dispel_player(target_ptr);
if (target_ptr->riding) dispel_monster_status(target_ptr, target_ptr->riding);
- if ((target_ptr->pseikaku == SEIKAKU_COMBAT) || (target_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
+ if (IS_ECHIZEN(target_ptr))
msg_print(_("やりやがったな!", ""));
else if ((target_ptr->pseikaku == SEIKAKU_CHARGEMAN))
{
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- if ((target_ptr->pseikaku == SEIKAKU_COMBAT) || (target_ptr->inventory_list[INVEN_BOW].name1 == ART_CRIMSON))
+ if (IS_ECHIZEN(target_ptr))
msg_print(_("くっそ~", ""));
else if ((target_ptr->pseikaku == SEIKAKU_CHARGEMAN))
{
}
learn_spell(target_ptr, MS_TELE_AWAY);
- teleport_player_away(m_idx, target_ptr, 100);
+ teleport_player_away(m_idx, target_ptr, 100, FALSE);
return;
}
}
if (t_idx == target_ptr->riding)
- teleport_player_away(m_idx, target_ptr, MAX_SIGHT * 2 + 5);
+ teleport_player_away(m_idx, target_ptr, MAX_SIGHT * 2 + 5, FALSE);
else
teleport_away(target_ptr, t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
set_monster_csleep(target_ptr, t_idx, 0);
* @param m_idx 呪文を唱えるモンスターID
* @return 攻撃呪文のダメージ、または召喚したモンスターの数を返す。その他の場合0。以降の処理を中断するなら-1を返す。
*/
-HIT_POINT monspell_to_player(int SPELL_NUM, player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+HIT_POINT monspell_to_player(player_type *target_ptr, int SPELL_NUM, POSITION y, POSITION x, MONSTER_IDX m_idx)
{
switch (SPELL_NUM)
{