if (see_monster(floor_ptr, m_idx))
msg_format(_("%^sが瞬時に消えた。", "%^s blinks away."), m_name);
- teleport_away(target_ptr, m_idx, 10, 0L);
+ teleport_away(target_ptr, m_idx, 10, TELEPORT_SPONTANEOUS);
if (TARGET_TYPE == MONSTER_TO_PLAYER)
target_ptr->update |= (PU_MONSTERS);
floor_type *floor_ptr = target_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
HIT_POINT dummy_hp, dummy_maxhp;
- MONSTER_IDX k;
POSITION dummy_y = m_ptr->fy;
POSITION dummy_x = m_ptr->fx;
BIT_FLAGS mode = 0L;
if (!r_info[MON_BANOR].cur_num || !r_info[MON_LUPART].cur_num)
return -1;
- for (k = 1; k < floor_ptr->m_max; k++)
+ for (MONSTER_IDX k = 1; k < floor_ptr->m_max; k++)
{
if (floor_ptr->m_list[k].r_idx == MON_BANOR || floor_ptr->m_list[k].r_idx == MON_LUPART)
{