* @param m_idx 呪文を唱えるモンスターID
* @return 召喚したモンスターの数を返す。
*/
-MONSTER_NUMBER summon_LOCK_CLONE(POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_LOCK_CLONE(POSITION y, POSITION x, DEPTH rlev, MONSTER_IDX m_idx)
{
BIT_FLAGS mode = 0L;
int k, count = 0;
int num = randint1(3);
- rlev;
+ rlev = rlev;
for (k = 0; k < num; k++)
{
count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, mode);