if (y == y2 && x == x2)
hit2 = TRUE;
- else if (is_friend && cave[y][x].m_idx > 0 &&
- !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
+ else if (is_friend && grid_array[y][x].m_idx > 0 &&
+ !are_enemies(m_ptr, &m_list[grid_array[y][x].m_idx]))
{
/* Friends don't shoot friends */
return FALSE;
/* Is there counter attack target? */
if (!target_idx && m_ptr->target_y)
{
- target_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
+ target_idx = grid_array[m_ptr->target_y][m_ptr->target_x].m_idx;
if (target_idx)
{