if (!redraw || use_menu)
{
char psi_desc[80];
-
- /* Show list */
redraw = TRUE;
if (!use_menu) screen_save();
if (!current_floor_ptr->grid_array[target_row][target_col].m_idx) break;
if (!player_has_los_bold(target_row, target_col)) break;
if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
- m_ptr = &m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
r_ptr = &r_info[m_ptr->r_idx];
monster_desc(m_name, m_ptr, 0);
if (r_ptr->flagsr & RFR_RES_TELE)