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Separate 'massacre' process to independent function.
[hengband/hengband.git] / src / mspells3.c
index 03e4fcc..8c64a1b 100644 (file)
@@ -8,7 +8,7 @@
  * are included in all such copies.  Other copyrights may also apply.
  */
 
-/* Purpose: Mane code */
+/* Purpose: Imitation code */
 
 #include "angband.h"
 
@@ -724,45 +724,14 @@ msg_print("
                break;
        case MS_DISPEL:
        {
-               monster_type *m_ptr;
-               char m_name[80];
+               int m_idx;
 
                if (!target_set(TARGET_KILL)) return FALSE;
-               if (!cave[target_row][target_col].m_idx) break;
-               if (!los(py, px, target_row, target_col)) break;
-               m_ptr = &m_list[cave[target_row][target_col].m_idx];
-               monster_desc(m_name, m_ptr, 0);
-               if (m_ptr->invulner)
-               {
-                       m_ptr->invulner = 0;
-#ifdef JP
-msg_format("%s¤Ï¤â¤¦ÌµÅ¨¤Ç¤Ï¤Ê¤¤¡£", m_name);
-#else
-                       msg_format("%^s is no longer invulnerable.", m_name);
-#endif
-                       m_ptr->energy_need += ENERGY_NEED();
-               }
-               if (m_ptr->fast)
-               {
-                       m_ptr->fast = 0;
-#ifdef JP
-msg_format("%s¤Ï¤â¤¦²Ã®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
-#else
-                       msg_format("%^s is no longer fast.", m_name);
-#endif
-               }
-               if (m_ptr->slow)
-               {
-                       m_ptr->slow = 0;
-#ifdef JP
-msg_format("%s¤Ï¤â¤¦¸ºÂ®¤µ¤ì¤Æ¤¤¤Ê¤¤¡£", m_name);
-#else
-                       msg_format("%^s is no longer slow.", m_name);
-#endif
-               }
-               p_ptr->redraw |= (PR_HEALTH);
-               if (p_ptr->riding == cave[target_row][target_col].m_idx) p_ptr->redraw |= (PR_UHEALTH);
-
+               m_idx = cave[target_row][target_col].m_idx;
+               if (!m_idx) break;
+               if (!player_has_los_bold(target_row, target_col)) break;
+               if (!projectable(py, px, target_row, target_col)) break;
+               dispel_monster_status(m_idx);
                break;
        }
        case MS_ROCKET:
@@ -1307,11 +1276,11 @@ else msg_print("Ͷ
                break;
        case MS_SLOW:
                if (!get_aim_dir(&dir)) return FALSE;
-               slow_monster(dir);
+               slow_monster(dir, plev);
                break;
        case MS_SLEEP:
                if (!get_aim_dir(&dir)) return FALSE;
-               sleep_monster(dir);
+               sleep_monster(dir, plev);
                break;
        case MS_SPEED:
                (void)set_fast(randint1(20 + plev) + plev, FALSE);
@@ -1347,10 +1316,10 @@ msg_print("̵
                (void)set_invuln(randint1(4) + 4, FALSE);
                break;
        case MS_BLINK:
-               teleport_player(10);
+               teleport_player(10, 0L);
                break;
        case MS_TELEPORT:
-               teleport_player(plev * 5);
+               teleport_player(plev * 5, 0L);
                break;
        case MS_WORLD:
                world_player = TRUE;
@@ -1386,6 +1355,7 @@ msg_print("̵
                if (!target_set(TARGET_KILL)) return FALSE;
                if (!cave[target_row][target_col].m_idx) break;
                if (!player_has_los_bold(target_row, target_col)) break;
+               if (!projectable(py, px, target_row, target_col)) break;
                m_ptr = &m_list[cave[target_row][target_col].m_idx];
                r_ptr = &r_info[m_ptr->r_idx];
                monster_desc(m_name, m_ptr, 0);
@@ -1393,7 +1363,7 @@ msg_print("̵
                {
                        if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
                        {
-                               if (is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
                                msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", m_name);
 #else
@@ -1404,7 +1374,7 @@ msg_print("̵
                        }
                        else if (r_ptr->level > randint1(100))
                        {
-                               if (is_original_ap(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
 #ifdef JP
                                msg_format("%s¤Ë¤ÏÂÑÀ­¤¬¤¢¤ë¡ª", m_name);
 #else
@@ -1420,7 +1390,7 @@ msg_format("%s
                msg_format("You command %s to return.", m_name);
 #endif
 
-               teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100);
+               teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100, TELEPORT_PASSIVE);
                break;
        }
        case MS_TELE_AWAY:
@@ -1438,7 +1408,8 @@ msg_format("%s
                if (!target_set(TARGET_KILL)) return FALSE;
                target_m_idx = cave[target_row][target_col].m_idx;
                if (!target_m_idx) break;
-               if (!los(py, px, target_row, target_col)) break;
+               if (!player_has_los_bold(target_row, target_col)) break;
+               if (!projectable(py, px, target_row, target_col)) break;
                m_ptr = &m_list[target_m_idx];
                r_ptr = &r_info[m_ptr->r_idx];
                monster_desc(m_name, m_ptr, 0);
@@ -2091,6 +2062,7 @@ msg_print("
 void learn_spell(int monspell)
 {
        if (p_ptr->action != ACTION_LEARN) return;
+       if (monspell < 0) return; /* Paranoia */
        if (p_ptr->magic_num2[monspell]) return;
        if (p_ptr->confused || p_ptr->blind || p_ptr->image || p_ptr->stun || p_ptr->paralyzed) return;
        if (randint1(p_ptr->lev + 70) > monster_powers[monspell].level + 40)