), FF_PROJECT)) break;
+ if (!cave_have_flag_bold(ny, nx, FF_PROJECT)) break;
}
/* Save the "blast epicenter" */
if (flg & PROJECT_DISI)
{
if (in_disintegration_range(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
- if (in_disintegration_range(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+ if (in_disintegration_range(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
}
else if (flg & PROJECT_LOS)
{
if (los(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
- if (los(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+ if (los(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
}
else
{
if (projectable(y1, x1, y2, x2) && (distance(y1, x1, y2, x2) <= rad)) hit2 = TRUE;
- if (projectable(y1, x1, py, px) && (distance(y1, x1, py, px) <= rad)) hityou = TRUE;
+ if (projectable(y1, x1, p_ptr->y, p_ptr->x) && (distance(y1, x1, p_ptr->y, p_ptr->x) <= rad)) hityou = TRUE;
}
}
else
}
if (!hit2) return FALSE;
- if (friend && hityou) return FALSE;
+ if (is_friend && hityou) return FALSE;
return TRUE;
}
-/*
+/*!
+ * @brief モンスターが特殊能力の目標地点を決める処理 /
* Get the actual center point of ball spells (rad > 1) (originally from TOband)
+ * @param sy 始点のY座標
+ * @param sx 始点のX座標
+ * @param ty 目標Y座標を返す参照ポインタ
+ * @param tx 目標X座標を返す参照ポインタ
+ * @param flg 判定のフラグ配列
+ * @return なし
*/
-void get_project_point(int sy, int sx, int *ty, int *tx, int flg)
+void get_project_point(POSITION sy, POSITION sx, POSITION *ty, POSITION *tx, BIT_FLAGS flg)
{
u16b path_g[128];
int path_n, i;
sx = GRID_X(path_g[i]);
/* Hack -- Balls explode before reaching walls */
- if (!have_flag(f_flags_bold(sy, sx), FF_PROJECT)) break;
+ if (!cave_have_flag_bold(sy, sx, FF_PROJECT)) break;
*ty = sy;
*tx = sx;
}
}
-/*
- * Monster tries to 'cast a spell' (or breath, etc)
- * at another monster.
- *
+/*!
+ * @brief モンスターが敵モンスターに魔力消去を使うかどうかを返す /
+ * Check should monster cast dispel spell at other monster.
+ * @param m_idx 術者のモンスターID
+ * @param t_idx 目標のモンスターID
+ * @return 魔力消去を使うべきならばTRUEを変えす。
+ */
+static bool dispel_check_monster(MONSTER_IDX m_idx, MONSTER_IDX t_idx)
+{
+ monster_type *t_ptr = ¤t_floor_ptr->m_list[t_idx];
+
+ if (MON_INVULNER(t_ptr)) return TRUE;
+
+ if (t_ptr->mspeed < 135)
+ {
+ if (MON_FAST(t_ptr)) return TRUE;
+ }
+
+ /* Riding monster */
+ if (t_idx == p_ptr->riding)
+ {
+ if (dispel_check(m_idx)) return TRUE;
+ }
+
+ /* No need to cast dispel spell */
+ return FALSE;
+}
+
+/*!
+ * @brief モンスターが敵モンスターに特殊能力を使う処理のメインルーチン /
+ * Monster tries to 'cast a spell' (or breath, etc) at another monster.
+ * @param m_idx 術者のモンスターID
+ * @return 実際に特殊能力を使った場合TRUEを返す
+ * @details
* The player is only disturbed if able to be affected by the spell.
*/
-bool monst_spell_monst(int m_idx)
+bool monst_spell_monst(MONSTER_IDX m_idx)
{
- int y = 0, x = 0;
- int i, k, t_idx = 0;
- int thrown_spell, count = 0;
- int rlev;
- int dam = 0;
+ POSITION y = 0, x = 0;
+ int i, k;
+ MONSTER_IDX target_idx = 0;
+ int thrown_spell;
+ HIT_POINT dam = 0;
int start;
int plus = 1;
- u32b u_mode = 0L;
- int s_num_6 = (easy_band ? 2 : 6);
- int s_num_4 = (easy_band ? 1 : 4);
byte spell[96], num = 0;
- char m_name[160];
- char t_name[160];
+ GAME_TEXT m_name[160];
+ GAME_TEXT t_name[160];
#ifndef JP
char m_poss[160];
#endif
- monster_type *m_ptr = &m_list[m_idx];
+ monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
monster_type *t_ptr = NULL;
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- monster_race *tr_ptr = NULL;
u32b f4, f5, f6;
- bool wake_up = FALSE;
- bool fear = FALSE;
-
- bool blind = (p_ptr->blind ? TRUE : FALSE);
-
- bool see_m = m_ptr->ml;
+ bool see_m = is_seen(m_ptr);
bool maneable = player_has_los_bold(m_ptr->fy, m_ptr->fx);
- bool learnable = (see_m && maneable && !world_monster);
- bool see_t;
- bool see_either;
- bool known;
-
bool pet = is_pet(m_ptr);
- bool in_no_magic_dungeon = (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && dun_level
+ bool in_no_magic_dungeon = (d_info[p_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && current_floor_ptr->dun_level
&& (!p_ptr->inside_quest || is_fixed_quest_idx(p_ptr->inside_quest));
- bool resists_tele = FALSE;
-
- /* Prepare flags for summoning */
- if (!pet) u_mode |= PM_ALLOW_UNIQUE;
+ bool can_use_lite_area = FALSE;
+ bool can_remember;
/* Cannot cast spells when confused */
- if (m_ptr->confused) return (FALSE);
+ if (MON_CONFUSED(m_ptr)) return (FALSE);
/* Extract the racial spell flags */
f4 = r_ptr->flags4;
- f5 = r_ptr->flags5;
- f6 = r_ptr->flags6;
+ f5 = r_ptr->a_ability_flags1;
+ f6 = r_ptr->a_ability_flags2;
/* Target is given for pet? */
if (pet_t_m_idx && pet)
{
- t_idx = pet_t_m_idx;
- t_ptr = &m_list[t_idx];
+ target_idx = pet_t_m_idx;
+ t_ptr = ¤t_floor_ptr->m_list[target_idx];
/* Cancel if not projectable (for now) */
- if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ if ((m_idx == target_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
{
- t_idx = 0;
+ target_idx = 0;
}
}
/* Is there counter attack target? */
- if (!t_idx && m_ptr->target_y)
+ if (!target_idx && m_ptr->target_y)
{
- t_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
+ target_idx = current_floor_ptr->grid_array[m_ptr->target_y][m_ptr->target_x].m_idx;
- if (t_idx)
+ if (target_idx)
{
- t_ptr = &m_list[t_idx];
+ t_ptr = ¤t_floor_ptr->m_list[target_idx];
/* Cancel if neither enemy nor a given target */
- if (t_idx != pet_t_m_idx &&
- !are_enemies(m_ptr, t_ptr))
+ if ((m_idx == target_idx) ||
+ ((target_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
{
- t_idx = 0;
+ target_idx = 0;
}
/* Allow only summoning etc.. if not projectable */
}
/* Look for enemies normally */
- if (!t_idx)
+ if (!target_idx)
{
bool success = FALSE;
/* Scan thru all monsters */
for (i = start; ((i < start + m_max) && (i > start - m_max)); i += plus)
{
- int dummy = (i % m_max);
+ MONSTER_IDX dummy = (i % m_max);
if (!dummy) continue;
- t_idx = dummy;
- t_ptr = &m_list[t_idx];
+ target_idx = dummy;
+ t_ptr = ¤t_floor_ptr->m_list[target_idx];
- /* Skip dead monsters */
- if (!t_ptr->r_idx) continue;
+ if (!monster_is_valid(t_ptr)) continue;
/* Monster must be 'an enemy' */
- if (!are_enemies(m_ptr, t_ptr)) continue;
+ if ((m_idx == target_idx) || !are_enemies(m_ptr, t_ptr)) continue;
/* Monster must be projectable */
if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
/* OK -- we've got a target */
y = t_ptr->fy;
x = t_ptr->fx;
- tr_ptr = &r_info[t_ptr->r_idx];
/* Forget old counter attack target */
reset_target(m_ptr);
- /* Extract the monster level */
- rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
-
/* Remove unimplemented spells */
- f4 &= ~(RF4_DISPEL);
- f6 &= ~(RF6_WORLD | RF6_FORGET);
+ f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
+
+ if (f4 & RF4_BR_LITE)
+ {
+ if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ f4 &= ~(RF4_BR_LITE);
+ }
/* Remove unimplemented special moves */
if (f6 & RF6_SPECIAL)
f6 &= ~(RF6_SPECIAL);
}
+ if (f6 & RF6_DARKNESS)
+ {
+ bool vs_ninja = (p_ptr->pclass == CLASS_NINJA) && !is_hostile(t_ptr);
+
+ if (vs_ninja &&
+ !(r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) &&
+ !(r_ptr->flags7 & RF7_DARK_MASK))
+ can_use_lite_area = TRUE;
+
+ if (!(r_ptr->flags2 & RF2_STUPID))
+ {
+ if (d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS) f6 &= ~(RF6_DARKNESS);
+ else if (vs_ninja && !can_use_lite_area) f6 &= ~(RF6_DARKNESS);
+ }
+ }
+
if (in_no_magic_dungeon && !(r_ptr->flags2 & RF2_STUPID))
{
f4 &= (RF4_NOMAGIC_MASK);
(f5 & RF5_BALL_MASK) ||
(f6 & RF6_BALL_MASK))
{
- int real_y = y;
- int real_x = x;
+ POSITION real_y = y;
+ POSITION real_x = x;
get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, 0L);
- if (projectable(real_y, real_x, py, px))
+ if (projectable(real_y, real_x, p_ptr->y, p_ptr->x))
{
- int dist = distance(real_y, real_x, py, px);
+ int dist = distance(real_y, real_x, p_ptr->y, p_ptr->x);
if (dist <= 2)
{
}
else if (f5 & RF5_BA_LITE)
{
- if ((distance(real_y, real_x, py, px) <= 4) && los(real_y, real_x, py, px))
+ if ((distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 4) && los(real_y, real_x, p_ptr->y, p_ptr->x))
f5 &= ~(RF5_BA_LITE);
}
}
if (f4 & RF4_ROCKET)
{
- int real_y = y;
- int real_x = x;
+ POSITION real_y = y;
+ POSITION real_x = x;
get_project_point(m_ptr->fy, m_ptr->fx, &real_y, &real_x, PROJECT_STOP);
- if (projectable(real_y, real_x, py, px) && (distance(real_y, real_x, py, px) <= 2))
+ if (projectable(real_y, real_x, p_ptr->y, p_ptr->x) && (distance(real_y, real_x, p_ptr->y, p_ptr->x) <= 2))
f4 &= ~(RF4_ROCKET);
}
- if (((f4 & RF4_BEAM_MASK) ||
- (f5 & RF5_BEAM_MASK) ||
- (f6 & RF6_BEAM_MASK)) &&
+ if (((f4 & RF4_BEAM_MASK) || (f5 & RF5_BEAM_MASK) || (f6 & RF6_BEAM_MASK)) &&
!direct_beam(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, m_ptr))
{
f4 &= ~(RF4_BEAM_MASK);
f6 &= ~(RF6_BEAM_MASK);
}
- if ((f4 & RF4_BREATH_MASK) ||
- (f5 & RF5_BREATH_MASK) ||
- (f6 & RF6_BREATH_MASK))
+ if ((f4 & RF4_BREATH_MASK) || (f5 & RF5_BREATH_MASK) || (f6 & RF6_BREATH_MASK))
{
/* Expected breath radius */
- int rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
+ POSITION rad = (r_ptr->flags2 & RF2_POWERFUL) ? 3 : 2;
if (!breath_direct(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx, rad, 0, TRUE))
{
f6 &= ~(RF6_SUMMON_MASK);
}
+ /* Dispel magic */
+ if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, target_idx))
+ {
+ /* Remove dispel spell */
+ f4 &= ~(RF4_DISPEL);
+ }
+
/* Check for a possible raise dead */
if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
{
}
/* Hack -- decline "teleport level" in some case */
- if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((t_idx == p_ptr->riding) ? 0 : t_idx))
+ if ((f6 & RF6_TELE_LEVEL) && TELE_LEVEL_IS_INEFF((target_idx == p_ptr->riding) ? 0 : target_idx))
{
f6 &= ~(RF6_TELE_LEVEL);
}
/* Extract the "inate" spells */
for (k = 0; k < 32; k++)
{
- if (f4 & (1L << k)) spell[num++] = k + 32 * 3;
+ if (f4 & (1L << k)) spell[num++] = k + RF4_SPELL_START;
}
/* Extract the "normal" spells */
for (k = 0; k < 32; k++)
{
- if (f5 & (1L << k)) spell[num++] = k + 32 * 4;
+ if (f5 & (1L << k)) spell[num++] = k + RF5_SPELL_START;
}
/* Extract the "bizarre" spells */
for (k = 0; k < 32; k++)
{
- if (f6 & (1L << k)) spell[num++] = k + 32 * 5;
+ if (f6 & (1L << k)) spell[num++] = k + RF6_SPELL_START;
}
/* No spells left */
/* Choose a spell to cast */
thrown_spell = spell[randint0(num)];
- see_t = t_ptr->ml;
- see_either = (see_m || see_t);
-
- /* Can the player be aware of this attack? */
- known = (m_ptr->cdis <= MAX_SIGHT) || (t_ptr->cdis <= MAX_SIGHT);
-
- if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(1, 0);
+ if (p_ptr->riding && (m_idx == p_ptr->riding)) disturb(TRUE, TRUE);
/* Check for spell failure (inate attacks never fail) */
- if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (m_ptr->stunned && one_in_(2))))
+ if (!spell_is_inate(thrown_spell) && (in_no_magic_dungeon || (MON_STUNNED(m_ptr) && one_in_(2))))
{
- disturb(1, 0);
- /* Message */
-#ifdef JP
- msg_format("%^s¤Ï¼öʸ¤ò¾§¤¨¤è¤¦¤È¤·¤¿¤¬¼ºÇÔ¤·¤¿¡£", m_name);
-#else
- msg_format("%^s tries to cast a spell, but fails.", m_name);
-#endif
+ disturb(TRUE, TRUE);
+ if (see_m) msg_format(_("%^sは呪文を唱えようとしたが失敗した。",
+ "%^s tries to cast a spell, but fails."), m_name);
return (TRUE);
}
- switch (thrown_spell)
+ /* Hex: Anti Magic Barrier */
+ if (!spell_is_inate(thrown_spell) && magic_barrier(m_idx))
{
- /* RF4_SHRIEK */
- case 96+0:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶«¤ó¤À¡£", m_name, t_name);
-#else
- msg_format("%^s shrieks at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF4_XXX1 */
- case 96+1:
- /* XXX XXX XXX */
- return FALSE;
-
- /* RF4_DISPEL */
- case 96+2:
- return FALSE;
-
- /* RF4_ROCKET */
- case 96+3:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", m_name);
-#else
- msg_format("%^s shoots something.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s fires a rocket at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
- monst_breath_monst(m_idx, y, x, GF_ROCKET,
- dam, 2, FALSE, MS_ROCKET, learnable);
-
- break;
-
- /* RF4_SHOOT */
- case 96+4:
- if (known)
- {
- if (see_either)
- {
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", m_name);
-#else
- msg_format("%^s makes a strange noise.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÌð¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s fires an arrow at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_SHOOT);
- }
-
- dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
- monst_bolt_monst(m_idx, y, x, GF_ARROW, dam, MS_SHOOT, learnable);
-
- break;
-
- /* RF4_XXX2 */
- case 96+5:
- /* XXX XXX XXX */
- return FALSE;
-
- /* RF4_XXX3 */
- case 96+6:
- /* XXX XXX XXX */
- return FALSE;
-
- /* RF4_XXX4 */
- case 96+7:
- /* XXX XXX XXX */
- return FALSE;
-
- /* RF4_BR_ACID */
- case 96+8:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes acid at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_ACID,
- dam,0, TRUE, MS_BR_ACID, learnable);
-
- break;
-
- /* RF4_BR_ELEC */
- case 96+9:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes lightning at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_ELEC,
- dam,0, TRUE, MS_BR_ELEC, learnable);
-
- break;
-
- /* RF4_BR_FIRE */
- case 96+10:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes fire at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_FIRE,
- dam,0, TRUE, MS_BR_FIRE, learnable);
-
- break;
-
- /* RF4_BR_COLD */
- case 96+11:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes frost at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_COLD,
- dam,0, TRUE, MS_BR_COLD, learnable);
- break;
-
- /* RF4_BR_POIS */
- case 96+12:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes gas at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_POIS,
- dam,0, TRUE, MS_BR_POIS, learnable);
-
- break;
-
- /* RF4_BR_NETH */
- case 96+13:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÃϹö¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes nether at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_NETHER,
- dam,0, TRUE, MS_BR_NETHER, learnable);
-
- break;
-
- /* RF4_BR_LITE */
- case 96+14:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
+ if (see_m) msg_format(_("反魔法バリアが%^sの呪文をかき消した。",
+ "Anti magic barrier cancels the spell which %^s casts."), m_name);
+ return (TRUE);
+ }
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÁ®¸÷¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes light at %s.", m_name, t_name);
-#endif
+ can_remember = is_original_ap_and_seen(m_ptr);
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_LITE,
- dam,0, TRUE, MS_BR_LITE, learnable);
-
- break;
-
- /* RF4_BR_DARK */
- case 96+15:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë°Å¹õ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes darkness at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_DARK,
- dam,0, TRUE, MS_BR_DARK, learnable);
-
- break;
-
- /* RF4_BR_CONF */
- case 96+16:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ëº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes confusion at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_CONFUSION,
- dam,0, TRUE, MS_BR_CONF, learnable);
-
- break;
-
- /* RF4_BR_SOUN */
- case 96+17:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (m_ptr->r_idx == MON_JAIAN)
-#ifdef JP
- msg_format("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×");
-#else
- msg_format("'Booooeeeeee'");
-#endif
- else if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes sound at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_SOUND,
- dam,0, TRUE, MS_BR_SOUND, learnable);
-
- break;
-
- /* RF4_BR_CHAO */
- case 96+18:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¥«¥ª¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes chaos at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_CHAOS,
- dam,0, TRUE, MS_BR_CHAOS, learnable);
-
- break;
-
- /* RF4_BR_DISE */
- case 96+19:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÎô²½¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes disenchantment at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_DISENCHANT,
- dam,0, TRUE, MS_BR_DISEN, learnable);
-
- break;
-
- /* RF4_BR_NEXU */
- case 96+20:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë°ø²Ìº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes nexus at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_NEXUS,
- dam,0, TRUE, MS_BR_NEXUS, learnable);
-
- break;
-
- /* RF4_BR_TIME */
- case 96+21:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë»þ´ÖµÕž¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes time at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_TIME,
- dam,0, TRUE, MS_BR_TIME, learnable);
-
- break;
-
- /* RF4_BR_INER */
- case 96+22:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÃÙÆߤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes inertia at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_INERTIA,
- dam,0, TRUE, MS_BR_INERTIA, learnable);
-
- break;
-
- /* RF4_BR_GRAV */
- case 96+23:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë½ÅÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes gravity at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_GRAVITY,
- dam,0, TRUE, MS_BR_GRAVITY, learnable);
-
- break;
-
- /* RF4_BR_SHAR */
- case 96+24:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (m_ptr->r_idx == MON_BOTEI)
-#ifdef JP
- msg_format("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×");
-#else
- msg_format("'Boty-Build cutter!!!'");
-#endif
- else if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÇËÊҤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes shards at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_SHARDS,
- dam,0, TRUE, MS_BR_SHARDS, learnable);
-
- break;
-
- /* RF4_BR_PLAS */
- case 96+25:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes plasma at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_PLASMA,
- dam,0, TRUE, MS_BR_PLASMA, learnable);
-
- break;
-
- /* RF4_BR_WALL */
- case 96+26:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes force at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_FORCE,
- dam,0, TRUE, MS_BR_FORCE, learnable);
- break;
-
- /* RF4_BR_MANA */
- case 96+27:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËËâÎϤΥ֥쥹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes mana at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_MANA,
- dam,0, TRUE, MS_BR_MANA, learnable);
-
- break;
-
- /* RF4_BA_NUKE */
- case 96+28:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÊü¼Íǽµå¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a ball of radiation at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (rlev + damroll(10, 6));
- monst_breath_monst(m_idx, y, x, GF_NUKE,
- dam, 2, FALSE, MS_BALL_NUKE, learnable);
-
- break;
-
- /* RF4_BR_NUKE */
- case 96+29:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÊü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes toxic waste at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
- monst_breath_monst(m_idx, y, x, GF_NUKE,
- dam,0, TRUE, MS_BR_NUKE, learnable);
- break;
-
- /* RF4_BA_CHAO */
- case 96+30:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles frighteningly.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s invokes raw Logrus upon %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (rlev * 2) + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_CHAOS,
- dam, 4, FALSE, MS_BALL_CHAOS, learnable);
-
- break;
-
- /* RF4_BR_DISI */
- case 96+31:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s breathes.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ëʬ²ò¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s breathes disintegration at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
-
- sound(SOUND_BREATH);
- }
-
- dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
- monst_breath_monst(m_idx, y, x, GF_DISINTEGRATE,
- dam,0, TRUE, MS_BR_DISI, learnable);
- break;
-
- /* RF5_BA_ACID */
- case 128+0:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts an acid ball at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (randint1(rlev * 3) + 15) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_ACID, dam, 2, FALSE, MS_BALL_ACID, learnable);
-
- break;
-
- /* RF5_BA_ELEC */
- case 128+1:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a lightning ball at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (randint1(rlev * 3 / 2) + 8) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_ELEC, dam, 2, FALSE, MS_BALL_ELEC, learnable);
-
- break;
-
- /* RF5_BA_FIRE */
- case 128+2:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (m_ptr->r_idx == MON_ROLENTO)
- {
-#ifdef JP
- if (blind)
- msg_format("%^s¤¬²¿¤«¤òÅꤲ¤¿¡£", m_name);
- else
- msg_format("%^s¤¬%^s¤Ë¸þ¤«¤Ã¤Æ¼êÜØÃƤòÅꤲ¤¿¡£", m_name, t_name);
-#else
- if (blind)
- msg_format("%^s throws something.", m_name);
- else
- msg_format("%^s throws a hand grenade.", m_name);
-#endif
- }
- else
- {
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a fire ball at %s.", m_name, t_name);
-#endif
-
- }
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (randint1(rlev * 7 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_FIRE, dam, 2, FALSE, MS_BALL_FIRE, learnable);
-
- break;
-
- /* RF5_BA_COLD */
- case 128+3:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a frost ball at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (randint1(rlev * 3 / 2) + 10) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_COLD, dam, 2, FALSE, MS_BALL_COLD, learnable);
-
- break;
-
- /* RF5_BA_POIS */
- case 128+4:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a stinking cloud at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_breath_monst(m_idx, y, x, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
-
- break;
-
- /* RF5_BA_NETH */
- case 128+5:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a nether ball at %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
- monst_breath_monst(m_idx, y, x, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
-
- break;
-
- /* RF5_BA_WATE */
- case 128+6:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÂФ·¤Æή¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s gestures fluidly at %s.", m_name, t_name);
-#endif
-
-#ifdef JP
- msg_format("%^s¤Ï±²´¬¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", t_name);
-#else
- msg_format("%^s is engulfed in a whirlpool.", t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
- monst_breath_monst(m_idx, y, x, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
-
- break;
-
- /* RF5_BA_MANA */
- case 128+7:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s invokes a mana storm upon %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (rlev * 4) + 50 + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
-
- break;
-
- /* RF5_BA_DARK */
- case 128+8:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÂФ·¤Æ°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s invokes a darkness storm upon %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (rlev * 4) + 50 + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
-
- break;
-
- /* RF5_DRAIN_MANA */
- case 128+9:
- if (see_m)
- {
- /* Basic message */
-#ifdef JP
- msg_format("%^s¤ÏÀº¿À¥¨¥Í¥ë¥®¡¼¤ò%s¤«¤éµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s draws psychic energy from %s.", m_name, t_name);
-#endif
-
- }
-
- dam = ((randint1(rlev) / 2) + 1);
- monst_breath_monst(m_idx, y, x, GF_DRAIN_MANA, dam, 0, FALSE, MS_DRAIN_MANA, learnable);
-
- break;
-
- /* RF5_MIND_BLAST */
- case 128+10:
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
-#else
- msg_format("%^s gazes intently at %s.", m_name, t_name);
-#endif
-
- }
-
- dam = damroll(7, 7);
- monst_breath_monst(m_idx, y, x, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
-
- break;
-
- /* RF5_BRAIN_SMASH */
- case 128+11:
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤Èâˤó¤À¡£", m_name, t_name);
-#else
- msg_format("%^s gazes intently at %s.", m_name, t_name);
-#endif
-
- }
-
- dam = damroll(12, 12);
- monst_breath_monst(m_idx, y, x, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
-
- break;
-
- /* RF5_CAUSE_1 */
- case 128+12:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s points at %s and curses.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(3, 8);
- monst_breath_monst(m_idx, y, x, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
-
- break;
-
- /* RF5_CAUSE_2 */
- case 128+13:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤¤¤ò¤«¤±¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s points at %s and curses horribly.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(8, 8);
- monst_breath_monst(m_idx, y, x, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
-
- break;
-
- /* RF5_CAUSE_3 */
- case 128+14:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤Ï%s¤ò»Ø¤µ¤·¡¢¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", m_name, t_name);
-#else
- msg_format("%^s points at %s, incanting terribly!", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(10, 15);
- monst_breath_monst(m_idx, y, x, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
-
- break;
-
- /* RF5_CAUSE_4 */
- case 128+15:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ÎÈ빦¤òÆͤ¤¤Æ¡¢¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", m_name, t_name);
-#else
- msg_format("%^s points at %s, screaming the word, 'DIE!'", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(15, 15);
- monst_breath_monst(m_idx, y, x, GF_CAUSE_4, dam, 0, FALSE, MS_CAUSE_4, learnable);
-
- break;
-
- /* RF5_BO_ACID */
- case 128+16:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts an acid bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_ACID,
- dam, MS_BOLT_ACID, learnable);
-
- break;
-
- /* RF5_BO_ELEC */
- case 128+17:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a lightning bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_ELEC,
- dam, MS_BOLT_ELEC, learnable);
-
- break;
-
- /* RF5_BO_FIRE */
- case 128+18:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a fire bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_FIRE,
- dam, MS_BOLT_FIRE, learnable);
-
- break;
-
- /* RF5_BO_COLD */
- case 128+19:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a frost bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
- monst_bolt_monst(m_idx, y, x, GF_COLD,
- dam, MS_BOLT_COLD, learnable);
-
- break;
-
- /* RF5_BA_LITE */
- case 128+20:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (blind)
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles powerfully.", m_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ËÂФ·¤Æ¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s invokes a starburst upon %s.", m_name, t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (rlev * 4) + 50 + damroll(10, 10);
- monst_breath_monst(m_idx, y, x, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
-
- break;
-
- /* RF5_BO_NETH */
- case 128+21:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a nether bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
- monst_bolt_monst(m_idx, y, x, GF_NETHER,
- dam, MS_BOLT_NETHER, learnable);
-
- break;
-
- /* RF5_BO_WATE */
- case 128+22:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a water bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
- monst_bolt_monst(m_idx, y, x, GF_WATER,
- dam, MS_BOLT_WATER, learnable);
-
- break;
-
- /* RF5_BO_MANA */
- case 128+23:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤ÆËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a mana bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = randint1(rlev * 7 / 2) + 50;
- monst_bolt_monst(m_idx, y, x, GF_MANA,
- dam, MS_BOLT_MANA, learnable);
-
- break;
-
- /* RF5_BO_PLAS */
- case 128+24:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a plasma bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
- monst_bolt_monst(m_idx, y, x, GF_PLASMA,
- dam, MS_BOLT_PLASMA, learnable);
-
- break;
-
- /* RF5_BO_ICEE */
- case 128+25:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts an ice bolt at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
- monst_bolt_monst(m_idx, y, x, GF_ICE,
- dam, MS_BOLT_ICE, learnable);
-
- break;
-
- /* RF5_MISSILE */
- case 128+26:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a magic missile at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(2, 6) + (rlev / 3);
- monst_bolt_monst(m_idx, y, x, GF_MISSILE,
- dam, MS_MAGIC_MISSILE, learnable);
-
- break;
-
- /* RF5_SCARE */
- case 128+27:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a fearful illusion in front of %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags3 & RF3_NO_FEAR)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
-#else
- if (see_t) msg_format("%^s refuses to be frightened.", t_name);
-#endif
-
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£", t_name);
-#else
- if (see_t) msg_format("%^s refuses to be frightened.", t_name);
-#endif
-
- }
- else
- {
- if (!t_ptr->monfear) fear = TRUE;
-
- t_ptr->monfear += randint0(4) + 4;
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_BLIND */
- case 128+28:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
- (streq(t_name, "it") ? "s" : "'s"));
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Simulate blindness with confusion */
- if (tr_ptr->flags3 & RF3_NO_CONF)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", t_name);
-#else
- if (see_t) msg_format("%^s is blinded!", t_name);
-#endif
-
-
- t_ptr->confused += 12 + (byte)randint0(4);
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_CONF */
- case 128+29:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s casts a mesmerizing illusion in front of %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags3 & RF3_NO_CONF)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
-#endif
-
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s disbelieves the feeble spell.", t_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£", t_name);
-#else
- if (see_t) msg_format("%^s seems confused.", t_name);
-#endif
-
-
- t_ptr->confused += 12 + (byte)randint0(4);
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_SLOW */
- case 128+30:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
- (streq(t_name, "it") ? "s" : "'s"));
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags1 & RF1_UNIQUE)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
- }
- else
- {
- if (!t_ptr->slow)
- {
-#ifdef JP
- if (see_t) msg_format("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s starts moving slower.", t_name);
-#endif
- }
-
- t_ptr->slow = MIN(200, t_ptr->slow + 50);
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_HOLD */
- case 128+31:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s stares intently at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if ((tr_ptr->flags1 & RF1_UNIQUE) ||
- (tr_ptr->flags3 & RF3_NO_STUN))
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected.", t_name);
-#endif
-
- }
- else
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤ÏËãá㤷¤¿¡ª", t_name);
-#else
- if (see_t) msg_format("%^s is paralyzed!", t_name);
-#endif
-
-
- t_ptr->stunned += randint1(4) + 4;
- }
-
- wake_up = TRUE;
-
- break;
-
-
- /* RF6_HASTE */
- case 160+0:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", m_name);
-#else
- msg_format("%^s concentrates on %s body.", m_name, m_poss);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Allow quick speed increases to base+10 */
- if (!m_ptr->fast)
- {
-#ifdef JP
- if (see_m) msg_format("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", m_name);
-#else
- if (see_m) msg_format("%^s starts moving faster.", m_name);
-#endif
-
- }
- m_ptr->fast = MIN(200, m_ptr->fast + 100);
- if (p_ptr->riding == m_idx) p_ptr->update |= PU_BONUS;
- break;
-
- /* RF6_HAND_DOOM */
- case 160+1:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", m_name, t_name);
-#else
- msg_format("%^s invokes the Hand of Doom upon %s!", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = 20; /* Dummy power */
- monst_breath_monst(m_idx, y, x, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
-
- break;
-
- /* RF6_HEAL */
- case 160+2:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", m_name);
-#else
- msg_format("%^s concentrates on %s wounds.", m_name, m_poss);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Heal some */
- m_ptr->hp += (rlev * 6);
-
- /* Fully healed */
- if (m_ptr->hp >= m_ptr->maxhp)
- {
- /* Fully healed */
- m_ptr->hp = m_ptr->maxhp;
-
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", m_name);
-#else
- msg_format("%^s looks completely healed!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
- }
-
- /* Partially healed */
- else if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
-#else
- msg_format("%^s looks healthier.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Redraw (later) if needed */
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
-
- /* Cancel fear */
- if (m_ptr->monfear)
- {
- /* Cancel fear */
- m_ptr->monfear = 0;
-
- /* Message */
-#ifdef JP
- if (see_m) msg_format("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", m_name);
-#else
- if (see_m) msg_format("%^s recovers %s courage.", m_name, m_poss);
-#endif
-
- }
-
- break;
-
- /* RF6_INVULNER */
- case 160+3:
- if (known)
- {
- if (see_m)
- {
- disturb(1, 0);
-#ifdef JP
- msg_format("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
- msg_format("%^s casts a Globe of Invulnerability.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (!m_ptr->invulner) m_ptr->invulner = randint1(4) + 4;
-
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
- break;
-
- /* RF6_BLINK */
- case 160+4:
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", m_name);
-#else
- msg_format("%^s blinks away.", m_name);
-#endif
-
- }
-
- teleport_away(m_idx, 10, FALSE);
-
- break;
-
- /* RF6_TPORT */
- case 160+5:
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", m_name);
-#else
- msg_format("%^s teleports away.", m_name);
-#endif
- }
-
- teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
-
- if (los(py, px, m_ptr->fy, m_ptr->fx) && !world_monster && see_m)
- {
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- u32b flgs[TR_FLAG_SIZE];
- object_type *o_ptr = &inventory[i];
-
- if (cursed_p(o_ptr)) continue;
-
- object_flags(o_ptr, flgs);
-
- if ((have_flag(flgs, TR_TELEPORT)) || (p_ptr->muta1 & MUT1_VTELEPORT) || (p_ptr->pclass == CLASS_IMITATOR))
- {
-#ifdef JP
- cptr msg = "¤Ä¤¤¤Æ¤¤¤¤Þ¤¹¤«¡©";
-#else
- cptr msg = "Do you follow it? ";
-#endif
-
- if (get_check_strict(msg, CHECK_OKAY_CANCEL))
- {
- if (one_in_(3))
- {
- teleport_player(200, TRUE);
-#ifdef JP
- msg_print("¼ºÇÔ¡ª");
-#else
- msg_print("Failed!");
-#endif
- }
- else teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, FALSE);
- p_ptr->energy_need = ENERGY_NEED();
- }
- break;
- }
- }
- }
- break;
-
- /* RF6_WORLD */
- case 160+6:
-#if 0
- int who = 0;
- if(m_ptr->r_idx = MON_DIO) who == 1;
- else if(m_ptr->r_idx = MON_WONG) who == 3;
- dam = who;
- if(!process_the_world(randint1(2)+2, who, los(py, px, m_ptr->fy, m_ptr->fx))) return (FALSE);
-#endif
- return FALSE;
-
- /* RF6_SPECIAL */
- case 160+7:
- switch (m_ptr->r_idx)
- {
- case MON_OHMU:
- /* Moved to process_monster(), like multiplication */
- return FALSE;
-
- case MON_ROLENTO:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s throws some hand grenades.", m_name);
-#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- {
- int num = 1 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
- }
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
- break;
-
- default:
- if (r_ptr->d_char == 'B')
- {
- if (one_in_(3))
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", m_name);
-#else
- msg_format("%^s suddenly go out of your sight!", m_name);
-#endif
- }
- teleport_away(m_idx, 10, FALSE);
- p_ptr->update |= (PU_MONSTERS);
- }
- else
- {
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(4, 8);
-
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE, TRUE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
-
- sound(SOUND_FALL);
-
- if (tr_ptr->flags7 & RF7_CAN_FLY)
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s floats gently down to the ground.", t_name);
-#endif
- }
- else
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s crashed into the ground.", t_name);
-#endif
- dam += damroll(6, 8);
- }
-
- if (p_ptr->riding)
- {
- int get_damage = 0;
-
- /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
- -- henkma
- */
- get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
- if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
- {
-#ifdef JP
- msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
-#else
- char m_name_self[80];
-
- /* hisself */
- monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
-
- msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
-#endif
- project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
- set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
- }
- }
-
- mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
- }
- break;
- }
-
- /* Something is wrong */
- else return FALSE;
- }
-
- /* done */
- break;
-
- /* RF6_TELE_TO */
- case 160+8:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s commands %s to return.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flagsr & RFR_RES_TELE)
- {
- if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
- {
- if (see_t)
- {
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
- msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- msg_format("%^s is unaffected!", t_name);
-#endif
-
- }
-
- resists_tele = TRUE;
- }
- else if (tr_ptr->level > randint1(100))
- {
- if (see_t)
- {
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
- msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
-#else
- msg_format("%^s resists!", t_name);
-#endif
-
- }
-
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, TRUE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100);
- }
-
- wake_up = TRUE;
- break;
-
- /* RF6_TELE_AWAY */
- case 160+9:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s teleports %s away.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flagsr & RFR_RES_TELE)
- {
- if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
- {
- if (see_t)
- {
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
- msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- msg_format("%^s is unaffected!", t_name);
-#endif
-
- }
-
- resists_tele = TRUE;
- }
- else if (tr_ptr->level > randint1(100))
- {
- if (see_t)
- {
- if (is_original_ap(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
-#ifdef JP
- msg_format("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", t_name);
-#else
- msg_format("%^s resists!", t_name);
-#endif
-
- }
-
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (t_idx == p_ptr->riding) teleport_player(MAX_SIGHT * 2 + 5, TRUE);
- else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE);
- }
-
- wake_up = TRUE;
- break;
-
- /* RF6_TELE_LEVEL */
- case 160+10:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s gestures at %s's feet.", m_name, t_name);
-#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", t_name);
-#else
- if (see_t) msg_format("%^s is unaffected!", t_name);
-#endif
- }
- else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
- (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
- {
-#ifdef JP
- if (see_t) msg_format("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", t_name);
-#else
- if (see_t) msg_format("%^s resist the effects!", t_name);
-#endif
- }
- else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
-
- wake_up = TRUE;
- break;
-
- /* RF6_PSY_SPEAR */
- case 160+11:
- if (known)
- {
- if (see_either)
- {
-#ifdef JP
- msg_format("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", m_name, t_name);
-#else
- msg_format("%^s throw a Psycho-spear at %s.", m_name, t_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
- monst_beam_monst(m_idx, y, x, GF_PSY_SPEAR,
- dam, MS_PSY_SPEAR, learnable);
- break;
-
- /* RF6_DARKNESS */
- case 160+12:
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", m_name);
-#else
- msg_format("%^s gestures in shadow.", m_name);
-#endif
-
-
- if (see_t)
- {
-#ifdef JP
- msg_format("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", t_name);
-#else
- msg_format("%^s is surrounded by darkness.", t_name);
-#endif
-
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
-
- unlite_room(y, x);
-
- break;
-
- /* RF6_TRAPS */
- case 160+13:
-#if 0
- if (known)
- {
- if (see_m)
- {
-#ifdef JP
- msg_format("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", m_name);
-#else
- msg_format("%^s casts a spell and cackles evilly.", m_name);
-#endif
- }
- else
- {
-#ifdef JP
- msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s mumbles.", m_name);
-#endif
- }
- }
-
- trap_creation(y, x);
-#endif
- break;
-
- /* RF6_FORGET */
- case 160+14:
- /* Not implemented */
- return FALSE;
-
- /* RF6_RAISE_DEAD */
- case 160+15:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-#ifdef JP
- if (blind) msg_format("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", m_name);
-#else
- if (blind) msg_format("%^s mumbles.", m_name);
-#endif
-
-#ifdef JP
- else msg_format("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", m_name);
-#else
- else msg_format("%^s casts a spell to revive corpses.", m_name);
-#endif
- }
- else
- {
- mon_fight = TRUE;
- }
- }
- animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
- break;
-
- /* RF6_S_KIN */
- case 160+16:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
- if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
- {
-#ifdef JP
- msg_format("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", m_name);
-#else
- msg_format("%^s magically summons guardians of dungeons.", m_name);
-#endif
- }
- else
- {
-#ifdef JP
- msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name,
- ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö"));
-#else
- msg_format("%^s magically summons %s %s.", m_name, m_poss,
- ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin"));
-#endif
- }
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- switch (m_ptr->r_idx)
- {
- case MON_MENELDOR:
- case MON_GWAIHIR:
- case MON_THORONDOR:
- {
- int num = 4 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
- }
- break;
-
- case MON_BULLGATES:
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, MON_IE, 0);
- }
- }
- break;
-
- case MON_SERPENT:
- case MON_ZOMBI_SERPENT:
- if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
- {
- if (known && see_t)
- {
-#ifdef JP
- msg_print("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª");
-#else
- msg_print("Water blew off from the ground!");
-#endif
- }
- project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
- }
-
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
- }
- break;
-
- case MON_CALDARM:
- {
- int num = randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
- }
- }
- break;
-
- case MON_LOUSY:
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
- }
- }
- break;
-
- default:
- summon_kin_type = r_ptr->d_char;
-
- for (k = 0; k < 4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
- }
- break;
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_CYBER */
- case 160+17:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons Cyberdemons!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (is_friendly(m_ptr))
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
- }
- else
- {
- count += summon_cyber(m_idx, y, x);
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_MONSTER */
- case 160+18:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons help!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_MONSTERS */
- case 160+19:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons monsters!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_ANT */
- case 160+20:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", m_name);
-#else
- msg_format("%^s magically summons ants.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_SPIDER */
- case 160+21:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", m_name);
-#else
- msg_format("%^s magically summons spiders.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HOUND */
- case 160+22:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", m_name);
-#else
- msg_format("%^s magically summons hounds.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HYDRA */
- case 160+23:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", m_name);
-#else
- msg_format("%^s magically summons hydras.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_ANGEL */
- case 160+24:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons an angel!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- {
- int num = 1;
-
- if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
- {
- num += r_ptr->level/40;
- }
-
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
- }
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_DEMON */
- case 160+25:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons a demon from the Courts of Chaos!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_UNDEAD */
- case 160+26:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
-#else
- msg_format("%^s magically summons undead.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_DRAGON */
- case 160+27:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons a dragon!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HI_UNDEAD */
- case 160+28:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", m_name);
-#else
- msg_format("%^s magically summons undead.", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HI_DRAGON */
- case 160+29:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons ancient dragons!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_AMBERITES */
- case 160+30:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons Lords of Amber!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_UNIQUE */
- case 160+31:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 0);
-
-#ifdef JP
- msg_format("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", m_name);
-#else
- msg_format("%^s magically summons special opponents!", m_name);
-#endif
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
- }
-
- if (wake_up)
- {
- t_ptr->csleep = 0;
- if (tr_ptr->flags7 & RF7_HAS_LD_MASK) p_ptr->update |= (PU_MON_LITE);
- }
-
- if (fear && see_t)
- {
-#ifdef JP
- msg_format("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", t_name);
-#else
- msg_format("%^s flees in terror!", t_name);
-#endif
-
- }
+ dam = monspell_to_monster(thrown_spell, y, x, m_idx, target_idx);
+ if (dam < 0) return FALSE;
- if (see_m && maneable && !world_monster && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
+ if (m_ptr->ml && maneable && !current_world_ptr->timewalk_m_idx && !p_ptr->blind && (p_ptr->pclass == CLASS_IMITATOR))
{
if (thrown_spell != 167) /* Not RF6_SPECIAL */
{
p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
}
}
- p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - 96;
+ p_ptr->mane_spell[p_ptr->mane_num] = thrown_spell - RF4_SPELL_START;
p_ptr->mane_dam[p_ptr->mane_num] = dam;
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}
/* Remember what the monster did, if we saw it */
- if (see_m && is_original_ap(m_ptr))
+ if (can_remember)
{
/* Inate spell */
- if (thrown_spell < 32*4)
+ if (thrown_spell < RF4_SPELL_START + RF4_SPELL_SIZE)
{
- r_ptr->r_flags4 |= (1L << (thrown_spell - 32*3));
+ r_ptr->r_flags4 |= (1L << (thrown_spell - RF4_SPELL_START));
if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
}
/* Bolt or Ball */
- else if (thrown_spell < 32*5)
+ else if (thrown_spell < RF5_SPELL_START + RF5_SPELL_SIZE)
{
- r_ptr->r_flags5 |= (1L << (thrown_spell - 32*4));
+ r_ptr->r_flags5 |= (1L << (thrown_spell - RF5_SPELL_START));
if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
}
/* Special spell */
- else if (thrown_spell < 32*6)
+ else if (thrown_spell < RF6_SPELL_START + RF6_SPELL_SIZE)
{
- r_ptr->r_flags6 |= (1L << (thrown_spell - 32*5));
+ r_ptr->r_flags6 |= (1L << (thrown_spell - RF6_SPELL_START));
if (r_ptr->r_cast_spell < MAX_UCHAR) r_ptr->r_cast_spell++;
}
}