void spell_RF4_SHRIEK(int m_idx, cptr m_name)
{
disturb(1, 1);
- msg_format(_("%^s\82ª\82©\82ñ\8d\82\82¢\8bà\90Ø\82è\90º\82ð\82 \82°\82½\81B", "%^s makes a high pitched shriek."), m_name);
+ msg_format(_("%^s¤¬¤«¤ó¹â¤¤¶âÀÚ¤êÀ¼¤ò¤¢¤²¤¿¡£", "%^s makes a high pitched shriek."), m_name);
aggravate_monsters(m_idx);
}
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\97Í\8b\82\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles powerfully."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles powerfully."), m_name);
else
- msg_format(_("%^s\82ª\96\82\97Í\8fÁ\8b\8e\82Ì\8eô\95¶\82ð\94O\82¶\82½\81B", "%^s invokes a dispel magic."), m_name);
+ msg_format(_("%^s¤¬ËâÎϾõî¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "%^s invokes a dispel magic."), m_name);
dispel_player();
if (p_ptr->riding) dispel_monster_status(p_ptr->riding);
#ifdef JP
if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
- msg_print("\82â\82è\82â\82ª\82Á\82½\82È\81I");
+ msg_print("¤ä¤ê¤ä¤¬¤Ã¤¿¤Ê¡ª");
#endif
learn_spell(MS_DISPEL);
}
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\8eË\82Á\82½\81B", "%^s shoots something."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¼Í¤Ã¤¿¡£", "%^s shoots something."), m_name);
else
- msg_format(_("%^s\82ª\83\8d\83P\83b\83g\82ð\94\8eË\82µ\82½\81B", "%^s fires a rocket."), m_name);
+ msg_format(_("%^s¤¬¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£", "%^s fires a rocket."), m_name);
dam = ((m_ptr->hp / 4) > 800 ? 800 : (m_ptr->hp / 4));
breath(y, x, m_idx, GF_ROCKET,
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\8aï\96\82È\89¹\82ð\94\82µ\82½\81B", "%^s makes a strange noise."), m_name);
+ msg_format(_("%^s¤¬´ñ̯¤Ê²»¤òȯ¤·¤¿¡£", "%^s makes a strange noise."), m_name);
else
- msg_format(_("%^s\82ª\96î\82ð\95ú\82Á\82½\81B", "%^s fires an arrow."), m_name);
+ msg_format(_("%^s¤¬Ìð¤òÊü¤Ã¤¿¡£", "%^s fires an arrow."), m_name);
dam = damroll(r_ptr->blow[0].d_dice, r_ptr->blow[0].d_side);
bolt(m_idx, GF_ARROW, dam, MS_SHOOT, learnable);
{
case GF_ACID:
dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- type_s = _("\8e_", "acid");
+ type_s = _("»À", "acid");
ms_type = MS_BR_ACID;
drs_type = DRS_ACID;
break;
case GF_ELEC:
dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- type_s = _("\88î\8dÈ", "lightning");
+ type_s = _("°ðºÊ", "lightning");
ms_type = MS_BR_ELEC;
drs_type = DRS_ELEC;
break;
case GF_FIRE:
dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- type_s = _("\89Î\89\8a", "fire");
+ type_s = _("²Ð±ê", "fire");
ms_type = MS_BR_FIRE;
drs_type = DRS_FIRE;
break;
case GF_COLD:
dam = ((m_ptr->hp / 3) > 1600 ? 1600 : (m_ptr->hp / 3));
- type_s = _("\97â\8bC", "frost");
+ type_s = _("Î䵤", "frost");
ms_type = MS_BR_COLD;
drs_type = DRS_COLD;
break;
case GF_POIS:
dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
- type_s = _("\83K\83X", "gas");
+ type_s = _("¥¬¥¹", "gas");
ms_type = MS_BR_POIS;
drs_type = DRS_POIS;
break;
case GF_NETHER:
dam = ((m_ptr->hp / 6) > 550 ? 550 : (m_ptr->hp / 6));
- type_s = _("\92n\8d\96", "nether");
+ type_s = _("ÃϹö", "nether");
ms_type = MS_BR_NETHER;
drs_type = DRS_NETH;
break;
case GF_LITE:
dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
- type_s = _("\91M\8cõ", "light");
+ type_s = _("Á®¸÷", "light");
ms_type = MS_BR_LITE;
drs_type = DRS_LITE;
break;
case GF_DARK:
dam = ((m_ptr->hp / 6) > 400 ? 400 : (m_ptr->hp / 6));
- type_s = _("\88Ã\8d\95", "darkness");
+ type_s = _("°Å¹õ", "darkness");
ms_type = MS_BR_DARK;
drs_type = DRS_DARK;
break;
case GF_CONFUSION:
dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
- type_s = _("\8d¬\97\90", "confusion");
+ type_s = _("º®Íð", "confusion");
ms_type = MS_BR_CONF;
drs_type = DRS_CONF;
break;
case GF_SOUND:
dam = ((m_ptr->hp / 6) > 450 ? 450 : (m_ptr->hp / 6));
- type_s = _("\8d\8c\89¹", "sound");
+ type_s = _("¹ì²»", "sound");
ms_type = MS_BR_SOUND;
drs_type = DRS_SOUND;
break;
case GF_CHAOS:
dam = ((m_ptr->hp / 6) > 600 ? 600 : (m_ptr->hp / 6));
- type_s = _("\83J\83I\83X", "chaos");
+ type_s = _("¥«¥ª¥¹", "chaos");
ms_type = MS_BR_CHAOS;
drs_type = DRS_CHAOS;
break;
case GF_DISENCHANT:
dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
- type_s = _("\97ò\89»", "disenchantment");
+ type_s = _("Îô²½", "disenchantment");
ms_type = MS_BR_DISEN;
drs_type = DRS_DISEN;
break;
case GF_NEXUS:
dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
- type_s = _("\88ö\89Ê\8d¬\97\90", "nexus");
+ type_s = _("°ø²Ìº®Íð", "nexus");
ms_type = MS_BR_NEXUS;
drs_type = DRS_NEXUS;
break;
case GF_TIME:
dam = ((m_ptr->hp / 3) > 150 ? 150 : (m_ptr->hp / 3));
- type_s = _("\8e\9e\8aÔ\8bt\93]", "time");
+ type_s = _("»þ´ÖµÕž", "time");
ms_type = MS_BR_TIME;
smart_learn = FALSE;
break;
case GF_INERTIA:
dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
- type_s = _("\92x\93Ý", "inertia");
+ type_s = _("ÃÙÆß", "inertia");
ms_type = MS_BR_INERTIA;
smart_learn = FALSE;
break;
case GF_GRAVITY:
dam = ((m_ptr->hp / 3) > 200 ? 200 : (m_ptr->hp / 3));
- type_s = _("\8fd\97Í", "gravity");
+ type_s = _("½ÅÎÏ", "gravity");
ms_type = MS_BR_GRAVITY;
smart_learn = FALSE;
break;
case GF_SHARDS:
dam = ((m_ptr->hp / 6) > 500 ? 500 : (m_ptr->hp / 6));
- type_s = _("\94j\95Ð", "shards");
+ type_s = _("ÇËÊÒ", "shards");
ms_type = MS_BR_SHARDS;
drs_type = DRS_SHARD;
break;
case GF_PLASMA:
dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
- type_s = _("\83v\83\89\83Y\83}", "plasma");
+ type_s = _("¥×¥é¥º¥Þ", "plasma");
ms_type = MS_BR_PLASMA;
smart_learn = FALSE;
break;
case GF_FORCE:
dam = ((m_ptr->hp / 6) > 200 ? 200 : (m_ptr->hp / 6));
- type_s = _("\83t\83H\81[\83X", "force");
+ type_s = _("¥Õ¥©¡¼¥¹", "force");
ms_type = MS_BR_FORCE;
smart_learn = FALSE;
break;
case GF_MANA:
dam = ((m_ptr->hp / 3) > 250 ? 250 : (m_ptr->hp / 3));
- type_s = _("\96\82\97Í", "mana");
+ type_s = _("ËâÎÏ", "mana");
ms_type = MS_BR_MANA;
smart_learn = FALSE;
break;
case GF_NUKE:
dam = ((m_ptr->hp / 3) > 800 ? 800 : (m_ptr->hp / 3));
- type_s = _("\95ú\8eË\90«\94p\8aü\95¨", "toxic waste");
+ type_s = _("Êü¼ÍÀÇÑ´þʪ", "toxic waste");
ms_type = MS_BR_NUKE;
drs_type = DRS_POIS;
break;
case GF_DISINTEGRATE:
dam = ((m_ptr->hp / 6) > 150 ? 150 : (m_ptr->hp / 6));
- type_s = _("\95ª\89ð", "disintegration");
+ type_s = _("ʬ²ò", "disintegration");
ms_type = MS_BR_DISI;
smart_learn = FALSE;
break;
disturb(1, 1);
if (m_ptr->r_idx == MON_JAIAN && GF_TYPE == GF_SOUND)
{
- msg_format(_("\81u\83{\83H\83G\81`\81`\81`\81`\81`\81`\81v", "'Booooeeeeee'"));
+ msg_format(_("¡Ö¥Ü¥©¥¨¡Á¡Á¡Á¡Á¡Á¡Á¡×", "'Booooeeeeee'"));
}
else if (m_ptr->r_idx == MON_BOTEI && GF_TYPE == GF_SHARDS)
{
- msg_format(_("\81u\83{\92é\83r\83\8b\83J\83b\83^\81[\81I\81I\81I\81v", "'Boty-Build cutter!!!'"));
+ msg_format(_("¡Ö¥ÜÄë¥Ó¥ë¥«¥Ã¥¿¡¼¡ª¡ª¡ª¡×", "'Boty-Build cutter!!!'"));
}
else if (blind)
{
- msg_format(_("%^s\82ª\89½\82©\82Ì\83u\83\8c\83X\82ð\93f\82¢\82½\81B", "%^s breathes."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes."), m_name);
}
else
{
- msg_format(_("%^s\82ª%^s\82Ì\83u\83\8c\83X\82ð\93f\82¢\82½\81B", "%^s breathes %^s."), m_name, type_s);
+ msg_format(_("%^s¤¬%^s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", "%^s breathes %^s."), m_name, type_s);
}
breath(y, x, m_idx, GF_TYPE, dam, 0, TRUE, ms_type, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\8b°\82ë\82µ\82°\82É\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles frighteningly."), m_name);
+ msg_format(_("%^s¤¬¶²¤í¤·¤²¤Ë¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles frighteningly."), m_name);
else
- msg_format(_("%^s\82ª\8f\83\83\8d\83O\83\8b\83X\82ð\95ú\82Á\82½\81B", "%^s invokes a raw Logrus."), m_name);
+ msg_format(_("%^s¤¬½ã¥í¥°¥ë¥¹¤òÊü¤Ã¤¿¡£", "%^s invokes a raw Logrus."), m_name);
dam = ((r_ptr->flags2 & RF2_POWERFUL) ? (rlev * 3) : (rlev * 2)) + damroll(10, 10);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\95ú\8eË\94\\8b\85\82ð\95ú\82Á\82½\81B", "%^s casts a ball of radiation."), m_name);
+ msg_format(_("%^s¤¬Êü¼Íǽµå¤òÊü¤Ã¤¿¡£", "%^s casts a ball of radiation."), m_name);
dam = (rlev + damroll(10, 6)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83A\83V\83b\83h\81E\83{\81[\83\8b\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts an acid ball."), m_name);
+ msg_format(_("%^s¤¬¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts an acid ball."), m_name);
if (r_ptr->flags2 & RF2_POWERFUL)
{
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83T\83\93\83_\81[\81E\81E\83{\81[\83\8b\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a lightning ball."), m_name);
+ msg_format(_("%^s¤¬¥µ¥ó¥À¡¼¡¦¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a lightning ball."), m_name);
if (r_ptr->flags2 & RF2_POWERFUL)
{
if (m_ptr->r_idx == MON_ROLENTO)
{
if (blind)
- msg_format(_("%s\82ª\89½\82©\82ð\93\8a\82°\82½\81B", "%^s throws something."), m_name);
+ msg_format(_("%s¤¬²¿¤«¤òÅꤲ¤¿¡£", "%^s throws something."), m_name);
else
- msg_format(_("%s\82Í\8eè\9eÖ\92e\82ð\93\8a\82°\82½\81B", "%^s throws a hand grenade."), m_name);
+ msg_format(_("%s¤Ï¼êÜØÃƤòÅꤲ¤¿¡£", "%^s throws a hand grenade."), m_name);
}
else
{
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83t\83@\83C\83A\81E\83{\81[\83\8b\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a fire ball."), m_name);
+ msg_format(_("%^s¤¬¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a fire ball."), m_name);
}
if (r_ptr->flags2 & RF2_POWERFUL)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83A\83C\83X\81E\83{\81[\83\8b\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a frost ball."), m_name);
+ msg_format(_("%^s¤¬¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a frost ball."), m_name);
if (r_ptr->flags2 & RF2_POWERFUL)
{
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\88«\8fL\89_\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a stinking cloud."), m_name);
+ msg_format(_("%^s¤¬°½±À¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a stinking cloud."), m_name);
dam = damroll(12, 2) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
breath(y, x, m_idx, GF_POIS, dam, 2, FALSE, MS_BALL_POIS, learnable);
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\92n\8d\96\8b\85\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a nether ball."), m_name);
+ msg_format(_("%^s¤¬ÃϹöµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a nether ball."), m_name);
dam = 50 + damroll(10, 10) + (rlev * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1));
breath(y, x, m_idx, GF_NETHER, dam, 2, FALSE, MS_BALL_NETHER, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\97¬\82ê\82é\82æ\82¤\82È\90g\90U\82è\82ð\82µ\82½\81B", "%^s gestures fluidly."), m_name);
+ msg_format(_("%^s¤¬Î®¤ì¤ë¤è¤¦¤Ê¿È¿¶¤ê¤ò¤·¤¿¡£", "%^s gestures fluidly."), m_name);
- msg_print(_("\82 \82È\82½\82Í\89Q\8aª\82«\82É\88ù\82Ý\8d\9e\82Ü\82ê\82½\81B", "You are engulfed in a whirlpool."));
+ msg_print(_("¤¢¤Ê¤¿¤Ï±²´¬¤¤Ë°û¤ß¹þ¤Þ¤ì¤¿¡£", "You are engulfed in a whirlpool."));
dam = ((r_ptr->flags2 & RF2_POWERFUL) ? randint1(rlev * 3) : randint1(rlev * 2)) + 50;
breath(y, x, m_idx, GF_WATER, dam, 4, FALSE, MS_BALL_WATER, learnable);
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\97Í\8b\82\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles powerfully."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles powerfully."), m_name);
else
- msg_format(_("%^s\82ª\96\82\97Í\82Ì\97\92\82Ì\8eô\95¶\82ð\94O\82¶\82½\81B", "%^s invokes a mana storm."), m_name);
+ msg_format(_("%^s¤¬ËâÎϤÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "%^s invokes a mana storm."), m_name);
dam = (rlev * 4) + 50 + damroll(10, 10);
breath(y, x, m_idx, GF_MANA, dam, 4, FALSE, MS_BALL_MANA, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\97Í\8b\82\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles powerfully."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles powerfully."), m_name);
else
- msg_format(_("%^s\82ª\88Ã\8d\95\82Ì\97\92\82Ì\8eô\95¶\82ð\94O\82¶\82½\81B", "%^s invokes a darkness storm."), m_name);
+ msg_format(_("%^s¤¬°Å¹õ¤ÎÍò¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "%^s invokes a darkness storm."), m_name);
dam = (rlev * 4) + 50 + damroll(10, 10);
breath(y, x, m_idx, GF_DARK, dam, 4, FALSE, MS_BALL_DARK, learnable);
int dam;
disturb(1, 1);
if (!seen)
- msg_print(_("\89½\82©\82ª\82 \82È\82½\82Ì\90¸\90_\82É\94O\82ð\95ú\82Á\82Ä\82¢\82é\82æ\82¤\82¾\81B", "You feel something focusing on your mind."));
+ msg_print(_("²¿¤«¤¬¤¢¤Ê¤¿¤ÎÀº¿À¤ËÇ°¤òÊü¤Ã¤Æ¤¤¤ë¤è¤¦¤À¡£", "You feel something focusing on your mind."));
else
- msg_format(_("%^s\82ª\82 \82È\82½\82Ì\93µ\82ð\82¶\82Á\82Æ\82É\82ç\82ñ\82Å\82¢\82é\81B", "%^s gazes deep into your eyes."), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ÎÆ·¤ò¤¸¤Ã¤È¤Ë¤é¤ó¤Ç¤¤¤ë¡£", "%^s gazes deep into your eyes."), m_name);
dam = damroll(7, 7);
breath(y, x, m_idx, GF_MIND_BLAST, dam, 0, FALSE, MS_MIND_BLAST, learnable);
int dam;
disturb(1, 1);
if (!seen)
- msg_print(_("\89½\82©\82ª\82 \82È\82½\82Ì\90¸\90_\82É\94O\82ð\95ú\82Á\82Ä\82¢\82é\82æ\82¤\82¾\81B", "You feel something focusing on your mind."));
+ msg_print(_("²¿¤«¤¬¤¢¤Ê¤¿¤ÎÀº¿À¤ËÇ°¤òÊü¤Ã¤Æ¤¤¤ë¤è¤¦¤À¡£", "You feel something focusing on your mind."));
else
- msg_format(_("%^s\82ª\82 \82È\82½\82Ì\93µ\82ð\82¶\82Á\82Æ\8c©\82Ä\82¢\82é\81B", "%^s looks deep into your eyes."), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ÎÆ·¤ò¤¸¤Ã¤È¸«¤Æ¤¤¤ë¡£", "%^s looks deep into your eyes."), m_name);
dam = damroll(12, 12);
breath(y, x, m_idx, GF_BRAIN_SMASH, dam, 0, FALSE, MS_BRAIN_SMASH, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\82 \82È\82½\82ð\8ew\82³\82µ\82Ä\8eô\82Á\82½\81B", "%^s points at you and curses."), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ò»Ø¤µ¤·¤Æ¼ö¤Ã¤¿¡£", "%^s points at you and curses."), m_name);
dam = damroll(3, 8);
breath(y, x, m_idx, GF_CAUSE_1, dam, 0, FALSE, MS_CAUSE_1, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\82 \82È\82½\82ð\8ew\82³\82µ\82Ä\8b°\82ë\82µ\82°\82É\8eô\82Á\82½\81B", "%^s points at you and curses horribly."), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼ö¤Ã¤¿¡£", "%^s points at you and curses horribly."), m_name);
dam = damroll(8, 8);
breath(y, x, m_idx, GF_CAUSE_2, dam, 0, FALSE, MS_CAUSE_2, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\91å\90º\82Å\8b©\82ñ\82¾\81B", "%^s mumbles loudly."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤òÂçÀ¼¤Ç¶«¤ó¤À¡£", "%^s mumbles loudly."), m_name);
else
- msg_format(_("%^s\82ª\82 \82È\82½\82ð\8ew\82³\82µ\82Ä\8b°\82ë\82µ\82°\82É\8eô\95¶\82ð\8f¥\82¦\82½\81I", "%^s points at you, incanting terribly!"), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ò»Ø¤µ¤·¤Æ¶²¤í¤·¤²¤Ë¼öʸ¤ò¾§¤¨¤¿¡ª", "%^s points at you, incanting terribly!"), m_name);
dam = damroll(10, 15);
breath(y, x, m_idx, GF_CAUSE_3, dam, 0, FALSE, MS_CAUSE_3, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\81u\82¨\91O\82Í\8aù\82É\8e\80\82ñ\82Å\82¢\82é\81v\82Æ\8b©\82ñ\82¾\81B", "%^s screams the word 'DIE!'"), m_name);
+ msg_format(_("%^s¤¬¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£", "%^s screams the word 'DIE!'"), m_name);
else
- msg_format(_("%^s\82ª\82 \82È\82½\82Ì\94é\8dE\82ð\93Ë\82¢\82Ä\81u\82¨\91O\82Í\8aù\82É\8e\80\82ñ\82Å\82¢\82é\81v\82Æ\8b©\82ñ\82¾\81B",
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ÎÈ빦¤òÆͤ¤¤Æ¡Ö¤ªÁ°¤Ï´û¤Ë»à¤ó¤Ç¤¤¤ë¡×¤È¶«¤ó¤À¡£",
"%^s points at you, screaming the word DIE!"), m_name);
dam = damroll(15, 15);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83A\83V\83b\83h\81E\83{\83\8b\83g\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a acid bolt."), m_name);
+ msg_format(_("%^s¤¬¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a acid bolt."), m_name);
dam = (damroll(7, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
bolt(m_idx, GF_ACID, dam, MS_BOLT_ACID, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83T\83\93\83_\81[\81E\83{\83\8b\83g\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a lightning bolt."), m_name);
+ msg_format(_("%^s¤¬¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a lightning bolt."), m_name);
dam = (damroll(4, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
bolt(m_idx, GF_ELEC, dam, MS_BOLT_ELEC, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83t\83@\83C\83A\81E\83{\83\8b\83g\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a fire bolt."), m_name);
+ msg_format(_("%^s¤¬¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a fire bolt."), m_name);
dam = (damroll(9, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
bolt(m_idx, GF_FIRE, dam, MS_BOLT_FIRE, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83A\83C\83X\81E\83{\83\8b\83g\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a frost bolt."), m_name);
+ msg_format(_("%^s¤¬¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a frost bolt."), m_name);
dam = (damroll(6, 8) + (rlev / 3)) * ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 1);
bolt(m_idx, GF_COLD, dam, MS_BOLT_COLD, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\97Í\8b\82\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles powerfully."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles powerfully."), m_name);
else
- msg_format(_("%^s\82ª\83X\83^\81[\83o\81[\83X\83g\82Ì\8eô\95¶\82ð\94O\82¶\82½\81B", "%^s invokes a starburst."), m_name);
+ msg_format(_("%^s¤¬¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î¼öʸ¤òÇ°¤¸¤¿¡£", "%^s invokes a starburst."), m_name);
dam = (rlev * 4) + 50 + damroll(10, 10);
breath(y, x, m_idx, GF_LITE, dam, 4, FALSE, MS_STARBURST, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\92n\8d\96\82Ì\96î\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a nether bolt."), m_name);
+ msg_format(_("%^s¤¬ÃϹö¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a nether bolt."), m_name);
dam = 30 + damroll(5, 5) + (rlev * 4) / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3);
bolt(m_idx, GF_NETHER, dam, MS_BOLT_NETHER, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83E\83H\81[\83^\81[\81E\83{\83\8b\83g\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a water bolt."), m_name);
+ msg_format(_("%^s¤¬¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a water bolt."), m_name);
dam = damroll(10, 10) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
bolt(m_idx, GF_WATER, dam, MS_BOLT_WATER, learnable);
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\97Í\82Ì\96î\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a mana bolt."), m_name);
+ msg_format(_("%^s¤¬ËâÎϤÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a mana bolt."), m_name);
dam = randint1(rlev * 7 / 2) + 50;
bolt(m_idx, GF_MANA, dam, MS_BOLT_MANA, learnable);
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83v\83\89\83Y\83}\81E\83{\83\8b\83g\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a plasma bolt."), m_name);
+ msg_format(_("%^s¤¬¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a plasma bolt."), m_name);
dam = 10 + damroll(8, 7) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
bolt(m_idx, GF_PLASMA, dam, MS_BOLT_PLASMA, learnable);
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\8bÉ\8a¦\82Ì\96î\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts an ice bolt."), m_name);
+ msg_format(_("%^s¤¬¶Ë´¨¤ÎÌð¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts an ice bolt."), m_name);
dam = damroll(6, 6) + (rlev * 3 / ((r_ptr->flags2 & RF2_POWERFUL) ? 2 : 3));
bolt(m_idx, GF_ICE, dam, MS_BOLT_ICE, learnable);
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83}\83W\83b\83N\81E\83~\83T\83C\83\8b\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a magic missile."), m_name);
+ msg_format(_("%^s¤¬¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a magic missile."), m_name);
dam = damroll(2, 6) + (rlev / 3);
bolt(m_idx, GF_MISSILE, dam, MS_MAGIC_MISSILE, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82\82Æ\81A\8b°\82ë\82µ\82°\82È\89¹\82ª\95·\82±\82¦\82½\81B", "%^s mumbles, and you hear scary noises."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢¶²¤í¤·¤²¤Ê²»¤¬Ê¹¤³¤¨¤¿¡£", "%^s mumbles, and you hear scary noises."), m_name);
else
- msg_format(_("%^s\82ª\8b°\82ë\82µ\82°\82È\8c¶\8ao\82ð\8dì\82è\8fo\82µ\82½\81B", "%^s casts a fearful illusion."), m_name);
+ msg_format(_("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£", "%^s casts a fearful illusion."), m_name);
if (p_ptr->resist_fear)
{
- msg_print(_("\82µ\82©\82µ\8b°\95|\82É\90N\82³\82ê\82È\82©\82Á\82½\81B", "You refuse to be frightened."));
+ msg_print(_("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡£", "You refuse to be frightened."));
}
else if (randint0(100 + rlev / 2) < p_ptr->skill_sav)
{
- msg_print(_("\82µ\82©\82µ\8b°\95|\82É\90N\82³\82ê\82È\82©\82Á\82½\81B", "You refuse to be frightened."));
+ msg_print(_("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡£", "You refuse to be frightened."));
}
else
{
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\8eô\95¶\82ð\8f¥\82¦\82Ä\82 \82È\82½\82Ì\96Ú\82ð\82\82ç\82Ü\82µ\82½\81I",
+ msg_format(_("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¤¢¤Ê¤¿¤ÎÌܤò¤¯¤é¤Þ¤·¤¿¡ª",
"%^s casts a spell, burning your eyes!"), m_name);
if (p_ptr->resist_blind)
{
- msg_print(_("\82µ\82©\82µ\8cø\89Ê\82ª\82È\82©\82Á\82½\81I", "You are unaffected!"));
+ msg_print(_("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "You are unaffected!"));
}
else if (randint0(100 + rlev / 2) < p_ptr->skill_sav)
{
- msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else
{
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82\82Æ\81A\93ª\82ð\94Y\82Ü\82·\89¹\82ª\82µ\82½\81B",
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¯¤È¡¢Æ¬¤òǺ¤Þ¤¹²»¤¬¤·¤¿¡£",
"%^s mumbles, and you hear puzzling noises."), m_name);
else
- msg_format(_("%^s\82ª\97U\98f\93I\82È\8c¶\8ao\82ð\8dì\82è\8fo\82µ\82½\81B",
+ msg_format(_("%^s¤¬Í¶ÏÇŪ¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£",
"%^s creates a mesmerising illusion."), m_name);
if (p_ptr->resist_conf)
{
- msg_print(_("\82µ\82©\82µ\8c¶\8ao\82É\82Í\82¾\82Ü\82³\82ê\82È\82©\82Á\82½\81B", "You disbelieve the feeble spell."));
+ msg_print(_("¤·¤«¤·¸¸³Ð¤Ë¤Ï¤À¤Þ¤µ¤ì¤Ê¤«¤Ã¤¿¡£", "You disbelieve the feeble spell."));
}
else if (randint0(100 + rlev / 2) < p_ptr->skill_sav)
{
- msg_print(_("\82µ\82©\82µ\8c¶\8ao\82É\82Í\82¾\82Ü\82³\82ê\82È\82©\82Á\82½\81B", "You disbelieve the feeble spell."));
+ msg_print(_("¤·¤«¤·¸¸³Ð¤Ë¤Ï¤À¤Þ¤µ¤ì¤Ê¤«¤Ã¤¿¡£", "You disbelieve the feeble spell."));
}
else
{
{
disturb(1, 1);
- msg_format(_("%^s\82ª\82 \82È\82½\82Ì\8bØ\97Í\82ð\8bz\82¢\8eæ\82ë\82¤\82Æ\82µ\82½\81I",
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤Î¶ÚÎϤòµÛ¤¤¼è¤í¤¦¤È¤·¤¿¡ª",
"%^s drains power from your muscles!"), m_name);
if (p_ptr->free_act)
{
- msg_print(_("\82µ\82©\82µ\8cø\89Ê\82ª\82È\82©\82Á\82½\81I", "You are unaffected!"));
+ msg_print(_("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "You are unaffected!"));
}
else if (randint0(100 + rlev / 2) < p_ptr->skill_sav)
{
- msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else
{
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\82 \82È\82½\82Ì\96Ú\82ð\82¶\82Á\82Æ\8c©\82Â\82ß\82½\81I", "%^s stares deep into your eyes!"), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ÎÌܤò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡ª", "%^s stares deep into your eyes!"), m_name);
if (p_ptr->free_act)
{
- msg_print(_("\82µ\82©\82µ\8cø\89Ê\82ª\82È\82©\82Á\82½\81I", "You are unaffected!"));
+ msg_print(_("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "You are unaffected!"));
}
else if (randint0(100 + rlev / 2) < p_ptr->skill_sav)
{
- msg_format(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ msg_format(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else
{
disturb(1, 1);
if (blind)
{
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
}
else
{
- msg_format(_("%^s\82ª\8e©\95ª\82Ì\91Ì\82É\94O\82ð\91\97\82Á\82½\81B", "%^s concentrates on %s body."), m_name);
+ msg_format(_("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", "%^s concentrates on %s body."), m_name);
}
/* Allow quick speed increases to base+10 */
if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
{
- msg_format(_("%^s\82Ì\93®\82«\82ª\91¬\82\82È\82Á\82½\81B", "%^s starts moving faster."), m_name);
+ msg_format(_("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", "%^s starts moving faster."), m_name);
}
}
{
int dam;
disturb(1, 1);
- msg_format(_("%^s\82ª<\94j\96Å\82Ì\8eè>\82ð\95ú\82Á\82½\81I", "%^s invokes the Hand of Doom!"), m_name);
+ msg_format(_("%^s¤¬<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", "%^s invokes the Hand of Doom!"), m_name);
dam = (((s32b)((40 + randint1(20)) * (p_ptr->chp))) / 100);
breath(y, x, m_idx, GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, learnable);
return dam;
/* Message */
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\8e©\95ª\82Ì\8f\9d\82É\8fW\92\86\82µ\82½\81B", "%^s concentrates on %s wounds."), m_name);
+ msg_format(_("%^s¤¬¼«Ê¬¤Î½ý¤Ë½¸Ã椷¤¿¡£", "%^s concentrates on %s wounds."), m_name);
/* Heal some */
m_ptr->hp += (rlev * 6);
/* Message */
if (seen)
- msg_format(_("%^s\82Í\8a®\91S\82É\8e¡\82Á\82½\81I", "%^s looks completely healed!"), m_name);
+ msg_format(_("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", "%^s looks completely healed!"), m_name);
else
- msg_format(_("%^s\82Í\8a®\91S\82É\8e¡\82Á\82½\82æ\82¤\82¾\81I", "%^s sounds completely healed!"), m_name);
+ msg_format(_("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¤è¤¦¤À¡ª", "%^s sounds completely healed!"), m_name);
}
/* Partially healed */
{
/* Message */
if (seen)
- msg_format(_("%^s\82Í\91Ì\97Í\82ð\89ñ\95\9c\82µ\82½\82æ\82¤\82¾\81B", "%^s looks healthier."), m_name);
+ msg_format(_("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", "%^s looks healthier."), m_name);
else
- msg_format(_("%^s\82Í\91Ì\97Í\82ð\89ñ\95\9c\82µ\82½\82æ\82¤\82¾\81B", "%^s sounds healthier."), m_name);
+ msg_format(_("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", "%^s sounds healthier."), m_name);
}
/* Redraw (later) if needed */
(void)set_monster_monfear(m_idx, 0);
/* Message */
- msg_format(_("%^s\82Í\97E\8bC\82ð\8eæ\82è\96ß\82µ\82½\81B", "%^s recovers %s courage."), m_name);
+ msg_format(_("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", "%^s recovers %s courage."), m_name);
}
}
void spell_RF6_INVULNER(bool seen, cptr m_name, monster_type* m_ptr, int m_idx)
/* Message */
if (!seen)
- msg_format(_("%^s\82ª\89½\82©\82ð\97Í\8b\82\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles powerfully."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤òÎ϶¯¤¯¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles powerfully."), m_name);
else
- msg_format(_("%s\82Í\96³\8f\9d\82Ì\8b\85\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B", "%^s casts a Globe of Invulnerability."), m_name);
+ msg_format(_("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a Globe of Invulnerability."), m_name);
if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
}
disturb(1, 1);
if (teleport_barrier(m_idx))
{
- msg_format(_("\96\82\96@\82Ì\83o\83\8a\83A\82ª%^s\82Ì\83e\83\8c\83|\81[\83g\82ð\8e×\96\82\82µ\82½\81B",
+ msg_format(_("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£",
"Magic barrier obstructs teleporting of %^s."), m_name);
}
else
{
- msg_format(_("%^s\82ª\8fu\8e\9e\82É\8fÁ\82¦\82½\81B", "%^s blinks away."), m_name);
+ msg_format(_("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", "%^s blinks away."), m_name);
teleport_away(m_idx, 10, 0L);
p_ptr->update |= (PU_MONSTERS);
}
disturb(1, 1);
if (teleport_barrier(m_idx))
{
- msg_format(_("\96\82\96@\82Ì\83o\83\8a\83A\82ª%^s\82Ì\83e\83\8c\83|\81[\83g\82ð\8e×\96\82\82µ\82½\81B",
+ msg_format(_("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£",
"Magic barrier obstructs teleporting of %^s."), m_name);
}
else
{
- msg_format(_("%^s\82ª\83e\83\8c\83|\81[\83g\82µ\82½\81B", "%^s teleports away."), m_name);
+ msg_format(_("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", "%^s teleports away."), m_name);
teleport_away_followable(m_idx);
}
}
m_list[hack_m_idx_ii].hp = dummy_hp;
m_list[hack_m_idx_ii].maxhp = dummy_maxhp;
- msg_print(_("\81w\83o\81[\83m\81[\83\8b\81E\83\8b\83p\81[\83g\81x\82ª\95ª\97ô\82µ\82½\81I","Banor=Rupart splits in two person!"));
+ msg_print(_("¡Ø¥Ð¡¼¥Î¡¼¥ë¡¦¥ë¥Ñ¡¼¥È¡Ù¤¬Ê¬Îö¤·¤¿¡ª","Banor=Rupart splits in two person!"));
break;
}
m_list[hack_m_idx_ii].hp = dummy_hp;
m_list[hack_m_idx_ii].maxhp = dummy_maxhp;
- msg_print(_("\81w\83o\81[\83m\81[\83\8b\81x\82Æ\81w\83\8b\83p\81[\83g\81x\82ª\8d\87\91Ì\82µ\82½\81I", "Banor and Rupart combine into one!"));
+ msg_print(_("¡Ø¥Ð¡¼¥Î¡¼¥ë¡Ù¤È¡Ø¥ë¥Ñ¡¼¥È¡Ù¤¬¹çÂΤ·¤¿¡ª", "Banor and Rupart combine into one!"));
break;
}
case MON_ROLENTO:
if (blind)
- msg_format(_("%^s\82ª\89½\82©\91å\97Ê\82É\93\8a\82°\82½\81B", "%^s spreads something."), m_name);
+ msg_format(_("%^s¤¬²¿¤«ÂçÎ̤ËÅꤲ¤¿¡£", "%^s spreads something."), m_name);
else
- msg_format(_("%^s\82Í\8eè\9eÖ\92e\82ð\82Î\82ç\82Ü\82¢\82½\81B", "%^s throws some hand grenades."), m_name);
+ msg_format(_("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", "%^s throws some hand grenades."), m_name);
{
int num = 1 + randint1(3);
}
if (blind && count)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\82Î\82ç\82Ü\82©\82ê\82é\89¹\82ª\82·\82é\81B", "You hear many things are scattered nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¤Ð¤é¤Þ¤«¤ì¤ë²»¤¬¤¹¤ë¡£", "You hear many things are scattered nearby."));
break;
disturb(1, 1);
if (one_in_(3) || !direct)
{
- msg_format(_("%^s\82Í\93Ë\91R\8e\8b\8aE\82©\82ç\8fÁ\82¦\82½!", "%^s suddenly go out of your sight!"), m_name);
+ msg_format(_("%^s¤ÏÆÍÁ³»ë³¦¤«¤é¾Ã¤¨¤¿!", "%^s suddenly go out of your sight!"), m_name);
teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
p_ptr->update |= (PU_MONSTERS);
}
int get_damage = 0;
bool fear; /* dummy */
- msg_format(_("%^s\82ª\82 \82È\82½\82ð\92Í\82ñ\82Å\8bó\92\86\82©\82ç\93\8a\82°\97\8e\82Æ\82µ\82½\81B",
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£",
"%^s holds you, and drops from the sky."), m_name);
dam = damroll(4, 8);
teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
if (p_ptr->levitation)
{
- msg_print(_("\82 \82È\82½\82Í\90Ã\82©\82É\92\85\92n\82µ\82½\81B", "You float gently down to the ground."));
+ msg_print(_("¤¢¤Ê¤¿¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", "You float gently down to the ground."));
}
else
{
- msg_print(_("\82 \82È\82½\82Í\92n\96Ê\82É\92@\82«\82Â\82¯\82ç\82ê\82½\81B", "You crashed into the ground."));
+ msg_print(_("¤¢¤Ê¤¿¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", "You crashed into the ground."));
dam += damroll(6, 8);
}
if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
{
#ifdef JP
- msg_format("\8dU\8c\82\82ª%s\8e©\90g\82ð\8f\9d\82Â\82¯\82½\81I", m_name);
+ msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
#else
char m_name_self[80];
void spell_RF6_TELE_TO(cptr m_name, monster_type* m_ptr)
{
disturb(1, 1);
- msg_format(_("%^s\82ª\82 \82È\82½\82ð\88ø\82«\96ß\82µ\82½\81B", "%^s commands you to return."), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤ò°ú¤Ìᤷ¤¿¡£", "%^s commands you to return."), m_name);
teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
learn_spell(MS_TELE_TO);
{
disturb(1, 1);
- msg_format(_("%^s\82É\83e\83\8c\83|\81[\83g\82³\82¹\82ç\82ê\82½\81B", "%^s teleports you away."), m_name);
+ msg_format(_("%^s¤Ë¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤é¤ì¤¿¡£", "%^s teleports you away."), m_name);
if ((p_ptr->pseikaku == SEIKAKU_COMBAT) || (inventory[INVEN_BOW].name1 == ART_CRIMSON))
- msg_print(_("\82\82Á\82»\81`", ""));
+ msg_print(_("¤¯¤Ã¤½¡Á", ""));
learn_spell(MS_TELE_AWAY);
teleport_player_away(m_idx, 100);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\8aï\96\82È\8c¾\97t\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles strangely."), m_name);
+ msg_format(_("%^s¤¬²¿¤«´ñ̯¤Ê¸ÀÍÕ¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles strangely."), m_name);
else
- msg_format(_("%^s\82ª\82 \82È\82½\82Ì\91«\82ð\8ew\82³\82µ\82½\81B", "%^s gestures at your feet."), m_name);
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤Î¤ò»Ø¤µ¤·¤¿¡£", "%^s gestures at your feet."), m_name);
if (p_ptr->resist_nexus)
{
- msg_print(_("\82µ\82©\82µ\8cø\89Ê\82ª\82È\82©\82Á\82½\81I", "You are unaffected!"));
+ msg_print(_("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª", "You are unaffected!"));
}
else if (randint0(100 + rlev / 2) < p_ptr->skill_sav)
{
- msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else
{
int dam;
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\8cõ\82Ì\8c\95\82ð\95ú\82Á\82½\81B", "%^s throw a Psycho-Spear."), m_name);
+ msg_format(_("%^s¤¬¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", "%^s throw a Psycho-Spear."), m_name);
dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 150) : (randint1(rlev * 3 / 2) + 100);
beam(m_idx, GF_PSY_SPEAR, dam, MS_PSY_SPEAR, learnable);
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else if (can_use_lite_area)
- msg_format(_("%^s\82ª\95Ó\82è\82ð\96¾\82é\82\8fÆ\82ç\82µ\82½\81B", "%^s cast a spell to light up."), m_name);
+ msg_format(_("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", "%^s cast a spell to light up."), m_name);
else
- msg_format(_("%^s\82ª\88Ã\88Å\82Ì\92\86\82Å\8eè\82ð\90U\82Á\82½\81B", "%^s gestures in shadow."), m_name);
+ msg_format(_("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", "%^s gestures in shadow."), m_name);
if (can_use_lite_area) (void)lite_area(0, 3);
else
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82Ä\8e×\88«\82É\94÷\8fÎ\82ñ\82¾\81B",
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£",
"%^s mumbles, and then cackles evilly."), m_name);
else
- msg_format(_("%^s\82ª\8eô\95¶\82ð\8f¥\82¦\82Ä\8e×\88«\82É\94÷\8fÎ\82ñ\82¾\81B",
+ msg_format(_("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£",
"%^s casts a spell and cackles evilly."), m_name);
learn_spell(MS_MAKE_TRAP);
{
disturb(1, 1);
- msg_format(_("%^s\82ª\82 \82È\82½\82Ì\8bL\89¯\82ð\8fÁ\8b\8e\82µ\82æ\82¤\82Æ\82µ\82Ä\82¢\82é\81B",
+ msg_format(_("%^s¤¬¤¢¤Ê¤¿¤Îµ²±¤ò¾Ãµî¤·¤è¤¦¤È¤·¤Æ¤¤¤ë¡£",
"%^s tries to blank your mind."), m_name);
if (randint0(100 + rlev / 2) < p_ptr->skill_sav)
{
- msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ msg_print(_("¤·¤«¤·¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "You resist the effects!"));
}
else if (lose_all_info())
{
- msg_print(_("\8bL\89¯\82ª\94\96\82ê\82Ä\82µ\82Ü\82Á\82½\81B", "Your memories fade away."));
+ msg_print(_("µ²±¤¬Çö¤ì¤Æ¤·¤Þ¤Ã¤¿¡£", "Your memories fade away."));
}
learn_spell(MS_FORGET);
}
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\8e\80\8eÒ\95\9c\8a\88\82Ì\8eô\95¶\82ð\8f¥\82¦\82½\81B",
+ msg_format(_("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£",
"%^s casts a spell to revive corpses."), m_name);
animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
{
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83_\83\93\83W\83\87\83\93\82Ì\8eå\82ð\8f¢\8a«\82µ\82½\81B",
+ msg_format(_("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£",
"%^s magically summons guardians of dungeons."), m_name);
}
else
{
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
#ifdef JP
- msg_format("%^s\82Í\96\82\96@\82Å%s\82ð\8f¢\8a«\82µ\82½\81B",
+ msg_format("%^s¤ÏËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£",
m_name,
((r_ptr->flags1) & RF1_UNIQUE ?
- "\8eè\89º" : "\92\87\8aÔ"));
+ "¼ê²¼" : "Ãç´Ö"));
#else
msg_format("%^s magically summons %s %s.",
m_name, m_poss,
if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
{
- msg_print(_("\92n\96Ê\82©\82ç\90\85\82ª\90\81\82«\8fo\82µ\82½\81I", "Water blew off from the ground!"));
+ msg_print(_("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª", "Water blew off from the ground!"));
fire_ball_hide(GF_WATER_FLOW, 0, 3, 8);
}
}
if (blind && count)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear many things appear nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear many things appear nearby."));
}
void spell_RF6_S_CYBER(bool blind, cptr m_name, int m_idx, int y, int x)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83T\83C\83o\81[\83f\81[\83\82\83\93\82ð\8f¢\8a«\82µ\82½\81I",
+ msg_format(_("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª",
"%^s magically summons Cyberdemons!"), m_name);
count = summon_cyber(m_idx, y, x);
if (blind && count)
- msg_print(_("\8fd\8cú\82È\91«\89¹\82ª\8bß\82\82Å\95·\82±\82¦\82é\81B", "You hear heavy steps nearby."));
+ msg_print(_("½Å¸ü¤Ê²»¤¬¶á¤¯¤Çʹ¤³¤¨¤ë¡£", "You hear heavy steps nearby."));
}
void spell_RF6_S_MONSTER(bool blind, cptr m_name, int m_idx, int y, int x, int rlev)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\92\87\8aÔ\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons help!"), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", "%^s magically summons help!"), m_name);
for (k = 0; k < 1; k++)
{
count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
if (blind && count)
- msg_print(_("\89½\82©\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear something appear nearby."));
+ msg_print(_("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear something appear nearby."));
}
void spell_RF6_S_MONSTERS(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\83\82\83\93\83X\83^\81[\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons monsters!"), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", "%^s magically summons monsters!"), m_name);
for (k = 0; k < s_num_6; k++)
{
}
if (blind && count)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear many things appear nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear many things appear nearby."));
}
void spell_RF6_S_ANT(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\83A\83\8a\82ð\8f¢\8a«\82µ\82½\81B", "%^s magically summons ants."), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", "%^s magically summons ants."), m_name);
for (k = 0; k < s_num_6; k++)
{
}
if (blind && count)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear many things appear nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear many things appear nearby."));
}
void spell_RF6_S_SPIDER(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\83N\83\82\82ð\8f¢\8a«\82µ\82½\81B", "%^s magically summons spiders."), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", "%^s magically summons spiders."), m_name);
for (k = 0; k < s_num_6; k++)
{
}
if (blind && count)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear many things appear nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear many things appear nearby."));
}
void spell_RF6_S_HOUND(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\83n\83E\83\93\83h\82ð\8f¢\8a«\82µ\82½\81B", "%^s magically summons hounds."), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", "%^s magically summons hounds."), m_name);
for (k = 0; k < s_num_4; k++)
{
}
if (blind && count)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear many things appear nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear many things appear nearby."));
}
void spell_RF6_S_HYDRA(bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_4)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\83q\83h\83\89\82ð\8f¢\8a«\82µ\82½\81B", "%^s magically summons hydras."), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", "%^s magically summons hydras."), m_name);
for (k = 0; k < s_num_4; k++)
{
count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, PM_ALLOW_GROUP);
}
if (blind && count)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear many things appear nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear many things appear nearby."));
}
void spell_RF6_S_ANGEL(bool blind, cptr m_name, monster_race* r_ptr, int m_idx, int y, int x, int rlev)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\93V\8eg\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons an angel!"), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", "%^s magically summons an angel!"), m_name);
if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
{
if (count < 2)
{
if (blind && count)
- msg_print(_("\89½\82©\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear something appear nearby."));
+ msg_print(_("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear something appear nearby."));
}
else
{
if (blind)
- msg_print(_("\91½\82\82Ì\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear many things appear nearby."));
+ msg_print(_("¿¤¯¤Î¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear many things appear nearby."));
}
}
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82Í\96\82\96@\82Å\8d¬\93×\82Ì\8b{\92ì\82©\82ç\88«\96\82\82ð\8f¢\8a«\82µ\82½\81I",
+ msg_format(_("%^s¤ÏËâË¡¤Çº®Æ٤εÜÄ¤é°Ëâ¤ò¾¤´¤·¤¿¡ª",
"%^s magically summons a demon from the Courts of Chaos!"), m_name);
for (k = 0; k < 1; k++)
}
if (blind && count)
- msg_print(_("\89½\82©\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear something appear nearby."));
+ msg_print(_("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear something appear nearby."));
}
void spell_RF6_S_UNDEAD(bool blind, cptr m_name, int m_idx, int y, int x, int rlev)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\83A\83\93\83f\83b\83h\82Ì\8b\93G\82ð\8f¢\8a«\82µ\82½\81I",
+ msg_format(_("%^s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤Î¶¯Å¨¤ò¾¤´¤·¤¿¡ª",
"%^s magically summons an undead adversary!"), m_name);
for (k = 0; k < 1; k++)
}
if (blind && count)
- msg_print(_("\89½\82©\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear something appear nearby."));
+ msg_print(_("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear something appear nearby."));
}
void spell_RF6_S_DRAGON(bool blind, cptr m_name, int m_idx, int y, int x, int rlev)
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\83h\83\89\83S\83\93\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons a dragon!"), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "%^s magically summons a dragon!"), m_name);
for (k = 0; k < 1; k++)
{
count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, PM_ALLOW_GROUP);
}
if (blind && count)
- msg_print(_("\89½\82©\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\82·\82é\81B", "You hear something appear nearby."));
+ msg_print(_("²¿¤«¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬¤¹¤ë¡£", "You hear something appear nearby."));
}
void spell_RF6_S_HI_UNDEAD(monster_type* m_ptr, bool blind, cptr m_name, int m_idx, int y, int x, int rlev, int s_num_6, u32b mode)
int cx = x;
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\97H\8bS\90í\91à\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons rangers of Nazgul!"), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤ÇÍ©µ´ÀïÂâ¤ò¾¤´¤·¤¿¡ª", "%^s magically summons rangers of Nazgul!"), m_name);
msg_print(NULL);
x = cx;
count++;
if (count == 1)
- msg_format(_("\81u\97H\8bS\90í\91à%d\8d\86\81A\83i\83Y\83O\83\8b\81E\83u\83\89\83b\83N\81I\81v",
+ msg_format(_("¡ÖÍ©µ´ÀïÂâ%d¹æ¡¢¥Ê¥º¥°¥ë¡¦¥Ö¥é¥Ã¥¯¡ª¡×",
"A Nazgul says 'Nazgul-Rangers Number %d, Nazgul-Black!'"), count);
else
- msg_format(_("\81u\93¯\82¶\82%d\8d\86\81A\83i\83Y\83O\83\8b\81E\83u\83\89\83b\83N\81I\81v",
+ msg_format(_("¡ÖƱ¤¸¤¯%d¹æ¡¢¥Ê¥º¥°¥ë¡¦¥Ö¥é¥Ã¥¯¡ª¡×",
"Another one says 'Number %d, Nazgul-Black!'"), count);
msg_print(NULL);
}
}
- msg_format(_("\81u%d\90l\82»\82ë\82Á\82Ä\81A\83\8a\83\93\83O\83\8c\83\93\83W\83\83\81[\81I\81v",
+ msg_format(_("¡Ö%d¿Í¤½¤í¤Ã¤Æ¡¢¥ê¥ó¥°¥ì¥ó¥¸¥ã¡¼¡ª¡×",
"They say 'The %d meets! We are the Ring-Ranger!'."), count);
msg_print(NULL);
}
else
{
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\8b\97Í\82È\83A\83\93\83f\83b\83h\82ð\8f¢\8a«\82µ\82½\81I",
+ msg_format(_("%^s¤¬ËâË¡¤Ç¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡ª",
"%^s magically summons greater undead!"), m_name);
for (k = 0; k < s_num_6; k++)
}
if (blind && count)
{
- msg_print(_("\8aÔ\8bß\82Å\89½\82©\91½\82\82Ì\82à\82Ì\82ª\94\87\82¢\89ñ\82é\89¹\82ª\95·\82±\82¦\82é\81B",
+ msg_print(_("´Ö¶á¤Ç²¿¤«Â¿¤¯¤Î¤â¤Î¤¬Ç礤²ó¤ë²»¤¬Ê¹¤³¤¨¤ë¡£",
"You hear many creepy things appear nearby."));
}
}
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\8cÃ\91ã\83h\83\89\83S\83\93\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons ancient dragons!"), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "%^s magically summons ancient dragons!"), m_name);
for (k = 0; k < s_num_4; k++)
{
}
if (blind && count)
{
- msg_print(_("\91½\82\82Ì\97Í\8b\82¢\82à\82Ì\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\95·\82±\82¦\82é\81B",
+ msg_print(_("¿¤¯¤ÎÎ϶¯¤¤¤â¤Î¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£",
"You hear many powerful things appear nearby."));
}
}
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\83A\83\93\83o\81[\82Ì\89¤\91°\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons Lords of Amber!"), m_name);
+ msg_format(_("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", "%^s magically summons Lords of Amber!"), m_name);
for (k = 0; k < s_num_4; k++)
{
}
if (blind && count)
{
- msg_print(_("\95s\8e\80\82Ì\8eÒ\82ª\8bß\82\82É\8c»\82ê\82é\82Ì\82ª\95·\82±\82¦\82½\81B", "You hear immortal beings appear nearby."));
+ msg_print(_("ÉÔ»à¤Î¼Ô¤¬¶á¤¯¤Ë¸½¤ì¤ë¤Î¤¬Ê¹¤³¤¨¤¿¡£", "You hear immortal beings appear nearby."));
}
}
disturb(1, 1);
if (blind)
- msg_format(_("%^s\82ª\89½\82©\82ð\82Â\82Ô\82â\82¢\82½\81B", "%^s mumbles."), m_name);
+ msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
else
- msg_format(_("%^s\82ª\96\82\96@\82Å\93Á\95Ê\82È\8b\93G\82ð\8f¢\8a«\82µ\82½\81I", "%^s magically summons special opponents!"), m_name);
+ msg_format(_("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", "%^s magically summons special opponents!"), m_name);
for (k = 0; k < s_num_4; k++)
{
if (blind && count)
{
- msg_format(_("\91½\82\82Ì%s\82ª\8aÔ\8bß\82É\8c»\82ê\82½\89¹\82ª\95·\82±\82¦\82é\81B", "You hear many %s appear nearby."),
- uniques_are_summoned ? _("\97Í\8b\82¢\82à\82Ì", "powerful things") : _("\82à\82Ì", "things"));
+ msg_format(_("¿¤¯¤Î%s¤¬´Ö¶á¤Ë¸½¤ì¤¿²»¤¬Ê¹¤³¤¨¤ë¡£", "You hear many %s appear nearby."),
+ uniques_are_summoned ? _("Î϶¯¤¤¤â¤Î", "powerful things") : _("¤â¤Î", "things"));
}
}