#include "avatar.h"
#include "spells-status.h"
#include "cmd-spell.h"
+#include "player-status.h"
#define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
if (!redraw || use_menu)
{
char psi_desc[80];
-
- /* Show list */
redraw = TRUE;
if (!use_menu) screen_save();
MONSTER_IDX m_idx;
if (!target_set(TARGET_KILL)) return FALSE;
- m_idx = cave[target_row][target_col].m_idx;
+ m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
if (!m_idx) break;
if (!player_has_los_bold(target_row, target_col)) break;
if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
GAME_TEXT m_name[MAX_NLEN];
if (!target_set(TARGET_KILL)) return FALSE;
- if (!cave[target_row][target_col].m_idx) break;
+ if (!current_floor_ptr->grid_array[target_row][target_col].m_idx) break;
if (!player_has_los_bold(target_row, target_col)) break;
if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
- m_ptr = &m_list[cave[target_row][target_col].m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
r_ptr = &r_info[m_ptr->r_idx];
monster_desc(m_name, m_ptr, 0);
if (r_ptr->flagsr & RFR_RES_TELE)
}
}
msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
- teleport_monster_to(cave[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
+ teleport_monster_to(current_floor_ptr->grid_array[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
break;
}
case MS_TELE_AWAY:
bool cast;
MANA_POINT need_mana;
-
- /* not if confused */
- if (p_ptr->confused)
- {
- msg_print(_("混乱していて唱えられない!", "You are too confused!"));
- return TRUE;
- }
+ if (cmd_limit_confused(p_ptr)) return FALSE;
/* get power */
if (!get_learned_power(&n)) return FALSE;
}
}
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);
p_ptr->redraw |= (PR_MANA);
- p_ptr->window |= (PW_PLAYER);
- p_ptr->window |= (PW_SPELL);
+ p_ptr->window |= (PW_PLAYER | PW_SPELL);
return TRUE;
}