#include "angband.h"
+#include "util.h"
+
#include "floor.h"
#include "grid.h"
#include "spells-summon.h"
#include "monster-status.h"
#include "spells.h"
#include "melee.h"
+#include "player-effects.h"
+
/*!
disturb(TRUE, TRUE);
if (m_ptr->r_idx == MON_DIO) who = 1;
else if (m_ptr->r_idx == MON_WONG) who = 3;
- if (!process_the_world(randint1(2) + 2, who, TRUE)) return (FALSE);
+ if (!set_monster_timewalk(randint1(2) + 2, who, TRUE)) return (FALSE);
return who;
}