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[Refactor] #37353 cave 配列を grid_array に改名。 / Rename cave array to grid_array().
[hengband/hengband.git] / src / mspells2.c
index 000d63c..f860f07 100644 (file)
@@ -49,8 +49,8 @@ static bool direct_beam(int y1, int x1, int y2, int x2, monster_type *m_ptr)
 
                if (y == y2 && x == x2)
                        hit2 = TRUE;
-               else if (is_friend && cave[y][x].m_idx > 0 &&
-                        !are_enemies(m_ptr, &m_list[cave[y][x].m_idx]))
+               else if (is_friend && grid_array[y][x].m_idx > 0 &&
+                        !are_enemies(m_ptr, &m_list[grid_array[y][x].m_idx]))
                {
                        /* Friends don't shoot friends */
                        return FALSE;
@@ -316,7 +316,7 @@ bool monst_spell_monst(MONSTER_IDX m_idx)
        /* Is there counter attack target? */
        if (!target_idx && m_ptr->target_y)
        {
-               target_idx = cave[m_ptr->target_y][m_ptr->target_x].m_idx;
+               target_idx = grid_array[m_ptr->target_y][m_ptr->target_x].m_idx;
 
                if (target_idx)
                {