}
/*
+ * Check should monster cast dispel spell at other monster.
+ */
+static bool dispel_check_monster(int m_idx, int t_idx)
+{
+ monster_type *t_ptr = &m_list[t_idx];
+
+ /* Invulnabilty */
+ if (MON_INVULNER(t_ptr)) return TRUE;
+
+ /* Speed */
+ if (t_ptr->mspeed < 135)
+ {
+ if (MON_FAST(t_ptr)) return TRUE;
+ }
+
+ /* Riding monster */
+ if (t_idx == p_ptr->riding)
+ {
+ if (dispel_check(m_idx)) return TRUE;
+ }
+
+ /* No need to cast dispel spell */
+ return FALSE;
+}
+
+/*
* Monster tries to 'cast a spell' (or breath, etc)
* at another monster.
*
t_ptr = &m_list[t_idx];
/* Cancel if not projectable (for now) */
- if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ if ((m_idx == t_idx) || !projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
{
t_idx = 0;
}
t_ptr = &m_list[t_idx];
/* Cancel if neither enemy nor a given target */
- if (t_idx != pet_t_m_idx &&
- !are_enemies(m_ptr, t_ptr))
+ if ((m_idx == t_idx) ||
+ ((t_idx != pet_t_m_idx) && !are_enemies(m_ptr, t_ptr)))
{
t_idx = 0;
}
if (!t_ptr->r_idx) continue;
/* Monster must be 'an enemy' */
- if (!are_enemies(m_ptr, t_ptr)) continue;
+ if ((m_idx == t_idx) || !are_enemies(m_ptr, t_ptr)) continue;
/* Monster must be projectable */
if (!projectable(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx)) continue;
rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
/* Remove unimplemented spells */
- f4 &= ~(RF4_DISPEL);
f6 &= ~(RF6_WORLD | RF6_TRAPS | RF6_FORGET);
+ if (f4 & RF4_BR_LITE)
+ {
+ if (!los(m_ptr->fy, m_ptr->fx, t_ptr->fy, t_ptr->fx))
+ f4 &= ~(RF4_BR_LITE);
+ }
+
/* Remove unimplemented special moves */
if (f6 & RF6_SPECIAL)
{
f6 &= ~(RF6_SUMMON_MASK);
}
+ /* Dispel magic */
+ if ((f4 & RF4_DISPEL) && !dispel_check_monster(m_idx, t_idx))
+ {
+ /* Remove dispel spell */
+ f4 &= ~(RF4_DISPEL);
+ }
+
/* Check for a possible raise dead */
if ((f6 & RF6_RAISE_DEAD) && !raise_possible(m_ptr))
{
/* RF4_DISPEL */
case 96+2:
- return FALSE;
+ if (known)
+ {
+ if (see_m)
+ {
+#ifdef JP
+ msg_format("%^s¤¬%s¤ËÂФ·¤ÆËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", m_name, t_name);
+#else
+ msg_format("%^s invokes a dispel magic at %s.", m_name, t_name);
+#endif
+ }
+ else
+ {
+ mon_fight = TRUE;
+ }
+ }
+
+ if (t_idx == p_ptr->riding) dispel_player();
+ dispel_monster_status(t_idx);
+
+ break;
/* RF4_ROCKET */
case 96+3:
}
- teleport_away(m_idx, 10, FALSE, FALSE);
+ teleport_away(m_idx, 10, 0L);
break;
msg_format("%^s suddenly go out of your sight!", m_name);
#endif
}
- teleport_away(m_idx, 10, FALSE, FALSE);
+ teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
p_ptr->update |= (PU_MONSTERS);
}
else
if (see_either)
{
#ifdef JP
- msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍ¤¿¡£", m_name, t_name);
+ msg_format("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤Ȥ·¤¿¡£", m_name, t_name);
#else
msg_format("%^s holds %s, and drops from the sky.", m_name, t_name);
#endif
dam = damroll(4, 8);
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, FALSE, TRUE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TRUE);
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
sound(SOUND_FALL);
if (!resists_tele)
{
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TRUE, TRUE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TRUE);
+ if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
+ else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
}
wake_up = TRUE;
if (!resists_tele)
{
if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
- else teleport_away(t_idx, MAX_SIGHT * 2 + 5, FALSE, TRUE);
+ else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
}
wake_up = TRUE;
count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
+ {
+ int non_unique_type = SUMMON_HI_UNDEAD;
+
+ if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
+ non_unique_type = 0;
+ else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
+ non_unique_type = SUMMON_ANGEL;
+
+ for (k = count; k < s_num_4; k++)
+ {
+ count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+ }
+ }
+
if (known && !see_t && count)
{
mon_fight = TRUE;
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}