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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengbandforosx/hengbandosx.git] / src / mspells3.c
index 70a9e7b..fa4c796 100644 (file)
@@ -421,8 +421,6 @@ static bool get_learned_power(SPELL_IDX *sn)
                        if (!redraw || use_menu)
                        {
                                char psi_desc[80];
-
-                               /* Show list */
                                redraw = TRUE;
                                if (!use_menu) screen_save();
 
@@ -609,7 +607,7 @@ static bool cast_learned_spell(int spell, bool success)
                MONSTER_IDX m_idx;
 
                if (!target_set(TARGET_KILL)) return FALSE;
-               m_idx = current_floor->grid_array[target_row][target_col].m_idx;
+               m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
                if (!m_idx) break;
                if (!player_has_los_bold(target_row, target_col)) break;
                if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
@@ -1051,10 +1049,10 @@ static bool cast_learned_spell(int spell, bool success)
                GAME_TEXT m_name[MAX_NLEN];
 
                if (!target_set(TARGET_KILL)) return FALSE;
-               if (!current_floor->grid_array[target_row][target_col].m_idx) break;
+               if (!current_floor_ptr->grid_array[target_row][target_col].m_idx) break;
                if (!player_has_los_bold(target_row, target_col)) break;
                if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
-               m_ptr = &m_list[current_floor->grid_array[target_row][target_col].m_idx];
+               m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
                r_ptr = &r_info[m_ptr->r_idx];
                monster_desc(m_name, m_ptr, 0);
                if (r_ptr->flagsr & RFR_RES_TELE)
@@ -1073,7 +1071,7 @@ static bool cast_learned_spell(int spell, bool success)
                        }
                }
         msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
-               teleport_monster_to(current_floor->grid_array[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
+               teleport_monster_to(current_floor_ptr->grid_array[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
                break;
        }
        case MS_TELE_AWAY: